CannibalBob
Member
posted 12-07-03 12:17 PM
EDT (US)
3 / 33
I'd leave the animal control alone... the druids are too weak to survive long... and most animals are crap anyway, like boars and stuff.
hiranu
Member
posted 12-07-03 12:30 PM
EDT (US)
4 / 33
What I'd kill for would be for the person who is setting up a PBEM game to be able to customize the wizards without having to edit the scenario, so it would work with random games.
Aurak
Member
posted 12-07-03 12:53 PM
EDT (US)
5 / 33
I would request some major buffs for the gargoyle and Necromancer.. two units I have never built. Not once.
lucretia96
Banned
posted 12-07-03 03:57 PM
EDT (US)
7 / 33
In my mod Treemen get Entangle Strike
lucretia96
Banned
posted 12-07-03 11:35 PM
EDT (US)
11 / 33
Hmm... it seems that this thread has shifted away from the original point.
lucretia96
Banned
posted 12-09-03 05:43 AM
EDT (US)
14 / 33
I just checked again, Climber, and you can't see what medal or how much experience the enemy unit has, you can only see your own.
Kharagh
Member
posted 12-09-03 02:13 PM
EDT (US)
15 / 33
Personally, I'm hoping in AoW3 that you can't see the enemy unit's abilities. Or if you can see them, you can only see those that have been demonstrated or those that are present for all members of that unit class. So if a unit gets double strike at gold, I should not be able to see whether or not my enemy's unit has double strike until I actually view that unit making a double strike -then and only then should the ability appear in the ability list for me to view. Similarly, unless an enchantment has a visual effect (e.g., fire halo's ignition), then I don't think I should get to know what enchantments my enemy's units have. One of the key advantageous of a computer-based TBS is being missed out on by revealing all this info that our wizard shouldn't have access to.
lucretia96
Banned
posted 12-09-03 03:04 PM
EDT (US)
18 / 33
It would favor the veteran players who remember all the unit stats, but it would be terrible for newbies.
Kharagh
Member
posted 12-09-03 11:08 PM
EDT (US)
19 / 33
Why is that? Everyone could still see the standard unit stats and abilities, just not those that have been acquired by medals or enchantments.
lucretia96
Banned
posted 12-10-03 00:42 AM
EDT (US)
22 / 33
I think it is pretty important in multiplayer games, where there is a stack of 4th level units and you can't decide who to kill first, going after a unit that is about to get a medal with a next kill is a wise choice.
Josh AoW
VIP
posted 12-10-03 06:21 PM
EDT (US)
24 / 33
It's highly unlikely that there will be any large additions in a new patch. There simply does not exist the resources (time & money) to implement and test new features at this time. Sorry to dump cold water on this thread, but I didn't want people to be disappointed by expecting a large-scale patch. Ideas involving new features or major changes probably belong in an AoW3/AoWexpansion thread...
CannibalBob
Member
posted 12-10-03 07:06 PM
EDT (US)
25 / 33
Yeah this is a "patch" that fixes things... not an expansion pack that "adds" things. AOWSM is the actual 'expansion' to AOW2... and I think it's great, not any features that are serious issues... except maybe that resurrect thing, but that'll be fixed. "Balancing" problems, such as the Gargoyle, means that you are just not creative enough.
Jarlaxle
Member
posted 12-10-03 10:32 PM
EDT (US)
26 / 33
Well, could you at least give Gluttons Seduce?
CannibalBob
Member
posted 12-10-03 11:27 PM
EDT (US)
27 / 33
You can always "balance" most things in a MOD. You can easily give Gluttons Taunt in a MOD... you can also make them female and give them Hurl Lightning and Flying if you want.
ravinhood
Member
posted 12-12-03 00:05 AM
EDT (US)
31 / 33
I agree the risk should equal the reward.
Acheron
Member
posted 12-12-03 01:12 AM
EDT (US)
32 / 33
cranch, why do you want that option?
would it force players to choose different races than eachother? or would it only allow races to appear once on the map?