i like that point system better, but I think the kill bonus needs to be worked on still.
I think Timelord may have been on to something with his 'point pool' idea.
Or there should be a flat bonus, that does not take player level into account.
I think its that 'level' that is screwing things up, and I dont think its important in a FFA game; the 'more skilled' player is usually ganged up on in a FFA anyway, and if they have to kill almost everyone, AND have to avoid being killed in order to avoid losing points, then I forsee alot of 'higher level' players avoiding FFA games, which is the opposite effect we are looking for.
I have NOT plugged numbers into these ideas to see how valid they are, but here are a few 'solutions' to be kicked around;
1 - Flat 'fee' - all wizard kills are worth 2 points.; very simple and easy to track. can lead to problems in a 3 player game, since the middle man still loses a point (unless he makes a kill), and we dont want a 'win' giving negative points.
2 - Flat 'fee' according to game size - also easy to track, and it avoids the problem above. game with 3-4 players = 1 pt per kill, 5-6 = 2 pt per kill, 7-8 = 3 pts per kill. This may also encourage large FFA games, since players have plenty of opportunities to get kills to help negate any ladder point losses, and can only lose at most an additional 3 points.
3 - the 'betting pool' - all players agree before the game how many points a kill will be worth. If the player who reports the game gives Hiranu the info, it shouldnt be too complicated to track. Could add some fun to the game. Limits for the amount of points you can 'bet' would need to be limited somehow... perhaps no more then 1-5 points per wizard? Perhaps poinst bet would be 'capped' by the experience level you were at, letting the 'big boys' play for larger amounts of points (although if they played vs another level, they too would be capped by that limit amount).
4 - the 'experience pool' - players are worth a number according to either the rank they are at (ex; all inters are 2 points, all high inters are 3, etc..), or according to the level they are at VS the average experience level of all players involved. Could get difficult to track.
5 - 'middle man' - points are calculated as normal, but the person who finishes in the middle of teh pack in a game with an odd # of players gets 0 points. if they would have lost points according to the current rules, then those points are instead substracted from (choose 1) a - the winner; b - the person who finishes just ahead of them (who can no worse then gaining 1 point, or theose negative points keep traveling 'up' until used up); c - negative points spread evenly among (again, choose 1) a - all players involved ; b - the 'winners' ; c - the 'losers' ; d - the players on either posistion of the man in the middle.
6 - 'bounty hunter' - players are worth 'x' points (decided by rank, or rules, or player agreement; whatever; could be an equal # for all involved, or some players have to kick in more then others...), and will get a score equal to the total value of the wizards they kill... but there is no 'score for rank' included! 'camping' and 'turtleing' are completely discouraged, since points are based solely on kills. Players would still get a 'win' or 'loss' according to rank however (or would they?), but it does not effect their ladder points.
7 - no wizard kill bonus; points for placement only.
8 - wizard kills are NOT SUBTRACTED from you when you are killed.
this is the way the rule was written originally, and it seemed everyone agreed with it. Hiranu has raised a point that someone (like him ) playing in a ton of games would eventually find their way up the ladder really quickly if this was the case (which I'm not too sure if I agree with, since you lose points if you dont rank well), so perhaps the kill bonus would need to be lowered; maybe 1 point per wizard? I think the nature of a FFA puts a player at more risk, and even the best of us can be killed off first and lose hefty points, so I dont see the need to require things to balance out to zero.
If it NEEDS to because of the wizard ladder tracking program, then perhaps we can make a 'ghosty' named "FFA" and take all negative points away from its score? I'd then challange the community to see how fast we can make him plummet down to zero! 9 - Chascal's idea from post 8 ('all kills inside the FFA game are treated as if they were a 1 on 1 WL game'). I like it, although it sounds like it may be alot of work for poor Hiranu! ------------------------------------------------
after coming up with a few of these ideas, perhaps its best to NOT have 1 official way.
perhaps we can have a few, and players choose ahead of time before they play, and keep track of things themselves to lessen Hiranu's workload?
I really like the 'betting pool' and 'bounty hunter' ideas (basically the same, only 1 involves points for where you place) the best, but I know my tastes are usually the most universal.
I also dont see the need to have player level factor into a FFA game (although some people may), but wouldnt mind seeing it factor into the game somehow (like the 'betting limits' idea in idea #3). I think it throws a wrench into the scoring system, but then again, maybe thats just because I felt 'screwed' for finishing second in a 5 player game (with a kill), and getting no points! I ALSO see the wizard kill points as more important then the placement points, and would hate to see them gotten rid of... I've seen way too many games where a player sits back and does nothing, but still finishes in the top few. It makes for a long and boring game (I've also seen a wizard run around by himself for many days just to place higher, even though he had no kingdom and should have been eliminated). That said, I realize that some people are all about the placement and dont care for the wizard kills. Diversity is good. Its kind of like Major league baseball... Purists love the National League, and Hate the American League because they employ the Designated Hitter (DH). I know alot of people who hate the National League, because they hate to see the pitcher TRYING to bat, and see it as a 'free' out. the Purists (in the majority) want the DH eliminated. While I'm an AL fan, I would never want to see the NL adopt the DH rule, since I appreciate the different styles of play, and love the diversity (although I think watching NL games is a bit boring ).... (can you tell its baseball season, and I'm a bit 'involved' in it already?! )[This message has been edited by greenmonster (edited 04-28-2004 @ 02:06 AM).]