Was toying around, managed to make a 20 estate block. I'm pretty proud of it, looking through this thread and various game saves I've downloaded I don't think such a thing has been done in the way that I've done it (except for the bazaar, no duplicates of any building inside the housing loop). It's about 50x50 to stack them and make a dual loop, and because it's a relatively square shape it's easy for the rest of your city to work around. There's a very minimal amount of wasted space throughout the middle. Feedback is appreciated.
Blueprints and notes below:
The blueprints below will get you 40 (2 loops/blocks of 20) palatial estates on normal, they're rock steady from my testing. Barring employee shortages and other city problems, of course.
Coverage from the tax collector isn't perfect, and I welcome suggestions on what could be tweaked to improve it. He gets confused by the pavilion, and he'll miss a little bit of income most years. On a lucky year where he doesn't choose the same route multiple times in a row he might get lucky and miss none, or some houses might miss a lot on an unlucky year where he chooses to go down only 1 side of the block a lot, because the pavilion turns him around.
That's right, only 1 firehouse inside each housing loop. If you want to ratchet up the difficulty, be wary of fires, I turned the difficulty to very hard and in under a minute there was a fire...right next to the firehouse at the apothecary.
The left and right of the block with the entertainment, storage yards, granaries, etc. can obviously be changed to your heart's content, however it is critical to be wary of the bazaar across the street from the senet house in each loop. It is a fire hazard, and you need to have a fire marshal on the outside pass by it, hence the road leading to it but not touching it to the left of said bazaars.
The blueprints, as configured below, contain a sufficient amount of entertainment venues to cover the following amounts of people in the named entertainment categories: 8,000 (jugglers), 8400 (musicians), 8,400 (dancers), and 10,000 (senet). Since 40 palatial estates can house 8,000 people, this makes getting perfect coverage for your city in all entertainment categories a little easier. Assuming I remember correctly that each juggling stall entertains 400, musicians 700, and dancers 1200.
I know it's hard to locate the venues in the glyphs, but they're there, 20 stalls for jugglers, 12 for musicians, and 7 for dancers. You can tell where there's a venue below by looking for the plaza tiles as roads, and 1 garden square in bandstands, and 2 in pavilions. There are cases where juggler's booths are right next to each other, so if you see something confusing, that might be what you're looking at.
The entertainer schools on the right are there so that entertainers travel from the schools to the pavilions on the other side. Just more walker coverage on houses.
There are 8 granaries (2 for each type of food) and 8 storage yards (2 for each type of goods). Some of the granaries and storage yards go without workers occasionally. This seems to not have a significant effect on anything. Labor seeker not so good at the smart making =( While 4 granaries and storage yards would have easily been sufficient, this allows neighboring housing blocks to easily feed off of this block's depot without harm. It also opens the door to an 80 block setup, where you mirror the below blueprints, combining the the supply depot side for each. Doing this in such a way to maintain enough entertainers might be tricky, though.
Speaking of expansion, if you want to add another 20 block loop, you can, as long as you have enough land to work with. Just be wary that the top left palatial estate has a road leading to it, to improve labor access. If you want to add another loop on top, delete both the road leading to it and the medium statue touching the road. Put a large statue there. That road becomes pointless because another loop being made will mean that the bandstand directly to the left of the road you just deleted will have access to labor via a palatial estate that will be touching the juggler's stall, thus making it close enough to a road for labor access. It's hard to explain, but if you just delete the road and medium statue, then replace it with a large statue, and don't understand the rest, you'll be fine. Though only if you're adding another loop on the top, as I said, otherwise keep it.
I left a lot of blank spots on the blueprints, but many of them are filled with shrines, statues, etc. The festival square is actually the dynasty mansion, but I didn't see a code for your mansion in the legend. Since they're the same size I used the festival square. Easily replaced with statues.
I have a working model of the blueprints, I'd put them up for download, but nobody downloaded my last housing block blueprints, so I'll hold off on putting them up unless someone asks, in which case I'll post them here.
Once again, feedback is appreciated, especially if you can figure out a way to make the tax collector work better (see third paragraph if you skimmed to here).
***old blueprints deleted to save bandwidth, superseded by design in post 316***
[This message has been edited by Fire Axe (edited 05-23-2009 @ 01:18 PM).]