AAaahhhh... fresh air. This land is beautiful, it shall by mine... ALL of it !!
Fubarno Member
posted 04-18-05 02:33 PM
EDT (US)
5 / 63
Arthur - 2
Kaskar slew the notorious minotaur that cursed my cozy cavern. Go forth Kaskar and make a name for yourself.
[This message has been edited by Fubarno (edited 04-19-2005 @ 01:37 AM).]
BruceEstrie Member
posted 04-18-05 10:26 PM
EDT (US)
6 / 63
Merlin, day 2
Marching...
Fubarno Member
posted 04-19-05 01:37 AM
EDT (US)
7 / 63
Arthur - 3
Come on Kaskar, if you want to be a knight you have to display better marshal skills. Spend some more time at the lists.
BruceEstrie Member
posted 04-19-05 11:07 AM
EDT (US)
8 / 63
Merlin, day 4
A fire node and frostlings village are now under a blue flag.
Fubarno Member
posted 04-19-05 02:07 PM
EDT (US)
9 / 63
Arthur - 4
"Kaskar, I have recieved an important quest. Do not fail in its completion."
BruceEstrie Member
posted 04-19-05 02:20 PM
EDT (US)
10 / 63
Merlin, day 5
One more Tigran's village with my flag on.
Fubarno Member
posted 04-19-05 02:55 PM
EDT (US)
11 / 63
Arthur - 5
ts
BruceEstrie Member
posted 04-20-05 00:24 AM
EDT (US)
12 / 63
Merlin, day 6
More and more people are joinning my cause, soon blue flags will be all over the known land !
Fubarno Member
posted 04-20-05 03:15 AM
EDT (US)
13 / 63
Arthur - 6
ts
BruceEstrie Member
posted 04-20-05 09:19 AM
EDT (US)
14 / 63
Merlin, day 7
TS
Fubarno Member
posted 04-20-05 12:31 PM
EDT (US)
15 / 63
Arthur - 7
Rumors from the south of Merlins progress worry me to rash recklessness to speed my own progress.
BruceEstrie Member
posted 04-20-05 12:43 PM
EDT (US)
16 / 63
Merlin, day 8
CONTACT !!
Badly wounded Arthur's scout was an easy target... get that magic relay tomorrow.
Kaskar, poisonned, is also an easy target bring me his head tomorrow... and specially the helmet which is on his head !
Fubarno Member
posted 04-20-05 02:57 PM
EDT (US)
17 / 63
Arthur - (edit turn #, 8 I think)
An unfortunate first encounter. Said scout shall be revenged.
[This message has been edited by Fubarno (edited 04-20-2005 @ 04:00 PM).]
BruceEstrie Member
posted 04-20-05 03:50 PM
EDT (US)
18 / 63
I'm confused... last turn I played (8 not 10) I killed a scout. If you played after that (which seems so at your post) then I did receive the turn.
Please resend
Fubarno Member
posted 04-20-05 04:01 PM
EDT (US)
19 / 63
The turn you recieved is the auto send. I think I just spaced on the turn #. You should have the right one.
BruceEstrie Member
posted 04-20-05 04:04 PM
EDT (US)
20 / 63
Actually I didn't received anything after I played my turn #8, so I still need a resend please
EDIT : Nevermind, I just received it... with a 2 hours delay.
[This message has been edited by BruceEstrie (edited 04-20-2005 @ 05:15 PM).]
BruceEstrie Member
posted 04-20-05 11:44 PM
EDT (US)
21 / 63
Merlin, day 9
Restart : Sorry, my older daughter (2years old) unplugged the powerbar while I was playing. I scared her to death (really, like I never saw, she was panicked) when I bang the desk, angry to hear and see everything powered down. Guilty, of course, I hug her and spend all my evening with her, which explain the delay for returning the game.
That's for real life... now back to the game. My turn was almost done as I was choosing cities production.
The only attack was against a neutral syron outpost. Both time (first and restart) I killed all three guards in 1 round with shooting and spells, so not even a scratch on my guys.
I've done the same path with all my scouts, eventhough I already knew some wanted info, just to be honest.
I think that's about it. If you have any question or issue don't hesitate to say so. Again sorry.
Fubarno Member
posted 04-21-05 01:56 AM
EDT (US)
22 / 63
Hey, it happens, and it happened to me too. I was done with my turn too, just looking around the map and thinking about what to do and if there was something I missed when there was a spontaneous reboot. Second time that happened today. Anyway, I had two small battles, both of which I won. One was the killing of your hell hound. The first time I lost no troops and the second time I lost an abomination. C'est la vie. It happens.
ts
BruceEstrie Member
posted 04-21-05 12:59 PM
EDT (US)
23 / 63
Merlin, day 10
Tactical moves, no real gain this turn (but 2 ressource points)
Fubarno Member
posted 04-21-05 07:03 PM
EDT (US)
24 / 63
Arthur -
I finally get a second hero. I see Merlin has had his second hero for 5 days. I immediatly send him, hasted on a mission.
BruceEstrie Member
posted 04-22-05 10:03 AM
EDT (US)
25 / 63
Merlin, day 11
Fame, glory and gold... there was more here, that's why I have my second hero already !
Few struture grabbed, no real battle but a dwarf with pistol who caused few unexpected casualties.
Fubarno Member
posted 04-23-05 00:20 AM
EDT (US)
26 / 63
Arthur -
It seems that a cadre of spies are infiltrating may lands.
BruceEstrie Member
posted 04-23-05 09:21 AM
EDT (US)
27 / 63
Merlin, day 12
The spy division provide very valuable information indeed !
I was first succesful to trap a Z-bird. I bet it would fly deeper in my land, so I wait before teleporting a floating device to my hero who easily brought down that bird (with hurl boulder).
Then I was surprise to capture a central draconnian city. My hope was to burn down the war machine, but with a effective cosmic spray, my 2 hell hounds captured the city.
Then I waited before "buying" a tigran city (hoping Arthur wouldn't do it before me) in order to capture the incoming hero. That trap worked too, eventhough it was a close fight.
Carry on your very important duty, prowler's division !
Fubarno Member
posted 04-23-05 01:36 PM
EDT (US)
28 / 63
Arthur -
Errr! The hated merlin struck in the right places at the right time. Not only did he catch my new hero without his guards and slay him, but he captured a town that stopped construction of a monastary due to be finished tomorrow. Errr!
BruceEstrie Member
posted 04-24-05 01:14 AM
EDT (US)
29 / 63
Merlin, day 13
Marching and information gathering
BruceEstrie Member
posted 04-24-05 11:13 AM
EDT (US)
30 / 63
Merlin, day 14
I proudly wear the dwarven chainmail as I was successful in completing the spirit of war's quest. I also captured 2 Arthur's windmills along with few watchtower here and there.
Tomorrow shall be an interesting day as well !
Fubarno Member
posted 04-24-05 12:11 PM
EDT (US)
31 / 63
Arthur - 13
Things are desperate as Merlin seems to have the initiative, but I strike back where I can with what I have.
BruceEstrie Member
posted 04-24-05 05:17 PM
EDT (US)
32 / 63
Merlin, day 15
Arthur beat me by an inch in recruiting Swampcastle... prowlers entered deeper in the ennemy zone.
I also lost the recently gain Davinya which had a poor defence. This shall be corrected very soon.
The intelligence division proved themselves very useful, once again !
Fubarno Member
posted 04-24-05 06:10 PM
EDT (US)
33 / 63
Arthur -
Trying to hang on to what I have while being as big a pain as possible.
BruceEstrie Member
posted 04-24-05 11:34 PM
EDT (US)
34 / 63
Merlin, day 16
Arthur is being a pain indeed... but not for long ! I shall establish my ruling over ALL this land very soon !
Fubarno Member
posted 04-25-05 01:57 AM
EDT (US)
35 / 63
Arthur -
We spar. My jab connects today with the slaying of 2 hell hounds. How will Merlin Counter?
BruceEstrie Member
posted 04-25-05 02:33 AM
EDT (US)
36 / 63
Merlin, day 17
I strongly believe to have a good knowledge of the situation. It seems the only portion of the map I don't have a clear view on it, is still untouched.
Kaskar is in agony. Arthur himself is not well defended and a quick assess on his cities that I can see make me believe that my unquestionnable ruling will be soon established.
But still, trainning level 3 units in rear cities, just in case...
Fubarno Member
posted 04-25-05 11:56 AM
EDT (US)
37 / 63
Arthur -
Me thinks your assessment rings true, though I'll never surrender. I will fight until you pull my sword from my cold lifeless hands, if it comes to that.
BruceEstrie Member
posted 04-25-05 02:26 PM
EDT (US)
38 / 63
Merlin, day 18
Don't worry Arthut, it won't come to that... I want to keep you as a living trophee !!
Fubarno Member
posted 04-26-05 03:32 AM
EDT (US)
39 / 63
Arthur -
A sad day as Kasker and a knight fell into a trap and died. I knew I should have grabbed the relay and had one less unit for the fight.
Meanwhile our peskyness factor rises a notch as two towns are captured from Merlin, but can they be held?
[This message has been edited by Fubarno (edited 04-26-2005 @ 03:32 AM).]
BruceEstrie Member
posted 04-26-05 09:57 AM
EDT (US)
40 / 63
Merlin, day 19
Hummmm.... those infiltrators... "Would you sceal this border for good or what ?!?" "Those low level units... we have to tell them everything!" "I had to spend my own casting power to get rid of Kaskar, I have to do everything.... mmhmgfgmhmmhgmfhmfm"