This is the in-character thread for the Jade Warrior roleplay. Before posting in this thread, you must have introduced yourself in the planning (OOC) thread and have an approved character in the character thread.
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General Map of the center of the Empire
Light green = grasslands and woodlands
Speckled green = patchy dense forest on savanna
Dark green = dense forest
Brown = major roads
Black = cities and ruins
Teal = marshes
Tan = hills (peaks below 10,000')
Blue-gray = mountains (peaks 10,000'-20,000')
White = high mountains (peaks above 20,000')
Light blue = freshwater
Scale to be added later
Date: March 22
Time: 11:37 p.m. (night)
Current weather conditions:
Clouds: 8/8 Nimbostratus
Humidity: 100%
Precipitation: light rain
Pressure: Falling
Temperature: 54 Farenheit
Visibility: 2 miles
Wind: Force 5 SW
Lunar Phase: Waxing Gibbus
Approximate Party Location: 16 leagues west of Aladorn
Current party elevation: 2,113 feet
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Information:
Relevant threads:
Planning and OOC thread
Character Thread
Prologue Thread
Other links:
D&D 3.5 Rules
Dicelab (dice program)
Prospective players: this game is semi-closed. New characters will be allowed ifand only if they can be plausibly introduced into the story and be agreed upon by the GM (me) as well as a majority of the players (excluding me). If you are interested, post in the OOC thread, and we will discuss your entry.
Plot
Elendell, Star of the East, the ‘city of the elves’ in the local dialect, stands a healthy community of some twenty thousand people, predominantly of elven population but with substantial numbers of men, of dwarves, and even of the little folk. It is the home of the tribe of the elves known to the west as the Hylar, and they are a prosperous and numerous folk by the standards of their kind, possessing within them the spirit and the gift to keep alive the wonders and the loves of the Ancient World. Over them stands their ancient Emperor, Lord Arkini, the Wise he is named, but his policies are subtle, and he guides his folk with a gentle hand, tolerating many of many kinds who live amongst his people, who share in their culture, and their prosperity. But the living jewel of the Empire is his daughter, the Princess Aimienna, of whom songs are sung of her insights, her grace, her courage, her aptitude in the sacred Arts, and not the least, for her beauty.
The Borders of the Empire never were set clearly, and are not set so now. The lands that it encompass are vast, perhaps, but there are other peoples who share the East with the Hylar, some that live with them peacefully, some less so, but all have their own law and custom. It is the tribe itself, the people, for which the Empire exists, and the elves look up to those who have proven their aptitude for leadership, wherever they may go. For this reason within the lands populated by the Hylar dwell many creatures of many kinds, some great, some noble, some lesser, and some terrible. But the law of the Emperor is that peoples be free, free to live as they might, free to come and go as they please, provided that they respect the other peoples and other communities. Governance is generally fairly local, with local customs, but the Emperor is loved, for the Hylar have not had a peaceful existence. Elendell and its people and the tribe of the Emperor have enemies. The evil master of power and the chosen of the Darkness fought long ago and was defeated by the greatest of heroes of the tribe, heroes for whom the current Princess Aimienna and the hero Garin are named, long ago. It is said that this Prince of Darkness was not destroyed, only defeated, and that still it acts through vassals willing and unwilling, knowing and unknowing. And the Emperess is still missing, and has been for many decades...
Most recently, a strange alliance of Orc-kind and Men have set upon Elendell from two directions, the Orcs from the northeast and the Men from the south, but the prosperity of the Empire is able to wage its wars in relative quiet for the people at home, for the resources it boasts are great,strangely great. The Emperor has sent troops away to war, and the losses have been few. Perhaps it is because the hero, the Prince Garin, who is leading them, and perhaps because the Lady Aimienna coordinates and fortifies them with magic.
The relationship between Princess Aimienna and the magic of the Empire is unclear: obviously she has directed things greater than she is herself capable of. She is not the greatest mage in the Empire; indeed, she is herself still a student, although a capable one. Perhaps her direction of the magi is part of her instruction by the Archmage who teaches her? Nonetheless, she has needed power, or at least has used it. Factions of the south have tried many times to assassinate her, and always she has caused the plots to fail in the most intriguing ways. Many have even appeared to succeed, but then, she is not eliminated, somehow.
How this quest began, who can say? She sent a letter, calling for a friend of hers whom she worked. A wizard in a city to the southwest has an artifact, she says, could be dangerous, she says. She has said little more, but wants her friend to assemble a party for an ‘infiltration job’ that ‘could involve a fair bit of fighting’. She would meet you in a place of conference at the University of Elendell.
The World
The world we are playing in is considered to be the world of the Giant Trilogy, which is in some form a blend of the TSR world Toril and J.R.R. Tolkien’s world, Arda. The way that this happened is not clear; individuals with a sense of destiny recognize it as very very wrong, as these two worlds were not ‘meant’ to be amalgamated in this way. Nonetheless, it is possible to migrate between worlds very easily, without even needing a planar gate or the like, to the point where you don’t know which world you’re even on most of the time. Time periods in Arda have also been screwed up, so it is certainly possible to meet your ancestor or descendent if you are an Arda personality. You do not need to specify which world you are of, or if you, like the cosmos itself, are a metaphysical hybrid.
The local geography
The lands in which this roleplay will begin are warm temperate to Mediterranean in climate, although the mountains to the north are very,very high and very cold. An ocean is located to the southeast, and deserts far enough to the southwest. Most of the rest of the territory is a patchy mosaic of forests, woodlands, and grasslands, grading into conifer forests at the bases of the mountains.
Hylarin Culture
The culture of Elendell and of its surrounding lands is dominated by the Hylar tribe, and all of the peoples of the Empire are to some extent influenced by an Elven way of life. Because the Empire consists of and for itspeople, however, the extent to which the Elven influence upon culture varies from place to place, usually along with the number of Hylarin subrace present. Nonetheless, humans, dwarves, halflings, and even orcs living inside Elendell or in the immediate area are as Elvish as members of their race can be and still not defy their genetics.
The Hylar place a strong value on beauty and on learning, and the learning of beauty is something that they aspire to greatly. Virtually everybody knows a little about biology, to the extent where any person of Hylarin culture or descent can be assumed to have one rank of Knowledge (nature) per point of Memory (Int) bonus, if positive (this does not stack with actual skill ranks). The city of Elendell contains the University of Elendell, a state-subsidized institution and a world-class university in many fields. In addition to natural science, the Hylar also study in depth military arts and magical arts. Magic is considered to be one of the forces of nature; for instance, the school for theoretical magic in the University is in the Department of Physics, although more applied magic is taught in other departments.
Because of their love of biology and the beauty of living things, Hylarin culture generally favors being kind and charitible to other living creatuers, including others of their race but also other races. Most have a rudimentary sense of genetics, and the Hylar as a people put great value into the genetics of their populations, and their long-term survival is treated from a genetic, as well as a cultural, prospective. They value complex (and beautiful) ecosystems, which is one of the reasons why the culture is so embracing of multiple races, but living harmoniously and sustainably within their local environment is something that Hylarin citizens at large are aware of and their numerous scholars and scientists spend their lives making certain that it can be maintained within the scope of their people, their population, balance of races, and their relations with other peoples and other cultures.
Individual Hylar are usually extremely loyal to their Empire for reasons that the Empire is what they are genetically tied to, that their ancestry pervades the it, and exists with it. Thus, despite the focus on the seemingly selfish nature of genetics and biology, most members of the tribe will gladly risk their lives in defense of the rest of their culture (there are other reasons for this also). Non-Elven citizens of the Empire have frequently come to consider themselves part of the civilization and culture, and that they have their own ancestry that goes with the tribe's: the Empire is dedicated to preserving and promoting all of its races, not just the elves, for reasons of a strong community, strengthened by the variety of peoples within it. It should be noted, however, that loyalty to the Empire is not the same as loyalty to the Emperor. The Emperor is one of his people, one with traits that make him a good leader, and his title is hereditary because his children will likely inherit those same traits. The Emperor does not existfor the people; he exists for himself, and the Imperial familiy are regarded highly, loved, and thought of as people who need to be promoted and protected, being of higher quality than the average, but the tribe does not exist for the royalty, either. The Empire exists for its peoples, especially the Hylar tribe, and the Tribe exists for itself.
Because of the local climate, opinions on beauty, and opinions on nature and natural forms, the Hylar typically wear light-weight, elegant, and functional clothing. Elven cultures, to human eyes, tend to seem an odd mix of the oriental and the occidental, and the Hylar are no exception. Italian-like tunics and bodices and kimono-like robes are both common sights in Elendell or any other settlement strongly beholden to Imperial custom. Elves in particular are generally prosperous, competant, people, and food and other necessities for life are generally abundant, and although factory-like mass-production is not the way of the Hylar, high-quality brightly-dyed fabrics generally characterize Hylarin dress. Nobility are usually difficult to distinguish from the common folk by their clothes alone, but can be identified by the fact that most Hylarin nobles will carry their swords while in public, which most common-folk do not have. Having weapons, however, is not noble-specific nor a symbol of office: all able-bodied citizens are expected to be members of their communal militia at need, andeverybody has enough weapons in their homes so that all adults and adolescents can be armed at need. Membership in the nobility is generally very fluid, and the proportion of society considered among the nobility is very high, as is common in Elven societies.
Warfare is a fairly common thing for the Empire in recent times, as it is usually on bad terms with at least some of its neighbors who do not like Hylarin cultural influence spilling into lands that they regard as theirs. The Empire avoids ailienating more of its neighbors or populations of undecided loyalties by not simply crushing adversaries, although at a great distance from the loyal heartlands the Imperial strength is not enough to take some cities even so. They are also generally kind and generous, preferring to live in peace with other nations, or at least not having wars that tend to ruin cultures. Revival magic within the Imperial ranks can be very common depending on the campaign, facilitated in a large part by the Great Magic that ultimately keeps the Empire healthy, as it would be difficult or impossible to keep a large, healthy population of Elves in today's world but for it. If revival can generally be expected for fallen soldiers in a given campaign, local authorities will frequently draft large numbers of militia into service for the campaign; draftees are frequently happy to join, because they will likely be revived if they should be slain, and there is an art and a beauty to warfare as well as in many other things. Battles can drag on indefinitely and accumulate huge numbers of casualties if both sides have access to revival justification, since populations of citizenry that can become militia are often immense.
Within the Empire, it is difficult to say how much civil conflict there is. Because the Empire is really just the Hylar tribe and its co-habitants, the borders are extremely diffuse, and sometimes the citizens are outnumbered by peoples who do not consider themselves citizens. In the heart of the Empire, it is peaceful: other nations are not able to march armies near or into Elendell itself. War between different factions within the Hylar is rare to almost unheard of. Strangely, there does seem to be a fair amount of palace intrigue, although what there is fails to upset dynastic life. How this works is complex and mysterious, and only those with detailed knowledge of the nobility and how the nobility live, and of the Great Magic that supports the Empire, can really understand it.
-Heir to Beleriand, Heir to the Silmaril, Chosen of Illuvatar-
GM of the Glory of the Past Middle Earth Roleplay Thread
Creator of the New Keepers Campaign
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Light green = grasslands and woodlands
Speckled green = patchy dense forest on savanna
Dark green = dense forest
Brown = major roads
Black = cities and ruins
Teal = marshes
Tan = hills (peaks below 10,000')
Blue-gray = mountains (peaks 10,000'-20,000')
White = high mountains (peaks above 20,000')
Light blue = freshwater
Scale to be added later
Date: March 22
Time: 11:37 p.m. (night)
Clouds: 8/8 Nimbostratus
Humidity: 100%
Precipitation: light rain
Pressure: Falling
Temperature: 54 Farenheit
Visibility: 2 miles
Wind: Force 5 SW
Lunar Phase: Waxing Gibbus
Approximate Party Location: 16 leagues west of Aladorn
Current party elevation: 2,113 feet
*
Relevant threads:
Other links:
Prospective players: this game is semi-closed. New characters will be allowed if
Elendell, Star of the East, the ‘city of the elves’ in the local dialect, stands a healthy community of some twenty thousand people, predominantly of elven population but with substantial numbers of men, of dwarves, and even of the little folk. It is the home of the tribe of the elves known to the west as the Hylar, and they are a prosperous and numerous folk by the standards of their kind, possessing within them the spirit and the gift to keep alive the wonders and the loves of the Ancient World. Over them stands their ancient Emperor, Lord Arkini, the Wise he is named, but his policies are subtle, and he guides his folk with a gentle hand, tolerating many of many kinds who live amongst his people, who share in their culture, and their prosperity. But the living jewel of the Empire is his daughter, the Princess Aimienna, of whom songs are sung of her insights, her grace, her courage, her aptitude in the sacred Arts, and not the least, for her beauty.
The Borders of the Empire never were set clearly, and are not set so now. The lands that it encompass are vast, perhaps, but there are other peoples who share the East with the Hylar, some that live with them peacefully, some less so, but all have their own law and custom. It is the tribe itself, the people, for which the Empire exists, and the elves look up to those who have proven their aptitude for leadership, wherever they may go. For this reason within the lands populated by the Hylar dwell many creatures of many kinds, some great, some noble, some lesser, and some terrible. But the law of the Emperor is that peoples be free, free to live as they might, free to come and go as they please, provided that they respect the other peoples and other communities. Governance is generally fairly local, with local customs, but the Emperor is loved, for the Hylar have not had a peaceful existence. Elendell and its people and the tribe of the Emperor have enemies. The evil master of power and the chosen of the Darkness fought long ago and was defeated by the greatest of heroes of the tribe, heroes for whom the current Princess Aimienna and the hero Garin are named, long ago. It is said that this Prince of Darkness was not destroyed, only defeated, and that still it acts through vassals willing and unwilling, knowing and unknowing. And the Emperess is still missing, and has been for many decades...
Most recently, a strange alliance of Orc-kind and Men have set upon Elendell from two directions, the Orcs from the northeast and the Men from the south, but the prosperity of the Empire is able to wage its wars in relative quiet for the people at home, for the resources it boasts are great,
The relationship between Princess Aimienna and the magic of the Empire is unclear: obviously she has directed things greater than she is herself capable of. She is not the greatest mage in the Empire; indeed, she is herself still a student, although a capable one. Perhaps her direction of the magi is part of her instruction by the Archmage who teaches her? Nonetheless, she has needed power, or at least has used it. Factions of the south have tried many times to assassinate her, and always she has caused the plots to fail in the most intriguing ways. Many have even appeared to succeed, but then, she is not eliminated, somehow.
How this quest began, who can say? She sent a letter, calling for a friend of hers whom she worked. A wizard in a city to the southwest has an artifact, she says, could be dangerous, she says. She has said little more, but wants her friend to assemble a party for an ‘infiltration job’ that ‘could involve a fair bit of fighting’. She would meet you in a place of conference at the University of Elendell.
The world we are playing in is considered to be the world of the Giant Trilogy, which is in some form a blend of the TSR world Toril and J.R.R. Tolkien’s world, Arda. The way that this happened is not clear; individuals with a sense of destiny recognize it as very very wrong, as these two worlds were not ‘meant’ to be amalgamated in this way. Nonetheless, it is possible to migrate between worlds very easily, without even needing a planar gate or the like, to the point where you don’t know which world you’re even on most of the time. Time periods in Arda have also been screwed up, so it is certainly possible to meet your ancestor or descendent if you are an Arda personality. You do not need to specify which world you are of, or if you, like the cosmos itself, are a metaphysical hybrid.
The lands in which this roleplay will begin are warm temperate to Mediterranean in climate, although the mountains to the north are very,
The culture of Elendell and of its surrounding lands is dominated by the Hylar tribe, and all of the peoples of the Empire are to some extent influenced by an Elven way of life. Because the Empire consists of and for its
The Hylar place a strong value on beauty and on learning, and the learning of beauty is something that they aspire to greatly. Virtually everybody knows a little about biology, to the extent where any person of Hylarin culture or descent can be assumed to have one rank of Knowledge (nature) per point of Memory (Int) bonus, if positive (this does not stack with actual skill ranks). The city of Elendell contains the University of Elendell, a state-subsidized institution and a world-class university in many fields. In addition to natural science, the Hylar also study in depth military arts and magical arts. Magic is considered to be one of the forces of nature; for instance, the school for theoretical magic in the University is in the Department of Physics, although more applied magic is taught in other departments.
Because of their love of biology and the beauty of living things, Hylarin culture generally favors being kind and charitible to other living creatuers, including others of their race but also other races. Most have a rudimentary sense of genetics, and the Hylar as a people put great value into the genetics of their populations, and their long-term survival is treated from a genetic, as well as a cultural, prospective. They value complex (and beautiful) ecosystems, which is one of the reasons why the culture is so embracing of multiple races, but living harmoniously and sustainably within their local environment is something that Hylarin citizens at large are aware of and their numerous scholars and scientists spend their lives making certain that it can be maintained within the scope of their people, their population, balance of races, and their relations with other peoples and other cultures.
Individual Hylar are usually extremely loyal to their Empire for reasons that the Empire is what they are genetically tied to, that their ancestry pervades the it, and exists with it. Thus, despite the focus on the seemingly selfish nature of genetics and biology, most members of the tribe will gladly risk their lives in defense of the rest of their culture (there are other reasons for this also). Non-Elven citizens of the Empire have frequently come to consider themselves part of the civilization and culture, and that they have their own ancestry that goes with the tribe's: the Empire is dedicated to preserving and promoting all of its races, not just the elves, for reasons of a strong community, strengthened by the variety of peoples within it. It should be noted, however, that loyalty to the Empire is not the same as loyalty to the Emperor. The Emperor is one of his people, one with traits that make him a good leader, and his title is hereditary because his children will likely inherit those same traits. The Emperor does not exist
Because of the local climate, opinions on beauty, and opinions on nature and natural forms, the Hylar typically wear light-weight, elegant, and functional clothing. Elven cultures, to human eyes, tend to seem an odd mix of the oriental and the occidental, and the Hylar are no exception. Italian-like tunics and bodices and kimono-like robes are both common sights in Elendell or any other settlement strongly beholden to Imperial custom. Elves in particular are generally prosperous, competant, people, and food and other necessities for life are generally abundant, and although factory-like mass-production is not the way of the Hylar, high-quality brightly-dyed fabrics generally characterize Hylarin dress. Nobility are usually difficult to distinguish from the common folk by their clothes alone, but can be identified by the fact that most Hylarin nobles will carry their swords while in public, which most common-folk do not have. Having weapons, however, is not noble-specific nor a symbol of office: all able-bodied citizens are expected to be members of their communal militia at need, and
Warfare is a fairly common thing for the Empire in recent times, as it is usually on bad terms with at least some of its neighbors who do not like Hylarin cultural influence spilling into lands that they regard as theirs. The Empire avoids ailienating more of its neighbors or populations of undecided loyalties by not simply crushing adversaries, although at a great distance from the loyal heartlands the Imperial strength is not enough to take some cities even so. They are also generally kind and generous, preferring to live in peace with other nations, or at least not having wars that tend to ruin cultures. Revival magic within the Imperial ranks can be very common depending on the campaign, facilitated in a large part by the Great Magic that ultimately keeps the Empire healthy, as it would be difficult or impossible to keep a large, healthy population of Elves in today's world but for it. If revival can generally be expected for fallen soldiers in a given campaign, local authorities will frequently draft large numbers of militia into service for the campaign; draftees are frequently happy to join, because they will likely be revived if they should be slain, and there is an art and a beauty to warfare as well as in many other things. Battles can drag on indefinitely and accumulate huge numbers of casualties if both sides have access to revival justification, since populations of citizenry that can become militia are often immense.
Within the Empire, it is difficult to say how much civil conflict there is. Because the Empire is really just the Hylar tribe and its co-habitants, the borders are extremely diffuse, and sometimes the citizens are outnumbered by peoples who do not consider themselves citizens. In the heart of the Empire, it is peaceful: other nations are not able to march armies near or into Elendell itself. War between different factions within the Hylar is rare to almost unheard of. Strangely, there does seem to be a fair amount of palace intrigue, although what there is fails to upset dynastic life. How this works is complex and mysterious, and only those with detailed knowledge of the nobility and how the nobility live, and of the Great Magic that supports the Empire, can really understand it.
[This message has been edited by Beren V (edited 06-03-2009 @ 08:22 PM).]