since some months I'm working on a new civilisation:
This work includes the idea of a
This includes of course a
The map is a version of Midgard because there is sea so we can experiment all aspects of the civ.
First I'll finish the triggering, then I'll test it to prevent bugs, then I'll try to correct any bug, then I'll test it in real condition with friends (or everyone who want) and then I'll post it on steam and on this forum when it is balanced.
Please say if you find it interesting, balanced or other...
Fast description :
Mesopotamians have 2 villager types. One build and gather farms and gold while the second gather wild food and wood. They are trained in different buildings and have special abilities to their job. You can change one type to another if you pay.
Mesopotamians use some divination. From age 2 they can train sacrifice sheeps in altars, after being prepared they offer meteors that can be used in battles. While progressing through ages, you will need more sheeps for each meteors, but they will be more powerful.
Mesopotamians have 2 different hero.
The Soothsayer is a non-combative hero. However you need them for divination, they can also heal and stop myth units.
The Shar is a very expensive and powerful hero. He has a hand attack and an area attack. You can’t train more shars than town centers you have.
Mesopotamians get favor when they construct buildings. They gain also favor by farming and doing sacrifices. They are a civ of builders, so we made that they really need to construct a lot of buildings.
have a look at the two other topics for more informations:
mesopotamian tables (units+buildings)
Gods and techs description (powers, myth units, upgrades, bonuses)
[This message has been edited by eine_gurkensalad (edited 01-13-2018 @ 06:54 AM).]