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Topic Subject: $#!@ WL GOM2 BruceEstrie vs Fubarno $#!@
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posted 04-15-05 04:48 PM EDT (US)   
WL rematch on the Gathering of Magic Duel Map.

BruceEstrie as Merlin of fire magic and his Tigran home city. bruceEstrie at videotron dot ca

Fubarno as Arthur of air magic and his Human home city. rutbeer at earthlink dot net

House rules in effect. Surrender turned off.

Good Luck

ts

Replies:
posted 04-15-05 07:37 PM EDT (US)     1 / 63  
Merlin, day 1

And here I am, first time in this seat... let's see how well I may do !

posted 04-15-05 10:20 PM EDT (US)     2 / 63  
Arthur - 1

Rumors reach me describing a mad, power hungry wizard who is trying to subjugate his will across the land. Hey, that's my job. He must be destroyed.

posted 04-17-05 11:10 PM EDT (US)     3 / 63  
LOL @ the title! no need to curse!

OFFICIAL PASSWORD KEEPER - email me! aowsm.pass@gmail.com

GMMod for AoW2
'a River Ran Through It' aow2 map 'the Charm'(SM edition)
posted 04-18-05 08:39 AM EDT (US)     4 / 63  
Merlin, day 1

AAaahhhh... fresh air. This land is beautiful, it shall by mine... ALL of it !!

posted 04-18-05 02:33 PM EDT (US)     5 / 63  
Arthur - 2

Kaskar slew the notorious minotaur that cursed my cozy cavern. Go forth Kaskar and make a name for yourself.

[This message has been edited by Fubarno (edited 04-19-2005 @ 01:37 AM).]

posted 04-18-05 10:26 PM EDT (US)     6 / 63  
Merlin, day 2

Marching...

posted 04-19-05 01:37 AM EDT (US)     7 / 63  
Arthur - 3

Come on Kaskar, if you want to be a knight you have to display better marshal skills. Spend some more time at the lists.

posted 04-19-05 11:07 AM EDT (US)     8 / 63  
Merlin, day 4

A fire node and frostlings village are now under a blue flag.

posted 04-19-05 02:07 PM EDT (US)     9 / 63  
Arthur - 4

"Kaskar, I have recieved an important quest. Do not fail in its completion."

posted 04-19-05 02:20 PM EDT (US)     10 / 63  
Merlin, day 5

One more Tigran's village with my flag on.

posted 04-19-05 02:55 PM EDT (US)     11 / 63  
Arthur - 5

ts

posted 04-20-05 00:24 AM EDT (US)     12 / 63  
Merlin, day 6

More and more people are joinning my cause, soon blue flags will be all over the known land !

posted 04-20-05 03:15 AM EDT (US)     13 / 63  
Arthur - 6

ts

posted 04-20-05 09:19 AM EDT (US)     14 / 63  
Merlin, day 7

TS

posted 04-20-05 12:31 PM EDT (US)     15 / 63  
Arthur - 7

Rumors from the south of Merlins progress worry me to rash recklessness to speed my own progress.

posted 04-20-05 12:43 PM EDT (US)     16 / 63  
Merlin, day 8

CONTACT !!

Badly wounded Arthur's scout was an easy target... get that magic relay tomorrow.

Kaskar, poisonned, is also an easy target bring me his head tomorrow... and specially the helmet which is on his head !

posted 04-20-05 02:57 PM EDT (US)     17 / 63  
Arthur - (edit turn #, 8 I think)

An unfortunate first encounter. Said scout shall be revenged.

[This message has been edited by Fubarno (edited 04-20-2005 @ 04:00 PM).]

posted 04-20-05 03:50 PM EDT (US)     18 / 63  
I'm confused... last turn I played (8 not 10) I killed a scout. If you played after that (which seems so at your post) then I did receive the turn.

Please resend

posted 04-20-05 04:01 PM EDT (US)     19 / 63  
The turn you recieved is the auto send. I think I just spaced on the turn #. You should have the right one.
posted 04-20-05 04:04 PM EDT (US)     20 / 63  
Actually I didn't received anything after I played my turn #8, so I still need a resend please

EDIT : Nevermind, I just received it... with a 2 hours delay.

[This message has been edited by BruceEstrie (edited 04-20-2005 @ 05:15 PM).]

posted 04-20-05 11:44 PM EDT (US)     21 / 63  
Merlin, day 9

Restart : Sorry, my older daughter (2years old) unplugged the powerbar while I was playing. I scared her to death (really, like I never saw, she was panicked) when I bang the desk, angry to hear and see everything powered down. Guilty, of course, I hug her and spend all my evening with her, which explain the delay for returning the game.

That's for real life... now back to the game. My turn was almost done as I was choosing cities production.

The only attack was against a neutral syron outpost. Both time (first and restart) I killed all three guards in 1 round with shooting and spells, so not even a scratch on my guys.

I've done the same path with all my scouts, eventhough I already knew some wanted info, just to be honest.

I think that's about it. If you have any question or issue don't hesitate to say so. Again sorry.

posted 04-21-05 01:56 AM EDT (US)     22 / 63  
Hey, it happens, and it happened to me too. I was done with my turn too, just looking around the map and thinking about what to do and if there was something I missed when there was a spontaneous reboot. Second time that happened today. Anyway, I had two small battles, both of which I won. One was the killing of your hell hound. The first time I lost no troops and the second time I lost an abomination. C'est la vie. It happens.

ts

posted 04-21-05 12:59 PM EDT (US)     23 / 63  
Merlin, day 10

Tactical moves, no real gain this turn (but 2 ressource points)

posted 04-21-05 07:03 PM EDT (US)     24 / 63  
Arthur -

I finally get a second hero. I see Merlin has had his second hero for 5 days. I immediatly send him, hasted on a mission.

posted 04-22-05 10:03 AM EDT (US)     25 / 63  
Merlin, day 11

Fame, glory and gold... there was more here, that's why I have my second hero already !

Few struture grabbed, no real battle but a dwarf with pistol who caused few unexpected casualties.

posted 04-23-05 00:20 AM EDT (US)     26 / 63  
Arthur -

It seems that a cadre of spies are infiltrating may lands.

posted 04-23-05 09:21 AM EDT (US)     27 / 63  
Merlin, day 12

The spy division provide very valuable information indeed !

I was first succesful to trap a Z-bird. I bet it would fly deeper in my land, so I wait before teleporting a floating device to my hero who easily brought down that bird (with hurl boulder).

Then I was surprise to capture a central draconnian city. My hope was to burn down the war machine, but with a effective cosmic spray, my 2 hell hounds captured the city.

Then I waited before "buying" a tigran city (hoping Arthur wouldn't do it before me) in order to capture the incoming hero. That trap worked too, eventhough it was a close fight.

Carry on your very important duty, prowler's division !

posted 04-23-05 01:36 PM EDT (US)     28 / 63  
Arthur -

Errr! The hated merlin struck in the right places at the right time. Not only did he catch my new hero without his guards and slay him, but he captured a town that stopped construction of a monastary due to be finished tomorrow. Errr!

posted 04-24-05 01:14 AM EDT (US)     29 / 63  
Merlin, day 13

Marching and information gathering

posted 04-24-05 11:13 AM EDT (US)     30 / 63  
Merlin, day 14

I proudly wear the dwarven chainmail as I was successful in completing the spirit of war's quest.
I also captured 2 Arthur's windmills along with few watchtower here and there.

Tomorrow shall be an interesting day as well !

posted 04-24-05 12:11 PM EDT (US)     31 / 63  
Arthur - 13

Things are desperate as Merlin seems to have the initiative, but I strike back where I can with what I have.

posted 04-24-05 05:17 PM EDT (US)     32 / 63  
Merlin, day 15

Arthur beat me by an inch in recruiting Swampcastle... prowlers entered deeper in the ennemy zone.

I also lost the recently gain Davinya which had a poor defence. This shall be corrected very soon.

The intelligence division proved themselves very useful, once again !

posted 04-24-05 06:10 PM EDT (US)     33 / 63  
Arthur -

Trying to hang on to what I have while being as big a pain as possible.

posted 04-24-05 11:34 PM EDT (US)     34 / 63  
Merlin, day 16

Arthur is being a pain indeed... but not for long !
I shall establish my ruling over ALL this land very soon !

posted 04-25-05 01:57 AM EDT (US)     35 / 63  
Arthur -

We spar. My jab connects today with the slaying of 2 hell hounds. How will Merlin Counter?

posted 04-25-05 02:33 AM EDT (US)     36 / 63  
Merlin, day 17

I strongly believe to have a good knowledge of the situation. It seems the only portion of the map I don't have a clear view on it, is still untouched.

Kaskar is in agony. Arthur himself is not well defended and a quick assess on his cities that I can see make me believe that my unquestionnable ruling will be soon established.

But still, trainning level 3 units in rear cities, just in case...

posted 04-25-05 11:56 AM EDT (US)     37 / 63  
Arthur -

Me thinks your assessment rings true, though I'll never surrender. I will fight until you pull my sword from my cold lifeless hands, if it comes to that.

posted 04-25-05 02:26 PM EDT (US)     38 / 63  
Merlin, day 18

Don't worry Arthut, it won't come to that... I want to keep you as a living trophee !!

posted 04-26-05 03:32 AM EDT (US)     39 / 63  
Arthur -

A sad day as Kasker and a knight fell into a trap and died. I knew I should have grabbed the relay and had one less unit for the fight.

Meanwhile our peskyness factor rises a notch as two towns are captured from Merlin, but can they be held?

[This message has been edited by Fubarno (edited 04-26-2005 @ 03:32 AM).]

posted 04-26-05 09:57 AM EDT (US)     40 / 63  
Merlin, day 19

Hummmm.... those infiltrators...
"Would you sceal this border for good or what ?!?"
"Those low level units... we have to tell them everything!"
"I had to spend my own casting power to get rid of Kaskar, I have to do everything.... mmhmgfgmhmmhgmfhmfm"

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