You must be logged in to post messages.
Please login or register

Bardic Circle - War Stories & AAR forum
Moderated by Terikel Grayhair

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: J Ursus Cato's 2010 Brutii AAR - Part IV
« Previous Page  1 2  Next Page »
posted 12 October 2010 09:36 EDT (US)   
Since there are few readers on my earlier threads to take them further than a few replies, I'll just start a new one to update my "House of Brutii" AAR after a few days' inaction. As of the end of the last update to Part III, I had set up the army of Titus Brutus for an attempt at the Greek city of Thermon at the end of Turn 55 (Winter, 243 BC), but was forced to withdraw and chose instead to redeploy him (via the biremes to which he had retreated nearby) behind enemy lines against the army of Nicanor the Lewd near the border with Epirus...

Progress

Turn 56 (Summer, 242 BC) began with these starting reports:



  • The Senate was not happy with my lack of action on their latest assignment again (blockading Corinth), though I was delayed by the presence of Macedonian ships in my vicinity.
  • My finances were good (a 735 denarii profit).
  • The market ordered for Croton was completed, giving me an additional recruitment building for spies as well as a slight boost to my income.
  • Apollonia's new temple of Mars and militia barracks both enabled me to retrain existing town watch and hastati, as well as recruit a new hastati unit.


Now, before I had advanced from Turn 55, I had Titus Brutus and his full-stack army besieging Thermon. It was then that the Greeks turned the tables with a force fairly strong compared to his, and I was forced to choose to withdraw from the battle, at which point Titus retreated back to the bireme fleet which had dropped him off at the town. I now had him with Cassius and the rest of his army camped out in the hills south of where Nicanor the Lewd was waiting. I brought up the reinforcements formerly under Captain Appius from the northwest join the battle, now led by Captain Lentulus.

  • Titus Brutus (697 men) and
  • Cpt Lentulus (500 men) versus
  • Nicanor the Lewd (711 men) and
  • Doros of Sparta (162 men)


The Greek Cities had Doros of Sparta returning to the field of battle in support of his kinsman during this battle. I was in a position to kill two birds with one stone, so to speak...

I had Titus's army in the 3-line arrangement that I'd come to use over the course of this campaign, except that I now placed both Titus and Cassius's heavy cavalry bodyguard units behind the right flank. Prior to that, I'd have Titus commanding from the center while Cassius would be all by himself on the right.



As I sought place to start the battle, I decided that a hilltop near the edge of the battle map would make a good spot. As it turned out to be the case, I got a mixed bag: the main army led by Nicanor was defending a hilltop on the far corner, but Doros's reinforcements were entering the battle map from the right, where I could easily cut him off and strike before he could get his forces in order.




As his army raced to their position to confront Doros's reinforcements, I ordered Titus and Cassius forward to deliver a few opening blows. It was quite obvious that Doros was caught off-guard by my sudden move. I was to make sure that he would never get to aid his kinsman.




After a stout contest, Doros was brought down!



While I had Titus's men taking care of the rest of Doros's units, I could see that Captain Lentulus was making a suitable impression on Nicanor's men. However, that wasn't going to last very long. At the very least, I wanted him to hold Nicanor's men in place until I could regroup my units to march up to the hill that the enemy defended.



Doros's men turned out to be stronger than I thought. It must've been their being armored hoplites. I had to pull in a unit of hastati and principes to cast a few volleys of pila into them while they were drawn into position, and follow up with a little contest against Titus's mercenary hoplites. In the background, Lentulus's units on the opposite hilltop were beginning to be worn down by the armored hoplites in Nicanor's army.





That took longer than I wanted it to. Lentulus's men practically melted away, save for a few who were able to stay on the field long enough to inflict a few more casualties on Nicanor's troops. Titus now had to march his entire army over to where the Greeks now waited.





Nicanor was very well worn out. His hoplites' ranks looked a bit worn out, but he still had some fairly intact units in his line. Nicanor himself was the only cavalry left -- practically all of his bodyguards were gone.



Sending Titus and his cavalry past the enemy ranks to cover their flanks and strike at the peltasts in their rear, I saw to it that Nicanor became equite feed.




Drawing Titus's infantry whose pila had not been depleted forward, I had them pick off those hoplite units that ventured to close in on the Roman lines. The mercenary hoplites and principes pinned down those units for the cavalry to try and charge into. However, it was on one of those charges that I received a rather nasty surprise -- Titus was killed while leading one such charge!



I was eventually able to crack the rest of Nicanor's men who held out, but not without great cost. Cassius had taken the lead with the remainder of Titus's men, and I was careful not to use him too openly against the armored hoplites until all of them had been broken and routed. From that point out, it was mostly the cavalry and light troops racing to take out as many of the routers as possible until the field was cleared.




It was a clear victory. Yet, for all that, I had the feeling like I would understand what King Phyrrus was supposed to have said of this sort of costly win: "Two more such victories, and I am finished!"

  • Titus Brutus (439 kills, 506 of 697 men remaining);
  • Cpt Lentulus (368 kills, 181 of 500 men remaining);
  • Nicanor the Lewd (572 kills, 35 of 711 men remaining);
  • Doros of Sparta (11 kills, 31 of 162 men remaining)


Titus was dead. Cassius had inherited his role as the commander of the army of Epirus. At least Nicanor and Doros were both gone -- Aphrodite would have to do without his services from here on out.




That battle was done. Now it was time to advance the turn. Among the EOT messages that I received were the announcements that Cassius Brutus now received the credit for routing the Greek armies, as well as gaining a command star for his role in leading the relics of Titus's army in turning things around.

The starting messages for Turn 57 (Winter, 242 BC):



  • The Senate assigned my faction a new mission -- another attempt at blockading Corinth.
  • Macedon had laid siege to the garrison at Apollonia.
  • The financial report showed a significant profit (2,210 D).
  • Titus Brutus received his hero's burial.
  • Vibius Brutus was married to Marciana at Tarentum
  • The wooden wall ordered for Apollonia was completed just before the Macedonian army arrived to lay siege to the city.
  • The recruitments for the turn: principes (Tarentum), peasants (Croton), and hastati (Apollonia)


I turned Cassius immediately to the problem at hand. Euenus had returned to lay siege to the city of Apollonia and add one more such prize to his record. He had reinforcements coming with a pair of ballistas units in their stack, so the Macedonians were serious about this one. I scrambled what units I could, sending for reinforcements from Italy.




I moved Admiral Cornelius with his new 2-bireme fleet over to blockade the port of Corinth. His replacement for maintaining the blockade of Thermon was Admiral Gaius with 3 biremes, having just dropped off the reinforcements (a unit each of equites and principes) for Cassius en route.

Everything was in place for breaking the siege of Apollonia.

  • Cassius Brutus (728 men) and
  • Amulius Brutus (195 men) versus
  • Euenus (606 men)
  • Cpt Cleades (92 men)


The odds were significantly in Cassius's favor here. While Amulius's garrison would be coming up as reinforcements, I stood a good chance of delivering a significant blow to Macedonian ambitions here. Cassius's army was immediately arranged into a modified 3-line wedge.



Amulius's reinforcements were right behind Cassius as his forces deployed and raced over to the crest of a nearby hill, where the Cretan archers behind his line were able to release a few volleys into whatever units in Euenus's army came within range. I was fully expecting him to try his luck against my forces.



Now imagine my surprise when Euenus just... walked away. In fact, almost all of the Macedonians quit the battle. Only the pair of ballistas appeared determined to start fighting.





That was, until they saw four squadrons of Roman cavalry galloping straight towards them...



The result was a clear victory, however light the casualties were inflicted upon the Macedonians. At least they had to wait and drag over another new unit of siege weapons or two...

  • Cassius Brutus (32 kills, all 728 men remaining);
  • Amulius Brutus (no kills, all 195 men remaining);
  • Euenus (no kills, 598 of 606 men remaining);
  • Cpt Cleades (no kills, 68 of 92 men remaining)




It was time to advance the turn again. An EOT battle message popped up, indicating that the Macedonians had deployed a trireme against Admiral Cornelius's two biremes blockading Corinth.

  • Adm Cornelius (41 men on 2 biremes) versus
  • Adm Admetos (31 men on 1 trireme)


A clear defeat -- although capable of inflicting some damage, two biremes were no match for a single trireme in an even contest.



Subsequently, Admetos decided to go out and take on the 3-bireme fleet Admiral Gaius had blockading Thermon.

  • Adm Gaius (61 men on 3 biremes) versus
  • Adm Admetos (27 men on 1 trireme)


So much for the Macedonian's confidence in his shipmates... Gaius got a clear victory and was able to maintain the blockade.



Turn 58 (Summer, 241 BC) saw these starting messages:



  • The Senate assigned me a new mission -- take Thessalonica (uh, really?).
  • I did get a nice little 1,000 denarii reward for finally blockading Corinth after two failed attempts (apparently, you just have to be holding it until someone comes along to knock you off).
  • My finances were 144 D in the red for the turn.
  • A new bireme crew was recruited at Apollonia to shore up the navies.


I took stock of the situation in Epirus. There was still significant Macedonian presence nearby, with one large three-quarters stack under Captain Alketas, really strong in spearmen, passing through the region itself.



At this stage, my diplomat Caius Flaminius had reached Antioch, where he witnessed the siege of that Egyptian city by a Parthian army led by one Captain Vaumisa. I kept him in the vicinity to keep an eye on the progress of the siege, since this could determine whether or not Egypt becomes a dominant faction in the east.



On this turn, I started thinking about passing on some of faction leader Aulus Brutus's better retinue characters to the nearest available family member. I'd let him keep the pet idiot, of course, but someone was going to need that quartermaster and priestess of Juno.

While the two governors, Aulus and Vibius were out holding their business meeting, Tarentum was visited by a Macedonian diplomat named Perdicas of Ambracia. He came up with the usual demand: "Become our protectorate!"

Again. The good citizens of the city slammed the door in his face. Good job, citizens!

The time came to advance the turn again. This time, I really got a surprise...

  • Adm Gaius (60 men on 3 biremes) versus
  • Adm Admetos (19 men on one trireme)


A CRUSHING DEFEAT? Somehow, I wonder if the two admirals were possessed by the ghosts of Alexander the Great and King Darius the Third...



These were the starting messages for Turn 59 (Winter, 241 BC):



  • The financial report was 3,543 D in the red (lots of rebuilds, recruitments and build orders).
  • Recruitments on the turn included: principes (Tarentum), biremes (2 including one retrained unit, Croton), equites (retrained, Tarentum) and hastati (retrained, Apollonia).
  • A major development in the war against Macedon and the Greek Cities -- the two factions declared an alliance!
  • A puzzling development was the ceasefire signed with all the other Roman factions (gens Julia, SPQR and gens Scipia) by the Greek Cities.


I took stock of the situation around Epirus once more. It seemed that the Macedonians had vacated the region, but I checked out the nearest units anyway. Admiral Admetos was still parked outside the port of Thermon, where he had just defeated Admiral Gaius's fleet. This looked like a perfect opportunity for some revenge... the only other Macedonian navy in the area was Kleitarxos with a depleted bireme.




Admiral Cornelius's replenished biremes were immediately sent to deal with the nearest target.

  • Adm Cornelius (41 men on 2 biremes) versus
  • adm Admetos (17 men on 1 trireme)




A clear victory! This made up for Gaius's destruction and gave me some satisfaction as I ended the session.What remained to be done now was to determine where I wanted Cassius to go, now that he had his army at full strength.

That would be the focus of my next session...
Replies:
posted 12 October 2010 09:52 EDT (US)     1 / 33  
It looks like a lot of ups and downs in this episode. The loss fo Titus, and Admiral Gaius getting crushed by a single fleet...

You have your work cut out for you now. Good luck!

Minor point- most readers do not comment. See Sepia Joust IV for proof- over two hundred people have read the tales there, yet only 9 have voted. But they do read. No need to start a new one, unless you feel the original was too unwieldy.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 14 October 2010 08:06 EDT (US)     2 / 33  
Replies

@ Terikel Grayhair:

Things are in a holding pattern for now. I'm able to keep an army in the field in Epirus under Cassius Brutus, with Cornelius being selected to lead a second army just in case I want to cut his teeth on a battle. However, it looks like I'll be stuck there for a little while.

In the last thread, GundamMerc suggested that I take Sparta as a strategic flank move. That would've been possible, had Macedon been satisfied with Salona and reasonable enough to make a ceasefire agreement with me early on. Now they're allies with the Greek Cities and I'm forced to keep the army in Epirus to head off any stacks which approach or lay siege to Apollonia. I'm hoping to have enough of an extra army built up in order to hold both fronts, especially with the family membership of the faction shrinking. Hence, the recruitment buildings in Apollonia and the chance to get an army barracks (for the triarii) in Tarentum.

As for update posts, I guess I will have to put up with these threads being inactive for a little while. At least my sessions will be shorter. This post begins my fifth session. Instead, I may compile my AAR segments ahead of time, then post on any reply which enables me to update the thread. However, if the thread is inactive for a month or so, I'm still tempted to start a new thread, especially if new ones keep sinking the inactive thread down off the page.

Progress

I started off the fifth session where I had left off, in Turn 58 (Winter, 241 BC). As is usual for the sessions, I started off taking stock of my faction's situation and looked around to see what courses I should take. At the end of the turn, Cassius Brutus had encamped at the ambush point east of Apollonia and awaited his orders for the next turn.

Admiral Cornelius was near the bay leading to the port of Thermon, where significant Greek military activity was spotted. Further north, there was a lot of Macedonian military activity swarming around Salona, which made me a bit reluctant to carry out the Senate mission still pending (take Thessalonica).

[img=http://img39.imageshack.us/img39/3983/jucbru10s5loadsession.th.jpg][/img]

[img=http://img409.imageshack.us/img409/8873/jucbru10s5t58viewcpgmp.th.jpg][/img]

I checked through the overviews tabs and lists to see what the current conditions were. Nothing much had changed, save for the passage of time. Aulus Brutus was still the faction leader, and there were 255 years remaining to achieve the victory condition for the Imperator campaign.

  • 3 regions controlled (Apulia, Bruttium and Epirus);
  • 49 battles won; and
  • 12 battles lost.


Most of my losses were in recent naval contests against the Macedonians. The Greek Cities appeared to have lost their ability to defend their home waters.

At mid-turn, my projected profits were 1,476 denarii. The bulk of the expenses were for army upkeep, which were at 6,927 D for the turn. Total projected expenses, including wages and recruitment, were placed at 9,441 D.

My diplomatic overview showed no changes from the last start of a session:

  • 6 allied factions (gens Julia, gens Scipia, SPQR - Senatus Populus Que Romanus, Parthia, Numidia and Spain);
  • 3 enemy factions: (Macedon, the Greek Cities, and -- in general -- rebels);
  • no protectorates.


It would be interesting to note that, in the current turn, all three of the other Roman factions didn't had a ceasefire agreement with the Greek Cities, though they maintained hostilities with the same three factions: Macedon, Carthage, and Gaul. I currently had only Macedon as a common enemy, while Gaul and I had a ceasefire, and I never did declare war on Carthage, even after missing the chance to blockade the port of their capital city at the Senate's orders several dozen turns before.

On the Senate overview, I still had 9 turns remaining on the mission to take the Macedonian capital of Thessalonica. My standings with the Senate and People both remained unchanged -- about 60% approval from the former, 20% with the latter. All three of the Roman families had the same standings.

My lists overviews showed the status of my three settlements controlled:

  • Tarentum (pop 11,337; PO 120%; inc 1,854 D)
  • Croton (pop 16,369; PO 100%; inc -975 D)
  • Apollonia (pop 3,218; PO 170%; inc 1,608 D)


The active governors, military commanders and agents at this time were:

  • Aulus Brutus (age 63, governor of Croton and faction leader, garrison 343)
  • Cornelius Brutus (36, Apollonia, garrison 397)
  • Amulius Brutus (60, Apollonia and faction heir)
  • Vibius Brutus (59, governor of Tarentum, garrison 207)
  • Cassius Brutus (43, commander of the army of Epirus, 748 soldiers)
  • Admiral Manius (21, navy commander at sea, 20 crewmen)
  • Admiral Cornelius (23, navy commander at sea, 38 crewmen)
  • Appius Porcius (65, diplomat abroad in Media)
  • Caius Flaminius (52, diplomat abroad in Syria)
  • Decius Ovidius (59, diplomat abroad in Macedonia)
  • Luca Antonius (52, spy infiltrating Thermon)
  • Manius Cincius (45, spy active in Macedonia)


The family tree was getting a little thin. It wasn't looking good for gens Brutia. Unless someone stepped up and produced a heir, or we adopted a new family member or two, it looked like my faction could die out without taking another step beyond the borders of Epirus.

On the bright side, gens Brutia was holding three of the six Senate offices this turn:

  • Pontifex Maximus: Vibius Julius (gens Julia)
  • Censor: Aulus Brutus
  • Consul: Vibius Brutus
  • Praetor: Gaius Scipio ("the Harsh", gens Scipia)
  • Aedile: Julianus Scipio (gens Scipia)
  • Quaestor: Cornelius Brutus


I guess the people got the message about that Macedonian who somehow got elected pope a few turns ago...

With the faction's situation squared away, I took a closer look at the enemy forces which looked like immediate threats to the inhabitants of my province of Epirus. The Macedonians had fielded an army under Captain Attalos, approaching the border through the mountain passes northeast of Apollonia with a unit of ballistas in his full-stack army. For the Greek Cities, Captain Euonomos was encamped outside the walls of Thermon, looking just as ready to march upon my city, while Luca Antonius continued his observations of the garrison in Thermon -- no generals were to be seen from the Greeks.

[img=http://img685.imageshack.us/img685/3395/jucbru10s5t58armymacatl.th.jpg][/img]
[img=http://img59.imageshack.us/img59/6266/jucbru10s5t58armygrkenm.th.jpg][/img]
[img=http://img826.imageshack.us/img826/8634/jucbru10s5citygrkthrm.th.jpg][/img]

I was now ready to begin playing. Before advancing the turn, I saved the game under the new session name. This being the fifth session, I naturally chose something like "Brutus 2010 Session 5"...

[img=http://img198.imageshack.us/img198/4540/jucbru10s5savegame.th.jpg][/img]

It was now Turn 59 (Summer, 240 BC). The starting messages were the following:

[img=http://img259.imageshack.us/img259/5550/jucbru10s5t59rpteot.th.jpg][/img]

  • Total profits for the turn just ended were 1,600 denarii.
  • The large temple of Juno ordered for Croton was completed, which helped some degree with the public order of the city (I was still waiting to order the Pro-Consul's palace if the funds became available).
  • Recruitment report: bireme (Tarentum), principes (retrained, Tarentum) and velites (retrained, Croton).
  • Diplomatic report: all three of my Roman allies (SPQR, gens Scipia and gens Julia) declared war on the Greek Cities.


I looked at the situation and potential moves for each of my armies in the field. Admiral Cornelius waited for orders at the mouth of the bay leading to Thermon's port, having recently won a battle against a Macedonian fleet. Admiral Manius waited in the port of Tarentum. Cassius Brutus was with the army of Epirus, camped at the ambush point east of Apollonia.

I decided to bring Cornelius back to port at Croton for retraining, rather than risk any more of his crew in an engagement with uncertain outcomes at this point. Manius would remain in service as the ferryman bringing reinforcements from Italy to Titus in Epirus. Titus was immediately put into action against a pair of Macedonian armies which had now debouched from the passes northeast of Apollonia.

The Macedonian units spotted on the campaign map this turn were:

  • Admiral Kleitarxos, commanding an unidentified ship spotted by Admiral Cornelius offshore from the port of Croton;
  • Captain Attalos, leading a full stack which included a unit of ballistas into the foothills north of Apollonia; and
  • Captain Anaxagoras, leading a single unit of levy pikemen through the mountain pass to the east.


[img=http://img339.imageshack.us/img339/7251/jucbru10s5t59navyadmktx.th.jpg][/img]
[img=http://img822.imageshack.us/img822/4976/jucbru10s5t59armymacatl.th.jpg][/img]
[img=http://img89.imageshack.us/img89/3428/jucbru10s5t59armymacaxg.th.jpg][/img]

The arrangements being completed for dealing with the invaders by land, I brought Cassius out of his ambush point and added retrained hastati and merged units from Apollonia to the reinforcement army led by Captain Quintus. They challenged the Macedonians to battle, driving Anaxagoras to withdraw back towards the border of Macedonia and bringing Attalos to a halt at a point on the coast near the port.

[img=http://img827.imageshack.us/img827/8707/jucbru10s5t59armycptqnt.th.jpg][/img]

As one of the armies was out of moves, there was no need to risk all on an engagement against the full stack of Captain Attalos at this point. I preferred to use reinforcements to distract the enemy force and wear it down to the point where the main army in my control could engage and deliver stronger blows that would rout units and send them running. I save this for the next turn.

Before advancing the turn, I checked on my diplomats still abroad in the regions of Asia. Appius Porcius was currently crossing through the territories of Armenia, having taken a look at the Parthians. Caius Flaminius was moved away from Antioch, having seen that the Parthians had given up their siege of the Egyptian city and withdrawn back to their home territories. Along the way, he saw that a Scythian diplomat was active in the area and I checked the diplomatic overview to learn that they had become a protectorate of Parthia.

[img=http://img31.imageshack.us/img31/143/jucbru10s5t59dpltcaius.th.jpg][/img]

At turn's end, the Greek Cities had dispatched their newest diplomat Gennadios of Pherae to Vibius at Tarentum with orders to repeat the same old song and dance number once more. Again, the door was slammed in their face. Apparently, the spirit of Jason of Pherae (*) was very much in possession of the faction.

(* Historically, Jason was a would-be hegemon of the Greeks based in the city of Pherae north of Delphi. He attempted to make himself such in the years immediately preceding the reign of King Philip II of Macedon, only to be assassinated in one of those revolutions which reduced the Greeks to secondary status by the time Philip and Alexander reigned. Basically, he was your militaristic strongman type, little more than a mountain bandit whose actions smelled of usurpation rather than popular ladership.)

On Turn 60 (Winter, 240 BC), the starting reports were the following:



  • A financial deficit of 245 denarii due largely to retraining, recruitment and build orders;
  • The completion of communal farms orderd for the region of Epirus at Apollonia; and
  • Recruitments reported: principes (Tarentum), velites (Croton), hastati (Apollonia) and bireme (retrained, Croton).


I now made the move with Cassius and Captain Quintus against the army of Captain Attalos north of Apollonia. The Macedonians withdrew at the first challenge to a point north of the port, where they were forced to stand ground. As always, I chose the main army under the general to lead the attack, with the reinforcements under AI control.

[img=http://img188.imageshack.us/img188/2974/jucbru10s5t60armycassiu.th.jpg][/img]

  • Cassius Brutus: 749 men and
  • Cpt Quintus: 350 men, versus
  • Cpt Attalos: 641 men (Macedon)


While the odds were pretty strongly in my favor, I didn't have much confidence in the abilities of Cassius's men, seeing as they were rather light in strong infantry units and even lighter on cavalry. The opposing Macedonians under Attalos had a strong mix of cavalry and heavy infantry (pikemen and hoplites). I arranged Cassius's army with a three-line group with the velites and mercenary peltasts screening the front, the archers behind the main infantry line between reserves, and Cassius and the equites behind these to guard the flanks. With so many horsemen opposing me, I decided to let the skirmishers fight it out while Quintus's reinforcements marched in from behind Cassius's right flank.



Captain Attalos had no less than 6 full cavalry units on his army, and 11 phalangites in a strong front. The only ranged units that he had were a single unit each of peltasts and ballistas. To be certain, I expected more than a few of the units on my end to wind up routing, but I could deal with that if the result was an equal or greater number of routers on the Macedonian side.



It really was a hard-fought battle. The reinforcements under Quintus did their job well, in spite of the quick rout by their captain, breaking up the phalanx formation and weakening it to the point where my infantry could effectively oppose them. Even Cassius was deployed into action to support the skirmishers, although he took a heavy hit from Captain Attalos's unit himself. The equites were deployed around the enemy's right flank to take out the peltasts and ballista crew behind their lines while they were engaged with Titus's infantry in front.





During the course of their maneuvers, the equites saw their opportunity to take down Captain Attalos, who had moved behind his own lines following a narrow escape from the melee...



With that task done, they set to work on the Macedonian peltasts and ballistas.



Still, the Macedonian phalangites were stubborn. Whenever a unit routed, I freed those units in Cassius's army who were engaged to come to the aid of others still locked in battle. This way, the rout spread, and those units still active on the field were wavering and vulnerable to being overwhelmed. Freed from their engagement with the skirmishers and artillery crew, Cassius's equites were used to run down any routing units leaving the scene of battle.






In the end, it was a clear victory. A battle well-fought in spite of the difficulties in maneuvering around the massive phalanx with a seemingly weaker infantry force composed mainly of skirmishers and raw recruits.

  • Cassius Brutus: 445 kills; 641 of 749 men remaining
  • Cpt Quintus: 184 kills; 125 of 350 men remaining
  • Cpt Attalos: 383 kills; 12 of 641 men remaining


[img=http://img841.imageshack.us/img841/8392/jucbru10s5t60bt1sts1.th.jpg][/img]


With that battle fought and won, I recalled Cassius and the relics of Captain Quintus's army back towards Apollonia with an eye on merging depleted units and swapping retrained units for those who needed retraining. Those units who could not be retrained at the city on hand (essentially, the principes and equites) were to be ferried back to Tarentum. Apollonia was in the process of building a practice range so that my velites wouldn't need to be ferried, and that would be followed by a stables for the equites.

I took stock of all the remaining Macedonian units spotted by my watchtowers and other units on the campaign map. Salona was abuzz with activity to the northwest -- where these were headed to was unknown to me, but they certainly weren't trying to attack Epirus or anyone within sight of units from the other Roman factions. These were:

  • Captain Anaxagoras, a lone unit (the levy pikemen spotted earlier?) camped out in the northern mountain valley of Eprius;
  • Captain Choerilos, a small army composed of a unit each of light cavalry and peltasts entering Epirus from the mountain pass to the east;
  • My old "friend" Euenus with a full stack army just outside the walls of Salona to the northwest; and
  • Captain Ariphron, with an 11-unit stack including a slightly-depleted unit of militia hoplites (the only known unit) further north along the coast of Dalmatia.


[img=http://img840.imageshack.us/img840/2177/jucbru10s5t60armymaceun.th.jpg][/img]

There were at least a couple others, but these were the ones that my mouse-over highlighted that concerned me the most. The only Greek army in the field at this stage was a full stack led by Captain Euonomos along the road leading northwest of Thermon. I was expecting him to come north to besiege Apollonia, judging from the ballistas in his force.

[img=http://img163.imageshack.us/img163/5770/jucbru10s5t60armygrkenm.th.jpg][/img]

I advanced to Turn 61 (Summer, 239 BC). Amidst the starting reports, I saw that the public order "face" at Tarentum had turned blue, indicating something which happened, as stated below:



  • EOT finances were pretty deep in deficit (-1,709 D);
  • The faction was struck by a double tragedy -- not only did Vibius Brutus die quietly at Tarentum, but also Hostia;
  • Amulius Brutus got a drillmaster for his retinue; and
  • The recruitment report had the following: principes (Tarentum), hastati (2 including one retrained, Apollonia), and equites (retrained, Tarentum).


The Macedonians had continued to use Epirus as a highway. Cassius was in the field with the main army, while Cornelius was sent to command the backups at the ambush point east of Apollonia. I waited to see it either the near-full stack approaching from the north, or the full-stack Greek army near the border with Aetolia from the south would make the first move.

From my observations this turn, the armies were identified as follows:

  • Captain Alketas of Macedon, leading a 16-unit stack strong in infantry, currently safe from immediate attack by either Cassius or Cornelius;
  • Captain Assandros of Macedon, leading a single unit of light cavalry through the mountain pass northeast of Apollonia;
  • Euenus of Macedon, still holding outside of Salona and apparently not making any moves as yet;
  • Captain Ariphron of Macedon, remaining still further northwest of Salona along the Dalmatian coast;
  • Captain Ceyx of Macedon, leading a 12-unit army in the field next to Ariphron;
  • Captain Euonomos of the Greek Cities, still waiting by the dock of Thermon (now being blockaded by a Julii fleet);
  • Captain Pinder of the Greek Cities, leading a single unit of militia hoplites near the east wall of Thermon;
  • Captain Trypho of the Greek Cities, leading a 3-unit army (including two armored hoplites) near the city's west wall;
  • Captain Melas, leading an 8-unit stack including ballistas along the road from Attica;
  • Admiral Praxilaus of the Greek Cities, commanding a 2-unit navy on the other side of the cape where the port of Sparta was now being besieged by Admiral Cornelius; and
  • Admiral Cleombrotos of Macedon, commanding a single-unit navy further east.




Seeing as there was no letting up in the wars against Macedon or the Greek Cities, I sent Decius Ovidius away from Thessalonica and parked him in the road northwest of Athens. There, he'd wait and play a minor observer role until I decided what to do with him. There was a sense that one of the two enemies was going to move soon...

I advanced to Turn 62 (Winter, 239 BC). The first move was by the Greeks, who besieged Apollonia. This was among the starting reports for that turn:



  • The siege of Apollonia;
  • Finances were at a slightly smaller deficit (-488 D), mostly in army upkeep;
  • Tarentum's shipwright was completed (I could now recruit triremes!);
  • The recruitment report included: spy (Croton), principes (2 units retrained, Tarentum), equites (retrained, Tarentum) and hastati (retrained, Apollonia); and
  • The diplomatic report: Armenia declared war on Pontus, leading to the breaking of the latter's alliance with Parthia.


The first move of the turn was to get Cassius and the reinforcements into action against that Greek army that was besieging Apollonia. It was Captain Euonomos, whose big stack had spent the past couple of turns holding its place near the border by the port of Thermon. The AI decided that it needed to use those ballistas for something, but not for breaking through walls (my first thought when I start building artillery).



Because it was a siege, I wanted to get the reinforcements under Captain Placus under AI control, but avoid having Amulius Brutus and his garrison troops doing so. Cornelius was left back at the ambush point with a unit or two, while I let Cassius lead the attack.

  • Cassius Brutus: 748 men
  • Cpt Placus: 150 men
  • Amulius Brutus: 294 men
  • Cpt Euonomos: 674 men (Greek Cities)


Even with reinforcements, the match was even. Euonomos had in his army several units of armored hoplites. I was going to have to play this one carefully, especially as the active reinforcements under Placus weren't going to be very strong (a 3-unit force of light cavalry, mercenary hoplites and principes). Amulius was just a spectator.

I arranged Cassius's army in a different fashion this time, dispensing with the reserve infantry to have skirmishers (mercenary peltasts) on the flanks and the velites screening the front of the line. Light cavalry (equites) guarded the flanks, with Cassius commanding from behind the right flank.



Euonomos was lined up in a clearing, it seemed downslope from where Cassius was started on a low hillside. Placus was bringing his reinforcements in from the edge of the battle map on Cassius's right. The garrison under Amulius waited beyond the upper-left corner of the map, where they would've been directed by the AI to launch a kamikazi attack on the Greek left flank (knowing the AI, at least one armored hoplite unit would be perfectly placed to make Amulius into pork kebob when he arrived).



The way Euonomos had his army arranged was in the classic phalanx. He commanded the missile cavalry behind the center of the line, a unit of peltasts between him and the hoplites. A unit of light cavalry also guarded each flank. The ballistas where wheeling into position behind Euonomos, apparently intended to provide covering fire against whatever approached them.



I decided to send Cassius's army forward to line itself up in a diagonal fashion, with its left flank partially concealed in the woods nearer to Euonomos's right. This brought a few of his phalangites out of formation, but it also brought his light cavalry over, apparently intent on spearing the equites on my left. I drew back the equites and allowed the mercenary peltasts and velites on my left to have their way with them.



In the meantime, Placus had already arrived, and was in the process of engaging the first units which Euonomos had deployed to head him off.



My own velites and peltasts on the left had done their jobs admirably so far, driving back the Greek cavalry on the right and wearing down any phalanx which came into reach. The infantry in Cassius's line were brought up, where the hastati and principes were set to "fire at will" to inflict further damage before any hoplites came into contact with them. And the Cretan archers behind the line concentrated their fire on units beyond the reach of the skirmishers.




It was at this stage that I accidentally hit a button on my keyboard that stopped Fraps and preventing me from capturing any more screen tabs into sometime in the next turn, when I "Alt-Tabbed" out of the game to see what had happened. Once I restarted the application, everything resumed like normal, but I lost screen shots of the rest of the battle and the results of it (a clear win, but Cassius's army was quite used up as a result of all the combat).

The rest of the battle was fought by concentrating Cassius's infantry on the right flank of the Greek army and following up with each unit routed by moving down the line. The archers were directed to aim at any isolated unit that hadn't yet made contact with the line, while those velites and peltasts whose ammunition was spent were pulled back and reserved for running down routers. Cassius and the equites on the right flank came forward to help the equites on the left, who had to dash into the woods behind the Greek lines to avoid getting caught up in Euonomos's missile fire.

As the battle closed, I directed the cavalry to aid any units engage in battle, after using them to destroy the ballista crews. Euonomos was routed and slain in pursuit. Then the rest of his army drawn out and picked off in detail.

Losing track of the rest of Turn 62 and part of Turn 63 (Summer, 238 BC), I missed the starting reports or any action which took place on that interval, but I recalled no major battles. Only retraining for those units sent back to be retrained, a build order for the Pro-Consul's palace at Croton and a few other things done to maintain the public order at Tarentum, no longer having a governor in the place.

After I restored Fraps operations, I was able to take screen caps again. The rest of this AAR installment will be based upon those:

The Greek Cities once again sent their diplomat Gennadios to Tarentum with demands to become a protectorate, to which I chose to counter-offer a ceasfire. Obviously, the answer was negative. The citizens in Tarentum took their lesson from the late governor well.

Advancing to Turn 64 (Winter, 238 BC), these were the starting reports:



    EOT financial report: profit of 541 denarii
  • Construction completed: Pro-Consul's palace (Croton)
  • Retraining completed: principes (2 units, Tarentum), equites (Tarentum), hastati and velites (Apollonia)


I was also ready to order the building of a stables at Apollonia, through which I could eliminate the need to ferry cavalry over to Tarentum for retraining. After that, I took the time to view any potential hostiles within reach:

  • Captain Carenos of Macedon, leading a 2-unit force (peltasts and ballistas) through the mountain passes northeast of the city.
  • Captain Icarus of Macedon, leading a 3-unit force marching behind Carenos


I sent Cassius and the reinforcement units up to confront them, expecting them to withdraw. They didn't go anywhere, but neither could my armies. All that moving about had cost them too many movement points, and I was expecting the reinforcements to get rushed by the two Macedonian captains the next turn...



It was also here that my new spy was in the field. As I didn't get to take a screen cap of his introduction, I had no means of recalling his name at this time. (An argument for taking short notes during gameplay, just in case I accidentally shut down Fraps again...)

I checked on the activities of the Greek Cities, which were in the process of presenting me with a pair of tempting targets for Cassius:

  • Captain Trypho, leading a 6-unit stack including one unit of ballistas, near to the border with Aetolia; and
  • Captain Dieneces, leading a larger 10-unit stack right behind him.


Thermon looked even more tempting. Luca Antonius showed me that the Greeks only had four units inside of the city, and no generals. There appeared to be no other armies nearby.

I advanced the turn, and held my breath. Turn 65 (Summer, 237 BC) showed me:

[img=http://img833.imageshack.us/img833/8007/jucbru10s5t65rpteot.th.jpg][/img]

  • EOT financial report: deficit of 594 D, primarily army upkeep with the build order for the Pro-Consul's palace at Tarentum
  • My faction's popularity fell with the masses again ("It can't get any lower, can it?")
  • Retraining complete: equites (Tarentum)


There was no diplomatic news to speak of at this time.

I had lucked out that the two small Macedonian forces contronted last turn didn't take advantage of the reinforcement units' isolation to attack, so I changed targets and sent Cassius and his reinforcements (under Captain Quintus) down towards the border with Aetolia to head off the armies o Trypho and Dieneces before they could threaten Apollonia. If I was lucky, I could destroy them and maybe have time to send a significant part of my forces foward with either Cassius or Cornelius to lay siege to Thermon.

On that turn, prior to advancing, I checked again with my diplomats in Asia. So far, Appius Porcius saw no signs of activity by the Armenians against Pontus by the Black Sea. Caius Flaminius was now at Hatra, where an Egyptian army was now laying siege to the city. Big Yellow Blob™ was making its progress, it seemed.

Advancing the turn, Tarentum got its EOT visit by another diplomat. This time, Macedon had sent Carpus of Cypsela to make the damands for becoming a protectorate. Again, I had the citizens in charge counter-offer the ceasefire which would be refused.

I also got the EOT battle popup for Admiral Cornelius, currently still blockading Sparta. The Macedonians had sent a rather depleted fleet down to aid their Greek allies.

  • Adm Cornelius: 41 men (2 biremes) versus
  • Adm Admetos: 11 men (? ships)


Even though the odds leaned a bit in my favor, I wasn't going to expect things to go my way, especially after recent experiences with a spent trireme crew destroying a near-full 2-bireme fleet...

A clear victory! The casualties on Cornelius's first ship were kind of heavy, but the Macedonians were practically destroyed. No Alexander, this time...



Turn 66 (Winter, 237 BC) brought me the news:

[img=http://img52.imageshack.us/img52/9962/jucbru10s5t66rpteot.th.jpg][/img]

  • EOT financial report: 844 D profit, mostly from having a better tax structure in place following the completion of the Pro-Consul's palace at Croton
  • Construction report: stables (Apollonia -- no more ferrying cavalry to and from Italy!)


It was at this turn that I saw developments which prompted me to pull my armies away from the Greeks near the border: Euenus of Macedon was making his move!

  • Captain Carenos was bringing his peltasts and ballistas out of the mountains north of Apollonia;
  • Euenus's full-stack army was marching down to meet them; and
  • Captain Icarus's 3-unit reinforcement was not far behind them.


There was no other choice but to meet this challenge. The matchup was surprisingly in my favor, but I still couldn't count out a full stack of Macedonian pikemen, cavalry lancers, and one general, could I?

  • Cassius Brutus: 684 men and
  • Cpt Quintus: 264 men, versus
  • Cpt Carenos: 53 men,
  • Cpt Icarus: 95 men and
  • Euenus: 598 men


Before the battle opened, I saw that Cassius and his army was deployed on a broad plain near the coast again, directly in front of this massive spire of rock jutting up out of the ground. I made the modified 2-line arrangement (skirmishers out front and guarding the flanks along with the cavalry) and directed them to march to where their right flank would be against the rocks.

[img=http://img828.imageshack.us/img828/5153/jucbru10s5t66bt1cs1.th.jpg][/img]

I couldn't be more surprised by what happened next. This mass of Macedonian soldiers and cavalry, rather than at least try to inflict some damage on my Romans, just... turned and ran off. AGAIN!

[img=http://img404.imageshack.us/img404/5097/jucbru10s5t66bt1cs2.th.jpg][/img]

The only ones that actually stood their ground were Carenos and his ballista units, and that was likely because they could've get out of there fast enough. So I sent the equites forward to obliterate the fools. Euenus not being man enough to at least aid his own damned countrymen, put off the inevitable; Icarus fluttered away like the foolish young namesake of the waxen wings. "Chickens."

[img=http://img404.imageshack.us/img404/9760/jucbru10s5t66bt1cs3.th.jpg][/img]
[img=http://img98.imageshack.us/img98/2227/jucbru10s5t66bt1cs4.th.jpg][/img]
[img=http://img214.imageshack.us/img214/2718/jucbru10s5t66bt1cs5.th.jpg][/img]
[img=http://img707.imageshack.us/img707/1609/jucbru10s5t66bt1cs6.th.jpg][/img]

A clear victory was the result. No casualties at all on my part; only the virtual destruction of a ballista crew and decimation of the peltasts in Captain Careno's force on Macedon's part.

  • Cassius Brutus: 47 kills, all 684 men remaining
  • Cpt Quintus: no kills, all 264 men remaining
  • Cpt Carenos: no kills, only 6 of 53 men remaining
  • Cpt Icarus: no kills, all 95 men remaining
  • Euenus: no kills, all 598 men remaining


[img=http://img580.imageshack.us/img580/1582/jucbru10s5t66bt1sts.th.jpg][/img]

Well, the Macedonian army routed... or did they? Cassius Brutus got a military tribune for his retinue, though. That bettered his chances of surviving in a defensive battle, in addition to the bonus it gave to Senate popularity. But where was Euenus?

I expected that he had beaten a hasty reteat back towards the north, making a beeline for his favorite resort (Salona). Imagine my surprise when I looked back towards the Greek armies waiting in the south and saw him down there! Was this guy given a worse sense of direction than Zoro, or did I come across my own "Hannibal Barca"?

[img=http://img840.imageshack.us/img840/2673/jucbru10s5t66armymaceun.th.jpg][/img]

I guess I'd find out when I started up session number six...

(Hannibal Barca, for those who wouldn't know, was the Carthaginian general who invaded Italy and made a name for himself by seeking to lure his Roman enemies into fights where he could have the tactical advantage, such as at Lake Trebia and near Cannae. I was thinking, "Did this guy pull a Hannibal and is trying to get me to fall into a battle with two stacks of armored hoplites?" I don't know, but I'll find out next session.)
posted 18 October 2010 07:08 EDT (US)     3 / 33  
Posting so you can.
posted 18 October 2010 18:30 EDT (US)     4 / 33  
Replies

@ GundamMerc:

Your reply posting is appreciated. I've loaded the latest session update now.

One of those things that I've been finding out about ImageShack is that you can actually select multiple thumbnails and click on a menu item on the right-hand column to produce a series of links to copy and paste. This spares me the hassle of individually clicking on each "info" button next to the thumbnail to copy the link from there, and then closing the popup to click on the next one. Lots of time saved, although I still haven't figured it all out yet.

As of this update, I've also gone one more session on the Brutii campaign and have been in the process of composing its AAR. There'll also be a Medieval 2 AAR centered around the Holy Roman Empire coming, but that'll be something for November.

Progress

I started the new session of the campaign with the usual overviews. Following the conclusion of the recent battle against the Macedonian invasion led by Euenus, I had seen where he ended up following his withdrawl and wanted to send Cassius and Cornelius Brutus down to the Aetolian border where he waited. I had no idea that things would turn around so badly.



The overviews for the current turn (Winter, 237 BC) were as follow:

  • Faction: Aulus Brutus remained as faction leader, with 10 family members remaining; I had 57 battles won to 12 losses, but still controlled 3 regions (Apulia, Bruttium and Epirus); 251 years remained for the Imperator victory condition to be met (supreme ruler of Rome and at least 50 regions controlled).
  • Financial: Projected profit of 1,294 denarii; the bulk of expenses were taken up with army upkeep, though there were also wages, building construction and recruitment (mostly in retraining units) costs.
  • Diplomacy:[ This remained unchanged -- allies included all the other Roman factions (the Senate, Julii and Scipii) plus Parthia, Numidia and Spain; enemies remained Macedon, the Greek Cities and rebel factions.
  • Senate: I had only 1 turn remaining for the deadline of taking the settlement of Thessalonica from Macedon, which I was not going to be able to meet (my one army in Epirus was isolated amidst hordes of Greek and Macedonian armies and was still too weak to challenge all of them).


I reviewed my lists scroll:



  • Aulus Brutus (age 67, faction leader and governor of Croton, 244 garrison)
  • Amulius Brutus (64, faction heir and governor of Apollonia, 197 garrison)
  • Cassius Brutus (47, commander of the army of Epirus, 682 soldiers)
  • Cornelius Brutus (40, accompanying Cassius and the army of Eprius)
  • Captain Quintus (21, commanding reinforcements for the army of Epirus, 263 soldiers)
  • Admiral Cornelius (27, navy commander blockading Sparta, 32 crewmen)
  • Admiral Manius (25, navy commander waiting at the port of Tarentum, 40 crewmen)
  • Appius Porcius (69, diplomat abroad in Cappadocia)
  • Caius Flaminius (56, diplomat abroad in Assyria)
  • Decius Ovidius (63, diplomat abroad in Attica)
  • Luca Antonius (56, spy infiltrating Thermon)
  • Manius Cincius (49, spy active in Macedonia)
  • Amulius Genucius (25, spy active in Macedonia)


My faction was getting elderly. More than a few of them were destined to croak in the field before I could get any fresh blood. The recently-recruited spy, Amulius Genucius, was the youngest named character on the campaign map (excepting the captain of the reinforcement army with Cassius).

My key settlements appeared on the list as shown below:

  • Tarentum (capital, pop 13,367; PO 110%; inc 854 D)
  • Croton (pop 17,941; PO 125%; inc -261 D)
  • Apollonia (pop 3,889; PO 160%; inc 2,034 D)


I thought I'd take a peek at the faction rankings for this turn. I seemed to be moving up slowly in overall rankings, just keeping pace with the Macedonians and Greeks with whom I was presently at war. I decided to focus on these two as my main targets since they had kept it up for so long.



My family tree had been getting thin. I was beginning to wonder if I had kept too many of my men in the field for too long. I had been in the habit of keeping those generals without strong civic traits out of the settlements for long periods due to concerns that they'd offset the beneficial traits and retinues of those chosen as governors, but I noticed that none of them had as yet produced offspring beyond the third generation. Unless someone turned up for adoption, or I had produced a man of the hour (MOtH), it looked like gens Brutia was going to stop right as soon as the youngest surviving grandson was dead.

Before starting with my moves for the session, I took a quick look at the Senate officials list:



  • Pontifex Maximus: Gaius Scipio ("The Harsh", gens Scipia)
  • Censor: Aulus Brutus
  • Consul: Vibius Brutus (gens Julia)
  • Praetor: Marcus Maxentius (SPQR)
  • Aedile: Amulius Brutus
  • Quaestor:Cornelius Brutus


I was beginning to wonder if this was something I should be doing at least every other turn. In historical Rome, offices were elected on an annual term. I could confirm this by getting a look at least on the opening turn of a year (summer). At any rate, gens Brutia seemed to be getting the majority of the offices at this time.

My first move was to bring the young new spy Amulius into action against the Macedonian and Greek armies that waited at the border of Aetolia. I got a look at general Euenus, who had been so persistent in invading Epirus after spending several turns hanging around in Salona. He had taken that town from my faction in that act of betrayal Macedon had him carry out so many years ago.



It was a mystery to me how he would not at least take a chance on standing up to the Roman armies I was directing against him. There were few negative traits I could identify with him, if any. Was this guy a regular Hannibal?

At any rate, Amulius the spy had earned a trait increase as a result of his successful infiltration of Euenus's army. He was going to be a worthy successor to old Luca.

Now was the time to prepare the armies of Epirus for the upcoming contest against the Macedonian-Greek alliance. I had Cornelius recruit a unit of mercenary hoplites to shore up Captain Quintus's reinforcement troops, while Cassius did the same with a unit of peltasts. I had hoped that this would be enough, as Macedon's armies seemed rather weak when it came to dealing with Romans. The Greeks' armored hoplites, however...




With the preparations completed, I turned my attention to the east. Developments there were intriguing, to say the least: the Greek Cities were at war with Armenia, who had been at war with Pontus, while Egypt had been pressing further and further afield, snapping up regions from its neighbors including the Parthians, with whom they were now conducting a war. Appius Porcius confirmed that Pontus was one of those factions who lost regions to Big Yellow Machine™; and Caius Flaminius was in the process of watching Parthia lose Hatra after failing in its bid to expand to the Mediterranean coast.




I used my remaining time on this turn to check on Manius Cincius, my jouneyman spy recruited from Croton several turns before. He had no strong traits and was barely able to muster a success rate for infiltrating other than the occasional small army (an average of 75%). I used this to get a quick look at a 7-unit Macedonian stack commanded by Captain Agathocles northwest of Thessalonica.



I advanced the turn. That brought about the EOT battle between the navies of Admiral Cornelius, maintaining a blockade on the port of Sparta after fighting off a Greek navy earlier, and the Macedonian fleet commanded by Admiral Astrabacus. Somehow missing the chance to screencap the opening popup, I missed out on getting the full bodycount and odds for the battle. Needless to say, it didn't go well.



Defeated, Cornelius managed to sail halfway across the Agean without meeting any other enemy ships. I would spend the next several turns nursing him back towards the nearest friendly port for retraining and reinforcement.



Turn 67 (Summer, 236 BC): my first acts were to begin some initial moves for the spies and armies before starting my fateful battle against Euenus and the Greeks. Amulius the spy was brought back into Thessaly to help keep an eye on movements among the Macedonian armies. Admiral Cornelius began his weary journey back home with the survivors of the previous disaster, carefully guided along a route south of the island of Crete.

As expected, the starting reports were mixed:



  • Senate Missions: as expected, the failure to take Thessalonica sparked the usual outrage; but the Senate was generally quick to forgive such lapses.
  • EOT Report: a 516 denarii deficit, due in large part to the spate of retraining and recruitment going on (heavy army upkeep was a normal expense by now).
  • Events: The Creative Assembly never fails to inform you of peculiar trivia, such as the Carthaginians discovering the technique for producing clear glass.
  • Faction Announcements: The family tragedy of Lucilla's death occured around this time; but I was losing track of my grieving widows, being concerned for the health of my old generals as I was.
  • Recruitments: principes (Tarentum) and equites (Apollonia)


During the course of the turn, I found that I couldn't move the armies of Cassius and Captain Quintus very far; the roads weren't yet paved and their heavy infantry bogged things down. The battle against Euenus the Macedonian and Captain Dieneces of the Greek Cities was put off. Instead, I took the time to catch a gimpse of what the old diplomat Cassius Flaminius was witnessing while I set about preparing the armies of Epirus for the coming battle.



Partha wasn't taking Big Yellow's expansionist policies lying down.

I advanced to Turn 68 (Winter, 236 BC) without further EOT interruptions. The starting reports for the turn were as shown below:



  • Senate Mission: My forgiving Senate assigned me a simple mission that wouldn't take too much effort -- blockading the port of Thermon again.
  • EOT Report: 886 D profits for the turn, the bulk of it coming from trade and taxes offsetting the army upkeep and recruitment expenses.
  • Construction: Pro-Consul's palace (Tarentum) and public baths (Croton)
  • Recruitments: trireme (Tarentum) and town watch (retrained, Apollonia)
  • Diplomatic: Numidia-Pontus and Pontus-Greek alliances; ceasfire, Gaul with SPQR


I was prepared to make my move at last. Before doing so, I took stock of what the surrounding armies from Macedon and the Greek Cities were doing through mouseover of what could be seen:



  • Captain Agathocles had just crossed over from Macedon with his units and waited in the mountains near the northeastern border.
  • Captain Python led a single unit of levy pikemen from the north, but posed no serious threat unless he were to join up with Agathocles and attempt an assault upon Apollonia.
  • Captain Icarus had three unidentified units in his army, but was too far away to be of any concern while patrolling the mountains bordering Dalmatia and Illyria.
  • Captain Alketas, with a strong 17-unit stack, remained just outside the west wall of Salona.
  • Captain Ceyx was just a little further west of where Alketas was, leading 15 units in his army.
  • Euenus still waited just inside the border of Aetolia with his Greek allies.
  • As the only Greek army in range, Captain Dieneces had combined his army with that of another captain earlier and now had a full 20 units that included two ballistas and lots of armored hoplites.
  • The only visible enemy navy was that of Admiral Astrabacus, the Macedonian sailor whose trieme had lately routed and driven off Admiral Cornelius from Sparta.


The presence of Euenus with the Greeks alongside him was a concern. I had a strong hunch that Euenus could be sent routing again, but the Greek armies had never turned away from a challenge like he did. I had to try something with Cassius and the reinforcements under Captain Publius (Quintus got relieved of command when he took over upon arrival from Italy) here.





Before I set things in motion, I did one more thing: I ordered the construction of an army barracks at Tarentum. With that, I could now have triarii in my armies and not need to keep recruiting so many mercenary hoplites of dubious value. This build order would be followed up with a blacksmith to help upgrade my units' weapons as needed (that, in turn would be followed by an armorer for the obvious purposes).



I brought the armies and navies into action. Publius was directed southeast to the foothills overlooking Euenus's right flank. Cassius was brought directly to Euenus's front to lead the attack. Admiral Manius was directed to attack the fleet of Astrabacus at sea before laying the blockade of Thermon as ordered.



The first round was under way:

  • Adm Manius (71 men on 2 biremes, 1 trireme) versus
  • Adm Astrabacus (28 men on 1 trireme)


A clear victory to wipe the stain off of poor Cornelius's logs. Manius set the blockade immediately afterwards.



As a diversion before entering the main event of the turn, I took a look at the nearest diplomat, Decius Ovidius, to see what he was able to observe amongst the Greeks where he was at (northern Attica near the Aetolian border). There was only one 9-unit Greek army led by Captain Diadromes in view. Hardly a concern for me unless I were to succeed in pushing Dieneces back to Thermon and start besieging him there.

It was time to fight the battle. Euenus wasn't so much of a concern for me as was the army of Dieneces, strong in armored hoplites. Captain Publius would serve as my AI-robot supporting army. The odds were actually quite in favor of the enemy now, but if I could pull it off, that'd give me my first heroic victory marker (the heroic win for a navy blockading Thermon several turns earlier seems not to have counted).

  • Cassius Brutus (730 men) and
  • Cpt Publius (283 men), versus
  • Euenus (598 men, Macedon) and
  • Cpt Dieneces (730 men, the Greek Cities)


Starting on a hilly battle map facing the direction from which the enemy would be coming, I arranged Cassius's army in a formation similar to those which served his predecessor Titus so well. The velites screened the front of the infantry, who were flanked by mercenary peltasts and guarded by the cavalry. The two units of Cretan archers formed a third line with reserve units of infantry and general Cassius commanded from the center.



Starting the battle, I immediately saw how much of a challenge it was going to be: Euenus had his army lined up on the top of a very high hill towards the opposite corner of the battle map, beyond a high-rising outcropping of rocks. Dieneces was bringing his army into the field behind the hill, and Publius would be entering the field from the corner to my left. I moved Cassius and his men closer at a normal pace, waiting to see if the Macedonians would leave their position to meet him.




Euenus didn't have much in the way of infantry -- just a single unit of levy hoplites and pikemen. But he did have plenty of cavalry and missile troops on his side. Dieneces was just then bringing his mass of heavy infantry over the crest of the hill.



Dieneces was able to get into a position in front of Euenus's lines to defend the hilltop. Publius, true to AI-robot form was walking straight into a rout (or suicide by cavalry charge). This was one of those times when I wished that I could give orders to more than one stack on a battle map and have Publius's men link up as reserves or shore up my rather tender flanks to free up the skirmishers to pick off isolated units.




It was here that I started to change tactics. The rock outcropping at once looked like a perfect shield for my army's right flank and an obstacle for any enemy cavalry that could try a maneuver from that angle, so I separated the group and had Cassius lead the infantry up to it, while the flanking cavalry and velites would be deployed ahead to where they would be useful. One pair of units would be joined by Cornelius and the right-flank equites in heading off any charges from the right (they would be joined by a unit of archers shortly afterwards), while the left-flank equites would go support Captain Publius.



Euenus and Dieneces apparently saw what was being attempted and started scrambling units into position to head my units off. The Greek ballistas in Dieneces's force had arrived, but were too well-guarded by cavalry and archers for me to make an attempt at them right away.





It wasn't going to look good for Publius. The enemies were already sending cavalry down the hill to charge him, and I wasn't so confident in my equites' abilities in heading those off. The best that they could do was skirmish around the flanks and try to knock off any cavalry which connected with Publius's infantrymen.



On the right, the detachment of velites and Cornelius's cavalry units arrived at their spot next to the outcropping, where the high ground that they now occupied could give them a little boost to their range and striking power against any enemy cavalry that would venture to try a flanking maneuver. I would be bringing up a unit of Cretan archers to cover them.



It was at this point that I thought things were getting ready to turn my way. The enemy lines were breaking up: one portion headed towards Publius's approaching units, the other staying in place to deal with Cassius's and Cornelius's detatchments. I had sent the remaining velites forward to screen the infantry in Cassius's group as they marched up to their position by the outcropping.



Unfortunately, this was where it all started to go wrong. The velites were forced back by charging Macedonian cavalry that also threatened the infantry lines. At the same time, Publius acted true to his AI-robot nature and started auto-destructing his formation in spite of the coverage that my equites were providing him.





I was able to put the Cretan archers and General Cassius to use to protect the infantry on my main force. The two units of Greek cavalry that Euenus had sent forward were thrown back. However, the damage was done. I was forced to sacrifice my unit of mercearny peltasts to help rout one of the squadrons.




Meanwhile, the detatchments that Cornelius was overseeing to the right flank were presented with a tempting series of targets in peltasts and archers who came down off the hill to take a shot at them. I would send the cavalry forward to rout no less than three of these units. It would be a fateful decision.





Publius was well on his way towards self-destruction, and my poor equites were going to get caught up in that wreck...




Even Cassius had his hands full, but there was an opportunity to gain something from this situation: Euenus decided that he had to show some manhood after all...




As it turned out, Euenus finally lost his nerve while charging a wall of spears on my mercenary hoplites on the right, then was shot down by pila cast by the hastati while breaking away. Cassius was able to rout the militia cavalry unit of Captain Dieneces, who had come up to support Euenus, but was unable to pursue in order to finish him off because of the preponderance of armored hoplites now certain to converge on his men. Worse still came the news that Cornelius had died fighting.




Realizing that Cassius was not in a winning position in spite of killing Euenus and driving away the Greek captain, I decided that it was best to withdraw from the battle and preserve as many of the men as was possible under the circumstances. My hopes of being able to have Cornelius continue as a commander of his own army were dashed, and the lack of strength in cavalry on my part would make taking a stand against the armored hoplites in Dieneces's army a suicide run. A lot of units would get decimated in fleeing, but it was better off this way -- Cassius would live to fight another day.



The result of this battle was a clear defeat. Cassius retreated to the fleet of Admiral Manius that was blockading Thermon nearby, while the relics of Captain Publius's army fled back into Epirus.

  • Cassius Brutus: 308 kills, 449 men of 730 remaining
  • Cpt Publius: 85 kills, 48 of 283 men remaining
  • Euenus: 225 kills, 340 of 598 men remaining
  • Cpt Dieneces: 284 kills, 647 of 730 men remaining





What was left after this mess were the remaining men from Euenus's army under the command of Captain Iolaos (soon to be promoted to general) and Captain Dieneces and his men. These would move forward from their spot to besiege Apollonia before the next turn.

I advanced the turn. Turn 69 (Summer, 235 BC) brought me the reports:



  • Senate Missions: Satisfied with my fulfillment of the blockade of Thermon, the Senate now assigned me the task of blockading Corinth.
  • Settlement Event: Apollonia was now being besieged by a Macedonian army.
  • EOT Finances: These turned up with a profit (342 D), but that was largely due to the lower army upkeep resulting from the recent loss offsetting the construction costs.
  • Faction Announcements: A mixed bag -- my diplomat Decius Ovidius must've fallen ill, dying in Attica; Amulius "the Wrathful" gained a wrestler in his retinue (personal security and influence bonus)
  • Construction: blacksmith (Apollonia)
  • Recruitments: wardogs (Apollonia)
  • Diplomatic: I reflex-clicked out of this one, but there was a war declared by some faction -- stupid gamer trick.


Done with reviewing the starting reports, I had Admiral Manius bring Cassius and the relics of his army up to support Amulius and the garrison at Apollonia. I wasn't so confident of beating back the Macedonians, as most of the units were decimated, and the Macedonians had promoted Iolaos to the general's rank. A lot of Manius's time was spent ferrying replacements for Cassius's army over from Italy and bringing those units he could have retrained back to Tarentum.



Before entering the battle, I made one more pass at trying to gain a ceasefire from the Greek Cities with Appius Porcius, who happened to be on the scene in Bithynia where Eumenes of Sparta was in the process of fighting the Armenians for control of the region. Natually enough, the old bugger wouldn't accept it.

On to the fight!

I advanced the turn, fully expecting Captain Dieneces to just settle down for a bit to allow me to have my way with Iolaos of Chalcis. No such luck -- Dieneces decided to come running up to pick the fight with me!

  • Cassius Brutus (542 men) and
  • Amulius the Wrathful (307 men), versus
  • Cpt Dieneces (647 men, the Greek Cities) and
  • Iolaos of Chalcis (353 men, Macedon)


Amulius had every right to be "the Wrathful" now. He was stuck with the AI-robot role that I hoped would give me some breathing room for outflanking the Greeks and those damned armored hoplites of theirs. He hadn't had time to retrain any of his units with that new blacksmith, and Iolaos was apparently happy to let the Greeks do the fighting for him.

I started the battle near the edge of a wooded hillside looking towards the direction from which Dieneces would be coming. Amulius's garrison was entering the battle map from behind Cassius's lines, while Iolaos was taking his time approaching from the far right-hand corner of the map. Arranging Cassius's army in a sorted double-line with the missile units out front, I ungrouped the latter and sent them forward into the woods to conceal themselves and provide a little screening fire.



Just as Dieneces's armored hoplites arrived on the scene and began to force the velites and archers back, Amulius arrived with the first wave of his men.




Once they made contact, I set most of my infantry to guard mode and hoped that they would be able to hold the hoplites in place and enable the reinforcements to do more damage. Unfortunately, Amulius was in full AI-robot mode and wouldn't last very long, so I sent Cassius and the equites around any gaps in the line to be able to deal with Dieneces himself and any enemy unit that looked vulnerable.





In spite of all that effort, I was hardly making a dent in Dieneces's line. All that time, Iolaos and his men slowly closed in...



By now, the reinforcements from the garrison under Amulius had largely routed and my units under Cassius were being worn down in the melee. I had tried using the remaining unit of equites to mount a few rear charges into hoplites that were locked in combat, but was unable to do anything more than lose a few horsemen on each blow. As more of my units started routing, it came back to that dreadful decision...





Another withdrawl; another clear defeat for Cassius Brutus. Things looked hopless for the defense of Apollonia.

  • Cassius Brutus: 235 kills, 252 of 542 men remaining
  • Amulius the Wrathful: 91 kills, 62 of 307 men remaining
  • Cpt Dieneces: 443 kills, 411 of 647 men remaining
  • Iolaos of Chalcis: 84 kills, 311 of 353 men remaining


I didn't even know what became of Amulius; if there was a "Heroic Death" message, I must've missed it. At any rate, he certainly didn't earn it according to the battle statistics entry (-2 experience?).




I advanced the turn, fully expecting the Greeks or Macedonians to begin laying siege to or opening an assault upon Apollonia and the now pathetically weak garrison while Cassius was forced to throw himself into the fray. Surprisingly, Turn 70 (Winter, 235 BC) offered me a little choice after I read the reports:



  • EOT Finacial: A large profit (5,906 D) due to the steep drop in army upkeep resulting from the recent battle losses and improved trade and taxes.
  • Faction Announcements: Amulius the Wrathful apparently died a Hero's death, after all; Cassius Brutus inherited the role of faction heir; and Aulus Brutus added an equestrian (10% bonus on trade income) to his retinue.
  • Recruitments: principes, bireme (retrained, Tarentum)
  • Diplomatic: Pontus-Scythia alliance; ceasefire, Macedon with SPQR


With his bireme crew retrained, Admiral Manius was immediately deployed to carry out the Senate's orders to blockade Corinth. Along the way down, he made contact with a Macedonian navy spotted along his path and engaged them:

  • Adm Manius (71 men on 2 biremes, 1 trireme) versus
  • Adm Astrabacus (16 men on 1 trireme?)


If this was the same Astrabacus with whom my navies had had two prior engagements, he was getting desperate. It never ceases to amaze me how Rome: Total War AI never recalls spent units to retrain them or merge them with others. In either case, it was a clear victory.



His movement points being spent for the turn (I couldn't complete the journey towards the port of Corinth now), I left Manius where he was. Nearby was another Macedonian trireme commanded by Admiral Acestes. I was wondering whether this one was going to try his luck on Manius or proceed to some other destination.



At any rate, I had decided to abandon Epirus. Prior to sending Manius on his way, I had used him to ferry Cassius and the relics of his and Amulius's armies back to Italy for retraining and a little rest. stripped of its garrison, the city of Apollonia basically surrendered to the nearest enemy army. The Greeks took possession of the settlement when I advanced to the next turn.

The reports for Turn 71 (Summer, 234 BC):



  • Settlement Event: Apollonia was occupied by an army of the Greek Cities and its citizens put into slavery.
  • EOT Financial: A large deficit (-3,544 D), the bulk of which was due to expenditures for recruitment and construction (I was rebuilding that army).
  • Recruitments: Virtually all of the recruitments were retraining surviving units from the army of Epirus at Tarentum.
  • Diplomatic: Senatus Populus Quo Romanus declared war against Macedon again (to be expected).


With the reports out of the way, I looked around the campaign map and saw where a part of that deficit might've been coming from: Admiral Acestes the Macedonian had gone around my navy and blockaded the port of Tarentum. Taking that navy commanded by Admiral Manius, I came back and challenged him:

  • Adm Manius (70 men on 2 biremes, 1 trireme) versus
  • Adm Acestes (24 men on 1 trireme)


It was a clear victory, but there was going to be some retraining for the bireme crew on Manius's fleet. At least he gained experience stripes from the battle.



In the meantime, I put my spies into motion. These were to maintain their presence in the Balkans to give me a heads-up on what was going on across the gulf, for I was going to try to retake either Salona or Apollonia as soon as my army was ready. In the course of this, Amulius Genucius infiltrated the army led by Iolaos of Chalcis.




As I was bringing Admiral around on his return journey from the Agean following the recent defeat at the port of Sparta, I saw where Admiral Acestes had run off to. He was nursing his decimated crew offshore from the tip of Bruttium.



Meanwhile, in Phrygia, Appius Porcius met with the Greek governor Eugenius of Sparta. I took one more opportunity to ask for a ceasefire and was surprised to see that he (reluctantly, of course) agreed to it. Apparently, the Armenians were putting up quite a fight for their Asiastic empire at this place. Nice comment on the decision, though: "Your proposal would shame a helot, but..."

Those Spartans must really keep their helots down for them to consider this decision a hard one.

I advanced to Turn 72 (Winter, 234 BC). The starting reports were as follows:



  • Faction Destroyed: Germania, obviously taken out by either the Baby Blue Steamroller™ (Britannia) or Dacia.
  • EOT Financial: Profit (1,098 D) due in large part to the reopening of the trade routes and low army upkeep.
  • Recruitments: velites (2, including one retrained, Croton) and bireme (retrained, Tarentum).
  • Diplomatic: Wars, the Greek Cities against Armenia, and Britannia against Gaul; alliance, Parthia and Britannia; ceasfire, Britannia and Dacia.


I'm thinking that before this campaign gets done, the big baby blue machine is going to be the barbarian bully on the block that everyone has to watch out for...

With the reports out of the way, I was watching the seas to see if any of the Macedonian navies spotted this turn would be a serious threat. Admiral Cornelius was just shy of the port of Croton, but Admiral Acestes had made no move on him. Conversely, I also had a couple of triremes (Admiral Astrabacus with only 9 men; Admiral Praxinos closer to Corinth with a full crew) along the path that Admiral Manius was to take to get to his Senate mission. I decided that he needed the sea battle experience.

  • Adm Manius (71 men on 2 biremes, 1 trireme) versus
  • Adm Astrabacus (10 men on 1 trireme, Macedon)


Clear victory (I'm thinking Astrabacus sank here).



  • Adm Manius (70 men on 2 biremes, 1 trireme) versus
  • Adm Praxinos (31 men on 1 trireme)


Clear victory!



I continued to move my spies into position for observing the Macedonian forces in the Balkans. With no need for a spy at the present time in Greek territory, except possibly as an observer, I moved Luca Antonius out of Thermon and sent him up into Macedonian territory. Amulius Genucius was leading the way into Dalmatia while Manius Cincius would follow through Illyria.

Once more, a Macedonian diplomat showed up at Tarentum upon advancing the turns. This time, it was Cassius who met Arrianos of Scotussa ("Where have you been off to?") at the door. Again, the same old trope: "Become our protectorate!" A flat-out refusal.

Turn 73 (Summer, 233 BC) only had the EOT financial report. I had a large profit due to increased trade income and taxation, along with continuing low army upkeep. Apparently, the presence of garrisons in three cities was something of a heavy burden, as was having high numbers of mercenaries in the army of Epirus all those years...



As the turn went on, I made my observations and moved units where I could. Corinth remained under blockade. Appius Porcius, still at Pergamum, watched as the city revolted from the Greek Cities and cast out its garrison -- apparently the citizens didn't think much of their rulers or the war against Armenia. Seeing that, he would go find out where the Greeks ended up at (at Nicomedia in Bithynia fighting Armenians).



I advanced to Turn 74 (Winter, 233 BC) without further incident. The reports came dropping down:



  • Senate Missions: Blockade Apollonia; a unit of triarii were rewarded for the successful blockade of Corinth.
  • EOT Financial: A small profit (177 D) due to expenses in recruitment and increased army upkeep.
  • Faction Announcements: Aulus Brutus got a Tribune of the Plebs (+1 influence and a 20% bonus to popularity with the People) in his retinue; Cassius Brutus got an architect (10% construction discount and -1 squalor) in his.
  • Construction: army barracks (Tarentum) and archery range (Croton)
  • Recruitments: biremes (2, including one retrained, Tarentum)
  • Diplomatic: War declared by Macedon upon Thrace.


I continued to maneuver my spies up into their stations. Amulius would be stationed closer to the Illyrian capital of Segesta to watch movements of Macedonian armies in the northern Balkans, while Manius would be nearer to Salona to watch movements in southern Illyria.

As I advanced the turn, Admiral Praxinos came back for a rematch with Admiral Manius...

  • Adm Manius (70 men on 2 biremes, 1 trireme) versus
  • Adm Praxinos (18 men on 1 trireme?, Macedon)


Praxinos was beaten again. Manius maintained the blockade with slight losses.



Tuen 75 (Summer, 232 BC) saw the following reports:



  • EOT Financial: Massive deficit (-4,991 D), mostly due to a huge building order for the turn in addition to the increased army upkeep expense.
  • Faction Announcements: The birth of Lentulus Brutus (the first kid in the family in... well, FOREVER!); Cassius Brutus gets a drillmaster in his retinue (+25% movement points for armies, and 10% discount on unit training costs).
  • Recruitments: triarii (Tarentum) and Roman archers (Croton)
  • Diplomatic: War, Dacia against Scythia; alliance, Parthia with Thrace


Once the reports were finished, I took stock of the situation. Admiral Praxinos had retreated a bit close to the port of Tarentum, and I was sorely tempted to swat him with the ships commanded by Admiral Cornelius. My spy network in the Balkans was in place. And I kept Appius Porcius next to Nicomedia to watch the progress of the Graeco-Armenian war there.




I advanced to Turn 76 (Winter, 232 BC):



  • EOT Financial: A fair deficit (-871 D) due to a cutoff in trade (a Macedonian fleet blockading Croton) and large-scale recruitments.
  • Recruitments: trireme (Tarentum) and spy (Croton)


The new spy was Tiberius Thrasea (age 22), a competent agent who was to join the others in the field in the Balkans. With Luca Antonius getting up there in years, it wouldn't be long before his life would end, and I needed better agents to carry out the increasing work that was to come.



That being done, it was time to send Admiral Cornelius south to deal with that pesky blockade. Admiral Praxinos had decided upon a little "tit for tat"...

  • Adm Cornelius (71 men on 2 biremes, 1 trireme) versus
  • Adm Praxinos (10 men on 1 trireme, Macedon)


Clear victory; a near-total wipeout of Praxinos.



Now I was within range of another Macedonian ship. Admiral Acestes had been transporting a diplomat from somewhere, and I felt like the opportunity had presented itself for Admiral Cornelius to get further sea battle experience.

  • Adm Cornelius (69 men on 2 biremes, 1 trireme) versus
  • Adm Acestes (12 men on 1 trireme)


Clear victory; a near-total wipeout for Acestes.



The rest of the turn was spent moving my agents into different observation points. Appius the diplomat was witnessing the siege of rebel Pergamum by an Egyptian army, while old Luca the spy took up a station near the port of Larissa to watch for Macedonian fleet movements.

Advancing to Turn 77 (Summer, 231 BC), I read through the reports:



  • EOT Financial: I was turning a profit (609 D) for the first time in a little while, possibly due to lower recruitment and no construction costs.
  • Faction Announcements: Luca Antonius the spy died of natural causes in Thessalia; Junius Figulus (the new diplomat) acquired a translator (+2 influence) in his retinue.
  • Construction: blacksmith (Tarentum)
  • Recruitments: diplomat (Croton)


I took a look at my new diplomat, Junius Figulus (age 38). I would send him north towards Rome to wait for orders and anticipate the arrival of diplomats from other factions. I also noticed at this time the tendency for units recruited in this city to be of a higher quality than those recruited elsewhere (The spies both started with 3 subterfuge, and Junius had 3 influence).

I also appreciated the addition of that blacksmith at Tarentum, after having lost Apollonia a few turns earlier. I wanted my units to pack a bigger bite against the armored hoplites and Macedonian cavalry that they'd eventually be having rematches against.

Advancing to Turn 78 (Winter, 231 BC) without an incident, I had only two reports: the EOT financial report which I had reflex-clicked closed without reviewing, and the recruitment report which informed me of all the units being retrained at Tarentum with the new blacksmith.



The only moves that I made during that turn were to direct Junius towards Rome and to set up another group of units for retraining through Tarentum's blacksmith. Along the way, Junius crossed paths with the Macedonian diplomat Pefkolaos of Oricus, with whom I decided to float the offer of a ceasefire with his faction. Surprisingly, he accepted (though with the commentary about shameful behavior for helots -- were those Spartans getting some influence over there, or what).

It was at this stage that I started taking stock of situations near Italy aside from my immediate neighborhood of the Balkans. Gens Scipia seemed a little quiet now, still in possession of their three regions (Campania, Sicilia Roma and Sicilia Graeca) but not showing much action against the neighboring Carthaginians, nor being harrassed by them. Gens Julia had theirs still in hand (Etruria, Umbria and Liguria), but were showing lots of movement against the Gauls in the neighboring regions.



I would be seeing the Julii make progress starting in Turn 79 (Summer, 230 BC). When I advanced turns, they had taken Patavium and would be taking Mediolanium soon afterwards, much like in the historical Roman conquest of northern Italy. Egypt had taken Pergamum, while the Greek Cities continued to struggle for control of the region of Bithynia.

My reports for Turn 79 were as follows:



  • Senate Missions: My letting the mission to blockade Apollonia lapse got my faction another tongue-lashing.
  • EOT Financial: I turned a modest profit (1,705 D), mostly because I hadn't made any recruitment or build orders for that turn -- I was waiting for the catapult range ordered for Croton to be finished.
  • Faction Announcements: Old Appius Porcius finally passed away while observing the Graeco-Armenian war in Bithynia.


The reports out of the way, I now turned to my spy network in the Balkans to get information as to what I would be fighting against were I to make a move in that direction. The settlements of Salona and Segestica looked like tempting targets now, since their garrisons were very small, but for the presence of several heavy stacks within striking distance were I to put those retrained units back into the fields. These were the Macedonian armies as observed by my spies:



  • Salona itself had a governor, with four additional units including archers.
  • Next to Salona waited a 14-unit stack commanded by Captain Perdicas, revealing about half of it being low-level pikemen.
  • Another 8-unit stack debouching from the mountain passes east of Salona was being led by Captain Balas, who included a unit of ballistas.
  • Captain Ariphron led an 11-unit stack near the bridge east of Segestica in Illyria, showing many cavalry units.
  • Captain Ceyx accompanied Ariphron with two unidentified units.
  • Segestica had only its governor and a unit of levy pikemen as the garrison.
  • Larissa in Thessalia had, as its governor, Syras the Harsh, with a single unit of archers as spotted by Tiberius Thrasea (he also observed a large Greek army near the border of Epirus nearby).


I advanced to Turn 80 (Winter, 230 BC). The reports for that turn informed me of:



  • Senate Missions: I was assigned once more with the blockade of Apollonia.
  • EOT Financial: Still in the black (905 D) with only small expenses for recruitments in the last turn.
  • Construction: catapult range (Croton)
  • Recruitments: Roman archers (Croton) -- the rest of the available units for retraining were finished at Tarentum.
  • Diplomatic: Alliance announced, gens Julia with Thrace


The last bit would be interesting. As the Julii had just taken the regions in north Italy once controlled by Gaul, they could well be in a position to begin fighting Macedon. Allied with Thrace, the Macedonians could well decide to turn their sarissas against a fellow Roman. I could well have the opportunity to take back Salona.

However, with my army upgraded with stronger weapons and the addition of Roman archers (and, soon, strong artillery such as onagers and scorpions), I was in a better position to avenge my recent losses inflicted by the Greek Cities. I began to shift my spy netword southwards to get a better look at the enemy that I would be facing sooner.




  • Tiberius Thrasea was in a perfect position to look at the strongest army, led by Diadromes of Delium near the borders of Epirus and Macedonia.
  • Captain Xuthos was bringing a unit of ballistas north from the region of Aetolia.
  • The garrison of Apollonia currently had only one unit each of armored hoplites, peltasts and militia hoplites.
  • A 15-unit stack led by Captain Kallimachos waited near the northern border of Epirus.


Seeing that the Greeks were tied down in Bithynia with their war against Armenia and the Macedonians probably concentrating on wars against Thrace and, potentially, either the Julii or Dacia, I determined to follow through on the Senate's orders to blockade Apollonia. The Julii had already carried out a blockade of their own during the previous turns, but that fleet had left the area and the path was clear for my upgraded navies.

I also sprang an alternative plan for my deployments given that the numbers of my generals had been getting lower. I could try and get a man of the hour (MOtH) from a battle with units sent under a captain to harrass the Greeks in Epirus. I was unwilling to risk Cornelius while he had a young son who needed upbringing, and he was getting on in years as it was. Most of my armies would now be composed of good Roman units, with the occasional mercenary recruited from Italian soil as needed.

My ultimate goals for the coming turns would be to salvage my position by retaking the territories lost in Epirus and Dalmatia, with an eye towards eliminating the Greek Cities as a faction and establishing my empire in the Balkan peninsula and the Agean sea. The next turn would be the start of that campaign.
posted 18 October 2010 20:03 EDT (US)     5 / 33  
next
posted 18 October 2010 21:00 EDT (US)     6 / 33  
Question: Do Apollonia or Salona have stone walls? If they don't, I would recommend sending a spy to Athens (or Sparta if Sparta has a stone wall yet) to see if they have built an Army barracks there. If they have, capture Athens. The gate towers will cause any rams to be burned down, forcing the Greeks to use siege towers and ladders. This will force them to fight in a way that gives the advantage to you... by the sword rather than the spear.
posted 19 October 2010 15:04 EDT (US)     7 / 33  
Replies

@ Orcrist_Beleg:

Coming up.

@ GundamMerc:

I did see that, from the overview that my agents were giving me. That would explain the presence of armored hoplites with a lot of hitpoints in the Greek armies. Alas, I was too far away to make a serious bid for Athens by the time your reply was posted, but once I saw Apollonia, I was satisfied with something the Greeks had done for me in my absence (built the stone walls I could repair once I took the town). I'll have a chance to defend my settlement using the heavy infantry, the unit of onagers (they can shoot over walls, though there's the risk of a stray shot damaging your own fortifications) and some mercenary Cretan archers (long range firepower) to whittle down the assaulting armies.

Progress

When I saved the game at the end of the 6th session, it was Turn 80 (Winter, 230 BC). My faction (gens Brutia of Rome) was reduced to just the two Italian home regions and a couple of family members: Aulus Brutus and Cassius Brutus. The Greek Cities controlled Epirus now, after I had given it up following a series of blunders which played right into their hands. Macedon remained in control of Dalmatia and appeared to be dominant over the Balkans. However, I wasn't finished with them yet.



As with the start of any session, I went through my overviews.

The faction remained active, with Aulus Brutus as the leader and Tarentum remaining as the capital city. There were still 8 family members in all. I now controlled only Apulia and Bruttium, with 65 battles won and 15 losses. 244 years remained for the Imperator victory conditions to be fulfilled.

Due to increased army upkeep, a large number of units being retrained and new build orders, my finances for the turn were projected to run a deficit (-1,719 denarii). The bulk of the income came from trade, with taxes, farming and mines covering the balance. The corruption income was fairly low (484 D).

At the present time, I had only rebels as my enemies since I had recently concluded ceasefire agreements with the Greek Cities and Macedon. My allies still included all the other Roman factions (the Senate, gens Julia and gens Scipia), Parthia, Numidia and Spain. This was bound to change as the campaign progressed.

The Senate had just assigned me the mission of blockading Apollonia. My standings there didn't change much in spite of recent failures to carry out missions, but there were frequent messages telling me that my popularity among the masses was low. Yet that never seemed to drop below 20% (two seals on the rating graphs).

My two settlements were currently experiencing profitability and good public order. Aulus remained governor of Croton, while Cassius was governor of Tarentum. The overview showed these details:

  • Tarentum (pop 17,669; PO 125%; inc 1,302 D)
  • Croton (pop 23,596; PO 165%; inc -22 D)


These were my active generals, governors, military commanders and agents at the end of Turn 80:

  • Aulus Brutus (age 74, governor of Croton and faction leader, 393 soldiers)
  • Cassius Brutus (54, governor of Tarentum and faction heir, 724 soldiers)
  • Admiral Manius (32, navy commander of 3 ships, 70 crewmen)
  • Admiral Cornelius (34, navy commander of 3 ships, 70 crewmen)
  • Julianus Figulus (39, diplomat at Rome)
  • Caius Flaminius (63, diplomat abroad in Bithynia)
  • Manius Cincius (56, spy active in Epirus)
  • Amulius Genucius (32, spy active in Illyria)
  • Tiberius Thrasea (24, spy active in Macedonia)


There was really only one other diplomat on Italian soil at this time: Dejotarus of Cevenna, a Gaul present at Rome. I figured he was there to deliver messages to the Senate, since his faction had just lost their territories in northern Italy (Venetia and Cisalpine Gaul), and were being pressured very strongly by the Julii.



Saving the game to produce the new session, I received a surprising EOT message: Cassius Brutus produced a candidate for adoption in a garrison commander named Quintus Varus. He looked promising, and I decided to accept him, especially since I was reluctant to place Cassius in the field at his advanced age.



It was also then that Aulus Brutus died. The torch was passed on to Cassius now, and Varus would be his faction heir.

The rest of the starting reports for Turn 81 (Summer, 229 BC) were as follows:



  • EOT Financial: The large deficit wasn't quite so high as projected (-1,222 D).
  • Faction Announcements: Cassius Brutus was inaugurated as faction leader following the death of Aulus.
  • Construction: forum (Tarentum)
  • Recruitments: equites (Tarentum), and onagers (Croton) -- the remainder of the units at Tarentum were upgraded using the blacksmith this turn.


The addition of a forum meant that I could now recruit assassins, in addition to the trade boost that was to be expected for the building. I intended to field at least two in the coming war against the Greek Cities.

In the meantime, I maneuvered my old spy Manius into position to keep an eye on the Greek armies and generals moving through the region of Epirus in preparation for future moves against them. I wasn't going to pass up an opportunity to strike at isolated armies if I could ferry an army over from Italy for the purpose.



On Turn 82 (Winter, 229 BC), the starting reports were as follows:

  • EOT Financial: Running a deficit (-957 D) due to increasing expenditures, including army upkeep, wages, retraining costs and recent build orders.
  • City Status: Croton had reached a population level needed for growth,
  • Senate Status: The first of several "Popularity Falls with the Masses" messages that kept dropping down for the session.
  • Recruitments: scorpions (Croton), assassin (Tarentum) and peasants (retrained, Tarentum)


My army now had a unit of field artillery in the scorpions, though I wasn't sure how effective they would be at that stage. They would be invaluable against unsupported phalanxes, I was certain. The assassin would be my first such agent.

There was a rebellion in Apulia in this turn. I had sent a unit of equites forth under Captain Herius to deal with the rebels, who were a unit of peasants led by Captain Leocharis. It looked to be a very simple matter.



  • Cpt Herius (28 men) versus
  • Cpt Leocharis (61, rebels)


It turned out to be a little harder on my light cavalry than I originally thought. Leocharis held out quite a bit after Herius's equites made initial contact, fighting back by sheer weight of numbers to the point where I almost thought that the latter would have to be extracted before his unit began to rout. But the advantage of horsemen over mere peasants soon took effect, and it was Leocharis who broke first.








Once the surviving rebels broke, it was simply a matter of running them down and killing their leader before he could escape.



It was a close victory. The fact that my equites came close to breaking reminded me how unreliable they were against opponents who weren't serverely depleted or in the process of fleeing a battlefield in a rout. I was going to need to be more careful with my cavalry until the Marian reforms made recruiting heavy cavalry possible.

  • Cpt Herius: 61 kills; 15 of 28 men remaining
  • Cpt Leocharis: 15 kills; no men remaining




With the rebellion in Apulia quashed, I took the time to get an overview of a couple of things before advancing. My new assassin was Decius Valerius (age 32), a rather low-skilled character with only 1 subterfuge point. He wasn't going to be very useful for much besides observing the enemy at close range, taking easy sabotage missions, and (hopefully) building up his skill level with a few hits on enemy assassins.



The second thing I took an overview of was the present Senate Offices list. It looked like my faction fell pretty low on the totem pole this turn, while the Senate faction was able to get all the top spots.

  • Pontifex Maximus: Not even present on the list (did this mean that the office doesn't always get filled?)
  • Censor: Lentulus the Mad (SPQR, apparently not getting around much did that to him)
  • Consul: Publius Maxentius (SPQR)
  • Praetor: Gaius Maxentius (SPQR)
  • Aedile: Titus Trebonius (gens Julia)
  • Quaestor: Cassius Brutus


Advancing to Turn 83 (Summer, 228 BC), I received these reports:



  • EOT Financial: Back into a profit for the last turn (1,085 D), sue in large part to higher trade (the AI auto-built a shipwright under my nose in Croton when Aulus passed away).
  • Construction: shipwright (Croton)
  • Recruitments: diplomat and equites (retrained, Tarentum)


Not catching the new agent in time to review his qualities, I advanced to Turn 84 (Winter, 228 BC). The starting reports for that turn were:



  • EOT Financial: A large deficit (-1,939 D) due to high construction costs and increasing army recruitment and upkeep.
  • Construction: large temple of Mercury (Tarentum)
  • Recruitments: triarii (Tarentum) and scorpions (Croton)


I finally got to look at that diplomat that completed training on the previous turn. This was Publius Lutatius (age 21), a youthful agent who showed considerable promise in his role. I would deploy him immediately to the Balkans to help the other agents in keeping an eye on enemy movements and replace the late Decius Ovidius in his role.



As I prepared my armies for their new campaigning in the Balkans, I took the time to take a look at the forces that the Greek Cities could have arrayed against me. All I was aware of at this moment was that the Greeks were in the process of attempting to expand into Asia, and that they had many strong armies in the field.



  • Captain Lysikles, spotted by Tiberius Thrasea east of Thermon, had a strong infantry force suppoted by archers and two ballistas.
  • The same agent was aware of the arrival of a new general, Chabrias of Drepana, in the field in Achaea north of Corinth (was the Macedon-Greek alliance still standing?).
  • Manius Cincius still had his eye on the army led by Diadromes of Delium, a well-rounded 16-unit stack.
  • Near Diadromes, Captain Callimachos led a 15-unit stack -- what were they doing with all those ballistas?
  • The garrison of Apollonia was light, having only armored hoplites and missile cavalry -- a tempting target.
  • Thermon was garrisoned only by a single unit of armored hoplites, but I was reluctant to send an army in that direction with so many strong armies nearby.
  • Athens had just 2 units, but none of my agents were in a position to infiltrate the city to find out just what they were.
  • The old diplomat Caius Flaminius was still watching the Greek armies in the field around Nicomedia in Bithynia, noting one led by Captain Eleon.
  • The strength of the Greek navies concerned me; Caius also spotted the 8-unit fleet commanded by Admiral Peithon.
  • Admiral Praxilaus had a 2-unit fleet supporting Peithon's.
  • Decius the assassin spotted a 3-unit army led by Captain Deinokratis -- something was up.


As it seemed, there was going to be quite a minefield in the Balkans, if the Greek Cities were showing all that much movement. I advanced to Turn 85 (Summer, 227 BC).



  • Senate Missions: The Senate assigned me the task of blockading Athens; their reward for my fleet's successful blockade of Apollonia was a unit of hastati.
  • EOT Financial: A smaller profit than this last turn (582 D); army upkeep and wages were getting higher.


While preparing a course for the port of Athens with my navies, I discovered an obstacle to their mission: a 3-unit pirate navy commanded by Admiral Shabaka. Apparently, these corsairs were getting a little adventurous after spending some time raiding Africa. I was going to dispatch Admiral Cornelius to make the first attempt.

But, more importantly, there was the concern about a new rebellion breaking out in Apulia. This was a more serious threat. Captain Aischylos led a stronger 6-unit army in the field.



My plan was to set Quintus Varius upon them immediately. He picked up units from an army originally intended to stage a few raids on Greek territories across the Adriatic channel. I would now bring them up to deal with the rebels.

Advancing to Turn 86 (Winter, 227 BC), I took the time to read all the starting reports:



  • EOT Financial: The recent build orders coupled with increased army upkeep and wages helped to bring up a large deficit (-2,045 D).
  • Recruitments: hastati (retraining, Tarentum) -- that new unit gifted from the Senate.
  • Diplomatic: This was a surprise -- Macedon's alliance with Gaul was in tatters.


I was wondering what caused the alliance of Macedon and Gaul to end. There were no wars announced in the diplomatic report that would've indicated anything, but as I had my agents investigate further, I was going to see the reason.

I deployed Admiral Cornelius and his fleet of 2 biremes and 1 trireme south on their voyage towards Athens. Shabaka the pirate seemed to have moved off, but I would find out where as soon as Cornelius completed his move -- the pirate fleet was parked in the bay next to Sparta. I fully expected a naval battle at the end of this turn.



Moving my agents into position to get a view of what was going on, I finally saw what might've triggered the rift between Macedon and Gaul -- Greek armies were invading Macedonian territory and laying siege to Corinth! This was a turn of events that I should've been anticipating with all those Greek armies marching about. They had to be going somewhere...



Here was an opportunity that I would be willing to take up. If those Greeks had pulled a "Trojan Horse" on the Macedonians, maybe the latter were rethinking their recent hostile posture against my faction? At any rate, I wasn't thinking of it openly, but I had my diplomat Publius Lutatius in a good position to act where I was sending him.

I advanced the turn. As expected, the pirate fleet under Shabaka took advantage of Cornelius being the nearest target. With the forces being evenly matched, I was fully expecting a defeat at the hands of sea raiders (it usually happened this way).

  • Adm Cornelius (71 men on 2 biremes, 1 trireme) versus
  • Adm Shabaka (70 men on 3 ships, rebel pirates)




I was somewhat pleasantly surprised by the result: an average victory. Cornelius's biremes had taken a serious flogging, though the win was there. I felt a bit like old king Phyrrus, though, and decided to recall him to retrain the remaining ships and replace the lost one (I merged the biremes).

Turn 87 (Summer, 226 BC) brought the following starting reports:



  • EOT Financial: The lack of any recruitment or build orders and the completion of a highway gave me a modest profit (476 D).
  • Construction: highway (Croton)




This turn finally brought the opportunity for Quintus Varus to cut his teeth on a real battle. Captain Aischylos had a decent mix of units in the field, including two units of hoplites. Varus's army had archers and more cavalry.

  • Quintus Varus (510 men) versus
  • Cpt Aischylos (268 men, rebels)




Quintus had pursued Aischylos's army a short distance north along the plains of Apulia. They finally took a stand along the foothills facing east. I arranged Quintus's army so that the archers stood behind the main infantry line and the velites screened the front. The equites stood off from the wings.



Aischylos and his men stood off at the far corner of the battle map, in the edge of the small ridge where my army was starting. I had grouped the main army together to keep its formation while the equites would go ahead to guard where the flanks would be positioned once they stopped. The rebels didn't budge (I would've closed in or maneuvered to a flank to try and disrupt the enemy on the march, if I were in a similar situation).



Once my army took its positions, the archers behind the lines started firing away. I could've set them to "Use Fire" mode, but I preferred to let them get more kills while covering the lines. Aischylos's Samnites charged towards the right flank, so I set my legions to "Fire at Will" mode to give them a suitable welcome.



Of course, things don't always go as planned. A unit of peasants charged the lines right behind the Samnites and came into contact with my velites after the latter unit broke and ran. By now, Aischylos's hoplites were advancing. In order to reduce friendly fire casualties, I ordered the archers behind the lines to focus their fire upon them.



Each of the light infantry units would rout in turn. However, the hoplites managed to come into contact with my infantry line, and I was forced to pull my archers back to a safer place and turn off their auto-fire function to avoid having any accidental casualties. Their fire was directed to whatever enemy unit hadn't yet made contact.





Recognizing that a flanking maneuver was needed to prevent the rest of Aischylos's men from returning to the fray, I sent Quintus and the equites forward. The cavalry on the right went after the units that were routing and finished them; those on the left joined Quintus in trying to maneuver into a position to catch Aischylos himself, a commander of light cavalry. Behind them, I sent the left wing forward to catch the remaining hoplites and infantry in the rebel army, who had held back.



Seeing an opportunity, I sent Quintus charging into the unit led by Aischylos behind his infantry line. The closing infantry on my left were keeping them too occupied to pose an immediate threat to him, but I was prepared to pull him back in case the hoplites on Aischylos's right would turn and point their spears towards him.




I didn't need to worry about my right wing for very long. They had surrounded the hoplites from Aischylos's left and crushed them. I brought my triarii and principes from the left up to charge the remaining hoplites from the rebels' right flank before they could be a factor in Quintus's contest against their leader.




After a stubborn contest, Aischylos finally broke and ran off. He escaped, but it was a matter of wiping out his remaining infantry, who all routed as soon as they saw their leader flee.

  • Quintus Varus: 262 kills, 497 of 510 men remaining
  • Cpt Aischylos: 16 kills, 6 of 268 men remaining




After clearing the battle, I pulled back for a broader view of the campaign map. Macedon was making a bid to take Patavium from gens Julia, but my Roman rival seemed to have things well in hand, with a strong military presence nearby to help give aid to the besieged garrison. I pulled Admiral Manius from his blockade of Apollonia to make the voyage down to Athens, while Cornelius's fleet underwent retraining.

There were no surprise messages on the advance into Turn 88 (Winter, 226 BC). The starting reports were as follows:



  • EOT Financial: A modest deficit (-676 D), due to large recruitment orders (the retraining of Admiral Cornelius's fleet).
  • World Events: Archimedes had invented his water pump ("Archimedes Screw").
  • Recruitments: triremes (2, including 1 retrained), bireme (retrained) and scorpions (retrained, all at Tarentum)
  • Diplomatic: Ceasefire, Thrace with Scythia




Quintus had to deal with another rebellion on this turn. Captain Astrabacus (the pirate?) had an army of 5 units in the field near Tarentum. Quintus drove him into the mountains west of the city, then was joined by fresh units including the scorpion crew that was recently upgraded. The force was kind of paltry compared with the rebel Aischylos, but I wasn't in a mood to give quarter.

  • Quintus Varus (504 men) versus
  • Cpt Astrabacus (193 men, rebels)




Quintus's army was arranged in a broad lline covering the archers and artillery unit, facing the crest of a low foothill of the mountains where Astrabacus was standing ground. The light cavalry were on the wings, and the unit of velites guarded the left flank next to the scorpions. I placed reserves of infantry between the archers and front line.



The rebels didn't descend as my army marched up to its position. The scorpions were to deliver their payload upon the enemy on the right flank while the archers covered them and the rest of the infantry line from behind.






Astrabacus didn't stand there taking firebolts for long. He began to move his infantry downhill, and I responded by bringing up mine to take a stand, peppering the rebels who closed in with pila and sending many of them routing.




Finally, Astrabacus himself was forced to charge the lines, but he didn't last long -- a suicide charge into the unit of triarii in my front line routed his unit, and he was killed before he could get away.







Now, it was just a matter of catching the rest of Astrabacus's men before they could regroup for a final stand, and routing them so that the cavalry from the wings could join Quintus in finishing them off.

  • Quintus Varus: 183 kills, 498 of 504 men remaining
  • Cpt Astrabacus: 6 kills, 10 of 193 men remaining




Pulling back from this victory to look over the campaign map, I saw that Macedon had failed in its bid to take Patavium from the Julii. In fact, they were having a number of setbacks, including the loss of Corinth. The Greek Cities currently had armies besieging Larissa in Thessalia, as witnessed by my diplomat Publius. I was in a "wait and see" mode here.

I advanced to Turn 89 (Summer, 225 BC) without interruptions. The starting reports were:



  • Faction Destroyed: Pontus -- whoever did it, I wasn't likely to know until I had dealt with the Greek Cities.
  • EOT Financial: A modest profit for the turn (550 D), due to lower recruitment costs, and improved farming and trade income.
  • Construction: crop rotation (Tarentum)
  • Recruitments: hastati, town watch and peasants (retrained, Tarentum)


Just about the only thing that I did for the turn was check up on my agent network in the Balkans. Admiral Manius was in the process of blockading Athens at this point, so I took the time to look around at the forces that the Greek Cities were fielding. Macedon was busy fending off the armies besieging Larissa, while Publius looked on and awaited his orders to contact the beleagered faction. I advanced to Turn 90 (Winter, 225 BC).

The starting reports for that turn were:



  • Senate Missions: I was rewarded for successfully blockading the port of Athens, getting preferred attention for Senate offices.
  • EOT Financial: A second season of modest profits (567 D) due to lower recruitment costs.
  • Recruitments: triarii (retrained, Tarentum) and Roman archers (retrained, Croton)




On this turn, I pulled the bireme commanded by Admiral Valerius from the fleet blockading Athens. Along the way, he spotted a pirate fleet of 3 ships commanded by Admiral Eumenis anchored just off the western tip of Crete. Thinking that the presence of an ally in the Julii fleet blockading Sparta would give him assistance, I directed Valerius northwest to a position right next to them.

I also checked on the remaining turns of an ongoing Senate mission to blockade the city of Thermon. The Greeks still had strong armies in the field near the city, and I was currently in the process of blockading their mainland ports. There were 5 turns remaining in that mission, so I had separated a bireme from Admiral Cornelius's fleet to wait at the port of Tarentum to transport any armies needed for the Balkan campaigns. This was commanded by Admiral Gnaeus.

I advanced the turn. Not surprisingly, my Julii allies had packed up and left, leaving poor Admiral Valerius to fend off pirates by himself.

  • Adm Valerius (21 men on 1 bireme) versus
  • Adm Eumenis (76 men on 3 ships, rebels)


A clear defeat. Somehow, enough of Valerius's crew survived to enable him to get away.



There were only two reports for the start of Turn 91 (Summer, 224 BC):



  • EOT Financial: A large deficit (-2,000 D) due to construction and retraining costs.
  • Recruitments: trireme (Tarentum)


Eumenis the Pirate was still at large near the Pelopponese coast. But Admiral Valerius was even more unlucky -- his fleet had come to rest near the coast of Crete, where the pirate went to finish him off!

  • Adm Valerius (11 men on 1 bireme) versus
  • Adm Eumenis (69 men on 3 ships, rebels)




A total wipeout.

For Turn 92 (Winter, 224 BC), there were only two reports:



  • EOT Financial: A modest profit (607 D) due to there being no additional recruitment or construction costs.
  • Diplomatic: Alliance, Macedon with gens Julia; ceasefires, Macedon with Thrace, SPQR and gens Scipia; the Julii had become a client kingdom (protectorate?) of Macedon


This was strange news, indeed. I thought that the Julii were able to hold their own against the Macedonians and would turn the tide against them, if they so willed it. The wording of a faction becoming a "client kingdom" of another always confused me. It was as though the Julii just gave up fighting and surrendered to the Macedonians.

Still, this turn of events signaled something to me that I could take advantage of, in my situation. I had noticed the Greek diplomat Pankratios of Boeotia entering Apulia from northwest. If the Greek Cities were in difficulties against the rest of the Macedonian armies, perhaps an alliance with Macedon could again turn me to an advantage.

I sent Admiral Gnaeus with his new trireme east to blockade Thermon. If I wasn't going to take the city, I could at least deliver an economic chokehold on the Greeks this way.

The starting reports for Turn 93 (Summer, 223 BC) were the following:



  • Senate Missions: I was assigned to take Thermon; the Senate had awarded 1,000 denarii for carrying out the blockade of its port.
  • EOT Financial: That reward had increased my profits for the turn (1,566 D).
  • Senate Status: Of course, the people weren't very appreciative of that ("Popularity Falls with the Masses", again...)


This left me considering my options in the Balkans. It was true that the presence of strong Greek armies in the field were a cause for concern in terms of taking any settlement, so I took stock of what they had based upon what my agent network was able to observe:



  • Mikkos of Phocis was leading a 12-unit stack through Epirus on this turn, apparently bringing a pair of ballistas to yet another siege operation.
  • Apollonia was now very lightly garrisoned by a single unit of armored hoplites.
  • A single unit of light cavalry was in the field near the port of Thermon, led by Captain Lysandros.
  • Thermon itself had only a governor and a unit of ballistas in its garrison.
  • One 8-unit army was nearby, commanded by Captain Demetrios -- one reason I didn't want to just go up to take the town yet.
  • On the road due east of Thermon marched a unit of peltasts and archers under the command of Captain Eurysthenes.
  • An 11-unit army led by Captain Euclides was in the centra pass leading from Aetolia towards Larissa, which currently lifted the Greeks' sieges.
  • One of the two small armies in the field near Larissa was a single unit led by Captain Demonous.
  • Captain Deinokratis led the remnants of a second army consisting of 2 units, including a rather decimated unit of armored hoplites, indicating that these had been part of the unsuccessful siege.


I advanced the turn, and got the EOT ceasefire offer from the diplomat Pankratios to Cassius Brutus at Tarentum. I had him refuse, knowing that the Greeks' preoccupation with Macedon would run to my advantage if I took action now.

The starting reports for Turn 94 (Winter, 223 BC) included:



  • EOT Financial: A small deficit (-57 D), due to increasing army upkeep and recruitment orders offsetting trade improvements from that turn.
  • Construction: highways (Tarentum)
  • Recruitments: bireme (Tarentum)


I had recruited a new bireme crew to help ferry units over to the Greek mainland for the upcoming campaign. Quintus Varus would be deployed immediately to try and see if he could make an impression in Epirus. My spy Manius Cincius was keeping an eye on Mikkos and the garrison at Apollonia, not knowing if these would be a threat to Quintus yet. Quintus pursued the small 3-unit army of Captain Kallikrates into the mountains north of the city before returning to the fleet which ferried him over, now blockading the port.



Advancing the turn, I received the EOT battle message from Mikkos and his army.

  • Quintus Varus (695 men) versus
  • Mikkos of Phocis (352 men, the Greek Cities)




Although the army under Quintus was nearly double the size, the presence of armored hoplites in Mikkos's army made the contest more or less even. I drew Quintus's army up in a more or less phalangial formation on the slope of a hill facing Mikkos's approach, the archers behind and 4 units of velites screening the front. Quintus's bodyguard cavalry unit and 1 squadron of equites were the only horsemen on my side.



I let the Greeks approach so that they could fall under the archers' fire. Their ballistas were far too slow to be an immediate factor on the battlefield, but I placed the velites in loose order and drew them off to my left to put them at an advantage over any phalangite unit that decided to pursue them. All of the velites and cavalry units were ungrouped so as not to interfere with the formation of the infantry and archers covering them.





I had a real concern about the artillery behind Mikkos's lines, so I directed Quintus and those velites who had spent their missiles off to the left to try a flanking maneuver on the ballista crews, while the equites on the right galloped past the Greek left. I set the infantry already engaged to guard mode and watched them carefully.



The opportunity to take down the ballistas finally presented itself. While my men were occupied with holding the lines or charging anything within reach, I directed my equites to make straight for the artillery while all the other units were preoccupied.





As the conflict dragged on, it seemed that more and more Greek units were routing. As each one did, it freed up a unit that had been engaged to go aid those which remained in combat. For his part, Quintus was in a serious melee against general Mikkos.




It seemed like it would be a bitter contest to the end, but eventually, the news that Mikkos fell in the fighting against Quintus discouraged the remaining men on the field, and they finally broke as those units who were able to come to the aid of their comrades overwhelmed them. It was a clear victory for Quintus.

  • Quintus Varus: 351 kills, 576 of 695 men remaining
  • Mikkos of Phocis: 207 kills, 1 of 352 men remaining




The second EOT battle raged between Admiral Manius, who was recalled from his blockade of Athens to get reinforcements, and the pirate Eumenis near the southern coasts of Crete. Although the numbers were fairly evenly matched, I was surprised by the result: a clear victory!

  • Adm Manius (51 men on 1 bireme, 1 trireme) versus
  • Adm Eumenis (56 men on 3 ships, rebels)




It was on Turn 95 (Summer, 222 BC) that I received the following reports:



  • Faction Announcements: The faction leader Cassius Brutus died, leaving Quintus Varus in charge; Quintus adopted garrison commander Aulus Hostilius (age 24) as his faction heir.
  • EOT Financial: A modest profit for the turn (192 D), due in large part to increasing trade and taxes.


Young Aulus had many promising traits, not the least of which were the "Good Attacker" and "Wall Breaker" ones. This man would be my general for the retaking of Epirus.

It was also interesting to note that there was some negative effect from corruption starting to show on my finances. The loss of 191 denarii was attributed to this, which informed me that I might have to get that Imperial palace up in Croton soon. Marius was going to show up a century early, I suppose.

There were also rebels to deal with, again. A 3-unit army under Captain Adeimanthos showed up that needed quashing. To this effect, I took a part of the garrison from Tarentum and combined it with surviving units from the battle in Epirus (the rest being sent into the city for retraining while the generals were brought in to take over governors' duties) under Captain Tiberius, and sent them north to confront the rebels. Adeimanthos didn't even consider staying in the area and retreated across the border into the Julii region of Umbria.

Turn 96 (Winter, 222 BC) advanced without further incident. The reports for that turn were the following:



  • EOT Financial: A large deficit (-4,280 D), due mostly to the retraining of units from the battle against Mikkos in Epirus and new build orders.
  • Recruitments: Practically all of it was the retraining of units at Tarentum (including Aulus Hostilius's bodyguard cavalry, the onagers and scorpions from Croton, and those units brought back from Epirus).


The only action for that turn was Captain Tiberius continuing his pursuit of Adeimanthos's rebels in north Apulia. Since the rebel crossed into Julii territory, I would bring the captain and his troops back to be joined by Aulus for their mission to Epirus.

The starting reports for Turn 97 (Summer, 221 BC) were the following:



  • EOT Financial: The profits were getting a little better, but not by much (210 D) -- army upkeep was still a major factor here.
  • Faction Announcements: The spy Manius Cincius died of old age over in Epirus; Aulus Hostilius gained a priest of Mercury in his retinue (+1 management; 10% bonus on trade income)


With nothing else being planned, I advanced the turn. This brought the Greek diplomat Lycophon of Delphi up to my diplomat Julianus Figulus at Rome, making another ceasefire offer. I had him refuse, of course. The war wouldn't be over until the Greeks were well out of the way and vanquished.

These were the reports for Turn 98 (Winter, 221 BC):



  • Faction Destroyed: Numidia (likely by either Carthage or Egypt)
  • EOT Financial: A modest profit (336 D), mostly due to trade and tax income offsetting the army upkeep and wage expenditures.
  • Recruitments: bireme and trireme (retrained Admiral Manius's fleet, Tarentum)


It was now time to act: I had Admiral Manius drop off Aulus Hostilius and his siege army in the field at Epirus and immediately began operations against Apollonia. I could see that I did well to bring the onagers -- the Greeks had given the city stone walls. Since the garrison was a paltry force, there were little issues with doing anything other than making a breach and getting past the armored hoplites in Captain Olganos's garrison.

  • Aulus Hostilius (646 men) versus
  • Cpt Olganos (163 men, the Greek Cities)





Hostilius found himself in a position by a gate near the northwestern corner of the walls. I rearranged his army so that the onagers were directly opposite the gate, while the infantry waited behind. The archers and velites made the first line on the right of the onagers, supported by a unit of scorpions. A second unit of scorpions supported by light infantry stood opposite the wall on the left, where I had intended my onagers to make a breach. The general and a unit of equites waited behind the reserve line of triarii.





The onagers got to work. While they were making the breach in the wall near the corner, the Cretan archers in Hostilius's army delivered a barrage of arrows at the unit of peltasts atop the wall next to the gate. I also saw that I was right to place that unit of scorpions where I did; a unit of armored hoplites placed itself to guard the breach.





Once the breach was made, my onagers were free to use the remainder of their ammo to try and knock the peltasts off the walls, while my archers spent the rest of their arrows in the process of doing the same. The scorpions were brought up to systematically wipe out the hoplites guarding the breach and open the way for the infantry to begin their assault.



My velites in the front had started taking hits from the walls in spite of their loose formation. I was concerned about their being decimated, so my next plan of action was to send them and the peasants guarding the scorpions forward to try and scale the walls, or at least draw off the attention of the second unit of armored hoplites still waiting behind the gates.



This was carried out with good effect. I was able to get the velites inside the breach and down the avenue to where they would be able to keep the second hoplite unit, one commanded by the garrison commander himself, preoccupied while I brought the infantry forward to engage him. It didn't take long to finish him off. In the meantime, the peasants were able to get on the wall and start working their way along to the next gate to clear the path towards the city square, while the Triarii would get onto the wall next to the gate to finish off the peltasts.






Once Olganos and his armored hoplites were out of the way, there only remained the task of taking the city square and eliminating the remaining defenders there. This was only a unit of regular hoplites. I placed light infantry around the periphery of the square and brought the heavy infantry up. While the hoplites bore down upon a unit of hastati at the edge near the avenue leading to it, I directed the principes to converge on them and attack.

Once these routed, it was over. Aulus Hostilius arrived with his cavalry in time to help finish them off. It was a clear victory, and Apollonia was retaken. The inhabitants were enslaved.

  • Aulus Hostilius: 162 kills, 544 of 646 men remaining
  • Cpt Olganos: 116 kills, no men remaining




With Epirus back in my hands, I took the time to contact the Macedonians at Larissa. Borus of Lissus was the governor, and he accepted Publius Lutatius's offer of an alliance and trade rights. For now, at least, I could merely keep an eye on them and make sure that I wasn't caught off-guard if the next Euenus would come along seeking to strip me of my cities.



As far as the Greek Cities were concerned, there were still strong armies in the field. I was expecting these to descend upon the newly-recaptured city at any time.

  • The spy Tiberius Thrasea had infiltrated the army of Captain Euclides near the border with Thessalia, 12 units strong.
  • The general Eugammon of Centuripae was within striking range of Apollonia, leading a 16-unit army.


There was a small rebel army in the mountains near where the Greek armies were waiting. That was a 2-unit force led by Captain Memmon, so I didn't expect him to be much of a distraction to the enemy.

I quickly brought over a few more units to reinforce the garrison at Apollonia, not even realizing that I took up the last open slot to where a unit of town watch was going to be going. Needless to say, when I got the EOT battle alert upon advancing the turn, this poor bastard showed up outside the walls and was immediately beset upon by the Greeks!

  • Cpt Decius (41 men) versus
  • Cpt Euclides (469 men, the Greek Cities) and
  • Eugammon of Centuripae (404 men, the Greek Cities)




"Crap."





The unit of town watch, raw recruits led by Captain Decius, was in a hopeless situation. I made the best of it, marching straight for a stand of trees in the field but, realizing that the commander of an army would always be visible on the RTW battle map, I settled for a kamikaze charge at the approaching cavalry bodyguard of Eugammon and his associate general.

It was a clear defeat. Routed in the onslaught, the young captain and the survivors of his unit disappeared and were never seen or heard from again.

  • Cpt Decius: no kills, 7 of 41 men remaining
  • Cpt Euclides: no kills, all 469 men remaining
  • Eugammon of Centuripae: 34 kills, all 404 men remaining




As the reports for Turn 99 (Summer, 220 BC) came around, I received the notice that Decius had deserted and gone into hiding ("Your Forces Melt Away"). As the Greeks laid a siege down on newly-reclaimed Apollonia, I read through the remaining reports:



  • EOT Financial: There was a large profit (2,146 D) as a result of income from reclaiming the city of Apollonia and the region of Epirus it controlled.
  • Construction: armorer (Tarentum) and stone wall (repaired, Apollonia)
  • Recruitments: Practically all of the units which needed it were retrained at Apollonia, save for the unlucky unit of town watch led by Captain Decius who was pushed out into the waiting arms of the Greeks at turn's end...


The Greek armies that were surrounding Apollonia in the siege were led by Eugammon of Centuripae (maintaining the siege) and Captain Euclides. I realized that I had no reinforcements on hand which I could direct to Aulus to help break this siege. Thus, I began to consider the options.



I could try for a sally on one or two occasions, using my Cretan archers and onagers to pick off the besieging units until a more favorable outcome could be gained by a full counterassault. To this end, by withdrawing shortly after driving the enemy off from the walls, I could be able to weaken them enough to make any final assault more costly than if they had been allowed to weaken the garrison through maintaining the siege.

Or I could wait it out and hope that the Greeks were overeager, launching the assault with towers or by undermining the walls, giving my units instructions to hold the breach or defend the wall against any boarding parties in hopes that a final defense could be set up by the scorpions and spear units in the avenues leading to the city square. These just being two of the options that I could think of at this time.

A third option would be to wait and see if the Greeks hold off for the full 7 turns remaining in the siege, using the time to recruit reinforcements intended for giving aid to the garrison at the crucial moment. It all went well, I could be able to turn things around in spite of the odds.

Before closing out the turn and saving the game for the next session, I went through one more deployment. A trireme under Admiral Spurius was separated from a fleet nearby and sent ahead to blockade Athens. Along the way, he crossed paths with a pirate fleet led by Admiral Arkha.

  • Adm Spurius (31 men on 1 trireme) versus
  • Adm Arkha (29 men on 2 ships, rebels)


The odds were about even, but the pirate ships must've either been fairly weak, or their crews too spent to make an impression. Spurius was able to proceed to his task with a clear victory.



I was cleared to resume the campaign on the next session. Then, I'd find out how well Aulus Hostilius and his conquering garrison could deal with a large siege...
posted 19 October 2010 19:14 EDT (US)     8 / 33  
good job, I would recommend getting Athens next, the income provided there is priceless (especially if you get trading rights with every other Mediterranean power).

"The only one here who could possibly help us is Edorix. Unfortunately, he is busy off killing Romans right now."- GundamMerc (an imagined quote)
posted 22 October 2010 11:07 EDT (US)     9 / 33  
Replies

@ GundamMerc:

That might be possible, once I get past Eugammon and Euclides. If I can weaken the Greek Cities to the point where they're unable to keep retraining units, those stacks which are marching around the region could just keep getting smaller and smaller until I can pick them off in detail. Taking Athens could go a long way towards breaking up their power in the mainland at this stage.

This session that I'm posting about now should be the opportunity to test that possible move...

Progress



I had resumed the 2010 Brutii campaign about halway through Turn 99 (Summer, 220 BC). Aulus Hostilius, recently adopted into the faction as the heir after Cassius Brutus passed away, had just reclaimed the city of Apollonia and the region of Epirus that it controlled, but was now besieged within the walls he had just restored by two Greek armies. I was about to find out how well the garrison, just retrained following their taking of the city and using upgraded armor and weapons, could do against Greek phalangites in defending against a siege.

I settled for trying a few sorties to keep the enemy off-balance. Under the cover of mercernary Cretan archers who had been quickly dispatched to support the garrison after the city was taken, and the unit of onagers who would be able to launch projectiles at the cumbersome armored hoplites, I could at least send out a few units to harrass the Greeks in their movements towards a safer position. But only enough so that I could weaken the besieging army as a whole, in hopes of breaking their ranks and making them vulnerable to a spirited defense, if they should finally be able to stage an assault.

In the meantime, I would begin recruiting new units on my Italian home regions, plus prepare building upgrades such as the Imperial palace that Croton was needing as its population grew. Knowing that this would trigger the Marius event which changes everything for the Rome: Total War campaign, I prepared myself for the time that I would need to sacrifice the old units. By then, I would hope to have retained Epirus and weakened the Greek Cities to where they would be easy pickings...



I checked through all the overviews before proceeding, My regions controlled included Apulia, Bruttium and (tenatively, at present) Epirus. Tarentum remained the capital. Quintus Varus was the faction leader now, with Aulus Hostilius as his selected heir. I checked the family tree to see if there was the chance that a young member of gens Brutia could still be available.



He was -- Lentulus Brutus still had a few years to go before he would achieve manhood. For the time being, he was being tutored by his stepbrother Quintus Varus.



The active generals and agents were the following:

  • Quintus Varus (age 33, faction leader and governor of Croton, 321 soldiers)
  • Aulus Hostilius (26, governor of Apollonia, 679 soldiers)
  • Admiral Manius (42, navy commander, 50 crewmen)
  • Admiral Cornelius (44, navy commander, 30 crewmen)
  • Admiral Spurius (20, navy commander, 26 crewmen)
  • Admiral Gnaeus (25, navy commander, 50 crewmen)
  • Admiral Caius (23, navy commander, 20 crewmen)
  • Julianus Figulus (49, diplomat in Latium)
  • Publius Lutatius (29, diplomat in Thessalia)
  • Caius Flaminius (73, diplomat in Ionia)
  • Decius Valerius (41, assassin in Epirus)
  • Tiberius Thrasea (34, spy in Thessalia)
  • Amulius Genucius (42, spy in Epirus)




The settlement overview showed these statistics:

  • Tarentum (pop 20,426; PO 100%; inc 1,643 D)
  • Croton (pop 27,337; PO 90%; inc -226 D)
  • Apollonia (pop 4,228; PO 140%; inc 828 D -- under siege)


I used my network of agents in the mainland and abroad to take a look at the Greek forces arrayed against me. The immediate concern was with those two armies besieging Apollonia, but there were also several others. I had no knowledge at the moment of their movements against Macedonia in this turn.



  • Amulius Genucius was currently observing a 17-unit stack being led by young Krinippos of Sparta, certain to be a threat in the future.
  • Thermon only had its governor's bodyguard as the garrison at this time.
  • Tiberius Thrasea, further east, observed reinforcements armies such as the single unit of armored hoplites being led by Captain Simoisius, amongst others.
  • Captain Leon was leading a 3-unit stack which escorted a herd of pigs (the "incendiary" pigs which must've also doubled as victuals and the occasional sacrificial animals).
  • Captain Otus led 3 units of hoplites through Achaea, as reported by Thrasea.
  • Athens had only a single unit of armored hoplites in its garrison.
  • A general, likely the faction leader, was the only garrison unit in Corinth at this time.
  • 4 units of armored hoplites and a single unit of Spartans garrisoned Sparta, of course...
  • Admiral Peithon with an 8-ship navy was transporting 3 army units at sea east of Attica.




In the last moves before starting the battle, I had my elderly diplomat Caius Flaminius make his way through Ionia towards the city of Halicarnassus to see what it's current status was. It turned out that the Egyptians had captured it, adding the effects of its Mausoleum to their abilities in the process. If I were to be involved in a contest with them, this would have to be one of my primary targets.



I was ready to make my move. The armies of Eugammon and Euclides were formidable in combination, putting the odds slightly in their favor. I was determined to have Aulus succeed in cutting them down to size.

  • Aulus Hostilius (680 men), versus
  • Eugammon of Centuripae (405 men, the Greek Cities) and
  • Captain Euclides (469 men, the Greek Cities)




I saw what needed to be done as soon as I entered the battle map. Eugammon's army was waiting outside the eastern gate, just outside the range of the ballista towers. I would anticipate their attempts to move either north or south by posting the archers along the eastern wall at intervals where their arrows could reach the enemy, and near to where Euclides's reinforcements would be approaching from.



Also along the wall at intervals were placed units of velites, hastati and principes to anticipate any movement from the enemy towards the walls. Even though they hadn't yet constructed any mines or towers, it would be a good plan. One unit of Cretan archers was placed directly atop the east gate opposite of Eugammon's army; the others were placed near the tower on the northeastern corner of the wall with the onagers to anticipate the approach of Euclides's army. The two units of triarii were placed behind the gate so as to anticipate the attempt by any unit that might try following routing sorties by that route. The peasants, both units of scorpions and town watch waited in the city square, placed so as to anticipate assaulting parties coming from along the avenues there.



I started the battle. As expected, Euclides was approaching from the north, certain to come by the northeastern corner of the walls and into the range of the two units of Cretan archers and onagers posted there. Eugammon directed his forces back away from the eastern gate before the depleted unit of Cretans there could deliver enough of an impact upon his line.



In hope of producing a stronger effect on the reinforcements, I set the onagers to use burning projectiles ("Use fire!"). The mercenary archers would continue to use standard missiles in order to have more killing power. Hopefully, there would be no friendly fire incidents other than a few cracks in the walls where the stumblebums operating the low-experience artillery would bounce a few fireballs off of them.




As was to be expected, the onagers with their flaming ammo weren't so effective, except for a few lucky shots that landed on slower or massed units. One thing that I didn't expect was to have a few units oblige my velites posted along the north wall not far from the tower to use them as targets. These, along with the Cretan archers posted next to the tower, provided admirable service, practically decimating some units of Euclides's forces before they could reach Eugammon to reinforce his line. Another thing that I noticed was that the onagers weren't apt to fire their projectiles unless the targets got beyond a distance from the wall (likely the range of the ballista towers).



Euclides finally drew all of his men out of the range of either the ballista towers, the archers on the walls or the onagers, and joined the army of Eugammon. I had one more ploy to try, in hope of drawing the Greeks back into range.



I brought Aulus Hostilius out the east gate to take a position out in the open, maneuvering to see whether or not Eugammon would come forward to attack him. He would be joined by the unit of equites that I had posted by the northeast tower. The onagers I directed to a place closer to the enemy's right flank behind the wall, in hopes of their being within range to launch a few more projectiles into whichever unit came within range, and the unit of Roman archers that was by the southeast tower brought up to support the Cretans over the gate.



Alternating between Hostilius's cavalry unit and the equites, the with both together, I brought them out to a point where Eugammon's forces reacted and then sent them galloping back to within the cover of the archers and the walls when it appearaed that any unit would come within striking distance. Eugammon reacted by wheeling his army around to the left as if anticipating the rest of Apollonia's garrison lining up next to Hostilius along the road leading from the east gate, which placed the units on his right wing within the range of the onagers.



This process was repeated 4 times. In each time, the onagers struck more targets on the right, even though some stray shots did bounce off the inside of the northeastern wall and give a total of 16% damage to it by the end of the battle. Still, the results satisfied me enough to want to try it again by the next turn, if the Greek armies maintained their siege.



At the times in which Hostilius and the equites were drawn back towards the walls, Eugammon brought his right wing back out of range and faced the walls once more. As the sortie continued, I could see where the line was getting a little thinner, but the strength of the enemy was still enough to pose more than a threat to a full sortie by the men on the walls.



Finally, I was running out of time. I saw where the onagers weren't goint to be any more effective if they kept making more its on the wall or random spots on the field, rather than the Greek unit they were supposed to be hitting. Though I knew it was going to result in a draw, I exited the battle and prepared myself for the next turn...

  • Aulus Hostilius: 283 kills, 673 of 680 men remaining
  • Eugammon of Centuripae: no kills, 389 of 405 men remaining
  • Captain Euclides: 7 kills, 202 of 469 men remaining




The task finally done, I advanced to Turn 100 (Winter, 220 BC). There were a few starting reports:



  • EOT Financial: A large profit (2,211 D) due to the increased trade, taxes and farming income offsetting the costs of retraining units and repairing the walls of Apollonia.
  • Recruitments: Nearly all of it retraining the units at Tarentum with the armorer which had just been completed -- only 1 unit of triremes was added to the fleet.




At this stage, I had decided that my assassin Decius Valerius had played the role of idle observer long enough -- he wasn't going to get any skill increase by standing around doing nothing. Much to my surprise, the 31% chance of killing the rebel captain Memmon succeeded, providing the much-needed experience.



At the same time, it had become apparent that my neighbors had been busy training other agents for their dirty work. Even the Macedonians had an assassin in the field, one Arpalos of Pella spotted by my spy Amulius Genucius. I recalled Amulius to Apollonia to watch the gates, remembering how Macedon had betrayed me before...

Turn 101 (Summer, 219 BC). Among the starting reports for that turn were the following:



  • Agent Detected: A Greek spy was detected and captured -- Amulius was fulfilling his purpose wonderfully.
  • Settlement Besieged: The Greek Cities had sent another army to lay siege, but this was a paltry force compared to what was sent before -- Eugammon had departed with both his and the reinforcements in the last turn.
  • EOT Financial: A large deficit (-4,449 D) -- there was a major construction order in addition to increasing army upkeep and the retraining of units.
  • Construction: The stone wall of Apollonia was repaired.
  • Recruitments: Roman archers (retrained, Tarentum), town watch (Apollonia) -- practically all of the other units were retrained at Apollonia following the last siege.




It was time to get down to business. The current siege of Apollonia was being led by Captain Euclides, who apparently felt the need to prove his worth to his fellow Greeks. His 7 units were hardly a concern for me, as there were no reinforcements to be found anywhere within range. I decided to let Aulus Hostilius come out to play.

  • Aulus Hostilius: (682 men), versus
  • Captain Euclides: (202 men, the Greek Cities)




Euclides was lined up opposite the south gate. Placing one unit of Cretan archers over the gate, I grouped together some strong units that I felt would give Hostilius a fair advantage against the Greeks in the field. The artillery was kept within the walls with the weaker garrison units, the onagers set up by the eastern wall where they could fire projectiles over it to strike the enemy beyond.



The battle commenced. Under the cover of arrows and the onager's projectiles, Hostilius brought his men out the gate. Euclides drew himself off to what he considered a safe distance opposite the southeast tower and lined up to receive the Roman lines. I wasn't going to let him off lightly -- the archers on the walls and the onagers were brought over by the southeast tower to provide more covering fire.



The onagers carried out their work splendidly. While the Greeks never did keep themselves within the range of the archers or ballista towers on the walls, they kept their formation -- even under some punishing fire from the onagers. AI stupidity struck again.



As I brought them up by the southeast towers, I had regrouped Hostilius's units in a 3-lines, missle units first arrangement. This would bring the full units of Cretan archers to the front with the velites, but I was confident in their ability to inflict serious damage upon those units which came forward, even before they could make contact. The velites would do what they could with anything that got a little closer, until they used up their missiles and were relegated to supporting the infantry line.



The tactic worked perfectly. Waiting until the onagers had used up their ammunition before advancing any closer, I let the Cretans in my front line deliver their payload into the nearest Greek units, which broke formation to try and stop the irritating missile fire. These came within range of the archers on the walls, who picked off more units from their vulnerable right flank, while my velites were sent forward to use up their missiles in an attempt to further weaken approaching units before they could force me to withdraw my archers behind the infantry.



Once the velites' missiles were used up, I withdrew them behind the infantry line and set the units of prinicpes and hastati to "Fire at Will". These would hold their formations until the Cretan archers in Hostilius's group and on the walls would use up all of their arrows, then charge the now-weakened ranks of Euclides's besiegers.



As the principes on the right surrounded and engaged a unit of armored hoplites which had reached the lines (I drew off the archers so that they wouldn't accidentally hit any of my own men), I called up a unit of triarii from the flank to get behind the engaged unit and charge them. Noticing the approach of the peltasts from Euclides's line, I ordered the archers to deliver a little covering fire while I sent Hostilius and the equites by flanking maneuver to intercept any similar moves. The equites charged and routed the peltasts and wiped them out.



As the rest of the infantry were picked off and routed in detail, Euclides and his cavalry unit tried to gallop off, but I sent Hostilius in pursuit. That proved not to be a good tactic, as the armored cavalry were no match for the lighter cavalry's speed, so I brought up the equites from their pursuit of the routers to support him. Trapped between two units of cavalry and seeing his remaining companions killed by a charge from Hostilius, Euclides routed and was killed by the equites who caught up with him.

A clear victory -- the city was safe!

  • Aulus Hostilius: 170 kills, 678 of 682 men remaining
  • Captain Euclides: 4 kills, 32 of 202 men remaining




Turn 102 (Winter, 219 BC) brought me the following 3 reports:



  • EOT Financial: A good profit (2,374 D), helped in large part by lower recruitment and construction costs for the turn.
  • Construction: The stone walls of Apollonia once again needed repairing, but the risk was worth it.
  • Recruitments: hastati (Apollonia) and assassin (Tarentum) -- the rest were units retained at all the appropriate buildings (triarii, Roman archers, principes and peasants)


The only move for that turn was to send Captain Kaeso with a small detachment of 2 prinicpes and 1 Cretan archers north to deal with the rebel Captain Buccoli. He withdrew into Macedonian territory, leaving Kaeso free to be sent down to the old ambush point east of Apollonia.

Turn 103 (Summer, 218 BC). I received the following reports:



  • Senate Missions: Once more, I received a little tongue-lashing for the failure to carry out a mission -- the taking of Thermon got put off due to all the threats of Greek armies in the region of Epirus.
  • Agent Detected: Amulius performed his duties admirably, enabling the capture and execution of another Greek spy.
  • EOT Financial: Large profits (2,673 D) offset army upkeep, increased wages and recent build orders through increased taxes and trade income.
  • Faction Announcements: Quintus Varus gained a Tribune of the Plebs in his retinue (bonuses to influence and polularity); Aulus Hostilius gained a priest of Mars (attacking command bonus)




For this turn, my new assassin Decimus Sulla had spied another rebellion outside the walls of Tarentum. Rather than let it fester, I decided to let my garrisons have a little combat action and drew out a force to confront the rebels. They were led by Captain Olganos, a familiar name -- wasn't he commanding the garrison in Apollonia when Hostilius took that city a few turns back?

  • Captain (), versus
  • Captain Olganos (, rebels)




I had arranged for the units under Captain X in three lines, with the hastati and mercenary units in the front, the triarii in the second, and the Roman archers in the third. Captain X and his equites squadron remained in the back, anticipating any flanking maneuvers that could be launched. Olganos and his rebels were taking up a position upslope in a clearing closer to the western edge of the battle map.



Once I got Captain X's army into position on a low ridge at the edge of a clearing, the archers let their arrows fly and provoked the front line of Olganos's group into charging. While the infantry was in a melee with the hastati from Olganos's group, I switched the archers over to the slower hoplite unit until these could be safely engaged. Olganos's hastati routed first, regrouping once they got back by their captain.



Finally, Olganos himself was driven to advance upon the lines with his hoplites, but the barrage of archer fire took its toll and he was caught by the infantry in Captain X's line. He routed, only to be hunted down by X.

A clear victory -- the rebellion was crushed.

  • Captain Numerius: 106 kills, 292 of 312 men remaining
  • Captain Olganos: 21 kills, 15 of 121 men remaining




As I went to advance the turn after the battle was done, I got a rude awakening as to the status of the Greek navy. Apparently, they finally decided to bring that massive navy under Admiral Peithon south to deal with the fleets blockading their ports. Admiral Cornelius and his trireme crew were the first to get hit:

  • Admiral Cornelius (31 men on 1 trireme), versus
  • Admiral Peithon (161 men on 8 ships, the Greek Cities)


Cornelius defeated.



Cornelius and his surviving crewmen were then caught by a trireme commanded by Admiral Hippias where they had managed to retreat to, off the southwest coasts of Asia Minor:

  • Admiral Cornelius (17 men on 1 trireme), versus
  • Admiral Hippias (31 men on 1 trireme, the Greek Cities)


Defeated again!



Wherever Cornelius ended up going, I was going to have to find out if his fleet was still afloat. In the meanwhile, Hippias caught up with Admiral Spurius, who was blockading Athens:

  • Admiral Spurius (27 men on 1 trireme), versus
  • Admiral Hippias (28 men on 1 trireme, the Greek Cities)


A clear defeat -- now I had two wasted navies that I needed to track down and bring back to port...



Now it was time for a final surprise -- Captain Kaeso's ambush force had an opportunity to savalge a situation, but the Greek unit commanded by Captain Aristandros managed to spot him in time to avoid it.

  • Captain Kaeso (162 men), versus
  • Captain Aristandros (42 men, the Greek Cities)




With the quarry escaping the ambush, Kaeso and his men were positioned at the top of a hill overlooking the copse of woodlands where they would've been able to launch their attack. I arranged them so as to flank the unit of scorpions that he had with himself -- the 2 units of principes on the left, Kaeso and his equites to the right and the Cretan archers in the rear.



Aristandros was still in the clearing at the base of the hill. I brought the men forward, fully expecting the Greek captain and his unit of hoplites to stand their ground and oblige themselves to be shot to pieces by my archers and artillery -- he didn't do that.

Aristandros withdrew from the field and the battle was won ("Close Victory"). Looking back at this, I wondered if it would've been better to separate the scorpions from Kaeso's group and charge the rest of the units forward to try and outflank the enemy before they could escape. I certainly could've lured him with the equites, and had the Cretans open fire from a distance until the heavy infantry could catch up. As it was, it was a bloodless battle...



Turn 104 (Winter, 218 BC) brought me the following reports:



  • Senate Missions: The Senate decided that I was to get an easy assignment again -- blockade Sparta.
  • EOT Financial: The proft was slightly lower this turn (1,520 D), in part due to additional retraining and construction costs.
  • Recruitments: triarii (Tarentum) -- the rest were units retrained there using the armorer.




The Greek Cities had apparently taken notice of my success in killing off their agents and started deploying assassins against Apollonia at this time. Why they never targeted my assassin Decius Valerius, I never could guess, as pitting an assassin against another assassin gives a rather astronomical success rate (95%) in Rome: Total War. Either way, I welcomed the opportunity for Decius to gain skill levels and retinue (he got a courtesan from this hit) without risking his life much.


Advancing the turn, I started seeing the roll-call of naval battles start up again. Admiral Peithon was on the warpath for the Greek Cities:

  • Admiral Gnaeus (51 men on 1 trireme, 1 bireme), versus
  • Admiral Peithon (140 men on 8 ships, the Greek Cities)


Gnaeus was defeated, but he was able to deliver quite a bit of damage while getting beaten down.



Turn 105 (Summer, 217 BC) brought out these reports:



  • EOT Financial: The low construction costs for the turn brought about a good profit (2,244 D)
  • Construction: large temple of Mars (Apollonia)
  • Recruitments: trireme (Tarentum) and bireme (Apollonia) -- beginning elements of a new fleet.




The new fleet under the command of Admiral Caius, I deployed south to blockade Sparta. There, I found Admiral Hippias still waiting:

  • Admiral Caius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Hippias (28 men on 1 trireme, the Greek Cities)


It was a clear victory. Hippias was driven away and the port of Sparta placed under the blockade.



On this turn, I grew a little concerned about Macedon. They had a 15-unit stack led by Kalas of Amphipolis marching through my territory north of Apollonia, and the last time I saw a stack like that was when it was about to pounce upon my city. The betrayal by Euenus was not forgotten here.



Keeping an eye firmly upon Kalas, I advanced the turn. The next wave of Greek naval attacks began:

  • Admiral Manius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Croesus (51 men on 1 quinquireme, the Greek Cities)


A clear victory, with only one man lost? Croesus must've been as overconfident in his big ship as his namesake must've been in the city walls of Sardis...



Meanwhile, Admiral Vibius with his ships was on the way towards an attempt at renewing the blockade of Corinth when the Greek admiral Onetas caught up with him.

  • Admiral Vibius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Onetas (99 men on 5 ships, the Greek Cities)


A clear defeat...



Done with Vibius, Onetas went after Manius.

  • Admiral Manius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Onetas (81 men on 4 ships, the Greek Cities)


Defeated, Manius abandoned the blockade of Thermon that he was holding.



Onetas was clearly feeling his oats. Having whetted his appetite on two Roman fleets, he turned back to the south and caught Admiral Spurius on his way back to port.

  • Admiral Spurius (20 men on 1 trireme), versus
  • Admiral Onetas (80 men on 4 ships, the Greek Cities)


Spurius, defeated again...



Finally, Admiral Manius's worn-down trireme was caught where it had come to rest, on an island in the Agean off the coast of Sparta, too distant from the fleet of Admiral Caius to send for aid when a fresh crew under Admiral Mentes found him.

  • Admiral Manius (13 men on 1 trireme), versus
  • Admiral Mentes (31 men on 1 trireme, the Greek Cities)


Manius, defeated. As there was only one survivor, it was most likely him being taken prisoner and his ship sinking.



The long string of naval setback was over. Turn 106 (Winter, 217 BC) brought me the news:



  • The Marius Event: The completion of a certain building in Croton had something to do with this -- the Marius Event meant the phasing out of traditional units and the transformation of my armies.
  • Senate Missions: Satisfied with my performance of the mission to blockade Sparta, the Senate gifted me 1,000 denarii.
  • EOT Financial: I had a smaller profit on this round (1,106 D), in large part due to large recruitment and construction costs.
  • Construction: public baths (Tarentum) and Imperial palace (Croton)
  • Recruitments: trireme (Tarentum) -- the rest of it was retraining for other units at Tarentum and Apollonia.
  • Diplomatic: War, Britannia against Dacia -- this forced the latter to break its alliance with Parthia.


The Baby Blue Steamroller™ was on the move again, it seemed. With stronger units and the core of a professional army, I might have the means of figthing back, should I ever come into conflict with them. However, my immediate concern was for the rowdy neighbors I has facing in my own back yard.



Deciding that Onetas needed to be stopped, I directed the fleet of Admiral Gnaeus south to where he was waiting. He ran out of movement points right on the cusp of reaching his target.



This left me with one more move before advancing the turn -- Decius Valerius had another easy target in yet another Greek assassin, Baerius of Delphi. Baerius should've brought that prophetess along for advice...

The EOT battle message came up, pitting Caius at the port of Sparta against the fleet of Admiral Onetas. He had slipped away from Admiral Gnaeus to pick the easier target.

  • Admiral Caius (38 men on 1 trireme, 1 bireme), versus
  • Admiral Onetas (79 men on 4 ships, the Greek Cities)


Caius was sent packing.



He wasn't done yet, either. Onetas then turned north, and attacked Admiral Gnaeus.

  • Admiral Gnaeus (51 men on 1 trireme, 1 bireme), versus
  • Admiral Onetas (75 men on 4 ships, the Greek Cities)


Here was a surprise -- a Heroic victory! Hand of fate or whatever, Onetas had apparently gotten a serious case of hubris after kicking so much ass.



As if they hadn't had enough, two Greek fleets under the admirals Mentes and Hippias showed up on the scene to get back at Gnaeus.

  • Admiral Gnaeus (43 men on 1 trireme, 1 bireme), versus
  • Admiral Mentes (26 men on 1 ship, the Greek Cities) and
  • Admiral Hippias (16 men on 1 ship, the Greek Cities)


This turned up an average victory. Although victorious, Gnaeus was too badly beaten-up to continue where he was, so I would pull him back to port to get retrained and await the next move by the Greek fleets.



Turn 107 (Summer, 216 BC). The starting reports were:



  • EOT Financial: A modest deficit (1,134 D resulting from large construction and recruitment costs.
  • Events: Greek logic had been developed -- whatever it meant for Romans, it probably wasn't desirable.
  • Faction Announcements: Coming of age (COA), Lentulus Brutus; death, Urgulania; retinue, equestrian for Quintus Varus (trade income bonus)
  • Recruitments: Roman cavalry (Apollonia) -- my first post-Marian army unit




The Greek Cities continued to feed my assassin Decius Valerius this turn. Their latest agent Pedocles should've stayed home in Sicily. Now, Decius was known as "the Killer"...



Speaking of assassins, I finally got a chance to check on Decimus Sulla (age 27). The ugly bastard needed to get out of town and go do things for me soon. There appeared to be no serious threats to my faction in Italy at the moment, and he would be needed to deal with whatever the Greeks or Macedon would be likely to cast my way.



I also got a look at young Lentulus Brutus (age 16) at Tarentum. His positive traits currently outweighed the negative one ("Inferior Engineer"), but I wasn't about to send him into battle yet. That would wait until there was a clear path to a target in Greece, after his step-nephew Hostilius had played around for a little while. For now, he was to supervise the improvements of the region and the recruitment of the professional army units.

Turn 108 (Winter, 216 BC). These were the starting reports:



  • EOT Financial: Profits were back up to a good level (2,635 D), likely because of no construction expenditures and lower recruitment costs that were offset by the increase in trade income.
  • Faction Announcements: Death of Paulina; marriage of Aulus Hostilius (looking after his legacy, I see).
  • Recruitments: praetorian cohort (Tarentum, Croton), bireme and trireme (retrained, Tarentum)
  • Diplomatic: War, the Greek Cities against Egypt




I was curious to see what brought that about, so I had old Caius the diplomat take a trip to see what was up. It seemed that the Greeks were turning into perfect enemies -- taking on more and more conflict than they could possibly handle in their present situation, rather than preparing for it ahead of time.

I could use the praetorians to shore up the garrisons a little bit. The legionaries and auxilia would go into my armies in the field, replacing the old ranks of velites, hastati and principes as these were whittled down in fighting. Any of the old units which were spent below half of their original strength would be pulled back to garrison duty and eventually disbanded.



On this turn, the Greek Cities also made moves against my faction. A navy had approached the port of Tarentum, getting caught in the range of all three of the fleets that were waiting their turns for retraining. In Epirus, Krinippos of Sparta led his 16-unit stack north and was obviously headed out to besiege someone's city. Likely my Apollonia.

I wasn't going to wait around for the first move this time. I started by sending the navy of Admiral Vibius who had just gotten retrained out to anticipate the ship of Admiral Mentes who had arrived on the scene. He was joined by Admiral Spurius with his crew.

  • Admiral Vibius (51 men on 1 trireme, 1 bireme) and
  • Admiral Spurius (13 men on 1 trireme), versus
  • Admiral Mentes (19 men on 1 trireme, the Greek Cities)


A clear victory.



Now, it was newlywed Hostilius, whose honeymoon had been so rudely interrupted, whose turn had come up. It probably explained why his battle-speech was particularly fiery for this one. He headed off the advance of Krinippos with part of the garrison from Apollonia and the siege engines. Captain Kaeso led an obsolete unit of equites in the supporting role -- he was to be the kamikaze to help distract the enemy.



  • Aulus Hostilius (668 men) and
  • Captain Kaeso (28 men), versus
  • Krinippos of Sparta (508 men, the Greek Cities)




I started the battle positioned at the top of a hill looking south down the slope toward the approach of Krinippos's army. Arranging the army so as the have the velites screening the infantry and the scorpions on my left flank guarded by the Roman cavalry, I advanced down the hill until the enemy would be within the range of the onagers behind the lines. Kaeso entered the battle-map directly behind, directed by the AI in a beeline towards the enemy like a guided missile.



Kaeso performed his suicide run quickly. Drawing the attention of Krinippos's archers and light cavalry on his approach, he made contact and skirmished with them until they routed him, while my line got into position for the artillery to do their thing. Kaeso himself was taken down by the enemy cavalrymen as they pursued him back in my direction.



It was the Greek cavalry's turn to rout next, as they were exposed to a withering volley of pila, Cretan arrows and scorpion bolts as they closed within range. This sent them scampering back behind Krinippos's lines. I could afford to retire the surviving men in Kaeso's squadron.



Sitting secure uphill from the Greek lines, I let the onagers expend all of their ammo against the enemy lines, where they did a little bit of damage (earning just enough experience points to warrant a 2nd bronze stripe). Then I took up a new position a little closer, where the scorpions could carry on their work before moving in to let the Cretan archers do theirs.



Krinippos wasn't going to take Cretan archer fire lying down, like he did with burning rocks and scorpion bolts. He sent units from his army forward to try and drive back the archers and velites, but I only took them off of "Fire at Will" mode and redirected them to shoot anything not yet in contact with my infantry. The principes and hastati in the lines, I directed to "Fire at Will" to allow them to deliver a damaging pila barrage to the hoplites before contact. More than a few Greek units routed before even reaching the lines.



Those units which made contact with my lines were picked off in detail. The routers were finished off by the Roman cavalry on the left, who also went after any other Greek unit which left the safely of the lines, routed these, then were drawn back to my flanks to wait for another opportunity.



Seeing that the Cretan archers had now spent all their arrows, I ungrouped them and sent them to join the velites behind the lines as I regrouped the infantry for the final charge against Krinippos's line. Aulus and the Roman cavalry were also brought forward to take the enemy in their flank, where the unit driving the "incendiary" pigs was beginning to move. There were also the ballistas to deal with, as they were already starting to make an impact on my infantry units.



Once Aulus Hostilius and the Roman cavalry got behind the lines and started to rout the light units while the hoplites were pinned down by the my infantry, Krinippos decided to withdraw. It didn't take long for the rest of the Greeks to break and rout after that.



Of course, the rest of the story was basically the same -- continue the battle to pursue the routers and deliver as much damage as possible to the enemy before they can escape. It was a clear victory for Hostilius.

  • Aulus Hostilius: 475 kills, 622 of 668 men remaining
  • Captain Kaeso: 9 kills, 7 of 28 men remaining
  • Krinippos of Sparta: 67 kills, 21 of 508 men remaining




The coast was cleared. The Greek army had been routed and any immediate threats from that quarter ended. However, I wasn't yet ready to pursue the next goal, as the presence of Macedonian armies within the territory of Epirus raised my concerns about another betrayal. Aulus was to return to Apollonia to oversee the retraining of those units which would be restored to full strength, and the recruitment of the new professional soldiers needed for my plans for advancing against Thermon, Corinth and Athens to the south.



The session was ended and the game saved for the next time...
posted 22 October 2010 20:20 EDT (US)     10 / 33  
Excellent work.
posted 26 October 2010 11:39 EDT (US)     11 / 33  
Session number 9 now up.

Progress

When I had closed the last session with a victorius battle against a Greek army led by Krinippos of Sparta on Turn 108 (Winter, 216 BC), I had cleared the path towards greater glory and the conquest of the Greek Cities. The Greeks, it seemed, had made too many enemies at this time and now faced not only my Brutii faction of Rome, but also the armies of Macedon, Armenia and Egypt. They were seriously compromised by many successful sorties by the garrion at Apollonia and by repeated efforts by Macedon at retaking their city of Larissa.

The only gray clouds that I saw thus far was that the Macedonians were once again using my province of Epirus as a highway for their armies on their way south to get to Larissa, instead of going by way of the roads leading from the neighboring regions of Illyria and Macedonia, and that the recent Marius Event meant that my original units of velites, hastati, principes, triarii and equites were now going to need replacement by the professional legionaries associated with Gaius Marius's "New Man". I was going to use the next couple of turns to retool my armies, recalling any old units which were too spent to be effective to the settlements to serve as garrison support and sending the new units to the front lines to join Aulus Hostilius. Eventually, even young Lentulus Julius would go to the Greek mainland to lead forces there.

My other plans would be to try and capture those Greek cities which seemed like an easy pick for me: Thermon, Corinth and Athens. Their ports needed blockading, in order to prevent the Greeks from replenishing their armies with the trade profits, so I was to rebuild the navies that I had salvaged from the wreckage of a series of defeats inflicted upon me by the Greeks several turns before. The nearest ports and cities would be the first targets.

Before proceeding, I checked on the overviews to get my bearings:





My military commanders, governors and agents at the start of the session:



  • Aulus Hostilius (age 30, army commander in Epirus, 580 soldiers)
  • Lentulus Brutus (age 16, governor of Tarentum, 282 soldiers)
  • Quintus Varus (age 37, faction leader and governor of Croton, 324 soldiers)
  • Admiral Gnaeus (age 29, navy commander of 2 ships, 28 crewmen)
  • Admiral Vibius (age 22, navy commander of 2 ships, 37 crewmen)
  • Admiral Caius (age 27, navy commander of ships, 15 crewmen)
  • Admiral Spurius (age 24, navy commander of ships, 12 crewmen)
  • Julianus Figulus (age 53, diplomat at Rome)
  • Publius Lutatius (age 33, diplomat in Thessalia)
  • Caius Flaminius (age 77, diplomat in Phrygia)
  • Decius the Killer (age 45, assassin in Apollonia)
  • Decimus Sulla (age 27, assassin in Tarentum)
  • Amulius Genucius (age 46, spy in Apollonia)
  • Tiberius Thrasea (age 38, spy in Attica)


My cities controlled:



  • Tarentum (pop 21,213; PO 100%; inc 1,322 D)
  • Croton (pop 26,614; PO 115%; inc -453 D)
  • Apollonia (pop 5,265; PO 175%; inc 1,569 D


I advanced to Turn 109 (Summer, 215 BC) to get things started. The starting reports for the turn were the following:



  • Senate Missions: I was assigned the task of blockading Sparta.
  • EOT Financial: A deficit (-1,478 denarii) owing to large construction expenditures and increasing army upkeep for the turn.
  • Construction: mines+1 (croton) and armourer (Apollonia)
  • Recruitments: auxilia (Tarentum, Apollonia), trireme and bireme (retrained, Tarentum)


The professional legions of the post-Marius era were slowly taking shape. My navies were starting to be rebuilt, as I found a few stragglers left over from the recent wave of Greek sea victories that disrupted my blockading fleets and brought them back to Italy to be retrained.



There were still Macedonian armies using my region of Epirus as a highway for their attempts at retaking Larissa from the Greek Cities. Theirs was quite the ding-dong, drag-out contest. I was reluctant to let Aulus Hostilius proceed with the next step in my Greek campaign without ensuring that a strong garrison remained at Apollonia to defend against potential betrayal by the Macedonians. Euenus's taking of Salona would not be forgotten...

  • Captain Callimachus had two units of archers coming up out of the region of Aetolia, apparently having been chased all over Greece after a failed siege attempt.
  • The Macedonian faction heir Ariphron of Selinus had just entered Epirus from the north with 5 units (his bodyguard, 2 light cavalry and 2 militia hoplites).




The Greeks were fairly active, but not yet fully recovered from their recent blockade. However, there were still several strong units going around, most of them gathering up around Larissa. Their navies were another concern.

  • Captain Midas had a 12-unit stack up by Larissa, strong in armored hoplites.
  • Captain Tharybis led a group with 2 units of armored hoplites and 1 of Greek archers entering Thessalia from the south.
  • The general Onamakritos of Delium waited outside the walls of Athens with a unit each
    of heavy peltasts and depleted armored hoplites.
  • An unidentified unit being led by Captain Ptolemeos was in the field east of Corinth.
  • The depleted trireme crew of Admiral Mentes drifted at sea off the tip of Bruttium.
  • Admiral Euanthes commanded a quinquireme off the coast of the island of Euboea.
  • Admiral Telephus's trireme was following Euanthes.
  • The garrison of Pergamum, so recently taken from the Egyptians, had no governor commanding its 6 units.
  • The governor of Athens, known as Chabrias the Killer, commanded 2 armored hoplite units.
  • The faction heir, Cordylion of Sparta, governed Corinth and commanded a single unit
    of heavy peltasts in its garrison.
  • There was no known governor in the capital, Sparta, and its 4 units remained unidentified.
  • Larissa was governed by Adeimanthos of Corcyra with a single unit of armored hoplites.
  • At Thermon, our old foe Krinippos of Sparta resided, in command of a garrison of 7 units.




There were only two other navies in my vicinity. A pirate fleet commanded by Admiral Ceyx was dangerously close to the port of Croton, so I had concerns about sending any ships down towards him (he had 2 ships of unknown quantity). The Julii had a fleet under Admiral Valerius (1 trireme, 1 bireme) moving southeast along the Apulian coastline.



The only moves I made during this turn were to deploy Admiral Vibius with a retrained fleet to blockade the port of Thermon, and to recall Aulus and the units who had just defeated Krinippos in the previous turn to be swapped out and retrained. The navies would take turns reestablishing the naval blockade of the Greek Cities as each was retrained. Any city that was taken in the interim would start training new ships to join the rest of the fleets.

There were no surprise battles as I advanced the turn. The reports for Turn 110 (Winter, 215 BC) were as follows:



  • EOT Financial: Much recruitment, increasing army upkeep costs and construction orders led to a large deficit (-3,407 denarii).
  • Recruitments: auxilia (Tarentum), early legionary cohort (Apollonia), trireme, bireme (retrained, Tarentum), Roman armoured general, onagers, scorpions (2), Cretan archers (2), Roman cavalry and town watch (retrained, Apollonia)


The armourer at Apollonia was getting quite a workout with Hostilius's troops needed upgrading before they took on the next big fight. It looked like they would be in for it, too:

  • Captain Kerkyon appeared just within the borders of Epirus, apparently headed north into one of the mountain valleys with 6 units from Thermon.
  • Deiphonous of Thessalonica was a new general identified, leading 10 units into the valley northwest of Larissa.


Opposing the Greeks were also the armies of Macedonia, espeically the the one led by Ariphron. He seemed to be waiting to descend upon Larissa as he stopped just inside the border of Macedonia. Nearby, Captain Callimachus's archers continued their passage through Epirus.

I advanced to Turn 111 (Summer, 214 BC) without further incident. There were few reports for that turn:



  • EOT Financial: A small deficit (-299 D) due to recruitment costs and higher army upkeep.
  • Flash Flood: Dalmatia
  • Recruitments: bireme (Tarentum), praetorian cohort (Croton), early legionary cohort (Apollonia), trireme (retrained, Tarentum), principes (retrained, Apollonia), velites (3 retrained, Apollonia), hastati (retrained, Apollonia) and town watch (retrained, Apollonia).




I took a look around the map to see where that flood was. If it hit Dalmatia, it was nowhere near my territory. It did look like a corner of Julii territory was involved, though, as the flooding actually occured right on the border between Dalmatia and Venetia, even reaching the docks outside of Patavium. Those gods weren't too good with their aim, if they were punishing the Macedonians.



With his units' retraining being done, I thought a bit about sending Hostilius down to take Thermon. A quick glance of the city showed me that Krinippos was left all on his own as the garrison, and the nearest Greek army was that half-stack led by Deiphonous near Larissa. There was also some units being led by Captain Kerkyon further north. This latter Greek captain became food for my assassin Decius the Killer.



All of my navies were back in action, and in a position to lay down a simultaneous blockade on the ports of Thermon, Corinth and Sparta. Admiral Vibius only saw one Greek ship, commanded by Admiral Telephus, off the coast of Laconia where he was about to carry out the blockade ordered by the Senate.

I set the blockades and waited to see if Telephus would attack Vibius at the end of the turn. No EOT interruptions. I started Turn 112 (Winter, 214 BC) with these reports:



  • Senate Missions: My fulfillment of the blockade of Sparta earned me a 1,000 denarii gift from the Senate.
  • EOT Financial: The Senate transaction helped to offset the expenses of the next round of unit retrainings that were carried out in the previous turn -- I made a small profit (176 D).
  • Recruitments: spy (Apollonia) -- all others were retraining at Apollonia (peasants, wardogs, auxilia and Cretan archers)


There was also a reminder to keep my assassin Decius nearby at most times. A Greek assassin named Eudorus of Eretria was spotted near the border with Dalmatia who needed rubbing out. I recalled Decius from Macedonia to deal with this postential threat.



I took a look at my new spy, Kaeso Ofonius (age 28). He was immediately sent down to Thermon to get a closer look at the city in preparation for my plans to take it. Once there, he saw a good many things that would be quite useful for my later campaigns, such as a dockyard (for the quinquiremes) and a great agora (increased trade). Krinippos remained the lone garrison.



I immediately took Aulus Hostilius and selected units down to the vicinity after ensuring that enough good units were placed in the garrison of Apollonia to hold out in the event of a surprise siege. However, they ran out of movement points shortly after boarding the fleet of Admiral Spurius, who was holding the blockade of the harbor. That was when I noticed the enemy ship sitting in the harbor itself...

  • Admiral Spurius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Pixodarus (51 men on 1 quinquireme, the Greek Cities)


The odds were slightly in the Greeks' favor, so I was fully expecting Spurius to be driven away with the hapless besieging army taken along for the ride... imagine my surprise when he wasn't.



How was that for an upset? I guess the general found a way for his onagers and scorpions to be used on a trireme's deck...

Turn 113 (Summer, 213 BC) brought the following reports:



  • Senate Missions: Once again, I anticipated a Senate mission, for they decided to assign me the taking of Thermon.
  • EOT Financial: I took a big hit this turn, even in spite of having no recruitment or construction expenditures -- I was about to find out why.
  • Plague: Tarentum was struck -- "Death Stalks The Land" -- losing 2,205 citizens and most of my trade in that region (the income on the city info bar was reading -2,089 denarii).
  • Construction: awesome temple of Mercury (Tarentum) and forum (Croton)


Enough with the plague! It was something that was going to have to run its course.



I disembarked Hostilius and his besieging army, and took a look around at the situation he was in. It looked like a few Greek armies had come to give assistance to poor little Krinippos. There were at least 3 stacks in the vicinity, and I needed to decide which way to send Hostilius.

  • Captain Theophanes was approaching Thermon from the harbor up north, leading 5 units in his army.
  • Captain Lichas had 2 armored hoplites and 1 heavy peltast unit in his group.
  • Captain Xenophanes had 3 units (2 armored hoplite and 1 Greek cavalry).
  • In Thermon itself, Krinippos was joined by a unit of armored hoplites.


I settled on attacking the stack led by Theophanes first, hoping for him to seek fight in order to annihilate him with my artillery. When he withdrew and squatted on the opposite side of the harbor, I turned to attack the units led by Lichas. He didn't run, but held out in the hope that Xenophanes and Krinippos from Thermon would come running up to join the rather one-sided fight.

  • Aulus Hostilius (656 men), versus
  • Captain Lichas (123 men, the Greek Cities),
  • Captain Xenophanes (110 men, the Greek Cities) and
  • Krinippos of Sparta (54 men, the Greek Cities)




When I started the battle, Hostilius and his army were climbing the slope of a low mountain overlooking the city to the west. I was going to be maneuvering a lot of times here, as the Greeks would be approaching my army from the front and from the right flank.



Krinippos and his hoplites were approaching from the right, but they had such a long climb up to get to me that it turned out not to be such a concern. I would have more to worry about from Lichas and Xenophanes from my front, where they were approaching from a lesser slope opposite the mountain peak.



Seeing an opportunity, I sent my archers and velites ahead to cover the infantry and artillery units in their uphill climb to the peak. Lichas was already just beyond the summit, so it was probable that he didn't see my army yet. The Cretan archers were at least going to keep the peltasts away.



They actually did a pretty good job. The peltasts in Lichas's unit were shaken enough by losing so many men under the arrow storms that they broke and ran even though they came close to making contact with my velites on the left. The hoplites were only aple to reach the hill and drive the archers back, but were subjected to pila from the velites on their right.



The next thing that happened surprised me even more. Instead of closing in and trying to force a fight, the two reinforcement armies turned and left the battlefield without even advancing another step. Lichas was forced to withdraw as well, but this just left his hapless hoplite unit, which had almost touched my infantry line in the front, open to getting shot down as they ran.



I had actually planned on fighting the battle in a slighly open box formation, with the infantry on the front and on a right flank guarding the artillery as it fired at whatever came within range. Instead, the archers did the heavy lifting and inflicted enough casualties to rout the heavy peltasts. The armored hoplites that came close to reaching my lines ended up being chased off the field and run down by my Roman cavalry.



The armored hoplites weren't such a threat when they were on the run. Hostilius had a clear victory to his credit.

  • Aulus Hostilius: 62 kills, all 656 men remaining
  • Captain Lichas: no kills, 61 of 123 men remaining
  • Captain Xenophanes: no kills, all 110 men remaining
  • Krinippos of Sparta: no kills, all 54 men remaining




One thing that Hostilius got out of this was a Greek turncoat for his retinue. That would provide him a needed boost against the Greek armies he would be facing from here on out. That done, I turned him to the task at hand.



I had the means. I should've been able to smash my way in.

  • Aulus Hostilius (656 men), versus
  • Krinippos of Sparta (223 men, the Greek Cities)




Something was just a little different about these walls, though...



The wasted shot. I was actually trying to hit the corner between the towers on this side, where I didn't see any enemy units lined up. If it all worked out, I would've been sending a few units through the breach to take at least two towers on the left, and another onto the walls to my right to take out the towers along that side and give my army a chance to make it to the city square and hold it against the garrison guarding the gate to the left after destroying the defenders holding the square.



By the time I did realize my mistake, it was too late. The wasted shot would've opened the breach that I needed. As it was, Krinippos brought a unit of hoplites over to guard the breach, which they seemed a little too eager to do, getting mostly buried under the rubble that ws thrown down as a result of the damage that my onagers were giving the wall.



Out of onager ammo, I knew that my scorpions were no use against walls of any kind. The options were to quit the battle, hit the "withdraw" button (and rout), or just sit there and let the clock run out. I chose "quit", and dealt with the consequences -- a close defeat.

  • Aulus Hostilius: 44 kills, 636 of 656 men remaining
  • Krinippos of Sparta: 8 kills, 181 of 223 men remaining




It seemed that my new units of legionaries and auxilia took a few ballista bolts in the back while they were walking away...



One thing that I could've done without in any of the Total War games was the AI-guided routing for your retreats. It's bad enough that your navies end up flipping from one fire to another...

I had to hold my breath for a few minutes when I advanced the turn. I was expecting EOT battle messages!


The first concerned Admiral Vibius, whose fleet now maintained a blockade of the port of Sparta. A Greek fleet had made the first move.

  • Admiral Vibius (51 men in 1 trireme, 1 bireme), versus
  • Admiral Pixodarus (28 men in X ships, the Greek Cities)


A clear victory. Vibius was a tough old sailor now.



It was a surprise that the Greeks near Larissa didn't take advantage of Hostilius's discomfiture then. I did not receive the expected EOT battle alert from him. I would turn that to my advantage.

Turn 114 (Winter, 213 BC). I read the reports:



  • EOT Financial: A massive deficit (-4,811 D), helped by a number of factors, primarily army upkeep and new build orders.
  • Plague: Tarentum (2,006 citizens, and 10 soldiers lost)
  • Senate Standings: Popularity fell with the masses again -- that was never going below 20% (I think I should've been utterly zero by now).
  • Faction Announcements: Marriage, Quintus Varus (a bit late, Old Man...); retinue, silk merchant for Quintus Varus (trade income bonus)
  • Recruitments: onagers (Croton) and bireme (Apollonia)


I think the largest part of the deficit for the turn was the continued effects of the plague at Tarentum. What surprised me was that the city's governor Lentulus Brutus didn't yet get infected. I was also too busy working on trying to take Thermon and other Greek cities with Hostilius to even think of using my strategy of sending an infected spy and a plague fleet abroad to spread the contagion into the enemy settlements.

I also recruited the new unit of onagers at Croton to send directly to Apollonia, to serve as a defensive batter in the case of another siege. It worked quite well in the previous turns after I retook the city, when Greek armies had laid siege immediately after.



At this point, I had brought my spy Tiberius Thrasea in to infiltrate the city of Larissa, where Hostilius and his army had stopped after their AI-guided auto-retreat following the withdrawl from the siege of Thermon. Among the buildings I saw there was this awsome temple of Zeus, which I didn't mind so much as that silly goddess who gave old Aulus the village idiot in his revenue several turns back. I resolved to take this city in lieu of Thermon.

Much to my surprise, the large Greek army which had been on the scene in the previous turn where Hostilius stopped didn't stay around. Instead, it looked like he abandoned his fellow Greeks at Larissa to his mercy. I started the assault.

  • Aulus Hostilius (636 men), versus
  • Adeimanthos of Corcyra (54 men, the Greek Cities) and
  • Captain Theophrastos (81 men, the Greek Cities)




I arranged my army where it was set, outside the south gate opposite the odeon near the southwestern wall. Adeimanthos and one unit of armored hoplites was all that remained on the garrison; Theophrastos was approaching the city from the southeast corner of the battle map. This time, I was arranging my army with the bulk of the infantry in the rear behind the artillery and the Cretan archers in loose formation in front of it. Hostilius, his unit of Roman cavalry and the mercenary hoplites guarded the onagers as they set themselves to work.



This time, I made damned certain that my onagers focused only on one section of the walls, and didn't throw their projectiles into anything else! Theophrastos was slow in approaching, showing that he had no cavalry units in his force, and Adeimanthos withdrew to the city square.



While the onagers were doing their work, moved the scorpions to the right fank and had the Cretan archers join them, where they would fire upon the approaching units led by Theophrastos. The Greeks were again doing what AI-controlled units generally do in Rome: Total War, by sending reinforcements directly into the line of fire of enemy armies, instead of going for a gate opposite of where the besiegers were positioned, and then moving through the city to set up a defensive position.



As Theophrastos was obliging his men to become steak kebobs, the onagers carried out their work and opened a breach in the walls.



Theophrastos didn't stay around very long. Taking serious losses from the scorpions and archers, he hastily beat tracks through the south gate (ignoring the massive gaping hole in the wall to his left), and proceeded to retreat to the city square. The coast was clear to begin the assault.



Sending a few of the spent pre-Marius units ahead to take and hold the walls, and capture towers that would've been delivering damaging ballista fire on my units' flanks as they marched along towards the city square, I set about the capture of Larissa. Theophrastos had joined Adeimanthos in the square by this time, and neither showed any interest in setting up secondary defensive lines. It was like they just wanted to give up and run away. (One thing I could use in future Total War games would be the option for a garrison to retreat out of a gate, although the losses could be higher than for a battlefield withdrawl, but the "Fight to the Death" setup worked in my favor here.)



With the walls being cleared along the path that I chose, I brought the rest of Hostilius's men inside, leaving the artillery outside the walls to guard the breach, and the two units that I used to take the walls on their place. My plan of attack was to send the mercenary hoplites ahead down the avenue towards the city square, followed by other units that would serve to cover their advance and open the way through.



Once the hoplites had reached their position, I sent the Cretan archers on up behind their lines to begin firing into whatever came within range. Theophrastos's heavy peltasts were finished off in this manner, and the rest of the hoplites and Adeimanthos were next in line. I had taken the archers off of "Fire at Will" in order to prevent them from shooting fellow soldiers in the back while these were engaged with any enemy unit.



It was interesting to note that Adeimanthos and his garrison units (including the armored hoplites that were with him) actually spent much of the rest of the battle outside the city square, as if they had wanted to retreat and abandon the city. While Theophrastos ended up sitting there taking hits until his units were all destroyed, they paced around in the avenues near the north wall like spooked lions, occasionally making approaches back towards the square as if they wanted to rejoin their comrades.



Only after spending all of the archers' arrows did I begin to advance the infantry into the city square. It was then that Adeimanthos finally decided to return and defend the square, and this set him up to be charged by Hostilius, who went to work on him. The Greek general fought valiantly, but it was a losing cause.



Once Adeimanthos was killed, only Theophrastos remained, having tried his own withdrawl from the city square. Obliged to try and retake it, he was met by the phalanx of the mercenary hoplites in Hostilius's army and kept out. Finally routing under the pressure, he was taken out and the battle was finally won.

  • Aulus Hostilius: 135 kills, 610 of 636 men remaining
  • Adeimanthos of Corcyra: 28 kills, no men remaining
  • Captain Theophrastos: 3 kills, no men remaining




Larissa became a slave mart to help shore up the Roman economy. Aulus Hostilius would gain further experience and would likely surpass the late Titus Brutus as the faction's greatest general.

During the course of these actions, two characters received trait increases and retinue:

  • Tiberius the spy gained benefits to his skill and line of sight as a "sneaky" agent (+1 subterfuge), which would benefit his usefulness in the field.
  • Hostilius gained a slave trader, which would benefit population growth.


Advancing the turn, Admiral Vibius was challenged by a Greek fleet at his blockade of Sparta:

  • Admiral Vibius (48 men on 1 trireme, 1 bireme), versus
  • Admiral Pixodarus (18 men on 1 ship, the Greek Cities)




A clear victory. Vibius maintained the blockade.

The starting reports for Turn 115 (Summer, 212 BC) were:



  • EOT Financial: The lingering effects of a plague at Tarentum and a blockade of the harbor of Larissa by the Greeks contributed to a small deficit (-536 D) that offset the income from increased taxes and farming at Larissa.
  • Plague: Tarentum (1,940 citizens and 10 soldiers killed)
  • Faction Announcements: food taster and bodyguard for Aulus Hostilius (improvements to personal security and battlefield valour of the bodyguards); procurator for Lentulus Brutus (tax income bonus)
  • Construction: stone wall (repaired, Larissa)
  • Recruitments: early legionary cohort (Larissa) -- the rest were units retrained at Larissa and Croton.


I took no further actions for that turn, preferring to keep an eye on the Greek armies moving around. None of them sought to retake Larissa, it seemed. Instead, most of these continued to stream north, where the remaining Macedonian territories were located. However, I would be compelled to send Hostilius out to pick off some of these armies in detail, so as to prevent their returning and becoming a serious threat to my expanded territories in the Balkans.

I advanced to Turn 116 (Winter, 212 BC) without incident. The starting reports for that turn:



  • EOT Financial: A minor deficit (-33 D, mostly due to increased army upkeep and recruitments for that turn.
  • Faction Announcements: Birth of Julia.
  • Recruitments: assassin and mercenary hoplites (retrained, Larissa)




I gave my new assassin Titus Turranius (age 32) a mission right away: to eliminate the assassin Milicertes of Thebes, who waited outside the gates of Larissa -- his success gave him additional skills for use in future endeavors.

I began check around the vicinity for targets and potential threats to be eliminated before they could advance against any of my cities in the Balkans. The Greek Cities were still very active, but their forces were small and widely scattered, seemingly focused only upon the Macedonians at this point. Many of their cities remained woefully short of garrisons. The units that I identified were as followed:



  • Captain Phrynon, leading 3 armored hoplite units through the passes towards Greek-occupied Thessalonica (formerly the capital of Macedon).
  • Krinippos of Sparta, whose bodyguard cavalry unit was directly behind Phrynon's, providing Hostilius with an opportunity which couldn't be missed!
  • The biggest concern was a 14-unit stack led by Captain Damasithymos near the dockyard of Thermon, where he could soon move the besiege Apollonia -- I had strengthened the garrison in time.
  • Captain Theophanes led a 9-unit stack including onagers -- an immediate concern for the garrison at Larissa!
  • Captain Democedes's 3 units could easily join up with Theophanes to add strength and make a more serious threat to the city.
  • Admiral Pixodarus remained at large, waiting near Admiral Vibius's fleet as it continued the blockade of Sparta.
  • Admiral Endymion waited opposite of Vibius's fleet off the cape where Sparta's harbor was located.
  • Admiral Drimylos waited on the Agean shore of Euoboea opposite the port of Pergamum.
  • Admiral Echemmon's fleet was in the channel between the island and Attica.


I decided not to waste any chances. Hostilius was immediately brought into the field with his pre-Marius veterans and the Roman cavalry, following up behind Krinippos and the hoplites under Phrynon.

  • Aulus Hostilius (170 men), versus
  • Krinippos of Sparta (13 men, the Greek Cities) and
  • Captain Phrynon (124 men, the Greek Cities)




Since the enemy had virtually no missile units and Krinippos was the only cavalry unit around, I arranged the veteran infantry in a straight line ahead of Hostilius and the other cavaly. They were climbing the slope of a hill where the Greeks were making their stand.



Krinippos was waiting near the top of the hill, while Phrynon was approaching from my left. However, the latter's armored hoplites would be slower than the hastati and principes in my army, so it was going to start off with a cavalry duel between Hostilius and Krinippos. To his credit, he put up a better fight in this contest than his kinsman Adeimanthos did in the defense of Larissa.



For all the good it would do him. Once he started to rout, Krinippos was a dead man.



Not wasting any time chasing down the remainder of Krinippos's bodyguards, I brought Hostilius back to regroup with his army and face off the approaching hoplites under Phrynon. This would be the deciding phase of the battle, as the lesser captain would prove to be a more steady opponent than his general.



This phase of the battle, I used the old "Hammer and Anvil" tactic. My infantry launched their pila first, then charged into Phrynon's hoplites and held them while the cavalry galloped past their flanks and set up repeated charges into their rear while thus engaged. Once Phyrnon fell, the rest of his troops routed and were ridden down.

  • Aulus Hostilius: 135 kills, 146 of 170 men remaining
  • Krinippos of Sparta: 4 kills, 1 of 13 men remaining
  • Captain Phrynon: 24 kills, 1 of 124 men remaining




With this clear victory, Hostilius returned to Larissa as a superior commander. For now, the threat of the Greek Cities was cleared. At the same time, my assassin Decius the Killer was deployed against another Greek assassin, Nelpus of Python, with the usual high rate of success, which increased his traits to make him an expert assassin.

Before advancing the turn, I leapfrogged my navies again, keeping up the blockades while relieving those forces depleted by recent battles. Admiral Gnaeus attacked the fleet of Pixodarus who waited near the fleet of Admiral Vibius:

  • Admiral Gnaeus (51 men on 1 trireme, 1 bireme) and
  • Admiral Vibius (46 men on 1 trireme, 1 bireme), versus
  • Admiral Pixodarus (10 men on 1 ship, the Greek Cities)




Pixodarus was done. I advanced the turn, and immediately got a battle alert:

  • Admiral Caius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Endymion (42 men on 1 quinquireme, the Greek Cities)


Caius wasn't going to have the same luck this time as his predecessor in blockading Thermon did. Likely because he was the one being pinned down in a harbor by an attacking ship, Endymion was able to defeat him.



Turn 117 (Summer, 211 BC). These were the reports:



  • EOT Financial: For the first time in a little while, I was getting a profit (3,373 D) -- the ending of the plague at Tarentum revived a trade route.
  • Faction Announcements: Death of Marciana
  • Construction: crop rotation (Croton)
  • Recruitments: early legionary cohort (Larissa), town watch, auxilia, praetorian cohort (retrained, Tarentum) and onagers (retrained, Apollonia)




On this turn, my largest concerns remained the armies of the Greek Cities. Captain Damasithymos was marching up into the mountain passes near the eastern borders of Epirus. However, along with others, he was apparently focusing on Macedonia:

  • Damasithymos near the borders of Epirus, Thessalia and Macedon with 14 units.
  • Captain Theophanes near Thermopylae with his 9 units, headed towards the north.
  • Captain Democedes with his archers, peltasts and onagers halfway along the coast, providing an easy hit.
  • Captain Orthaeus approaching from the regions of Attica with archers and another onager, providing another easy hit.
  • The garrison at Thermon, 3 units, of which only armored hoplites were identified.
  • Chabrias the Killer, the Greek faction leader, with 5 veteran armored hoplites and yet another onager in his garrison at Athens, as identified by the spy Kaeso Ofonius.


Kaeso had become a better spy for sneaking into Athens to identify its units and buildings. Now it was Tiberius's turn to get a closer look at the units in Damasithymos's army near the borders. Everything was in readiness for the next series of moves, but I decided to leave these decisions for the next session.

Before closing out, I checked once more on the time remaining on my Senate mission to take Thermon -- there were still 6 turns to go. I was now considering how best to deal with the Greeks passing through my territory in Thessalia before proceeding to make the second attempt at the city. My immediate thoughts were to send a portion of the garrison of Larissa north to take out the light units with Theophanes and destroy his onagers, then make a quick run south to do the same to Orthaeus.

Those would be my first moves in the 10th session...
posted 27 October 2010 00:15 EDT (US)     12 / 33  
I guess the Macedonians are too busy fending off the attacks of the greeks to bother you...
posted 27 October 2010 03:46 EDT (US)     13 / 33  
Nice update.

I see the Egyptians are overrunning the East- it will make a challenging opponent for you once you get the Greeks under your banner.

Don't you just love it when the flood lands in the ocean? Makes for great surfing...

The battles go well, but I am a little concerned at the progress of conquest- your empire consists of few cities, making it tough to train the armies needed to fight Egyptian spam. I trust you have the intention of rapid blitzkrieg in mind soon?

Overall, an impressive read. I can imagine the piles of notes you must have taken while playing. Do they cover your desk?

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 27 October 2010 07:34 EDT (US)     14 / 33  
I have to agree with the Barbarian, this is going a tad bit slowly, although now that you have the superior troops this should get fixed in no time. My suggestion for future games: blitzkrieg through to at least Athens, spam the hastati, those lovable, cheap cannon fodder fools, in the early game, for economy is everything.
posted 02 November 2010 20:05 EDT (US)     15 / 33  
Replies

While it may be true that the campaign is progressing rather slowly here, one has to consider that the Romans empire's expansion didn't really pick up steam until the point in time in which this campaign is currently paused (late in the 3rd Century BC). Circumstances which occured earlier in the campaign had actually set me back -- namely, the Macedonians taking the settlement of Salona from me in an act of openly betraying an alliance, and thus starting a long series of ding-dong battles against them and the Greek Cities which eventually forced me to fall back to my starting position.

That will change now, as far as the Greeks are concerned. If I can sweep them aside and finish off the Macedonians in their wake, then I'll consider how to confront the threat of the Egyptian empire across the sea. In all honesty, though, I'm in this campaign to see how far I may advance before the inevitable clash with the Senate and my Roman rivals. It might turn out that I'll be one of the factions fighting to defend the Senate from a would-be usurper myself.

My present plans are to continue to press upon the Greek Cities and weaken them by taking their mainland cities, even as they continue to turn their spears against their one-time ally Macedon. The cities near me are actually quite lightly garrisoned, and I only need to eliminate a few of their armies within my territory which aren't very large or led by family members, and only a few short sieges will enable me to capture them.

As for the note-taking, I've more or less given it up for the suggested method of saving screen caps from Fraps and composing the AAR in Windows Notepad or a word processing app. I found the manual note-taking to be tedious and rather distracting when you need to get through a session quickly to open up the rest of your day.

Progress



When I ended the ninth session, it was halfway through Turn 117 and I was looking at options for striking out at the Greek armies passing near Larissa. Two of these were rather weak groups with a single unit of onagers escorted by one or two missile units. None of them appeared interested in making an attempt on the city, but I wasn't going to give them that chance.



I checked on the progress of my rival factions within the Roman culture, the Scipii and Julii families. Scipio had finally taken the Carthaginian city of Lilybaeum, gaining complete control over the island of Sicily after nearly 120 turns. The Julii were working on expanding their power outside of northern Italy, having sent strong armies into the neighboring region of Noricum to attack the Gauls at Iuvavum. The Senate, as always, sat pretty in the midst of all their loyal Romans for the time being.

As always, I started the session by going through the overview screens to review my current status:




There were still 6 turns remaining on my latest Senate mission to take Thermon from the Greeks. My taking Larissa with Aulus Hostilius's army was a necessary diversion, after his initial attempt crapped out. I still had about 225 years remaining to meet the Victory Condition for this campaign. I checked on all the lists:



  • Quintus Varus (age 42, faction leader at Croton, 324 soldiers)
  • Aulus Hostilius (age 35, governor of Larissa, 665 soldiers)
  • Lentulus Brutus (age 21, governor of Tarentum, 210 soldiers)
  • Admiral (age 27, navy commander at sea, 45 soldiers)
  • Admiral (age 34, navy commander at sea, 49 soldiers)
  • Admiral (age 29, navy commander at sea, 50 soldiers)
  • Admiral (age 32, navy commander at sea, 24 soldiers)
  • Julianus Figulus (age 58, diplomat at Rome)
  • Publius Lutatius (age 38, diplomat in Peloponnesus)
  • Caius Flaminius (age 82, diplomat in Bithynia)
  • Decius the Killer (age 50, assassin in Epirus)
  • Decimus Sulla (age 32, assassin in Tarentum)
  • Titus Turranius (age 33, assassin in Larissa)
  • Tiberius Thrasea (age 43, spy in Macedonia)


My settlements:



  • Tarentum (pop 16,408; PO 115%; inc 2,181 D)
  • Croton (pop 28,157; PO 115%; inc -1,255 D)
  • Apollonia (pop 6,791; PO 105%; inc 1,594 D)
  • Larissa
(pop 5,460; PO 155%; inc 1,221 D)

I was now ready to act.



I had intended to force the fighting with the unit of archers escorting an onagers crew with Aulus and the Roman cavalry. However, they withdrew back into Greek territory, and I lacked the movement points needed to pursue the other units further north. Their task done, I returned Aulus and his men back to Larissa and awaited developments as I advanced the turn.

There was one EOT battle message for me as I went ahead. A Greek ship with a crew of 37 attacked the fleet of Admiral Spurius, who was blockading the port of Corinth.

  • Admiral Spurius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Endymion (37 men on 1 ship, the Greek Cities)


A clear victory. Spurius was able to maintain the blockade.



Turn 118 (Winter, 211 BC). The reports came in:



  • EOT Financial: Strong trade and farming income helped turn a large profit this turn (1,753 denarii).
  • Faction Announcements: Death of Euphemia
  • Recruitments: legionary cohort (Tarentum), archer auxilia (Croton), auxilia (Larissa), trireme (retrained, Tarentum & Croton), bireme (retrained, Croton)




The move that I made on this turn was to send the retrained navy under Admiral Vibius south to anticipate a move by the Greek Cities against his kinsman Spurius in the gulf of Corinth. I had no way of knowing how he would do until the battle was opened

  • Admiral Vibius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Echemmon (51 men on 1 quinquireme, the Greek Cities)


A clear defeat.



I checked on all the Greek armies and garrisons in the area. There was still plenty of activity in the region around Larissa, so I couldn't do anything until I saw what was out there and picked my targets carefully. The armies identified included the following:



  • Captain Damasithymos leading a 14-unit stack north from Thermon.
  • Captain Python with 7 units in the pass of Thermopylae.
  • Captain Democedes with his onager crew, peltasts and archers southeast of Larissa.
  • Captain Orthaeus with 2 units (the onagers and archers?) east of where Democedes was marching.
  • Admiral Onetas with his fleet (15 men on a quinquireme, 9 on a trireme) in the channel between Attica and Euboea.
  • Captain Illus with 6 units outside the west wall of Corinth.
  • The garrison of Thermon, 3 unidentified units.
  • The garrison of Corinth, Cordylion of Sparta (the faction heir) and a single unit of armored hoplites.
  • The garrison of Athens, Chabrias the Killer (the faction leader) and 6 additional units.
  • The garrison of Thessalonica, Gaukias of Lamia and 6 additional units.
  • The garrison of Sparta, 2 units (Spartan hoplites and regular hoplites).
  • Admiral Endymion's defeated fleet, waiting opposite the cape where the port of Sparta was being blockaded.
  • Admiral Hero commanding a trireme crew next to Endymion's depleted ship.
  • Admiral Echemmon's quinquireme at the Gulf of Corinth, manned by 37 men.
  • Captain Zethus, commanding an 8-unit stack near the city of Pergamum.


I advanced the turn. Captain Endymion challenged Admiral Gnaeus in an attempt to break the blockade of Sparta.

  • Admiral Gnaeus (50 men on 1 trireme, 1 bireme), versus
  • Admiral Endymion (23 men on 1 ship, the Greek Cities)


A clear victory. Gnaeus maintained the blockade.



Turn 119 (Summer, 210 BC). The reports came in:



  • EOT Financial: A slight increase in profit over the previous turn (1,841 denarii).
  • Recruitments: auxilia (Tarentum, Apollonia)
  • Diplomatic: Ceasefire, Armenia with the Greek Cities


The only moves that I made for this turn concerned my agents Caius Flaminius (the octogenarian diplomat in Asia Minor) and Decius the Killer (the assassin). Decius was sicced on Captain Damasithymos of the Greek Cities, whose army threatened to be a menace on the borders between Epirus and Thessalia, so I let the assassin sharpen his blade upon him for a turn. I also sent Aulus Hostilius out with a portion of his garrison to chase off a Greek army led by Captain Python near the border with Attica.

Advancing the turn, I received the EOT battle alert for Admiral Spurius at Corinth:

  • Admiral Spurius (43 men on 1 trireme, 1 bireme), versus
  • Admiral Echemmon (38 men on 1 ship, the Greek Cities)


Close victory. Spurius was able to maintain the blockade on Corinth, but his trireme had taken a serious beating.



Turn 120 (Winter, 210 BC). The reports came in:



  • Agent Detected: The Greek Cities started making attempts at sending agents into my cities, but were (so far) unsuccessful in getting it done.
  • EOT Financial: A large deficit this turn (-2,958 denarii) due to recruitment and construction expenditures.
  • Recruitments: legionary cohort (Tarentum), onagers (Croton), trireme and bireme (retrained, Tarentum)


I decided it was time to make my assassins useful. Lacking the necessary skill levels and traits to successfully carry out murders, I sent Titus Turranius over to do some sabotage at Thermon. Decius the Killer put a hit on Captain Python. The army once led by Damasithymos in eastern Epirus was now being led by Captain Metiochus, who hadn't yet removed them to another location.



I moved old Caius the diplomat one more time, sending him back into Bithynia after taking a quick look at the Egyptians at Sardis. It was going to be the last time I saw the old man.

I advanced the turn. Admiral Spurius got another visit from Echemmon the Greek:

  • Admiral Spurius (30 men on 1 trireme, 1 bireme), versus
  • Admiral Echemmon (21 men on 1 ship, the Greek Cities)


A crushing defeat! That was an outcome I had not expected. Spurius was now going to be a ping-pong ball in the Mediterranean.



Off the coast of the Peloponessus, it was Admiral Onetas's turn...

  • Admiral Spurius (14 men on 1 bireme), versus
  • Admiral Onetas (25 men on 2 ships, the Greek Cities)[/ul

    An average victory where Spurius was able to sink a ship, but it wasn't over yet.



    Admiral Eutuches took his turn...

    [ul]
  • Admiral Spurius (5 men on 1 bireme), versus
  • Admiral Eutuches (31 men on 1 ship, the Greek Cities)


A clear defeat -- Spurius was done.



Apparently, the Greek Cities were satisfied with having eliminated one of my navies, for I entered Turn 121 (Summer, 209 BC) with no further interruptions. The reports came through:



  • EOT Financial: A very large profit (4,007 denarii), apparently due to lower wages (Did the loss of navy rowers do this?) and zero recruitment or build orders for that turn.
  • Faction Announcements: Death, Caius Flaminius, diplomat in Phrygia; Birth, Octavia
  • Recruitments: quinquireme (Larissa -- if the Greeks have them, now I can)


I kept my assassins active. Decius took his turn at arson, torching a catapult range in Athens. Titus Turranius finally found a target worth hitting as he whacked the assassin Patrobas of Samos at Thermon, earning his "Murderer" trait. Those deeds done, I advanced the turn.

Turn 122 (Winter, 209 BC). These reports came in:



  • Faction Destroyed: Dacia -- no worries about men swinging sickles at my legionaries' heads this campaign.
  • EOT Financial: A smaller profit this turn (469 denarii), due to fresh recruitments.
  • Recruitments: biremes (Tarentum, Apollonia and Larissa), diplomat (Croton) and onagers (retrained, Tarentum)
  • Diplomatic: Ceasefire, Parthia and Scythia




This was an intimidating sight which made me realize that I needed to move Lentulus Brutus into the field of battle. And soon! Captain Eryalus looked like he was ready to just kill the first city garrison he was going to move against...

I also had the new fleet under Admiral Galerius ready to set sail from Larissa. He had 70 men, on a quinquireme and a bireme. His first orders were to lay a blockade on Athens. Over in the Adriatic, Admiral Gaius sailed from Tarentum and added the bireme commanded by Admiral Secundus from Apollonia to his, then sailed against the Greek quinquireme commanded by Admiral Echemmon offshore from Epirus.

  • Admiral Gaius (41 men on 2 biremes), versus
  • Admiral Echemmon (21 men on 1 quinquireme, the Greek Cities)


A clear victory. Echemmon was driven off.



Feeling the need to sweep the Greeks out of local territorial waters again, I deployed Admiral Vibius against Admiral Thersandros off the coast of Peloponessus.

  • Admiral Vibius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Thersandros (51 men on 1 ship, the Greek Cities)


Clear victory. Thersandros driven off.



My assassins continued their mischeif against the Greek Cities. Decius the Killer took out a hit on Deiphonous of Thessalonica, a family member governing Thermon. It was just my luck that this eliminated the garrison of the city just as I lacked any armies within marching range -- one step from either Aulus or Lentulus with a suitable force, and it would've been mine!



As it was, there were too many nuisance Greek units marching around. I decided to send out a small part of the garrison at Larissa to swat the nearest one, a unit of hoplites led by Captain Euarestos.

  • Captain Luca (96 men), versus
  • Captain Euarestos (41 men, the Greek Cities)




This was all there was to it. Luca and his triarii flanked the unit of onagers with the mercenary hoplites from the garrison. All they needed to do was move into range of the Greeks and let the artillery do the rest.



Euarestos had hidden himself in the woods at the base of the hill where Luca's men were positioned. Once I got them into firing range, I set the onagers to "Fire at Will" and used the burning ammo on the Greeks.



True to AI Stupidity Rules, Euarestos had willingly let himself be turned into a human barbeque roast.



One more hit after that, the survivors of his unit broke and fled the scene. Taking my onagers off of auto-fire and moving them, I sent Luca and his triarii in pursuit of the fleeing Greeks. The very few survivors that were left managed to escape before he could reach them.

  • Captain Luca: 39 kills, all 96 men remaining
  • Captain Euarestos: no kills, 2 of 41 men remaining


It was a clear victory.



What I saw next surprised me -- the Man Of The Hour message popped up for Luca! I accepted, seeing as his traits were desirable for a garrison commander at this stage of the campaign.



In addition to Luca Rutilius (age 20), there was also Marcus Classicianus (age 30), the diplomat recruited at Croton. I was going to send him to the east to replace the late Caius Flaminius, while Luca would take over the governorship of Larissa in Hostilius's stead.

Advancing the turn, I received the EOT battle alert for Admiral Gaius, whose fleet was still out by the coast of Aetolia where I had left it following the recent battle.

  • Admiral Gaius (38 men on 2 biremes), versus
  • Admiral Drimylos (28 men on 1 ship, the Greek Cities)


Another crushing defeat! Gaius was destined to become yet another ping-pong ball.



On the next one, Admiral Galerius at Athens was challenged by Admiral Hero

  • Admiral Galerius (71 men on 1 quinquireme, 1 bireme), versus
  • Admiral Hero (29 men on 1 ship, the Greek Cities)


A clear victory. Galerius maintained the blockade of Athens.



Turn 123 (Summer, 208 BC). The reports came in:



  • Senate Missions: My delays in moving on Thermon while the Greek armies were swarming around had given me a fresh round of berating by the Senators, but I was determined to get in there and take the place soon.
  • Faction Destroyed: Gaul -- it seemed that either the Julii or Britannia had delivered the killing blow.
  • Agent Detected: The Greek Cities -- their second poor dumb bastard spy or assassin to get caught and beheaded this round.
  • Faction Announcements: Death of Clodia
  • Construction: awesome temple of Juno (Croton)
  • Recruitments: trireme (Croton), early legionary cohort (Apollonia) and spy (Tarentum)
  • Diplomatic: An interesting little development here -- Thrace declared war on Macedon, which in turn broke its alliance with the Julii family.


This development certain bore watching. I hadn't expected the Thracians to still be around, but with Macedon being somewhat beaten down in the wars against my Brutii and then the Greek Cities, it wasn't surprising that they were left alone. I also had to watch out for the Baby Blue Steamroller™ which could eventually come into play once I cleared the Greeks and Macedon.



Having transferred some of Aulus Hostilius's civic retinue over to Luca Rutilius, I took him out to join the other units and venture northwest to deal with the Greek armies on the prowl at the borders of Epirus and Thessalia. He ran out of movement points before he could actually engage anything, so I left him up there and waited.

At sea, Admiral Caius had been retrained and reinforced by a trireme, so he had several targets to choose from. I picked Admiral Thersandros, who was waiting just off the coast from Croton.

  • Admiral Caius (81 men on 2 triremes, 1 bireme), versus
  • Admiral Thersandros (30 men on 1 ship, the Greek Cities)


A clear victory. Thersandros had whittled down the bireme a bit, but he was still defeated and driven away.



Now it was Lentulus Brutus's turn to join a battle. Assisted by a supporting force of units from the garrison of Apollonia, he marched against the Greek army of Captain Thrasymedes which threatened the city.

  • Lentulus Brutus (689 men) and
  • Captain Sextus (80 men), versus
  • Captain Thrasymedes (425 men, the Greek Cities)




I found Lentulus and his men placed uphill facing down where the Greeks were supposed to appear at. He had with him 2 units of onagers, so I put these behind the main infantry line with flanking units. Lentulus and the unit of equites guarded the left flank, while the skirmishers and archers were placed ahead of the artillery and infantry lines.



When I started the battle, the Greeks appeared, some distance away, prompting me to have to move my army so that the onagers would be brought into range. Sextus's reinforcements appeared at the edge of the battle map beyond my right flank and would be taking a while to arrive.



Yet, as I drew Lentulus and his army into their next position, I saw something which just blew my mind -- the damned Greeks just... took off, leaving their poor onagers sitting there. I wasted no time in running them down with the hounds and cavalry.

  • Lentulus Brutus: 3 kills, all 689 men remaining
  • Captain Sextus: no kills, all 80 men remaining
  • Captain Thrasymedes: no kills, 422 of 425 men remaining


A clear victory, and yet somewhat unsatisfying...



Still, gaining a command trait increase for Lentulus would work out in any case. I advanced the turn, and started getting EOT battle messages:

  • Admiral Galierus (66 men on 1 quinquireme, 1 bireme), versus
  • Admiral Enops (51 men on 1 ship, the Greek Cities)


A clear victory. Galerius maintained the blockade of Athens.



Then Admiral Vibius was challenged by Admiral Eutuches while maintaining the blockade of Corinth.

  • Admiral Vibius (46 men on 1 trireme, 1 bireme), versus
  • Admiral Eutuches (29 men on 1 ship, the Greek Cities)


Another victory, another blockade maintained.



Then Admiral Drimylos showed up to try his hands at Vibius.

  • Admiral Vibius (43 men on 1 trireme, 1 bireme), versus
  • Admiral Drimylos (29 men on 1 ship, the Greek Cities)


Vibius wins again, moving on...



Now it was Admiral Gnaeus's turn. Virtually ignored while blockading Sparta, he was finally challenged by Admiral Hero.

  • Admiral Gnaeus (39 men on 1 trireme, 1 bireme), versus
  • Admiral Hero (21 men on 1 ship, the Greek Cities)


Gnaeus won, and was able to maintain the blockade.



Finally, it was Galerius's turn again. His fleet blockading Athens got a challenge from Admiral Euanthes this time.

  • Admiral Galerius (53 men on 1 quinquireme, 1 bireme), versus
  • Admiral Euanthes (34 men on 1 ship, the Greek Cities)


This win wrapped up the rather stormy end to the turn. I was beginning to wonder when the boys would have to be brought back for retraining...



With no further interruptions, Turn 124 (Winter, 208 BC) began. The reports for this one came in:



  • Senate Mission: I was assigned the task of taking Sparta, for which I wasn't sure if I could do until matters closer to my bases were dealt with.
  • Agent Detected: The Greek Cities -- their 3rd spy to find himself in a noose in as many turns, it seemed.
  • Recruitments: bireme (Tarentum), archer auxilia (Larissa) and Roman armoured general (retrained, Larissa)
  • Diplomatic: "Client Kingdom Established: Thrace, Macedon" -- who became the client kingdom of whom?


Before shipping him off with the diplomat Marcus Classicianus, I took a look at my new spy Titus Appuleius (age 27). He had decent subterfuge skills, but he would start off doing fieldwork in the Balkans while I moved my armies against Thermon and Sparta. It was a matter of maneuvering the navy ferrying them around the Greek navy blocking the direct path to the east, and depositing them in Epirus.



Meanwhile, Aulus Hostilius (now being called "the Mad") was in the field near the armies of Captain Metiochus and Zeuxis of Patrae. General Zeuxis led 2 units of armored hoplites and 1 peltasts unit; Metiochus had 14 units in his army. I was prepared to attack them, but ran out of movement points because of the artillery added to Hostilius's army at that point. So, instead, I sent Decius the Killer out to whack Zeuxis.

That deed done, I advanced the turn, and promptly got a flurry of EOT battle messages from my navies. The first one was for Admiral Galerius and Admiral Gaius at Athens:

  • Admiral Galerius (48 men in 1 quinquireme, 1 bireme) and
  • Admiral Gaius (14 men in 1 bireme), versus
  • Admiral Tiro (51 men in 1 ship, the Greek Cities)


A defeat!



The next one came for Admiral Caius at Corinth:

  • Admiral Caius (74 men on 2 triremes, 1 bireme), versus
  • Admiral Drimylos (12 men on 1 ship, the Greek Cities) and
  • Admiral Micythos (47 men on 1 ship, the Greek Cities)


A heroic victory. I was getting quite a few of these at sea.



Then Admiral Gnaeus was attacked by Tiro while blockading Sparta:

  • Admiral Gnaeus (31 men on 1 trireme, 1 bireme), versus
  • Admiral Tiro (45 men on 1 ship, the Greek Cities)


Defeated, Gnaeus was driven off and the blockade lifted.



Then Galerius's battered fleet was attacked by the remnants of Admiral Euanthes's crew near the eastern end of Crete:

  • Admiral Galerius (22 men on 1 quinquireme, 1 bireme), versus
  • Admiral Euanthes (10 men on 2 ships, the Greek Cities)


A clear victory, in which one of Euanthes's ships were lost to the bireme in Galerius's fleet.



Then it was Admiral Hero's turn...

  • Admiral Galerius (14 men on 1 quinquireme, 1 bireme), versus
  • Admiral Hero (15 men on 1 ship, the Greek Cities)


Another victory for Galerius. His crews remained alive.



Next, the battered fleet of Admiral Gnaeus was caught by that of Admiral Podaeleirus off of the coast of Ionia:

  • Admiral Gnaeus (13 men on 1 trireme, 1 bireme), versus
  • Admiral Podaeleirus (31 men on 1 ship, the Greek Cities)


A clear defeat -- it was the end of Gnaeus.



The stormiest season of my campaign continued, the focus again on Admiral Galerius...

  • Admiral Galerius (13 men on 1 quinquireme, 1 bireme), versus
  • Admiral Podaeleirus (31 men on 1 ship, the Greek Cities)


Another defeat -- it was the end of Galerius.



There was one more battle alert:

  • Admiral Caius (58 men on 2 triremes, 1 bireme), versus
  • Admiral Eutuches (21 men on 1 ship, the Greek Cities)


A clear victory, but Caius's fleet was fairly beaten up and needing retraining soon. That was the last of the EOT battles this turn.



Turn 125 (Summer, 207 BC) finally came. These were the reports:



  • EOT Financial: A modest profit (755 denarii), helped by increasing trade income and lower recruitment costs.
  • Senate Standings: For the first time in a while, the "Popularity Falls with the Masses" announcement came up.
  • Construction: army barracks (Larissa)
  • Recruitments: bireme (Apollonia)
  • Diplomatic: War, Scythia against Thrace


With that taken care of, I moved my general Lentulus into action in Aetolia, but seeing as it wasn't in a position to act against the Greeks unaided around their city, I pulled him back to wait for the arrival of Aulus the Mad. before doing so, I sent the assassin Decius south to eliminate another Greek general, Iolaos of Euboea, whose army was one of those waiting by the city. This gave Quintus Varus the trait increase of the Master of Assassins ("Quintus the Killer"), with all the benefits it would gain him.

After moving Aulus into position, I took stock of all the potential threats from the other Greek armies in the area, such as Hermolaos of Chalcis, who led 7 units including siege artillery in the field near Thessalonica. At present, I felt safe in advancing the turn and making my moves.

The EOT battle alerts for this turn included the following:

  • Admiral Publius (41 men on 2 biremes), versus
  • Admiral Tiro (42 men on 1 ship, the Greek Cities)


Tiro defeated Publius, who was blockading Thermon in preparation for the assault on the city.



The next battle involved Captain Asinius, who was left in charge of the army from Apollonia which included a pair of onagers and some of the pre-Marius units from the garrison. He was opposed by two Greek armies.

  • Captain Asinius (676 men), versus
  • Philemon of Pylos (135 men, the Greek Cities) and
  • Captain Metiochus (514 men, the Greek Cities)




I arranged Asinius's army in much the same fashion that I did when Lentulus Brutus was leading them in opposing the Greek invasion in Epirus, with the onagers being guarded by infantry and arches, the skirmishers out front and Asinius's equites guarding their right flank.



Philemon was the closer of the two Greek armies, escording 2 units of hoplites with his bodyguard cavalry. Metiochus was coming from behind a low hill away to the northeast, from ahead of my left flank. I would have a chance of defeating the first army before having to receive the blow from the larger second army.



It was a little more difficult to kill the armored hoplites than I expected, perhaps because they had closed so fast upon my lines that I couldn't risk hitting them with my onager fire. However, I was able to take out Philemon with the artillery and sent most of his units routing.



It was now Metiochus's turn. I had my lines wait to absorb their advance, using the archers and onagers to deliver as much damage as possible from a distance until they were too close to risk hitting my own units on. They approached at an angle, initially routing the warhounds that I had sent to attack the heavy peltasts approaching from my left flank and forcing me to divert my cretan archers to my right to try and fend off the militia cavalry sent around my right.



Once the melee began, I locked down any units that I could in defensive mode and kept the Greek missile units away with my archers and onagers. Because the action was too close to them, I had to take the onagers off of auto-fire, especially once the risk of hitting my own units became too great. Those units who recovered from a rout, I kept in reserve to pull back into the fight to give an assist to those who needed it. Others, such as the skirmishers who used up all their darts, I sent out to flank the army and try to catch any light units from behind.




The contest was bitterly fought, with high casualties on both sides. To their credit, most of Asinius's army held on in spite of the staggering losses, driving away several units of the Greeks and seemingly fighting it out to the bitter end. And then Asinius and his equites got caught in the melee by the Greek cavalry and slain.



Once Asinius was gone, the rout was on... a close defeat.

  • Captain Asinius: 432 kills, 105 of 676 men remaining
  • Philemon of Pylos: 5 kills, 31 of 135 men remaining
  • Captaion Metiochus: 545 kills, 247 of 514 men remaining




I reached Turn 126 (Winter, 207 BC). The reports came in:



  • EOT Financial: A large profit (2,924 denarii from increased trade and lower army upkeep (losing so many ships and soldiers in recent defeats).
  • Faction Announcements: Retinue expansions, Decimus Sulla (pet monkey) and Luca Rutilius (quartermaster)
  • Recruitments: town watch (Larissa), 2 triremes and bireme (retrained, Tarentum)


With his retrained ships, I sent Admiral Caius back south to deal with the Greek navies on his path. Admiral Tiro was the target of opportunity:

  • Admiral Caius (81 men on 2 triremes, 1 bireme), versus
  • Admiral Tiro (38 men on 1 ship, the Greek Cities)


A close victory. Caius was going to need retraining again after this one.



Lentulus Brutus had taken over the army led by Aulus the Mad. Joined by survivors from the army defeated under Captain Asinius further south, which included a crew of onagers, he set about attacking the Greeks before advancing against the city of Thermon.

  • Lentulus Brutus (643 men), versus
  • Captain Metiochus (247 men, the Greek Cities),
  • Captain Eurydemos (367 men, the Greek Cities) and
  • Captain Acaeus (41 men, the Greek Cities)




The odds were going to be fairly even. Even so, I wasn't about to go blundering into a head-on contest against armored hoplites the way that the late Titus Brutus did. I was in practically the same situation that he found himself in, having the enemy coming at me from a high ridge, and both of our armies had artillery. Fancy maneuvering was going to be the key to victory today -- whomever could reach a position where their artillery could fire at the enemy lines first, won.



The Greek armies were converging on high ground near the edge of the ridge. I decided to separate the unit of Roman cavalry from the rest of the army and send it ahead to draw their attention while the rest of the army marched into position to begin the attack. This enabled me to draw off the attention of the Greek onagers and ballistas before pursuing the missile cavalry from their lines, removing a potential menace to my line upon reaching their position.



In fact, my cavalry was quite useful in chasing the militia cavalry all the way to the far edge of the battle map. Pausing momentarily to allow them to come galloping back before resuming the pursuit, I eventually got them to where they were winded and losing steam.



It also worked out that the artillery from the Greek lines had followed my Roman cavalry, instead of staying to cover the position on the top of the hill. This allowed the rest of Lentulus's troops to make it to their positions unmolested, and gave the onagers behind the lines a fairly easy target to fire upon.



The army took up a position near the eastern edge of the battle map facing the west along the ridge. The Greeks lined themselves up to face Lentulus's army. The onagers behind Lentulus's line were able to deliver damaging blows with their ammunition, while the scorpions were brought up to the left flank. Beyond the left flank, I took the cavalry units of Lentulus and Aulus, set to charge at any unit which threatened to approach the infantry lines. The Roman Cavalry remained further away, behind the enemy lines in preparation should they be needed to come charging from the opposite direction.



Then the Greeks did something that I had hoped they would do -- bring their artillery within range of mine, so that they could be demolished before they could get put into firing position. Once that was done, it was a matter of sending in the generals to rout their crews and whatever other units were up there with them before the hoplites in their lines could march up to threaten them.



Once the artillery and any units with them were dealt with, I sent the generals around the enemy's right flank to take out any missile infantry or light cavalry which came within their reach. At the same time, the onagers resumed firing into the hoplites on the enemy line and decimated several units this way. While the generals were engaged behind the enemy line, I called in the Roman cavalry to support them.



In the course of this melee, one of the enemy generals was killed. Another had previously been driven off the battlefield, and the enemy lines were gradually being worn down by the artillery and archer fire.



With the onagers nearing exhaustion, I finally brought my infantry forward. The legionaries were set to auto-fire so that any enemy unit which marched into range took a pila shower before being engaged, while the archers and skirmishers peppered anything within range that wasn't in contact. The scorpions on the left were able to deliver a few shots into the remaining enemy missile cavalry, routing them before they could make a move to charge in.



It was a hard contest, but as the last general was routed and sent flying, the Greeks soon lost heart and a rout was on. All it was a matter of was running down the stragglers as they attempted to escape. A clear victory!

  • Lentulus Brutus: 635 kills, 536 of 643 men remaining
  • Captain Metiochus: 44 kills, 7 of 247 men remaining
  • Captain Olus: 77 kills, 9 of 367 men remaining
  • Captain Acaeus: 2 kills, 1 of 41 men remaining




The Greek armies had routed. Lentulus earned a trait increase as a result of his victory ("Good Commander"), and there was a surprise in store for me -- Thermon was abandoned!



No garrison... whatsoever.

Lentulus simply walked in and immediately put up shop. I saw to it that the pesky goddess that was enshrined there was replaced by a proper Roman goddess. Even though the citizens were quite upset at being abandoned and left to be enslaved by Roman conquerors, I took the chance on having to evade rioting citizens in order to have a stepping stone on my conquest of the Greeks.

There was one more thing that I did before ending the session. I was still concerned about the presence of Greek units around Larissa, so I deployed Decius the Killer for one more mission, targeting Captain Aristaeus in one of the armies nearby.

The stage was now set for a blitzkreig assault against the cities of Corinth, Sparta and Athens in the next several turns...
posted 12 November 2010 07:12 EDT (US)     16 / 33  
Please continue this awesome game. Also, if you know how, would you be willing to send this save to me?

"The only one here who could possibly help us is Edorix. Unfortunately, he is busy off killing Romans right now."- GundamMerc (an imagined quote)
posted 12 November 2010 08:53 EDT (US)     17 / 33  
Replies

@ GundamMerc:

I've made considerable progress in this campaign so far. As of the 11th session, the blitz had started and I took Corinth and Sparta within a few turns, with my armies poised to regroup and take Athens. The Greek Cities will just end up being forced to fend off Egypt from Pergamum, Sardis and Rhodes while I march up to Thessalonica to take that city (Macedon is now limited to the Illyrian provinces and are being threatened by the Baby Blue Steamroller™).

As for uploading the game saves, I should do that. I'd recommend seeing what you could do that I should've done differently in that one situation at the end of the session where I still had Epirus and the Macedonian army under Euenus which had withdrawn and flank-marched their way down to the Aetolian frontier to link up with a big Greek stack that I ended up losing most of my army and two family members to. How do we upload game saves to this site?

As with your comment on my HRE campaign thread, I'm also curious about how I'd be able to back-to-back post to my own threads, now that I might have reached a certain number of posts made...

Progress



When I closed the 10th session of my 2010 Brutii campaign, I was at the end of my moves for the 126th turn (Winter, 207 BC). Thermon had just fallen into my hands after I defeated the Greek armies near the city with a stack that included two of my generals, Lentulus Brutus and Aulus “the Mad” Hostilius. There was no garrison left in the settlement, as virtually all of the Greeks had routed – all they had to do was walk in.

The Greeks were still quite active. No less than three armies were in the field around Larissa at this point in the game, so I would be somewhat delayed in getting around to the Senate mission to take Sparta, and I felt that a more direct blitzkrieg against Corinth and Athens in the adjacent regions would suit my needs better.

As was always the case during my Total War campaigns, I started the session with a quick glance through all of my overview screens before creating the new save and advancing:




In the last overview, the overall rankings showed me making strides, while the Greek Cities stayed very much one or two steps ahead of me. Macedon had suffered grieviously, and was almost on the verge of being destroyed. By whom, I would be finding out soon enough, as there was evidence that the Thracians were moving as the session went further.

I checked the overviews of my military forces and agents:



  • Lentulus Brutus (Age 25, governor of Thermon, 585 soldiers)
  • Luca Rutilius (Age 22, governor of Larissa, 253 soldiers)
  • Quintus Varus (“The Killer”, age 46, faction leader and governor of Croton, 367 soldiers)
  • Aulus Hostilius (“The Mad”, age 39, garrison commander at Thermon)
  • Admiral Vibius (Age 31, navy commander at sea, 39 soldiers)
  • Admiral Caius (Age 36, navy commander at sea, 45 soldiers)
  • Admiral Publius (Age 21, navy commander at sea, 26 soldiers)
  • Julianus Figulus (Age 62, diplomat at Rome)
  • Marcus Classicianus (Age 32, diplomat in Propontis)
  • Publius Lutatius (Age 42, diplomat in Peloponnesus)
  • Decius the Killer (Age 54, assassin in Thessalia)
  • Titus Turranius (Age 37, assassin in Peloponnesus)
  • Decimus Sulla (Age 36, assassin in Tarentum)
  • Titus Appuleius (Age 28, spy in Macedonia)
  • Tiberius Thrasea (Age 47, spy in Epirus)
  • Kaeso Ofonius (Age 35, spy in Aetolia)
  • Amulius Genucius (Age 55, spy in Thermon)


The cities controlled by the Brutii:



  • Tarentum (Pop 18,753; PO 115%; inc 2,977 D)
  • Croton (Pop 33,289; PO 110%; inc 477 D)
  • Apollonia (Pop 8,361; PO 130%; inc 1,508 D)
  • Larissa (Pop 12,523; PO 165%; inc 151 D)
  • Thermon (Pop 13,794; PO 80%; inc 856 D)


On the last city, I realized that I could do something about that low public order (PO). There was a hippodrome in the city, so I set the game frequency there to “Daily Games” and it helped enough to make up for the wait while finishing the construction on the Roman temple of Juno that replaced their original Greek one for Aphrodite. Eventually, Thermon was going to be a proper Roman city.



Now it was time to begin taking stock of the potential threats nearest to my settlements and any armies which would move outside of them. The Greek Cities were obviously setting up an attempt on Larissa, and with the need to shore up my defenses, I had to act soon. The Greek armies and garrison forces identified while doing this were as follows:

  • Captain Alkamenos northwest of Larissa, leading 6 units, including at least 2 hoplite units and 1 unit of onagers.
  • Captain Eos, leading a unit each of peltasts and archers on the road between Larissa and its harbor.
  • Captain Nikandros, with 2 units of armoured hoplites and 1 milita cavalry in the mountain pass south of Larissa.
  • Hermolaos of Chalcis, leading 7 units in the field west of Thessalonica, including a unit each of ballistas and onagers.
  • The garrison of Thessalonica had 5 units, including 1 of Greek cavalry and the bodyguard of its governor, Glaukias of Lamia.
  • The Greek capital, Athens, had 9 units in its garrison, including 2 hoplites, 1 Greek cavalry and the bodyguard of the faction leader, Chabrias the Killer.
  • The garrison of Corinth was composed only of 1 unit of hoplites, 1 of armoured hoplites, and the bodyguard of the governor Cordylion of Sparta, the faction heir.
  • The garrison of Sparta was composed only of a unit each of Spartan hoplites and heavy peltasts.


As I decided not to bother with the Greek navies at this stage, having no spies or other agents near their known territories east of the mainland (Pergamum in Asia Minor, and the island of Rhodes), I advanced the turn. As explected, they laid siege to Larissa.

On Turn 127 (Summer, 206 BC), these were the reports that came up:



  • Settlement Siege: Larissa, by the Greek Cities
  • EOT Financial: I turned a profit (2,735 denarii) because of the increase in trade, taxes and farming income – there was also a large corruption boost here.
  • Events: Plague in Alexandria
  • Games: Thermon
  • Construction: Shrine to Juno (Thermon)
  • Recruitments: Onagers (Larissa; retrained, Thermon), auxilia (retrained, Apollonia, Thermon), early legionary cohort (retrained, Apollonia, Thermon), wardogs (retrained, Apollonia), bireme (retrained, Larissa), scorpions (retrained, Thermon), Roman cavalry (retrained, Thermon) and triarii (retrained, Thermon)


Recognizing the need to act quickly against the Greeks besieging Larissa, I started by sending the master assassin Decius down to take out their general Hermolaos, whose army had laid the siege. Then I took a close look at the armies that were immediately threatening the city before deciding what to do.



Captain Arpalos was the leader of the force late commanded by Harmolaos, but the greater threat loomed from Captain Theophanes, who escorted 3 units of onagers with 2 archer units. If these armies merged, they would launch an immediate assault by breaking down the walls of Larissa and still be able to decimate my garrison with onager fire before sending their infantry into the breaches thus made. The only other army that threatened was that led by Captain Nikandros, whose position blocked reinforcements from the garrison at Thermon.

I had decided that I could not wait for the reinforcements. As the Greeks didn't attack immediately upon laying their siege (1 unit of onagers was all that was needed to make just one breach in the walls, and the ballistas would make short work of any unit that guarded that breach), I had Aulus the Mad come out of Thermon with 7 units from the garrison at Thermon and force his way through Nikandros's units on the way.

  • Aulus the Mad (280 men), versus
  • Captain Nikandros (110 men, the Greek Cities)




Aulus's army was arranged as above: the velites and Cretan archers screeened the infantry, which fronted the unit of onagers flanked by Aulus's bodyguard cavalry. The battle map was on a high plateau in the midst of the pass, facing the direction in which the Greeks were located.



Nikandros had taken up a position on a rise near the opposite end of the battle map, so I was obligated to bring Aulus's army into position so that the onagers would be within firing range. My intention was to let the artillery bombard the Greek units until they were sufficiently depleted, then bring the rest of the army forward until the archers had them within range and repeat the process. If Nikandros brought his militia cavalry forward, then I could drive them off using Aulus's heavy cavalry.



Then the Greeks did something which surprised me: they left the battlefield after losing only two of their units to onager fire.

  • Aulus the Mad: 2 kills, all 280 men remaining
  • Captain Nikandros: no kills, 108 of 110 men remaining


A clear victory, but it seemed to me that the AI was starting to make the Greeks think for a change. It was likely that more of their armies would just retreat if I brought artillery to the battles.



The results of the battle didn't feel so satisfying, but my path had been cleared for Aulus to come to the aid of his protegé. Now began a number of complicated maneuvers for the turn, the first of which was bringing two biremes under Admiral Publius against the Greeks near Athens.



  • Admiral Publius (41 men on 2 biremes), versus
  • Admiral Noemon (21 men on 1 bireme, the Greek Cities)


Publius was sailed directly against Admiral Noemon in the channel between Athens and the island of Euboea. After defeating him with light casualties to his crews, he was immediately sent to blockade Athens itself.



The only problem with that would be the presence of Admiral Enops, who commanded a ship very close by, to the south of the port now blockaded. That would carry out at the end of the turn.

Before taking the next steps in the defense of Thessalia, I checked on the character update message which had dropped down following the latest battle involving Aulus Hostilius. It turned out that my mad general now had a military tribune in his retinue, which gave him some benefits to defense command and a bonus to Senate popularity. I wasn't so sure the Senate would benefit from having a someone as crazy as him in their midst, though.

I put my assassins to use this turn. Titus Turranius was sicced on a Greek assassin, Haemon of Miletus with the usual high success rate. This ensured that he had more chances for improving his own traits and experience levels.

I finally got Aulus over the mountains to where he would be of assistance against the Greeks besieging Larissa. Selecting Luca Rutilius, I sent him forth to oppose the Greeks led by Captain Arpalos. Aulus was deselected from AI control to give me the ability to maneuver him into position without the risk of having him be killed doing the suicide charge thing that Rome: Total War computer control so often makes happen.

  • Luca Rutilius (270 men) and
  • Aulus the Mad (226 men), versus
  • Captain Arpalos (258 men, the Greek Cities)




I set up Luca's garrison so that only he, his infantry, and one of the missile units could leave the city while their sally was covered by a unit of Cretan archers and onagers behind the walls. Aulus and his army would be selected as they emerged onto the battle map.



Almost as soon as the gates opened and the archers over them joined the onagers in firing away, the Greeks under Arpalos began moving off. They had a hill nearby upon which they could take a stand.



It was here that the disadvantages of siege artillery showed themselves. While the rest of the Greeks reassembled themselves a short distance away from the range of the archers and onagers at the wall, Luca was able to gallop over to the slow-moving units left behind and charge into them in detail, routing both and eliminating them.

Seeing the last of their ballista crew ridden down in sight of the walls, Arpalos and the rest of his men retreated. Aulus didn't even have to come, but it probably helped. The siege was broken.

  • Luca Rutilius: 30 kills, all 496 men remaining
  • Captain Arpalos: no kills, 228 of 258 men remaining




Aulus the mad was allowed to remain in the field with his units and the onagers from Larissa. the army of Captain Theophanes had been driven back to where it held out in the port of the city (effectively blockading it). Arpalos had withdrawn completely from Roman territory and came to a rest next to Thessalonica.

I advanced the turn. As expected, Admiral Enops challenged the fleet commanded by Admiral Publius at Athens:

  • Admiral Publius (41 men on 2 biremes), versus
  • Admiral Enops (31 men on 1 trireme, the Greek Cities)


Enops had a better than average chance, so Publius was beaten off. However, Publius was able to save most of his men and escape, so it was an average defeat.



Next came Captain Sextus, whose onager crew and the mercenary hoplites escorting him came under attack by Greek reinforcements under Hyakinthos of Lissus within sight of Larissa. He was unable to reach the city in time to be aided by the garrison there, so he had to take a stand.

  • Captain Sextus (55 men), versus
  • Hyakinthos of Lissus (161 men, the Greek Cities)




Sextus had only one way of making anything out of this, and that was to take the nearest height available where he was at. In the foothills of the mountains, I lined up the hoplites in front of him and awaited the approach of the enemy.



Hyakinthos was too close. My onagers were able to get a few shots off, but the hoplites were too slow and too few to do anything once the unit of Greek cavalry with him got under the arc of fire. It was with quite a bit of luck that I was able to withdraw without seeing the entire force get wiped out.

  • Captain Sextus: 31 kills, 18 of 55 men remaining
  • Hyakinthos of Lissus: 37 kills, 134 of 161 men remaining




Surprisingly, it was here that Sextus's defeat was turned around. Managing to come to a rest on the other side of the city near where Aulus was camped, he was pursued and again attacked by the forces of Hyakinthos:

  • Captain Sextus (18 men) and
  • Aulus the Mad (320 men), versus
  • Hyakinthos of Lissus (134 men, the Greek Cities)




Seeing as he would probably need the cover, I placed Sextus and the remnants of his hoplites near a stand of trees on a broad hilltop facing the direction in which Hyakinthos's men were coming from.



Aulus and his men entered the battle map from the opposite corner from Sextus's position, and I quickly arranged them so that they would have the Greeks coming at them from a disadvantage. Sextus was safe, for the time being.



The presence of Aulus did indeed draw the Greek army towards him, so I arranged his army in front of the archers and onagers and let them fire away. As the Greeks closed rapidly, I pulled the missile units back and picked targets they could fire upon, so long as the enemy didn't make contact with my lines. Hyakinthos himself charged towards the line, but I sent Aulus ahead to engage him.



Aulus was in a tight spot for a few seconds, locked in a melee with Hyakinthos while having spearmen bearing down upon him. I sent the infantry forward to lock up the advancing hoplites. The mercernary hoplites on Aulus's right had routed the Greek cavalry, so they were free to join the fight, and the archers and onagers did their part in keeping the peltasts and archers out of range. Soon, the Greeks started to rout.



Once Hyakinthos broke and ran, it took only a few more seconds for the rest of the Greeks to follow suit. The enemy general escaped, but there was one unit of armoured hoplites which had become so scattered that a few units were straggling doggedly across the battlefield, forcing me to gallop Aulus back and forth to catch and kill them.



After what seemed to be an hour's worth of watching the exhausted unit's men drag themselves across the field and seem to avoid getting speared by Aulus's cavalry, the lone straggler in the middle of the battle map finally succumbed, and all that was left was to watch the last men barely manage to shuffle out of the map limits before they could get caught...

A clear victory. Once again, the Greek Cities were defeated.

  • Captain Sextus: 112 kills, 313 of 338 men remaining
  • Hyakinthos of Lissus: 23 kills, 23 of 134 men remaining



    Ironically, without having done anything by stay next to some woods with him hoplites hiding inside, Sextus gained experience. He didn't do anything! Aulus Hostilius did all the work.

    I advanced to Turn 128 (Winter, 208 BC) without further interruptions. The reports dropped down:



    • EOT Financial: A large profit (3,070 denarii) due to increasing profits offsetting the high recruitment and army upkeep expenditures.
    • Events: Eratosthenes's Star Catalogue and caculation of the size of the Earth.
    • Faction Announcements: Birth of Poppaea; retinue expansion, Lentulus Brutus (magistrate, personal security and public order benefits)
    • Construction: Aqueduct (Croton)
    • Recruitments: Roman cavalry (Tarentum, Apollonia), town watch (Larissa) and peasants (Thermon)


    There were still Greek armies and agents to be dealt with around Larissa and within the region of Thessalia. Titus Turranius was sent to eliminate the assassin Milanion of Abydos near the city, while Aulus the Mad drove off and cornered the army of Captain Alkamenos:

    • Aulus the Mad (393 men), versus
    • Captain Alkamenos (205 men, the Greek Cities)




    Alkamenos had been cornered at the foot of the mountains west of Larissa. I set up the army of Aulus in four lines, with the old unit of velites screening the infantry, behind which the archers took their position. Aulus himself flanked the unit of onagers in the rear.



    Finding the Greek army lined up closer to one side from where the army was positioned, I moved Aulus's troops over to bring the onagers within firing range and set the artillery to fire upon the amassed hoplites. As a bonus, the bouncing ammo also destroyed the onagers in Alkamenos's lines, rendering them useless (what I was actually aiming for) and allowing me to close in with the rest of the army without fear of getting bombarded.



    The archers (both Cretan mercenaries and Roman archer auxilia) performed their task wonderfully. Any unit which ventured out towards the line, such as the heavy peltasts in Alkamenos's army, found themselves in the focus of the next few volleys until they were brought into range of the velites. This way, I was able to rout at least one enemy unit.



    Then it was Alkamenos's turn to act. Seeing him marching out to make a run at my velites, I sent Aulus to intercept him. As expected, Aulus killed the Greek captain and set the tone for the defeat of his army.



    Keeping Aulus's cavalry bodyguard out in front of the lines to draw the attention of the hoplites, I allowed the archers to pick them off in detail. Once these started routing, I switched the archers' fire to the next unengaged unit while he charged them down. In the end, Aulus was able to almost completely annihilate the last of Alkamenos's men, and the battle was won.

    • Aulus the Mad: 199 kills, 391 of 393 men remaining
    • Captain Alkamenos: 1 kill, 6 of 205 men remaining




    My next move was with the master assassin, Decius the Killer. His target was Hyakinthos of Lissus, the Greek general who had narrowly escaped from a defeat in the previous turn. At his skill level, this was an easy kill (95% success rate).

    There were no further interruptions as I advanced to Turn 129 (Summer, 205 BC). The reports were



    • EOT Financial: A lower profit (1,278 denarii), in large part due to large construction orders from the previous turn.
    • Faction Announcements: Retinue expansion, Lentulus Brutus (physician, bonuses to having children and healing casualties from battle); races held, Thermon
    • Construction: Temple of Juno (Thermon)
    • Recruitments: Town watch (Apollonia) and onagers (retrained, Larissa)
    • Diplomatic: Alliance, Spain and Britannia (Looking like the Julii are about to face Baby Blue and the bull warrior swarms...)




    There was just one minor concern which reminded me that I had to keep an eye on my current “allies”. Macedon had a single depleted unit of militia hoplites under Captain Iolaos stopped right next to the walls of Thermon, paused as though he was going towards Attica. I decided not to do anything with him at this point, but adopted a “wait and see” attitude towards the Macedonians, remembering that they had armies in my territories before, before betraying me to bring about the previous conflict with them.

    At the same turn, Titus Turranius (now having gained the cognomen of “the Killer”) was sicced against another Greek assassin. This time, it was Diophantus of Achaea who fell by his blade.

    Aulus was again sent to deal with tresspassing Greek armies. It seemed that sevarl smaller armies were again gathering to prepare yet another attempt on Larissa, this time under the command of the captains Mentes and Theophanes. I directed Aulus against the army of Captain Mentes:

    • Aulus the Mad (394 men), versus
    • Captain Mentes (190 men, the Greek Cities) and
    • Captain Theophanes (129 men, the Greek Cities)




    Aulus and his men found themselves placed at a slight disadvantage. The Greeks were approaching from the crest of a hill, and they were downslope. I prepared to take advantage of the situation as best as possible by bringing them a little closer to the edge of the battle map.



    Upon taking a closer look at the Greek armies' deployments as the battle began, I recognized a disadvantage in their approach that I could exploit straight off the bat – Theophanes was now the closer army and still only had his archers with the 3 units of onagers in his group. Straight away, I sent Aulus charging into their ranks before they could take the height ahead of his army and begin firing down upon them.



    It took a few seconds, but eventually Theophanes was killed in the melee and his surviving units routed and driven off the battlefield. Now it was a matter of dealing with the approaching army of Mentes, which had hoplites.



    Happily for me, Mentes must've seen what was coming, and withdrew from the battle map as soon as Aulus had cleared his allies. He was still too far away for the general to reach him, but I still made a demonstration of pursuit to ensure that he didn't leave any units on the field. Another victory for Aulus Hostilius!

    • Aulus the Mad: 101 kills, 393 of 394 men remaining
    • Captain Mentes: no kills, all 190 men remaining
    • Captain Theophanes: 1 kill, 28 of 129 men remaining




    With the direct threat to Larissa dealt with, I turned Aulus south towards Attica. I had an idea of taking Athens or proceeding into the Peloponnesus to take either Corinth or Sparta while their garrisons were still weak. The Senate mission to take Sparta was still in effect.

    • Aulus the Mad (393 men), versus
    • Captain Poecas (162 men, the Greek Cities)




    Again, Aulus found himself placed in something of an awkward position – deployed literally on the side of a mountain facing the direction in which the Greeks were coming from. Poecas was marching in along the ridge from the south.



    My move this time was to ungroup the onagers from Aulus's lines and leave them where they could deliver a covering fire upon Poecas, while I marched Aulus and his units into a better position to take advantage of the higher ground on the right. Finding the burning ammo relatively useless, I switch back to standard ammo and let it inflict as much damage as possible while I shifted the army into the range of the archers.



    This tactic worked out perfectly, as the archers were now in a position to rain arrows down upon the Greek lines, which had turned to face Aulus. That allowed the onager fire to strike them in their unprotected right flank, inflicting even more damage than the frontal attack would've done.



    The Greeks started sending units from their line to engage mine, where I set the legionaries to auto-fire. This worked to rout at least one unit, while the other on the right reached the mercenary hoplites and were pinned down. I moved the velites out beyond the right flank to deliver volleys of their pila into the enemy unit's flank, while the legionaries were brought into play to charge them from the right. This worked to rout the second hoplite unit and drive them off while I reformed the line under the cover of the archers.



    Most of the work for the rest of the turn was with the archers. They annihilated the missile units with Poecas, and followed up by exhausting their missiles on the captain's own hoplite unit.



    Sufficiently depleted, Poecas found himself alone on the battlefield with Aulus marching in upon his exposed flank. This was enough to rout him. Aulus could now easily finish him off.



    Poecas disappeared beneath an avalanche of armored cavalry. One more victory to Aulus Hostilius.

    • Aulus the Mad: 151 kills, 389 of 393 men remaining
    • Captain Poecas: 2 kills, 11 of 162 men remaining




    There was really no other need to worry for that turn. The Greek forces looked a lot thinner on the ground, and I saw few navies around to threaten my active fleets. I advanced the turn without interruption.

    Turn 130 (Winter, 205 BC). The reports dropped in:



    • EOT Financial: A low profit (479 denarii) due to large construction orders and the recruitment/retraining of units.
    • Faction Announcements: Retinue expansions, Luca Rutilius (poet) and Lentulus Brutus (priestess of Juno, poet)
    • Recruitments: Roman cavalry (Apollonia), praetorian cohort (Thermon) and onagers (retrained, Larissa)
    • Diplomatic: Alliance in tatters, the House of Julii and the house of Brutii


    This last bit was something of concern. I had to ask myself what must've happened to cause the rupture, because there appeared to be no actions on any part of the campaign map that indicated that an ally of mine had either attacked the Julii or been attacked by them. At the same time, the alliances with the other Roman factions (the Senate and the Scipii) remained intact. This was something I would have to keep an eye on as the campaign progressed.



    I kept my agents in the field active while I prepared my armies for the next phase of the Greek wars. Decius the Killer eliminated another general, Epictetus of Macedonia (A turncoat who joined the Greeks?). The spy Titus Appuleius kept an eye on army units such as those under the captains Ducetius and Mesthles. Aulus Hostilius was immediately deployed against them, as they were approaching Larissa.

    • Aulus the Mad (406 men), versus
    • Captain Ducetius (79 men, the Greek Cities)
    • Captain Mesthles (233 men, the Greek Cities)




    The battle map was set on a wooded hillside northeast of Larissa. Again, I set up Aulus's men in the arrangement that I had found most useful against Greek armies.



    Ducetius waited on the slope of a hill off to my left. Mesthles was entering the battle map from the foot of the mountains behind him. I turned Aulus to face the direction of the Greek armies and marched the army towards a height from which their missile units and artillery could deliver more effective covering fire.



    Seeing as Ducetius was within the range of the onagers, I ungrouped them immediately, and set about firing into the smaller greek army as it moved up to take its position opposite of where Aulus's men would be deployed.



    The tactics of this battle was similar to the one fought against Captain Poecas on the frontiers of Attica in the last turn, save that I now had to send Aulus and his cavalry forward to deal with the onagers on Mesthles's lines. By careful weaving between units of hoplites that had moved out of formation, and charging through lighter missile units that were in their midst, I was able to have him finish the task on hand. Meanwhile, I kept the archers in my lines focused on unengaged enemy infantry until each of these were routed or driven back.



    Robbed of their covering missile and artillery fire, the Greeks immediately started to withdraw. I kept Aulus at work, eliminating whatever unit fell into charging distance and ensuring that no survivors would return for retraining. The battle was won.

    • Aulus the Mad: 145 kills, 398 of 405 men remaining
    • Captain Ducetius: no kills, 16 of 79 men remaining
    • Captain Mesthles: 8 kills, 151 of 233 men remaining




    This wrapped up my 11th session for the campaign. The coast seemed clear for me to move ahead with the blitzkrieg against the remaining Greek cities on the mainland. There were, at present, no serious threats against Larissa or the fleets blockading Corinth or being retrained for future deployment.

    While my pending Senate mission targeted Sparta, my next targets were going to be Corinth and the port of Athens. I had no idea of knowing whether the garrisons from Athens or Thessalonica would be sending units against Larissa yet, but I now had units trained that would give the city at least a fighting chance in a siege. At the same time, the Macedonians could serve to keep the Greeks preoccupied up in the north, while the Egyptians were likely to be doing the same for them in the east and at sea. Beyond that, my concern was with Thrace, which had taken strides in occupying the Macedonian regions of Propontis (Byzantium) and Paionia (Bylazora).

    However, these would be factors in my moves for the 12th session...
posted 12 November 2010 09:56 EDT (US)     18 / 33  
Awesome.

Its nice to see the Big Green Killing Machine finally rolling along.

The detail of your sessions continues to be astounding.

Well done.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 14 November 2010 14:01 EDT (US)     19 / 33  
Replies & Comments

@ Terikel Grayhair:

It took me a little while, I'm certain. If it weren't for the setback caused by the Macedonian betrayal on an earlier turn, I might well have displaced the Greek Cities and been well on the way towards sticking it back to those pretenders to Alexander's throne well before this stage of the campaign. However, there is that saying about honor and thieves...

The progress of this session written about here pretty much went the way that I wanted it to. I've got the Greeks very much reduced to just two settlements (Athens and Thessalonica), with units in the garrisons of their former cities ready to be regrouped in order to carry out the rest of the anti-Greek Blitzkreig. Beyond that, I want to keep my crazy general Aulus in the field and will be deploying him against anything that comes along, give or take a few diversions (such as the remaining rebel territory of Crete below Sparta).

The Senate mission to take Sardis is pending as of the end of this session. The Greeks had actually managed to hurt Egypt a little bit, so I could afford to take a short break after removing them from Europe, just to let them pound each other for a few turns until I'm ready to leapfrog across the Agean to begin fighting the war again. My future plans are to consolidate my defenses in Macedonia and make directly for Rhodes in order to capture the Colossus, before launching a direct invasion of Asia. If the Greeks have at least three of the four territories of western Asia (Lycia, Ionia, Phrygia and Bithynia), I can finish them off in order to establish a frontier against the Yellow Blob™.

Progress



In my last save of this 2010 Brutii campaign, I had wrapped up a series of battles fought in the region of Thessalia around the city of Larissa with my generals, Luca Rutilius and Aulus Hostilius. There appeared to be a lull in the hostilities by the Greek Cities now, and my observations didn't show many strong armies from that quarter. With time running out for a pending Senate mission to take Sparta, I had to decide when to act upon it.



The Greeks were still in control of the following cities: on the mainland, Thessalonica (formerly capital of the Macedonian empire), Athens (the Greek capital), Corinth, and Sparta; on Asia Minor, as far as I last saw, was Pergamum; and they still controlled the island of Rhodes.




I took the usual steps of going through all my overview screens prior to making the first moves, and got a general idea of what my faction's situation was. There were now 219 years remaining for me to meet the victory condition of the Imperator campaign. (It starts sounding like the old Star Blazers trope... “Hurry up, Star Force!”)



My active commanders and agents for this session:

  • Aulus the Mad (Age 41, family member in Thessalia, 397 soldiers)
  • Lentulus Brutus (Age 27, family member at Thermon, 506 soldiers)
  • Quintus the Killer (Age 48, faction leader at Croton, 367 soldiers)
  • Luca Rutilius (Age 24, family member at Larissa, 134 soldiers)
  • Admiral Vibius (Age 33, navy commander at sea, 39 soldiers)
  • Admiral Caius (Age 38, navy commander at sea, 45 soldiers)
  • Admiral Publius (Age 23, navy commander at sea, 24 soldiers)
  • Julianus Figulus (Age 64, diplomat at Rome)
  • Marcus Classicianus (Age 34, diplomat in Paionia)
  • Publius Lutatius (Age 44, diplomat in Peloponnesus)
  • Decius the Killer (Age 56, assassin at Larissa)
  • Titus the Killer (Age 39, assassin in Thessalia)
  • Decimus Sulla (Age 38, assassin at Tarentum)
  • Titus Appuleius (Age 30, spy in Thessalia)
  • Tiberius Thrasea (Age 49, spy in Illyria)
  • Kaeso Ofonius (Age 37, spy at Sparta)
  • Amulius Genucius (Age 57, spy at Thermon)




The settlements that my faction now controlled:

  • Tarentum (Capital, population 020,171; PO 110%; income 2,702 F)
  • Croton (Pop 33,122; PO 120%; inc 277 D)
  • Apollonia (Pop 9,173; PO 140%; inc 1,358 D)
  • Larissa (Pop 14,802; PO 115%; inc 520 D)
  • Thermon (Pop 14,811; PO 130%; inc 814 D)


I took another quick look around the Balkan regions that I controlled to see what the Greek Cities were up to. There were at least a couple navies, and a few small armies still moving around on the map. If I was to proceed any further, I would have to eliminate these before doing so.



The Greek forces that I could identify were the following:

  • Captain Peneleos (4 units) and Captain Pigres (1 unit) invading the frontier regions of Thessalia and Aetolia.
  • The garrisons and leaders of the remaining 4 cities of the mainland, starting with Thessalonica (Glaukias of Lamia, 4 units), going through Athens (no governor, 7 units), Corinth (Cordylion of Sparta, 3 units), and finishing with Sparta (Chabrias the Killer, 3 units).
  • The navies spotted were led by the admirals Podaeleirus (1 trireme), Tiro (1 quinquireme with 8 units), and Iphikrates (1 quinquireme).


There were also a pair of Julii fleets and one Scipii fleet near my Italian territories. While the latter remained as allies, I was still mystified at how the former ceased being so earlier during the 11th session of this campaign. As near as I could tell, they had either attacked, or been attacked by, someone allied to me. So far, neither they nor the Scipii had gained more ground than what they were able to do within the last dozen turns or so.

Once I finished reviewing things, I advanced the turn. My thoughts at this point were towards starting that blitzkreig run down through the Peloponnesus to Sparta, hoping to take Corinth along the way before following through on the Senate mission pending fulfillment. Looking at the Senate Mission tab, I realized that doing so in time wasn't likely (there were only 4 turns remaining).

Turn 131 (Summer, 204 BC) brought me the following reports:



  • Senate Mission: Take Sardis (I would later learn why, as I only presently knew that the city was still controlled by the Egyptian empire.)
  • EOT Financial: My profits were looking very good (3,486 denarii).
  • Construction: Aqueduct (Tarentum) and blacksmith (Croton)
  • Recruitments: Praetorian cohort (Larissa), trireme (Thermon), diplomat (Croton) and bireme (retrained, Thermon)
  • Diplomatic: Wars, SPQR and Scipii against Spain; alliances broken, SPQR and Scipii with Brutii (me)


I suppose it was bound to happen sooner or later. I had trained my new diplomat just in time. Now his first mission would be to go tell the Spanish to pack sand and start mending fences with my fellow Romans after doing so. His name was Valerius Metelius (age 34).

On this turn, I also made an immediate move against the Greek armies near Larissa with the units led by Aulus Hostilius. It was a case of swatting flies, but I would rather not have had to worry about further invasions after this. The sooner the nuisance was gone, the sooner Aulus would be leading the blitzkreig...

  • Aulus the Mad (399 men), versus
  • Captain Peneleos (138 men, the Greek Cities) and
  • Captain Pigres (28 men, the Greek Cities)




Aulus had pursued the withdrawing enemy into the mountain passes north of Athens, where they had to take a stand and wait for the others to reinforce them. There really wasn't much of a contest, but I wasn't going to give quarter on account of that. Peneleos's army stood at the foot of a mountain to my right; Pigres was leading his unit in from the valley to my left.



To my right, Peneleos was the greater concern. He had a unit of onagers in his force, and there were the Spartans as well. Pigres was leading a unit of milita cavalry towards the heights on which Aulus's men were marching into position.



One thing that happened during this session was that my advice levels seemed to be reset (an accidental selection made while scrambling around for keypresses), so my centurion was telling me to sacrifice a unit. I selected the depleted unit of mercenary hoplites, took them out of phalanx formation, and sent them running towards the small outcropping of trees next to where Peneleos's men were marching from. My hope was that this would draw the attention of their artillery while mine could be brought into position to begin hammering them.



What happened next surprised the hell out of me – the Greeks just... left.

Not wasting any time, I turned Aulus loose on the enemy artillery crew that seemed reluctant to leave their equipment behind, and annihilated them. The remainder of the enemy managed to escape before he could reach them, but I wasn't quite confident that my general was going to be able to survive a charge at hoplites from the rear, no matter what my advisor said. Especially the Spartans!

I could only presume that either Aulus Hostilius was becoming the Chuck Norris of my Brutii campaign, or the Spartans had a change of heart when they saw my superiority in artillery. Those red cloaks and heavy shields were no match for a well-placed onager shot.

  • Aulus the Mad: 16 kills, all 399 men remaining
  • Captain Peneleos: no kills, 122 of 138 men remaining
  • Captain Pigres: no kills, all 28 men remaining




That task finished, I advanced to Turn 132 (Winter, 204 BC). There were no interruptions before the report screens scrolled down:



  • EOT Financial: A small deficit (-503 denarii), due to increasing corruption, construction and recruitment costs.
  • Construction: Crop rotation (Apollonia)
  • Recruitments: Early legionary cohort (Tarentum), trireme (Croton), bireme (Apollonia), Roman cavalry (Larissa), town watch (Thermon, 2 retrained at Croton), Roman armoured general (retrained, Croton), hastati (retrained, Croton) and praetorian cohort (retrained, Croton)


On this turn, I had the new ships recruited merged into a fleet that would join the others at sea. Admiral Cassius brought his bireme out of the port of Apollonia to join the trireme commanded by Admiral Galerius near Corcyra. They would later be joined by a third ship.

More small Greek armies were prowling near the frontiers of Thessalia, and a fleet was blockading its harbor. While these weren't immediately affecting things for me economically, it was a further nuisance that would interfere with my fulfillment of the Senate's missions against the Greek Cities. Luckily for me, there seemed to be a distraction for the Greek navies in the form of the pirate Admiral Perseas.



The armies in the field were the following:

  • Captain Phalinos (4 units), Captain Pidytes (3 units), Captain Metron (1 unit) and Captain Socrates (7 units).
  • At least 3 navies, including the one commanded by Admiral Tiro, who still blocked the Gulf of Corinth and carried several army units which had withdrawn from previous battles.


Once more, I set out my agents and the army under Aulus Hostilius to swat at the flies. Titus the Killer eliminated the Greek assassin Telephos of Chalcidice, while Decius the Killer actually missed his target, Captain Socrates. At the same time, my spy Tiberius Thrasea had ventured up into Dacia to see what became of that faction, and saw that its home city of Porrolissum had fallen into the clutches of the Briton hordes.

It was Aulus's turn to take a shot at Socrates. The Greek captain had the support of a second small army led by Captain Metron (sounded like a comicbook character that I know) come to his assistance.

  • Aulus the Mad (522 men), versus
  • Captain Socrates (166 men, the Greek Cities) and
  • Captain Metron (28 men, the Greek Cities)




Aulus's army was literally standing at the top of a high ridge facing the direction from which the Greeks were opposing him. There was a deep valley to his left, from which direction Metron's unit of missile cavalry were approaching. Socrates had his army near the foot of the mountains near the opposite corner on my right.



Faced with this situation, I decided to detach General Aulus and the unit of Roman cavalry guarding the flank to gallop ahead and cover the position chosen for deployment of the battle line while the rest of the army marched up to it. The cavalry would cover the left flank to meet the approach of Metron's unit.



Metron had quite a ways to climb up the steep slopes of the ridge. My heavy cavalry had some advantage over his lighter missile cavalry, but only when they could come into contact with them. Still, I was determined not to let him get linked up with Socrates or come within javelin-casting range of my army's flanks.



Dealing with Metron proved to be a little tougher than I thought it would be, simply because the missile cavalry units tended to skirmish and could cast a few darts into your units while they were in pursuit. I was unable to avoid a few casualties before withdrawing my Roman cavalry back up the slope in hope of drawing the enemy unit close enough for a charge to be mounted that allowed me to catch him. Once in melee, it didn't take too long for the light cavalry to be routed.



While that little drama was playing itself out in the valley floor below, I saw here Aulus's cavalry would probably be needed against the archers and missile cavalry in Socrates's army. I sent him forward to draw their attention while the army moved into position to allow the onagers behind them to do their thing.



As the onagers were brought forward to deliver their payload against the Greek army units ahead, I recalled the Roman cavalry from the valley below and awaited their arrival at the left flank. I kept Aulus near the right flank to anticipate any movement by the enemy from the lines.



At this point, I realized that the burning onager fire wasn't going to be too effective at striking targets, so I switched that off and selected specific targets in the enemy lines. Any bouncing projectiles were bound to cause further casualties if they plowed through a unit behind the impact zone, which is what happened to Socrates. He should've taken that sip of hemlock before he decided to take this spot.



Once the onagers' ammo was all used up, it was time to bring the army forward to place the Greeks within the range of the archers.



Now it was just a case of letting the archers pick off targets that fell within range. Even so, I found it necessary to bring Aulus into the fray to prevent the Greek cavalry from attacking the velites in the front of the lines, then sending him through the gaps made in the line to deal with the archers. To protect him from friendly fire, I switched the archers to other targets, such as any hoplite unit which marched out from their formation to try to come into contact with my infantry. These, too, were soon routed.



The rest of the battle was a matter of pursuing the routers off of the field and clearing the area. There was still quite a bit of work needed to deal with the remaining hoplites that doesn't need to be elaborated on here, except that the archers and skirmishers had a part in it. A clear victory for Aulus Hostilius once more...

  • Aulus the Mad: 168 kills, 496 of 522 men remaining
  • Captain Socrates: 17 kills, 14 of 166 men remaining
  • Captain Metron:3 kills, 10 of 28 men remaining




The regions around Larissa were cleared of the Greek armies at last. I advanced the turn without further interference from them. The reports for Turn 133 (Summer, 203 BC) were read:



  • EOT Financial: A tiny deficit, nearly breaking even (-8 denarii) – much recruitment (and retraining) for the turn.
  • Construction: Crop rotation (Larissa and Thermon)
  • Recruitments: Bireme (Tarentum, 1 retrained at Thermon), auxilia (Apollonia, Larissa), trireme (Thermon, plus 2 retrained there), archer auxilia (retrained, Larissa) and praetorian cohort (retrained, Thermon)
  • Diplomatic: War, Armenia against Scythia


For the first time in several turns, it looked as though things were getting a little easier for me. There were really only a few very light stacks in the vicinity, most of which were outside of the territories that my faction controlled. I still had blockades on both Corinth and Sparta, while the Greeks were maintaining a blockade on the port of Larissa which didn't really have that much of an effect on me. What I was set to do next would overcome that.



The immediate thing that came to mind was the fleet of Admiral Tiro, which had stopped next to the blockade of Sparta. I realized that this was an opportunity to deal with those units remaining from the battles of previous turns, such as those Spartan hoplites which retreated from a battlefield without even trying to use their spears against my lines in a melee. The task of dealing with this was given to Admiral Caius, with his newly enlarged fleet.

  • Admiral Caius (111 men on 3 triremes, 1 bireme), versus
  • Admiral Tiro (22 men on 2 ships, the Greek Cities)


A clear victory, in which Tiro was driven off with the loss of one of his ships. Caius would be selected to take over the task of blockading Sparta.



Freed from the task of blockading Sparta, Admiral Publius would now be sent to lay the blockade on the port of Athens. There, he would wait out the turns until others could be free to come support him against the rest of the Greek navies prowling the Agean.

The active Greek units remaining on the campaign map in this turn were the following:

  • Admiral Kapys with a fully-manned quinquireme at the southern end of the island of Euboea, as spotted by my spy Titus Appuleius.
  • Titus also identified the trireme of Admiral Ischenous, blockaded within the port of Athens on this turn.
  • Another trireme commanded by Admiral Podaeleirus blockaded the port of Larissa.
  • Aulus Hostilius (now with the cognomen “Victor”) spotted a 3-unit army led by Captain Phalinos just inside the border with Attica.
  • Captain Pidytes had 3 more units a little further south, on the road leading to Aetolia.
  • Captain Mesaulius had a single unit in the northwestern frontiers of Thessalia.




I did one more thing before advancing the turn. Valerius Metellus was the diplomat recently sent from my Italian regions on a mission to the north and west. With the rupture in alliances with the other Roman factions, I had a guess that it had to do with my own alliance with Spain, which had become the latest target in the campaigns of the Senate and Scipii factions. I wanted to break that alliance before trying to make amends with my fellow Romans.

By now, I wanted Aulus Victor to clear the way to my next targets. Seeing as his army needed a little reinforcement, I recruited one unit of mercenary hoplites before venturing further south, and disbanded the serverely depleted unit it replaced. This gained him the mercenary captain in his retinue, a certain bonus for when he would take settlements in the near future.

Upon advancing, I received the EOT battle message for Admiral Publius. He was confronted by the Greek navies commanded by admirals Eurycliedes and Ischenous:

  • Admiral Publius (71 men on 1 trireme, 2 biremes), versus
  • Admiral Eurycliedes (51 men on 1 quinquireme, the Greek Cities) and
  • Admiral Ischenous (31 men on 1 trireme, the Greek Cities)




The odds had been pretty much stacked against him, but Publius managed to get away after his defeat. I was able to enter Turn 134 (Winter, 203 BC) without further interruptions.

The reports came through:



  • EOT Financial: A modest profit (306 denarii)
  • Agent Found: A Greek agent managed to escape capture this time – the sooner I eliminated their territories on the mainland, the sooner this would stop.
  • Construction: Stone wall (Tarentum and Croton) – these cities had been needing this upgrade for quite some time, their isolation from potential enemies notwithstanding...
  • Recruitments: Onagers (Larissa) – I needed this in case any Greek armies would take advantage of Aulus's departure to lay siege to the city.


I could now make my move. Aulus Victor was joined by units from the garrison of Thermon and crossed the Gulf of Corinth using the fleet blockading the city's port as a ferry, and began operations in the Peloponnese immediately. The reinforcements under Captain Pidytes were driven away first, then the siege was laid against the garrison under Cordylion of Sparta.

With two units of onagers in his force, Aulus Victor was in a good position to begin the assault on Corinth. Cordylion only had his own cavalry bodyguard and three other units (2 armoured hoplites, 1 heavy peltasts) defending the city:

  • Aulus Victor (555 men), versus
  • Cordylion of Sparta (148 men, the Greek Cities)




Aulus's army was positioned opposite the gatehouse near the northeastern corner of the walls. My onagers were going to concentrate their fire on the wall in that sector in an attempt to break through.



While this was going on, I had the legionaries in the front line assume their tetsudo formation. This would come in handy should they be needed to approach the walls while the towers were still intact and capable of delivering covering fire from above. The remaining pre-Marian units in my army would become sacrificial units for taking the walls and any of the defenders holding them.



The onagers carried out their task with all the speed that I needed them to, actually giving me enough time to turn them to other targets once the breach was made. During this time, a unit of armoured hoplites from Cordylion's garrison moved into position to cover the breach. The Cretan archers in Aulus's force were also carrying out a task of their own, keeping the heavy peltasts on the wall next to the gatehouse under fire.



The breach was made!



Now it was a task of turning my onagers on to other targets while they still had enough ammunition for firing. The Cretans kept the peltasts on the walls pinned down, while the hoplites guarding the breach made a nice target. However, I was also considering the option of taking out the gate to create a second opening, especially since destroying the gatehouse should disable its defenses (ballistas and boiling oil).



Disabling the gatehouse and taking apart the gates on a simple stone wall was short work for a pair of onager units.



There, it's done!



Now, all that remained was to expend the rest of the onagers' ammo against the units defending the broken walls until they were empty. The Cretan archers had already spent all of their arrows at this stage, so they would be used for light reserve duty when the army entered the breaches made.



The first units sent in were the veteran principes and the Thracian mercenaries. The legionaries followed them close behind, while Aulus and the rest of the army would come at a more liesurely pace.



Those heavy peltasts would prove to be the most stubborn opponent for my forces. They routed the principes, forcing me to take another unit to climb to the wall and take over the task.



I directed the mercenary hoplites in Aulus's force to take on the armoured hoplites at the breach, while bringing the rest of the army in through the broken gate. With the aid of the mercenary peltasts, I was able to rout that unit and clear the way for the march into the city square.



General Cordylion and his remaining unit of armoured hoplites remained waiting at the city square. As the army made its way through the streets towards their targets, the units of mercenaries detached from the force were sent scrambling along the walls to take and disable any towers which would pose a threat on the flanks.



At the same time, with the walls taken and their ammunition spent, I deployed the crews that operated the onagers as guards over the breaches they had made. While it was unlikely that they would have to deal with any defenders trying to retake those walls, it seemed to be a good policy, as their presence would've made me have a defensive point on a wall in case such a thing did happen.



The army finally reached the city square, prompting the remaining defenders to begin moving against them. I had placed my mercenary hoplites so as to oppose them, bringing up the legionaries and praetorian cohort to provide additional backup in case there was a charge by Cordylion's cavalry.



Joined by the triarii on their left flank, the mercenary hoplites absorbed Cordylion's charge. On the right flank, the praetorians and legionaries charged into the approaching armoured hoplite unit en masse and cut their way into them. Riding up into the square, Aulus was in a position to join the melee.



Able to catch Cordylion while he was pinned down fighting spearmen, Aulus was able to rout the Greek general and pursue him as he extracted himself from the fray.



Cordylion fell. The rest of it was merely a matter of mopping up after the last defenders routed in his wake.

  • Aulus Victor: 148 kills, 456 of 555 men remaining
  • Cordylion of Sparta: 116 kills, no men remaining




I let Aulus Victor have his way with the Greeks, enslaving those who had stood with their tyrants in opposing Rome and leaving those who saw the benefits of Roman rule in place.



I had captured my first wonder! The statue of Zeus pretty much guaranteed my Greek provinces' continued loyalty to the faction and enabled me to turn my generals' energies towards other tasks besides sitting in a city collecting revenues, traits and retinues (some of which wouldn't be good).



I had also received as an adoptee this excellent commander, Marcellus Maenius (age 27) from Aulus Victor. He would join his adoptive father on the campaigning trail, eventually earning from him the necessary retinue for carrying out his work.

I was able to advance to Turn 135 (Summer, 202 BC) without interruption. The reports for that turn were as follows:



  • EOT Financial: A large profit (3,869 denarii) – corruption, of course, due to my role as a conqueror!
  • Faction Announcements: Birth of Kaeso Hostilius – making up for Lentulus's relative lack of activity, it seems.
  • Construction: Stone wall (repaired, Corinth)
  • Recruitments: Auxilia (Tarentum, retrained at Corinth), Roman cavalry (Larissa, retrained at Corinth), town watch (Corinth), early legionary cohort (retrained, Corinth), mercenary hoplites (retrained, Corinth), trireme (retrained, Corinth) and bireme (retrained, Corinth)


It was on this turn that I turned my attention to the reinforcements under Pidytes, who had by now been promoted as a general by the Greek Cities. Sparing the units under retraining at Corinth, I sent forth pre-Marian units from there and Thermon to join forces under the command of Captain Luca and oppose this force in the hills west of the city. He had a less than even chance of winning:

  • Captain Luca (225 men), versus
  • Pidytes of Messene (121 men, the Greek Cities)




Luca had with him the two veteran units of onagers that helped Aulus Victor take Corinth. The rest of the army was composed of the Thracian mercenaries, peasants from Thermon, a depleted unit of hastati, and two depleted units of velites that screened their front line. Pidytes was on the hill far to the right.



After marching up to a position where they could easily fire at the Greek lines, I ungrouped the onagers and moved the rest of Luca's army a little further while they continued to fire. True to his AI programming, Pidytes stood there and took it instead of charging forward with his and the Greek cavalry flanking his line.



While this was going on, I moved my line a little closer and towards the left to give the onagers a clear shot without risking a friendly fire incident. The Greek cavalry on Pidytes's left began to set themselves up to charge at my line, to which I ungrouped the Roman cavalry under Luca and charged up to engage them.



The Greek cavalry proved to be a rather stubborn lot. They were able to inflict some casualties on Luca's unit and force me to bring up the velites to support him. Luckily for me, Pidytes and his units on the hill stayed in place and kept taking onager fire in the background.



I was able to make the cavalry waver and drive them off. They couldn't stand being under fire from velites at this range, while engaged with enemies in their front.



Finally, the Greeks broke their ranks and began to march downhill towards Luca's men. While Luca was engaged with pursuing the routing light cavalry unit, Pidytes charged forth in pursuit of him, while the peltasts came from the hill in a beeline towards the onagers. I kept the onagers focused on the approaching armoured hoplite unit and scrambled what infantry I could spare to assist them.



The combat between Luca and Pidytes proved to be very servere, but I kept him in the fight. Pidytes had taken some serious losses from the onager fire, and was shaken. I could afford to risk Roman cavalry, as they could be retrained later.



Luca did rout, however, and it was left to the rest of his men on the battlefield to save the day. They mobbed the unit of armoured hoplites which continued to fight, having driven off the peltasts who attacked one of the onager crews. Happily, I saw that Pidytes didn't come over to their assistance, instead marching back up to the hilltop where he provided a suitable target for the remaining onager.



An onager shot took out Pidytes of Messene...



The rest of the battle was a rather stubborn one against the remaining Greek unit. The armoured hoplites had managed to drive off my hastati, but the rest of the army remained in play. After letting the velites deliver the last of their pila at the shaken enemy, I mobbed them once more.



And finally routed and finished them off. Luca's escape from the battlefield didn't really affect the outcome of the battle at all, and I ended up with a heroic victory on land for the first time.

  • Captain Luca: 120 kills, 150 of 225 men remaining
  • Pidytes of Messene: 87 kills, 1 of 121 men remaining




The Greek armies were routed. The remaining moves of that turn were to have my assassin Titus the Killer eliminate the Greek assassin Daedalos of Syracuse at Thermon, and the diplomat Publius Lutatius attempt a deal with the Julii in Italy. Lacking anything to gain at that time, I instead closed the negotiations, proceeding from there.

The reports for Turn 136 (Winter, 202 BC) were as follows:



  • EOT Financial: Increasing profits (5,331 denarii) from the growing trade, tax base, farming and corruption in my territories.
  • Faction Announcements: Retinue expansions, Aulus Victor (silk merchant and grain merchant)
  • Recruitments: Archer auxilia (Larissa, Corinth), peasants (retrained, Corinth), onagers (2 retrained, Corinth), Roman cavalry (retrained, Corinth) and Roman armoured general (retrained, Corinth)
  • Diplomatic: War, Britannia against Macedon


This was going to bring the Baby Blue Steamroller™ into my neighborhood well before I expected it. In their current condition, I doubt that the Macedonians would be able to fend them off for very long. I was probably going to end up facing either the Britons or Thrace on my northern frontiers.



Seeing as my navy which had been blockading Corinth before its capture was now free to be deployed elsewhere, I selected a new target and sent him to join the other fleets south of Athens. There, they attacked a Greek ship under Admiral Kritias:

  • Admiral Vibius (51 men on 1 trireme, 1 bireme),
  • Admiral Publius (27 men on 1 trireme, 1 bireme) and
  • Admiral Galerius (71 men on 1 trireme, 2 biremes), versus
  • Admiral Kritias (51 men on 1 quinquireme, the Greek Cities)




It was a clear victory. Publius and Galerius had inflicted considerable casualties on the crew of Kritias and driven him off. They remained with the fleet blockading Athens to anticipate any further attempts at driving them off.



Now was the time to take Sparta. The spy Kaeso Ofonius had done better work than expected, actually causing the gates to be opened. I had sent a portion of the garrison of Corinth, joined by mercenaries hired along the way, under Marcellus Maenius to begin the assault on the garrison commanded by King Chabrias:

  • Marcellus Maenius (356 men), versus
  • Chabrias the Killer (107 men, the Greek Cities)




Still, I wasn't going to take a chance. Though the gateway was broken open, Chabrias had still placed a unit up on the walls next to it to man the towers and launch missiles upon any assaulting party sent towards the opening. I was going to need to use my veteran onagers again.



These walls were bigger than the ones I faced up until now. Unlike the historic Spartans, Chabrias was very aware of their value in defending a garrison. Like them, however, he didn't bring up a stronger navy to defend the ports, and thus ensure that he had a sufficient garrison to defend the walls even if they did get breached. Still, I was actually concerned that I would have to lift the siege because there was no apparent damage being taken by the two onagers that I brought along, and I wasn't willing to risk getting my men shot to bits or boiled alive trying to make it through that gate.



Chabrias was sitting easy in the city square while I pounded away.



Seeing no effect upon the gatehouse, I instead turned my onagers to the task of trying to knock the unit of heavy peltasts from the wall next to it. To my surprise, there actually was damage being done, although most of it was from stray shots that damaged the wall and eliminated the gatehouse without doing too much damage to the peltasts on top of them.



To start the assault at the gates, I sent in the pre-Marian units, the triarii and principes, to take the walls and try to eliminate the heavy peltasts by the gatehouse. The rest of the army marched up at their regular pace in their wake.



That task proved to be as difficult here as it was at Corinth. Although there were no units of hoplites behind the walls to guard the breach this time, the peltasts held their ground and were gradually earing down the triarii. Soon, they would be no more, and it was just my principes remaining after taking the tower to their rear.



Neither of my pre-Marian units proved to be a match for the heavy peltasts. As the principes were being wiped out making their stand against the enemy, I finally sent in my legionaries to engage the enemy, who were finally wavering after having taken too many losses in the melee. The coast would be cleared for continuing the assault along the walls while the army entered the gate.



With the unit on the wall eliminated, Marcellus and the army was free to begin their march towards the city square. Their way was cleared by the unit of legionaries who had finished off the peltasts, while the velites were sent along the walls to the north side of the city to capture towers and gates on that end.



I sent the mercenary hoplite in first, as at Corinth. These were backed up by the Cretan archers, then by Marcellus himself, who passed behind the line as they were engaged and began charging Chabrias and his bodyguards while they were pinned down. With the mercenaries getting worn down, I called in the peasants to mob the enemy hoplites before they could became a danger to Marcellus.



In the shadows of his palace, King Chabrias fought and died. With their king gone, the remaining men of his garrison routed and were finished off in the square within sight of his corpse. Sparta was captured.

  • Marcellus Maenius: 106 kills, 211 of 356 men remaining
  • Chabrias the Killer: 171 kills, no men remaining




Before closing out the session, to make an example of the Spartans for their part in the continuing hostilities against Rome, and to prevent the potential for future revolts in the captured Greek territories, a harsh example was made of them, and three quarters of the population was exterminated. Marcellus would retrain in the shadows of the temple of Nike and the army brought up to strength to begin the next phase of the Greek war.



At the end of the 12th session, I now had controll of half of the remaining Greek cities. The remaining targets on the mainland were Athens and Thessalonica (the latter being the Macedonian capital before the Greeks took it). Across the sea, the cities of Pergamum, Sardis and Rhodes would await their turn at the sword, if the Greeks weren't overpowered by the armies of Egypt by then.

I would now prepare my garrisons at Larissa, Thermon, Corinth and Sparta for the task of sweeping the Greeks out of their homelands...
posted 15 November 2010 01:50 EDT (US)     20 / 33  
Well done.

I am glad to see Aulus (The Chuck Norris of your campaign) finally get some recognition from thy Virtual World. Aulus Victor sounds much better for a general than Aulus the Mad.

I usually have two onagers with my armies, and concentrate their fire as do you. When using them against an army arrayed in width and depth, I usually have them immediately behind my front rank, using flaming ammo and aiming at the center-most unit. Anything missing them will sometimes hit another unit. I care not which- it is simple attrition for me. But spectacular.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 15 November 2010 21:37 EDT (US)     21 / 33  
I tend not to use onagers (seeing as I usually blitzkrieg too fast for my military infrastructure to include the artillery buildings), instead taking on more infantry and archers. I usually only start getting principes as the Brutii after taking one of the greek cities. Which means I basically use mob tactics, killing their stronger units with a mob of hastati from all directions. Four hastati units attacking a spartan unit will win out in the end, although the fight lasts forever.

"The only one here who could possibly help us is Edorix. Unfortunately, he is busy off killing Romans right now."- GundamMerc (an imagined quote)
posted 01 December 2010 07:10 EDT (US)     22 / 33  
Replies & Comments

A bit late in updating, but I've been juggling personal responsibilities offline and had gone on a holiday to visit family away from home. Updates may be less frequent from this point out, but the AAR is not forgotten.

@ Terikel Grayhair:

The use of onagers on the battlefield was something that I came across in earlier campaigns, when faced with hordes of AI armies on my frontiers. Since the computer processor doesn't make those decisions that make sense, like sending flanking units around behind your lines to draw your fire, onagers in your line make it very simple to even out the odds. I certainly wouldn't have been standing there taking the pounding, if I were in the opposing army's place, but sending a few expendable units forth to take the heat while I moved my faster units such as the cavalry into a position to knock the artillery crews out. Against another human opponent, though, I wouldn't expect the tactics above to be as simple as that...

@ GundamMerc:

Taking that into consideration, if I had gotten to where I could've advanced against the Greeks' cities without the onagers, I'd have had at least two units sapping their walls, then rushed through multiple breaches to put that mob tactic into play. However, my delay spent fending off invasions of Epirus didn't work against me in the long run. The fun will really begin for me when I cross over into Asia and have to deal with chariots and horse archers.

As for the campaign itself, here in my 13th session, I've settled on a few more quick conquests: Athens, Thessalonica and the rebels on Crete. Then it's on to Rhodes, and a campaign against the Greek Cities in Asia, if Egypt doesn't get back at them first. Maybe a short diversion north to recruit mercenary horse archers from the Scythian territories, in case I should begin fighting the Egyptians soon afterwards?

Progress



I had closed the 12th session of my 2010 Brutii campaign with the capture of Sparta, the killing of Chabrias the Greek king, and the extermination of the population in retaliation for their stubborn resistance and part in the ongoing wars. I was getting ready to proceed with my final push against them on the mainland as a result.



My expanding territories were now easily in a position to be defended by the remaining Greek territories separated to the north and east. They still maintained control over Athens, but had scattered armies along the road from the region of Macedonia, which they had wrested from that kingdom several turns before. My general Luca Rutilius commanded the garrison at Larissa and was in a position to send units out to meet those armies before they could regroup and strike at his city or other targets. Aulus Victor remained at Corinth, supervising the retraining of units to be used in the eventual push against Athens. And Marcellus Maenius had just taken Sparta and would be left in charge of the Peloponnesus for a while. Lentulus Brutus remained at Thermon to supervise its conversion into a proper Roman city.

To the north, the hordes of Britannia had been on the march. They now fought a war against Macedon, the latter faction having been reduced to its territories in Illyria and Dalmatia. The once-mighty kingdom of the successors to Alexander appeared to be of waning strength. Thrace was also a threat, having siezed the Macedonian territories of Paionia and Propontis earlier.

To the east laid the Greek territories of Asia. They still possessed the island of Rhodes, a viable target for the future, and had wrested the cities of Pergamum and Sardis from the Egyptian empire in the course of their war against the successors of Alexander's companion Ptolemy. There was still pending a mission from the Senate to take the city of Sardis from them, with its wonder, the Temple of Athena at Ephesus.

To the south, one rebel territory remained: the island of Crete. I could send a portion of the garrisons from Corinth and Sparta there, as soon as the Athenian problem was dealt with.

Saving the new session for this campaign, I went through all the overviews prior to beginning my action:




Quintus Varus (cognomen “the Killer” due to his successes using assassins against the Greek Cities in the ongoing wars) was still faction leader. The ratio of battles fought was presently 145 victories over 43 defeats. There were 216 years remaining in the Imperator campaign that I was playing.

At the present time, I only had two allies: Macedon (now a protectorate of the House of Julii), Parthia and Spain. Spain was now at war with the other Roman factions, a status which caused me to lose my alliances with them and was forcing me to send a diplomat west to contact them in order to formally break the alliance as a condition for renewing the Roman alliances.

My standings in the Senate remained rather stable. However, the Julii were ahead of my faction and the Scipii, although our popularity amongst the People were higher (60% Senate approval; 30% popular rating). There were still 5 turns remaining on the recent Senate mission to take the city of Sardis from Greek control.

Presently, the Julii held two of the offices (Pontiff and Censor), the Scipii one (Consul), and my faction the remaining three (Praetor, Aedile and Quaestor). My faction was also enjoying a rather sharp increase in overall rankings, while the Egyptians and Britannia both showed sharp declines within the last 10 turns or so. I had caught up with the Greeks and was only surpassed by the Julii among the Romans.

My commanding officers and agents on this turn:






  • Lentulus Brutus (Age 30, family member at Thermon, 286 soldiers)
  • Luca Rutilius (Age 27, family member at Larissa, 421 soldiers)
  • Quintus the Killer (Age 51, faction leader at Croton, 367 soldiers)
  • Aulus Victor (Age 44, family member at Corinth, 296 soldiers)
  • Marcellus Maenius (Age 27, family member at Sparta, 204 soldiers)
  • Admiral Vibius (Age 36, navy commander at sea, 25 soldiers)
  • Admiral Caius (Age 41, navy commander at sea, 96 soldiers)
  • Admiral Publius (Age 26, navy commander at sea, 26 soldiers)
  • Admiral Galerius (Age 22, navy commander at sea, 64 soldiers)
  • Julianus Figulus (Age 67, diplomat in Latium)
  • Marcus Classicianus (Age 37, diplomat in Paionia)
  • Publius Lutatius (Age 47, diplomat in Thessalia)
  • Valerius Metellus (Age 36, diplomat in Transalpine Gaul)
  • Decius the Killer (Age 59, assassin at Larissa)
  • Titus the Killer (Age 42, assassin in Aetolia)
  • Decimus Sulla (Age 41, assassin at Tarentum)
  • Titus Appuleius (Age 33, spy at Athens)
  • Kaeso Ofonius (Age 40, spy at Sparta)
  • Amulius Genucius (Age 60, spy at Thermon)
  • Tiberius Thrasea (Age 52, spy in Macedonia)


My settlements governed on this turn:



  • Tarentum (Capital, pop 22,274; PO 135%; inc 2,943 D)
  • Croton (pop 36,024; PO 150%; inc 501 D)
  • Apollonia (pop 10,750; PO 145%; inc 1,635 D)
  • Larissa (pop 21,660; PO 120%; inc -126 D)
  • Thermon (pop 20,519; PO 110%; inc 1,031 D)
  • Corinth (pop 11,870; PO 110%; inc 1,246 D)
  • Sparta (pop 4,394; PO 160%; inc 1,707 D)


Finishing the reviews, I advanced the turn and waited to see what messages would come up. Before I did that, though, I decided that I wanted to at least interfere with the Greek armies that were marching along the roads east of Larissa, so I deployed Rultilius with a suitable portion of his garrison:

  • Luca Rutilius (203 men), versus
  • Captain Maleos (108 men, the Greek Cities),
  • Captain Isidoros (41 men, the Greek Cities) and
  • Captain Tros (58 men, the Greek Cities)




Luca's army found itself at the foot of a very high ridge facing southeast. I had presumed that I had selected the smallest army to attack first, thinking that it would auto-withdraw towards the nearest settlement, but I ended up facing all three of the small detachments that were in the vicinity of Larissa. Now, I was set up right next to a large rock outcropping at the foot of the ridge.



To make matters worse, the Greeks were headed towards me from three different directions. Maleos, with the largest group, was at the top of the ridge to my right; Tros was entering the battle map from straight ahead, the southeastern corner; and Isidoros was entering the map from behind my left flank.



Maleos waited on the ridgetop, his militia cavalry behind a unit of armoured hoplites. Tros was commanding another armoured hoplite unit escorting a unit of onagers onto the ridge. And Isidoros led a unit of heavy peltasts.



Seeing if I could lure Maleos down from the ridgetop, I prepared my position by sending the archers to the top of the outcropping to get a better angle for shooting them up. The infantry would be placed halfway up, while Luca and the Roman cavalry remained at the base to head off the approach of the reinforcements under Isidoros and Tros.



The first target I chose was Isidoros. His heavy peltasts might not have been too much of a threat for my infantry units, but I wasn't about to let him try. They were strong enough to inflict casualties if they were allowed to start casting their javelins. So down he went.



The next target was Tros. I wasn't going to let him join Maleos on the ridge where his onagers could fire on Luca and his army as they approached. The Roman cavalry were sent up to take them, while Luca followed up at the regular pace.



While the cavalry lured off Tros and his hoplites, I sent General Luca galloping in to finish off the onager crews. Then I used both of them to continue luring Tros into a position where they could be fired upon my the archers on the outcropping.



While the infantry were going at it on Tros, Maleos decided to pick up his sticks and leave. This provided the opening Luca needed to try an ensure that he wouldn't come back.



Maleos, commanding the unit of militia cavalry, as able to gallop out of the battlefield untouched, but his heavy peltasts and hoplites lagged behind. The peltasts were the target of opportunity here, so both of my cavalry spent the remainder of the battle charging them and keeping themselves out of the reach of the armoured hoplites until they would finish withdrawing.



At this point, Tros, having been worn down by the legionaries and mercenary hoplites, finally routed and was able to escape their clutches. All that remained was for the archers on the outcropping to shoot them down, and it was over.

  • Luca Rutilius: 139 kills, 183 of 203 men remaining
  • Captain Maleos: 4 kills, 68 of 108 men remaining
  • Captain Isidoros: 2 kills, no men remaining
  • Captain Tros: 17 kills, no men remaining




The next battle for the turn before advancing was for me to eliminating the Greek unit roaming around in Peloponnesus. This was a unit of armoured hoplites led by Captain Cleades. A small part of the garrison at Corinth under Captain Tertius was sent out to take him.

  • Captain Tertius (150 men), versus
  • Captain Cleades (42 men, the Greek Cities)




Tertius led a unit of Roman cavalry, a praetorian cohort, an early legionary cohort and a unit of velites. The Greeks (true to AI form) appeared to cower against rocks at the top of a hill near the foot of the mountains.



The velites were sent forward to empty their supply of pila against the Greek hoplites. They didn't make too much of an impression, so I drew them back and sent the legionaries in.



As the legionaries cast all of their darts into the weakened Greek unit, I brought Tertius and his cavalry forward to flank them.



The rest of it was just a matter of charging in with the infantry, and following up with Tertius charging into the enemy's rear while the latter was pinned down in front and on the right flank.



Cleades was practically the last man to go down after his men routed. A clear victory.

  • Captain Tertius: 42 kills, all men remaining
  • Captain Cleades: no kills, no men remaining




I was now ready to advance the turn to begin my moves for the session. With a rebel navy under Admiral Peterinos in the channel between Attica and the island of Euboea, I thought that the Greek navies would be preoccupied with them and not be able to follow up on my blockade of the city's port. I was proven wrong:

  • Admiral Vibius (26 men on 1 trireme, 1 bireme) and
  • Admiral Publius (27 men on 1 trireme, 1 bireme), versus
  • Admiral Podaeleirus (74 men on 2 ships, the Greek Cities)


A clear defeat – this turned out as I feared it would.



Turn 137 (Summer, 201 BC). The following reports dropped down:



  • EOT Financial: I was now turning a large profit (17,867 denarii) due to the enormous trade surpluses gained by controlling most of the Greek cities on the mainland.
  • Races Held: Corinth (all part of what kept the population in a good mood)
  • Construction: Highways (Apollonia), public baths (Thermon), councilors' chambers (repaired, Sparta) and large stone wall (repaired, Sparta)
  • Recruitments: Roman cavalry (Apollonia, retrained at Larissa and Sparta), legionary cohort (Larissa), town watch (Thermon, Corinth, Sparta), early legionary cohort (retrained at Larissa and Sparta), Cretan archers (retrained at Corinth), bireme (retrained at Sparta), trireme (retrained at Sparta) and peasants (retrained at Sparta)
  • Diplomacy: Client kingdom established, Britannia over Macedon – I was quite certain that it was Macedon who became a protectorate of the Baby Blue Steamroller™, as they were practically being stripped of everything that they once had.


The turn started with me taking stock of my situation following the recent clearing of Greeks from my mainland provinces and the mismatch defeat of Vibius and Publius at sea. Admiral Galerius was southeast of Sparta with his fleet of 1 trireme and 2 fully-manned biremes, within a quick sail of the Greek fleet parked at the coast opposite of the city's port. However, rather than risk another defeat if it were Podaeleirus, I sent him directly towards Athens to blockade that port.



It was Podaeleirus, all right. With his fleet fully retrained, I sent Admiral Caius straight out of the port of Sparta to attack:

  • Admiral Caius (111 men on 2 triremes, 2 biremes), versus
  • Admiral Podaeleirus (72 men on 2 ships, the Greek Cities)


It was a clear victory for the Romans, but Podaeleirus got away with only a loss of roughly half of his crewmen.



I finally got Valerius Metellus into Spanish territory in Narbonensis, where he met the general Inaki the Killer. The terms ere simple: I cancelled the alliance. Inaki accepted this, and I was free to start mending fences with the Julii, the Scipii and the Senate.



There were still nuisance Greek armies marching along the coast of Thessalia when I got done with the fence-mending exercises. Kaeso Ofonius was being sent north to watch the Greeks still controlling Thessalonica when he spied on the 3-unit force led by Captain Hagias who blocked his path. I followed up, sending a part of the garrison of Larissa under Captain Decimus to make an example out of a unit of hoplites nearby:

  • Captain Decimus (139 men), versus
  • Captain Chersis (41 men, the Greek Cities)




Decimus had all missile units in his group: 1 onager crew, 2 archer auxilia and 1 Cretan archers. Chersis would be waiting on the hillside near the far left corner of the battle map.



I brought the army up to a point where Chersis could be brought within range of the onagers.



Once this was done, it was a matter of letting the onagers expend their ammunition, which was set to burning in an attempt to get more kills on the slow-moving heavy infantry unit. The archers were kept back to guard the onager crew's flanks in case the AI did what I should've, and charged straight in towards my position in an attempt to take them out, and to prevent any stray shots from hitting my own men.



Once the last of the artillery was spent, Chersis only had six men in his unit. They were easy prey for the Cretan archers in the center, while Decimus and his archer auxilia were sent to cover their flanks to prevent escape. Picked off by arrows, the Greeks routed and attempted to escape.



Amazingly, Captain Chersis was able to escape from the battlefield without being taken out by the pursuing archers. I guess he just threw away his armor and shield to gain some speed. A clear victory, nonetheless...

  • Captain Decimus: 40 kills, all men remaining
  • Captain Chersis: no kills, 1 of 41 men remaining




This resulted in a rout of the Greek armies. I was ready to advance to the next turn uninterrupted.

Turn 138 (Winter, 201 BC) brought the following reports:



  • Senate Mission: Take Halicarnassus – apparently, this mission changed as the Greek Cities made their progress against the Egyptian empire in Asia.
  • Faction Destroyed: Scythia (Rats! I wanted to have a go at those horse archers someday...)
  • EOT Financial: A small deficit (-185 denarii) due to massive construction and army upkeep costs.
  • Faction Announcements: Retinue expansions, Marcellus Maenius (Fabius Pictor, Ariston of Chios, treasurer, philosopher, military engineer and grain merchant – this man found some good company in Sparta)
  • Construction: Militia barracks (Croton – better later than never)
  • Recruitments: Auxilia (Corinth), legionary cohort (Sparta), Cretan archers (retrained at Corinth), mercenary peltasts (retrained at Sparta) and bireme (retrained at Sparta)


Seeing the opportunity to clear the seas of any threats from the Greek fleets to the navy blockading Athens, I sent Admiral Caius to engage the fleet of Admiral Eurydamus near Euboea:

  • Admiral Caius (97 men on 2 triremes, 2 biremes), versus
  • Admiral Eurydamus (38 men on 2 ships, the Greek Cities)


A clear victory. Eurydamus fled, sans one ship...



Next, he took on Admiral Kritias, further up the channel between Attica and Euboea:

  • Admiral Caius (95 men on 2 triremes, 2 biremes), versus
  • Admiral Kritias (28 men on 1 ship, the Greek Cities)


Kritias turned out to be a tougher nut to crack, as he was able to sink one of Caius's biremes. He was defeated and driven off, but at the cost of the most experienced crew.



Putting Caius into port for retraining, I took stock of the Greek armies moving around near Larissa. They were small nuisance groups, but still worth investigating, as they could join together to attempt to beseige the cities at any turn, especially if they were to get two or more siege engines with them:

  • Captain Erichthonius led a unit each of peltasts and missile cavalry along the road east of Larissa.
  • Captain Hagias remained near the location of Thermopylae (at the entrance to the coastal pass through Thessalia) with his 2 armoured hoplites and 1 Greek cavalry.
  • Close behind them, the general Thrasymedes of Larissa led 5 units (his bodyguard cavalry, 1 depleted missile cavalry, 1 hoplites, 1 armoured hoplites and 1 militia hoplites) on the road near the border with Macedonia.


I sent my old assassin, Decius the Killer out to terminate General Thrasymedes, then deployed Luca Rutilius to deal with the units led by Erichthonius closer by:

  • Luca Rultilius (163 men), versus
  • Captain Erichthonius (68 men, the Greek Cities)




Once again, the Romans found themselves having to move in towards an enemy camped on a hillside opposite their starting position, near the far left corner of the battle map. Luca had his units of archer auxilia, Cretan archers and Roman cavalry with him.



I brought Luca and his men into a forest near the clearing in which Erichthonius was waiting, hoping to lure them into an ambush where the archers could pick off approaching men at their leisure.



For the initial phase of the battle, I ended up taking a lot of time sending Luca back and forth in an attempt to entice the Greeks into coming within range. They wouldn't do what I wanted them to do, actually pausing just after I drew Luca out of the range of their missiles and turning around to keep themselves out of the range of the archers concealing themselves in the trees behind.



Frustrated with the failure of my general to draw the enemy into range of my archers, I decided instead to bring the rest of the army out of concealment to confront the Greeks more directly. While the cavalry waited on the left in anticipation of any moves by Erichthonius and his missile cavalry, I let the archers take shots at the peltasts in his front line. They practically exterminated the poor dumb bastards.



The next phase was to attempt to get the missile cavalry into a melee with Luca and his horsemen. That proved to be more difficult than I imagined it would be, as the lighter cavalry of the Greeks simply outpaced my heavy cavalry and were able to deliver a few rounds of javelins to pick off some of my men who pursued them.



Giving up the pursuit, I allowed Luca and his cavalry units to wait a few moments and saw that Erichthonius's cavalry didn't turn to attack them, instead galloping off to attempt to take on the archers waiting in the clearing across the battlefield. While these kept the Greeks at bay and started picking them off, I sent my cavalry trotting off, making them gallop only when the enemy appeared to be within range. However, the archers were able to rout them just before Luca and his cavalries could reach them.



In spite of his inability to catch the fleeing enemy, Luca Rutilius was able to earn a clear victory.

  • Luca Rutilius: 62 kills, 161 of 163 men remaining
  • Captain Erichthonius: 2 kills, 6 of 68 men remaining




Once again, the Greek armies routed. I advanced to Turn 139 (Summer, 200 BC) without interruptions, and got the following reports:



  • A Suitable Husband: Secundus Caelius (age 18), accepted for marriage to Julia, at Croton.
  • EOT Financial: A deficit (-589 denarii); my growing empire was getting more expensive with all the army upkeep, recruitments and construction.
  • Agent Found: The Greek Cities were getting a little more adept at escaping capture once they were detected.
  • Construction: Aqueduct (Larissa)
  • Recruitments: Legionary cohort (Corinth), trireme (Sparta, retrained at Larissa) and Roman cavalry (retrained at Larissa)


Young Secundus was sent to Tarentum to take over the governorship after having acquired some of Quintus's retinue needed for improving his management skills. That done, I took stock of some of the nuisance Greek armies still using the coastal road of Thessalia as a highway to Attica:

  • Kerkyon of Same now led the 5-unit stack that was spotted above Thermopylae, now entering Attica.
  • Captain Kassandros led a lonely unit of armoured hoplites along the roads east of Larissa.


Old Decius was again sent to eliminate a Greek General. Kerkyon was picked off.

Meanwhile, Admiral Podaeleirus had returned to threaten the port of Sparta. I had Admiral Publius retraining his units there, so they were sent out to intercept him:

  • Admiral Publius (51 men on 1 trireme, 1 bireme), versus
  • Admiral Podaeleirus (35 men on 2 ships, the Greek Cities)


A clear victory, albeit with heavy casualties for Publius. Podaeleirus lost one ship, and was driven away.



Advancing to the next turn, I ended up with Publius getting a nasty surprise. The pirate Admiral Aristocles arrived on the scene with an enourmous navy, attacking a bireme commanded by the Julii under Admiral Spurius. Publius's depleted forces had no choice but to try and assist him.

  • Admiral Spurius (20 men on 1 bireme, the Julii) and
  • Admiral Publius (34 men on 1 trireme, 1 bireme), versus
  • Admiral Aristocles (126 men on 5 ships, rebel pirates)


A clear defeat. Publius and his ally Spurius was scattered to the winds. On one of those occasions which occurs from time to time, I missed out on capturing the battle statistics screen and had no idea just what was left of Publius's crews, though both of his ships survived.

Turn 140 (Winter, 200 BC) brought these reports:



  • EOT Financial: A decent profit (5,771 denarii), mostly due to there being no major expenditures aside from army upkeep this turn.
  • Faction Announcements: Retinue expansions, Amulius Genucius (pet monkey) and Marcellus Maenius (poet)
  • Construction: Arena (Corinth)
  • Recruitments: Early legionary cohort (Tarentum), auxilia (Croton), light auxilia (Apollonia), quinquireme (Larissa) and trireme (Corinth)
  • Diplomacy: Alliance, Carthage with the Greek Cities


The presence of Carthaginian fleets in my trade routes was to be a given, if this last report meant anything. I would have to eliminate the Greek Cities quickly, if there would be any means of assisting the Scipii and Julii against that faction.

Admiral Caius's fleet was now fully retrained with stronger units; no puny biremes in this flotilla. I immediately sent him against Admiral Niarchos in the channel south of the port of Larissa:

  • Admiral Caius (141 men on 1 quinquireme, 3 triremes), versus
  • Admiral Niarchos (51 men on 1 quinquireme, the Greek Cities)


A clear victory. Niarchos escaped with significant losses, but kept his ship.



I took the rest of the turn dealing with the nuisance Greek forces which continued to move across my region of Thessalia, gathering in Attica where they would likely form stronger armies that could threaten my recently-captured cities. Even Decius the Killer was put to work, taking out targets such as the rebel Captain Ceas when no generals or enemy agents were available.



There was a rebellion near Larissa on this turn, a unit of peasants and peltasts led by Captain Lyssimachos. I deployed the archers from the garrison under Captain Flavius, supported by the praetorian cohort, to deal with them:

  • Captain Flavius (164 men), versus
  • Captain Lyssimachos (101 men, rebels)




Flavius approached the rebels after pursuing them into the foothills of the Balkans west of Larissa. His archers were going to do all the work; the infantry was there to anticipate any charge towards their position.



Lyssimachos had taken up a position out in the open, making himself too easy a target. His peasants were put out in front of him, and these were simply picked off at leisure.



Once again demonstrating the Rome AI's tendency to sit and take punishment instead of withdrawing or charging the archers, the peasants were quickly decimated under the sustained archer fire. Flavius's Cretans continued to deliver their punishment as their numbers dwindled.



Once the unit of peasants was annihilated, Lyssimachos finally began marching forwards. He didn't last long.



Quite literally the last man standing, Lyssimachos managed to escape. He would never raise a rebellion again.

  • Captain Flavius: 100 kills, all 164 men remaining
  • Captain Lyssimachos: no kills, 1 of 101 men remaining




There was one unit of Greek soldiers in the field within reach. Captain Tmolus was met by the Roman cavalry under Captain Numerius at the border with Attica.

  • Captain Numerius (28 men), versus
  • Captain Tmolus (41 men, the Greek Cities)




Tmolus had his unit of heavy peltasts marching to the crest of a hill towards which Numerius was approaching. The odds were slightly in his favor.



I sent Numerius charging forth immediately, forming his unit of cavalry into a wedge in order to make the maximum impact upon the Greeks as they struck. It would remain to be seen whether those odds would shift in my favor.



Once he made contact and the melee began, I took Numerius's squadron out of wedge formation and anticipated the outcome of the battle. He was taking casualties, but so were Tmolus's peltasts.



It didn't take long for the tide to turn. As the casualties mounted against him, Tmolus lost heart and turned to flee the battle. His remaining men followed suit.



A cavalryman's spear took Tmolus down in the pursuit, and the battle was over. This was my armies' second heroic victory on land. The odds must've really been stacked against Numerius in this one.

  • Captain Numerius: 41 kills, 19 of 28 men remaining
  • Captain Tmolus: 11 kills, no men remaining




However, once I advanced the turn to make my next moves, the tide would turn against my admiral Galerius, left blockading the port of Athens several turns earlier. The Greek fleets under the admirals Pittacos and Proxenos ganged up on him, ignoring the pirate navy nearby.

  • Admiral Galerius (65 men on 1 trireme, 2 biremes), versus
  • Admiral Pittacos (31 men on 1 trireme, the Greek Cities) and
  • Admiral Proxenos (31 men on 1 trireme, the Greek Cities)


A defeat. I never even got the chance to take a screen cap of the battle statistics to see just how many casualties Galerius was able to inflict upon his enemy. He lost most of his men, and practically his entire trireme crew. The Greeks didn't let up, even as he came to a stop at the eastern end of Crete.

  • Captain Galerius (16 men on 2 biremes), versus
  • Captain Theagenes (31 men on 1 trireme, the Greek Cities)


Wiped out. My fifth battle of the turn didn't even need a statistics screencap.

Turn 141 (Summer, 199 BC) brought me the following reports:



  • EOT Financial: I made a decent profit (6,484 denarii), largely due to there being no construction expenses or little recruitment/retraining costs for the previous turn.
  • City Expansion: Apollonia was ready for its upgrade.
  • City Growth: Larissa could also be upgraded.
  • Agent Found: The Greek Cities were continuing to have a spy or assassin getting better at their trade at my expense, forcing me to consider either a new recruitment or the garrisoning of one of my old spies or assassins in Corinth.
  • Construction: Archery range (Apollonia)
  • Recruitments: Early legionary cohort (Larissa, Sparta), quinquireme (Thermon), trireme (Corinth, retrained at Thermon), Roman cavalry (retained, Larissa) and bireme (retrained, Thermon)


I tried to resolve my foreign spy issue at Corinth by having Decius the Killer target the Greek agent Tecton of Segesta. I don't recall him being successful in spite of the 85% success rate he was given, so I kept Decius in the city to help keep the spy out. In the meantime, I had the spy Kaeso Ofonius in the pass at Thermopylae keeping an eye on nuisance forces the Greeks kept sending out of Macedonia. There was plenty to keep an eye on now:

  • Captain Oicles led a unit each of hoplites and peltasts through the pass of Thermopylae.
  • Captain Bacis led 3 units on the road not far behind Oicles, including one unit of armoured hoplites.
  • A trireme under Admiral Euneas was at anchor in the Euboean channel next to Athens.
  • Admiral Proxenos was near the port of Athens, blocking the path of a Thracian navy.
  • Admiral Pittacos was next to him.
  • Admiral Podaeleirus had returned with his depleted quinquireme crew, blocking the gulf of Corinth.




At this time, I had my spy Tiberius Thrasea in Illyria, keeping an eye on developments from that quarter. The Baby Blue Steamroller™ had recently taken Segestica from the Macedonians, effectively hemming them in to the remaining region of Dalmatia and putting themselves into direct contact with my fellow Romans of the Julii faction. This bore closer observation once the Greek question on the mainland had been dealt with.

I advanced to Turn 142 (Winter, 199 BC). These were the reports:



  • EOT Financial: A large deficit (-4,802 denarii) due to large-scale construction projects started within the last turn.
  • Faction Announcements: Death, Amulius Genucius (spy, Thermon); marriage, Luca the Honest (Lentulus Brutus, are you paying attention?)
  • Recruitments: Auxilia (Larissa), town watch (Sparta), spy (Corinth) and triremes (2 retrained, Larissa)
  • Diplomatic: War, the SPQR, Scipii and Julii against Britannia (the Baby Blue Steamroller™)


It was bound to start sooner or later, this war against the northern barbarian hordes. I was glad not to have forged any alliances with Baby Blue. After the experience with Spain, I would be careful never to accept any such offers again. For now, my campaigns in the Greek wars continued apace.

My first move of this turn was to send my retrained and reinforced fleet under Admiral Publius back out to sweep aside any Greek ships. He met the fleet of Admiral Pittacos off the coast of Peloponnesus.

  • Admiral Publius (101 men on 1 quinquireme, 1 trireme and 1 bireme), versus
  • Admiral Pittacos (18 men on 1 trireme, the Greek Cities)


A clear victory. Pittacos was driven away with heavy losses.



After Publius re-established a blockade of the port of Athens, I sent my new spy Julianus Attianus (age 21) from Corinth to infiltrate the city and determine just was its garrison was. This action earned him a trait increase, as he revealed that the Greek city had no governor, but had a significant force of armoured hoplites in its garrison.

My last move before entering another battle for this turn was to have my assassin Titus take out a Greek assassin, Paris of Apollonia, who waited near the walls of Corinth. I wanted to have as few distractions as possible while gathering my forces for the evential siege of Athens.

I sent a large part of the garrison of Larissa under Captain Placus in pursuit of the units under Captain Bacis, who was following his kinsman Oicles into Attica to join the other units waiting there. Although it could well have been intended for an invasion of Asia against the Egyptian empire there, I didn't want to see another army beseiging my settlements with onagers and armoured soldiers.

  • Captain Placus (371 men), versus
  • Captain Bacis (95 men, the Greek Cities) and
  • Captain Oicles (81 men, the Greek Cities)




Faced with a hillside battle against two Greek forces approaching from opposite directions, I chose to end Placus towards the smaller unit composed of the hoplites and peltasts under Oicles's command. The larger force under Bacis was further off, marching in from behind my right flank, a move which afforded me some time to prepare a secondary line for defending that flank.



Under the covering fire of the archer auxilia, I gathered my troops into formation at the top of the hill facing Oicles's approach. The onagers would come in handy against the units of hoplites in the Greek armies.



As Oicles approached my lines, I detached the archers and two units of legionaries to oppose them. The archers were going to end up using up all of their arrows, but they were having an effect.



They routed the peltasts in Oicles's force, but it took a few pila casts by the legionaries sent to that flank to have a stronger effect on the hoplites.



With Oicles effectively dealt with, I withdrew the spent archer auxilia and began to maneuver the second line in my army to face the approach of Bacis. He had two units of armoured hoplites and a ballista crew with him, forcing me to rely upon the Roman cavalry under Placus's command to deal with the latter while I maneuvered the infantry into position to protect the onagers while they fired.



Maneuvered deftly under the arc of the onager fire and past the armoured hoplites, Placus quickly eliminated the Greek ballistas before they could inflict any serious casualties against my men.



With their task completed, I recalled the cavalry under Placus and set my infantry to their role of dealing with the armoured hoplite unit that threatened the onagers while they continued firing upon the unengaged infantry further off. The Cretan archers were brought into play to back up the artillery.



While the onagers continued to fire upon the armoured hoplite unit under Bacis's command, I maneuvered one unit of legionaries from the second line to assist the others pinning down the hoplites who approached the left flank.



In spite of the bombardment that he was taking, Bacis was able to keep his unit in order to follow Placus back towards my lines. I wasn't going to be able to keep firing missiles into him at this range without striking some of my own men, and the onagers weren't very good at tracking moving targets.



Luckily for me, the unit that Bacis had sent forwards to my left flank finally broke, and he was too preoccupied by pursuing Placus to come to their assistance. The infantry which had routed them was free to charge at him after he had taken many casualties froma artillery and archer fire.



With one of his units being pursued by legionaries, Bacis was alone on the battlefield with Romans closing in on him at all sides. Before he was prepared for it, he was caught up in a melee



And fell by the sword of a praetorian legionary.



Of the Greeks who routed, only a few managed to escape. Placus had won a clear victory.

  • Captain Placus: 170 kills, 346 of 371 men remaining
  • Captain Bacis: 28 kills, 2 of 95 men remaining
  • Captain Oicles: no kills, 4 of 81 men remaining




My next move for the turn was to use the retrained and upgraded fleet of Admiral Caius to deal with the Greek navy blockading the port of Larissa. Admiral Aeson was no match.

  • Admiral Caius (141 men on 1 quinquireme, 3 triremes), versus
  • Admiral Aeson (39 men on 1 ship, the Greek Cities)


A clear victory. Aeson was driven away.



Caius was then sent after Admiral Aristandros, whose quinquireme was ferrying troops over to or from Asia in the Euboean Channel.

  • Admiral Caius (135 men on 1 quinquireme, 3 triremes), versus
  • Admiral Aristandros (51 men on 1 quinquireme, the Greek Cities)


Another victory for the Roman navies. Caius would return to port for retraining.



I was now more or less ready to begin gathering forces for a siege attempt on Athens. I had the artillery and the men. All that was needed was to secure my northern frontiers in case the remaining Greeks on the mainland decided to mount an offensive to assist their beleagered kinsmen at the great city.



Before closing out the session, I took one more look at the activities in the north. It appeared to me that the Britons were gathering a significant force and entering Macedon's remaining territory of Dalmatia. Was this a sign of their final move against the former empire, or a direct threat against either me or the nearby Julii regions? I would find out in the next session...
posted 01 December 2010 08:54 EDT (US)     23 / 33  
Excellent!

I have always hated the way a ship refuses to move more than fifty leagues in six months, but when it is defeated again and again, it can end up all the way across the Med... At least you put paid to the Pirates and are in the process of paying the Greeks back.

Nice battles

It is almost unreal that the Britons have gotten so far into the Balkans. It would be interesting to see how they fare against Pharaoh.

Dealing with nuisance forces as a Post-Marian Roman is quite easy- make bands of 3 Roman cavalry and have them patrol about. One band is enough to clobber any nuisances or early rebels easily.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 09 December 2010 09:08 EDT (US)     24 / 33  
Comments & Replies

And so it has come to my 14th session on the 2010 Rome: Total War Brutii campaign. After early setbacks while bungling my initial attempt at establishing the empire in the western Balkans, I've been able to recoup those losses and then some, and am ready to begin knocking on the gates of Athens. The Greeks are preoccupied with their war against the Egyptians in Asia Minor, and Macedon has become (nominally, it seems) a protectorate of the expansive empire of Britannia.

@ Terikel Grayhair:

Considering that navigating the rivers and the Mediterranean Sea was like taking the expressway in Roman times, I guess that Creative Assembly had to nerf that so as to prevent people from conquering all seaboard regions too early in the campaigns in Rome. The only other way to have done it, that I can think of, would've been to have the seas swarming with pirates and force players to fight seemingly endless naval battles so that they couldn't venture too far outside of their home ports without risking being trapped with no means for repairing broken vessels or replacing lost crewmen.

As for Britannia, I think a large part of their success in getting this far was my earlier setbacks in the campaign, in which I had to temporarily give up my foothold on the Balkans in order to rebuild an army and upgrade it. By the time I came back, the Baby Blue Steamroller™ (my nickname for how they seem to pwn everything in their path in the campaign games) had a clear path south from their northern marches. The Macedonians seem set to be the next to fall, which brings Baby Blue right to the borders of Epirus and promises me a series of battles fending off sieges of the cities. It would be interesting to note that this usually doesn't happen because I would've made the Danube River my frontier by now, if I wasn't so silly as to be baited by that alliance of Macedon and the Greek Cities early on.

I doubt that the Britons will ever cross paths with the Egyptians in this campaign, though. I'm in the way, along with Thrace and the remaining regions controlled by Macedon and the Greek Cities. And the Greeks have advanced quite far in their conquest of Asia Minor so as to press the Egyptians even further back from the regions of Phrygia, Ionia and Lycia that they once controlled.

Your suggestion for taking on the nuisance armies and rebels with Roman cavalry patrols sounds like a good one. I might consider it, especially if there aren't any spearmen in the opposing armies. Two or three of them are all that'd be needed in my regions so far.

At any rate, I'll be posting the AAR for the 14th session now...

Progress

When I finished off Turn 142 (Winter, 199 BC) in my 13th session of the current Rome Brutii campaign, I had been spending a lot of my time in those few turns played building up forces and fending off repeated attempts by the Greek Cities to gather forces of their own. They were down to just two cities on the mainland of Europe: Athens and the former Macedonian capital Thessalonica.



I had extended the influence of Rome a fair distance since reclaiming the region of Epirus that I had been forced to give up early on, following a series of missteps which had cost me an opportunity to expand further into the Balkans and begin pushing the Greeks and Macedonians aside. Although they were now quite weakened in their home regions, the Greeks were able to begin a war against the expansive Egyptian empire in Asia Minor, effectively casting them out of the regions of Phrygia, Ionia and Lycia. Macedon was but a shadow of its former self following the betrayal by the Greek Cities, and were now limited to the single region of Dalmatia and a protectorate dominated by the Britons (the Baby Blue Steamroller™).



As was my practice at the start of each session, I would begin by going through the overview screens. This helped give me a picture of the situation that I started in.




  • Pontifex Maximus: Titus Trebonius (Julii)
  • Censor: Kaeso Marcellinus (Julii)
  • Consul: Augustus Milo (Scipii)
  • Praetor: Quintus the Killer (Brutii)
  • Aedile: Lentulus Brutus (Brutii)
  • Quaestor: Luca the Honest (Brutii)


      I reviewed my named characters: my family members, military commanders, and agents (diplomats, assassins and spies).






      • Marcellus Maenius (Age 30, family member at Sparta, 279 soldiers)
      • Lentulus Brutus (Age 33, family member at Thermon, 326 soldiers)
      • Quintus the Killer (Age 54, faction leader at Croton, 408 soldiers)
      • Luca the Honest (Age 30, family member at Larissa, 292 soldiers)
      • Secundus Caelius (Age 19, family member at Tarentum, 401 soldiers)
      • Aulus the Wrathful (Age 47, family member at Corinth, 555 soldiers)
      • Captain Placus (Age 20, army commander in Thessalia, 247 soldiers)
      • Admiral Caius (Age 44, navy commander at sea, 125 soldiers)
      • Admiral Publius (Age 29, navy commander at sea, 98 soldiers)
      • Admiral Valerius (Age 21, navy commander at sea, 60 soldiers)
      • Julianus Fugulus (Age 70, diplomat in Latium)
      • Marcus Classicianus (Age 40, diplomat in Macedonia)
      • Publius Lutatius (Age 50, diplomat in Thessalia)
      • Valerius Metellus (Age 39, diplomat in Narbonensis)
      • Decius the Killer (Age 62, assassin in Thessalia)
      • Titus the Killer (Age 45, assassin in Peloponnesus)
      • Decimus Sulla (Age 44, assassin in Tarentum)
      • Titus Appuleius (Age 36, spy in Galatia)
      • Kaeso Ofonius (Age 43, spy at Larissa)
      • Julianus Attianus (Age 21, spy at Athens)
      • Tiberius Thrasea (Age 55, spy in Illyria)


      My cities.



      • Tarentum (Capital, pop 23,719; PO 130%; inc 3,178 D)
      • Croton (Pop 34,047; PO 110%; inc 373 D)
      • Apollonia (Pop 12,361; PO 135%; inc 1,356 D)
      • Larissa (Pop 24,716; PO 150%; inc -178 D)
      • Thermon (Pop 22,529; PO 100%; inc 580 D)
      • Corinth (Pop 15,030; PO 140%; inc 1,049 D)
      • Sparta (Pop 5,783; PO 165%; inc 2,051 D)


      Having completed the review of my situation, I took a few more moments to go through some random screens such as my family tree.



      Lentulus Brutus was the sole member of the original faction that remained. Of all the men running the Brutii forces, or governing their cities, he remained without a wife. I was concerned about him not leaving any heirs to carry on the family name, which prompted decisions that I would make for him later in the session...

      I was ready to begin moving. I had most of the forces in place that I needed to begin the siege of Athens: onagers, strong post-Marian infantry and at least one strong general – Aulus Hostilius (now called “the Wrathful” on account of a “red mist” which descended upon him on occasion, to the detriment of whomever was within reach).

      My immediate plans were to gather the forces near the Isthmus of Corinth, including several mercenaries recruited by my generals. Aulus would lead the army, while cavalry patrols would be recruited from the cities to move against any rebels or Greek reinforcements coming out of Macedonia to the north.



      I made my first moves, using the available spies and clicking on enemy units on the campaign map to see what they were doing and what to expect:

      • The spy Julianus Attianus was still infiltrating Athens, the Greek capital, giving me details of the 9 units garrisoned there – the city still had no governor.
      • Thessalonica, the former Macedonian capital, was governed by the Greek faction leader Glaukias of Lamia and garrisoned by 5 units – the diplomat Marcus Classicianus waited outside the walls.
      • Halicarnassus, the target of a current Senate mission, was now controlled by the Greek Cities, and presented itself as an easy target with its single unit in garrison.
      • The Thracians were active at sea – a trireme commanded by Admiral Kersebleptos was at anchor in the Euboean Channel near Athens, blocking the path of a Greek navy.
      • Macedon, reduced to its last region of Dalmatia, were my allies, and their capital of Salona was currently very well garrisoned (16 units).
      • Aegisthes of Eretria, the Macedonian faction heir, was in the field leading 5 units east of Salona – he bore watching (I didn't forget the betrayal by Euenus).
      • Britannia (Baby Blue Steamroller™) was very active and appeared to threaten its own protectorate Macedon with a 14-unit stack led by Captain Bolgios – the spy Tiberius Thrasea was keeping an eye on them from the region of Illyria that they now controlled.
      • Near the Illyrian border with Dalmatia, Tiberius spotted the Briton general Voteporix of Bremenium.
      • The Illyrian city of Segestica was garrisoned by 3 units and governed by another general I didn't identify.
      • The activity of the Britons made me cast my eye further west, where they held the former Gallic settlement of Lugdunum – a single unit garrisoned this, and one of the Julii armies was nearby.
      • The Julii themselves were caught up in a major war with the Spanish, whose general Xanti of Segontia had just invaded the region of Transalpine Gaul with a depleted (half-strength) full stack (18 units) and was presently confronted with two small Julii armies.
      • Further west in Narbonensis, the Spanish armies were approaching, including a 6-unit stack commanded by Captain Ugutz.
      • Another 4-unit Spanish army commanded by Captain Elazar waited nearby, escorting their diplomat Segovax of Gracchuris.
      • Another 14-unit Spanish army closer to Narbo Martius was commanded by Captain Akil – these were being observed by the diplomat Varlerius Metellus.
      • Narbo Martius itself had a garrison of 11 units, but no known governor.
      • Turning my attention to the east, in Asia where the spy Titus Appuleius was active, I watched the movements of Egyptian armies such as the 8-unit stack led by Captain Ahmose near the southwestern borders of their region of Galatia.
      • Titus also determined much about the city of Ancyra which controlled the region, now governed by Philippos Helios the Egyptian faction heir.
      • The Egyptians were currently facing a Gallic rebellion led by Captain Gorteyrn (historically, the Gauls actually did cross into Asia Minor to set up territory there, in the midst of the Hellenistic kingdoms, hence the name “Galatia”).
      • Back in the Agean Sea, the Greek navies appeared to be very quiet – I only spotted a few ships, including the depleted quinquireme commanded by Admiral Aeson southwest of Attica.
      • The Greek nuisance armies were practically non-existent now – a single unit of militia cavalry commanded by Captain Phaestus patrolled the roads leading from Aetolia into Attica.


      Essentially free from any need to move against the enemy within my own territories, I advanced the turn. There were no rude EOT battles messages or surprise announcements.

      Turn 143 (Summer, 198 BC) brought me the following reports:



      • EOT Financial: A good profit (4,141 denarii), and enough funds in my treasuries to support a variety of new construction projects.
      • City Growth: Tarentum was ready for its expansion.
      • Faction Announcements: Death, Julianus Figulus (diplomat, Latium); birth, Sextus Caelius
      • Construction: Irrigation (Tarentum) and aqueduct (Thermon)
      • Recruitments: Early legionary cohort (Larissa, including 1 retrained, and Corinth), auxilia (Thermon) and legionary cohort (retrained, Larissa)


      I made my first active move of the session, aiming at setting up the army for the taking of Athens. The assassin Decius the Killer was sent after a Greek assassin there, Medus of Demetrias. His mission succeeded.



      While this was going on, I also kept Tiberius Thrasea active in Illyria. He followed the Briton army led by Captain Bolgios, who had withdrawn from Macedonian Dalmatia and appeared to be headed towards the east. I knew from this that, sooner or later, I would have to be fighting off those charioteers.

      In preparing my Athenian siege army, I had each of the governors of the surrounding cities contribute their share. Mercenaries were hired from whatever was available by the main force now led by Aulus Hostilius into Attica itself, Luca Rutilius in Thessalia, Lentulus Brutus in Aetolia, and Marcellus Maenius in Sparta. I intended to take the city before finishing this session!



      In Asia Minor, I had Titus Appuleius move into a position where he could keep an eye on the cities controlled by the Greeks. Aside from the target city of Halicarnassus, there was still Sardis and Pergamum. To my surprise, the Armenians remained in control of the city of Nicomedia in Bithynia. Seeing the opportunity, I then deployed the new triremes commanded by Admiral Valerius against the Greek navy commanded by Admiral Kritias...

      • Admiral Valerius (61 men on 2 triremes), versus
      • Admiral Kritias (16 men on 1 ship, the Greek Cities)




      A clear victory, although Kritias was able to escape. I didn't get the battle statistics screen (I clicked through too fast), but I did see another opportunity in the fleet of Admiral Euneas nearby:

      • Admiral Valerius (60 men on 2 triremes), versus
      • Admiral Euneas (21 men on 1 ship, the Greek Cities)




      Another victory, another Greek fleet dispersed. All that remained was the serverely depleted quinquireme of Admiral Aeson not far off. However, as Valerius had run out of movement points, I could only wait and see what the Greeks would do now.



      The remaining threat from the Greeks was Admiral Niarchos, who now transported an army of 8 units led by a general, as observed by the spy Kaeso Ofonius near Thermopylae. As I advanced the turn, I would have to keep an eye on this force, not knowing where they were headed. As it turned out, they were going to land in Attica near my general Aulus with his besieging army.

      Turn 144 (Winter, 198 BC). The reports came in:



      • EOT Financial: A monster deficit (-18,104 denarii – I had some major construction projects going, along with the recent recruitments and the hiring of mercenaries for the Athenian invasion.
      • Construction: Irrigation (Croton)
      • Recruitments: Roman cavalry (Tarentum, Apollonia, Larissa and Thermon – intended for my crack anti-rebel and small army patrol units as suggested by Terikel Grayhair) and auxilia (Croton)
      • Diplomatic: War, Thrace against Britannia; alliance broken, Britannia with Parthia


      The diplomatic development above signaled a positive for me. If Thrace felt like it could take on the Baby Blue Steamroller™, then perhaps the two of them could weaken themselves so much that it would enable me an easier time at taking the former Macedonian cities either could be holding for now. The fact that Britannia broke its alliance with Parthia in fighting off Thrace meant that I might not have to bear the same penalty if I decided to fight them.



      This turn brought about a wrinkle to my plans for an easy siege and assault upon the city of Athens. The Greek general Pefkolaos of Crete had indeed been dropped off in Attica by Admiral Niarchos, and now threatened Aulus Hostilius in the rear if he were to try and take the city now. The garrison of the city itself now comprised of 11 units, plenty enough to make it very costly for Aulus to make a simple assault on his own. Further north, a new quinquireme commanded by Admiral Sophokles was being made ready at the port of Thessalonica.

      All that remained to be done was to place the spy Titus Appuleius in a more central position in Asia Minor, just southwest of the city of Sardis. Here, he was able to keep an eye on all three of the cities controlled by the Greeks in Asia. I wasn't really confident of taking Halicarnassus like the Senate requested me to, but I could at least get a better idea what was going on there once Athens and Thessalonica fell into my hands.

      For now, the Greek Cities controlled the following regions: Attica (where my armies were now preparing a siege of Athens), Macedonia, Phrygia, Ionia, Lydia and the island of Rhodes. In preparation for the next moves, I sent a navy under Admiral Caius to assist Admiral Valerius in dealing with the ships commanded by Niarchos...

      • Admiral Caius (126 men on 1 quinquireme, 3 triremes) and
      • Admiral Valerius (53 men on 2 triremes), versus
      • Admiral Niarchos (48 men on 1 quinquireme, 1 trireme, the Greek Cities)




      Though he was able to escape, I was able to defeat Niarchos. I sent Valerius back to the port of Larissa for retraining.

      Next, I gathered what I could from the armies and placed them under Lentulus Brutus. Lentulus was not a very good governor and showed promising martial traits. Also, he wasn't married, so perhaps giving him the command of an army might change things a little bit. He was sent to preoccupy Pefkolaos while Aulus Hostilius moved his army to a position to lay siege to Athens undisturbed. I intended for Lentulus to start a battle then and there...

      Only to have Pefkolaos withdraw, and with Lentulus out of movement points, I could only advance to Turn 145 (Summer, 197 BC) and see what happened:



      • Agent Detection: The Greek Cities finally bungled one – their agent was caught and executed in one of my cities.
      • EOT Financial: A smaller deficit than last turn (-3,397 denarii), as there were no major construction projects this time.
      • Faction Announcements: Death, Fausta; retinue expansion, Luca Rutilius (now called “the Harsh”... got an orator)
      • Construction: Pro-consul's palace (Apollonia) and highways (Sparta)


      This turn, Admiral Valerius was ready for action again. However, I wasn't too confident of his abilities with just two triremes, especially if the Greeks had fully-manned quinquiremes available to them. There were also the continuing threats of reinforcements coming from Thessalonica for the Greeks besieged at Athens – I deployed the cavalry forces of Captains Sextus and Gaius against one such force led by Captain Peteos on the road east of Larissa:

      • Captain Sextus (96 men) and
      • Captain Gaius (28 men), versus
      • Captain Peteos (82 men, the Greek Cities)




      Sextus had with him his 2 units of Roman cavalry, supported by 1 unit of archer auxilia; Gaius was leading a freshly-recruited unit of legionary cavalry from the hills to the southeast. The Greeks under Peteos waited on the hillside between them, near to where Gaius was approaching from. Sextus was going to have to march from the rock formation further away.



      Gaius was actually in a very sticky situation. Practically alone, he had to find a way around the armoured hoplites led by Peteos, and lure out the Greek archers accompanying him without losing too many men. He led his cavalry unit on a gallop past the Greeks' right flank under fire.



      Although he lost four of his companions to archer fire, Gaius was able to lure the Greek missile unit out of the protection of the armoured hoplites nearby and charge at them, quickly routing them. Peteos had apparently seen enough of this, and he quickly retreated, although I kept Gaius out of reach of his spears.

      • Captain Sextus: 35 kills, 120 of 124 men remaining
      • Captain Peteos: 5 kills, 47 of 82 men remaining




      It was a clear victory. Peteos was driven off, and Gaius joined the patrol force led by Sextus and returned to Larissa with him to recruit replacements for his lost comrades.



      With the roads cleared of any reinforcements for Athens, I was able to move my land forces around as needed. Two squadrons of cavalry were gathered under Captain Appius near the northwestern frontiers of Thessalia. In Attica, Aulus Hostilius and Lentulus Brutus maneuvered their armies around, trying to get a better place to begin laying the siege of Athens (which had been broken off while fending off the reinforcement army under Pefkolaos). Admiral Valerius put a blockade on the port of Thessalonica. And Tiberius Thrasea maintained a watch over the regions of Illyria and Dalmatia, where Macedonian armies were active under the command of Perdicas of Thessalonica.

      I advanced the turn, and Valerius was immediately attacked by the quinquireme commanded by Admiral Sophokles at Thessalonica...

      • Admiral Valerius (61 men on 2 triremes), versus
      • Admiral Sophokles (51 men on 1 quinquireme, the Greek Cities)


      A crushing defeat! I didn't get the battle statistics screen, and Valerius was immediately afterwards beset by two Greek navies commanded by the admirals Danaos and Mnester near the cape of Ionia:

      • Admiral Valerius (22 men on 2 triremes), versus
      • Admiral Danaos (31 men on 1 trireme, the Greek Cities) and
      • Admiral Mnester (51 men on 1 quinquireme, the Greek Cities)




      A clear defeat. Valerius lost only one of his ships, but I never saw him again. At this point, the fleet commanded by Admiral Galerius was confronted by the ship commanded by Niarchos near the Gulf of Corinth:

      • Admiral Galerius (51 men on 1 trireme, 1 bireme), versus
      • Admiral Niarchos (23 men on 1 quinquireme, the Greek Cities)




      A clear victory to balance the loss of Valerius. Niarchos was driven off, although the fleet of Galerius needed retraining for casualties sustained in the contest.

      I reached Turn 146 (Winter, 197 BC). The reports came in:



      • EOT Financial: A continuing deficit (-4,721 denarii) – more construction and recruitment costs.
      • Faction Announcements: Marriage, Marcellus Maenius (what gives, Lentulus... why not you?); retinue expansions, Secundus Tacitus (pet monkey) and Admiral Julianus (seamaster)
      • Recruitments: Archer auxilia (Apollonia), trireme (Larissa, including 1 retrained, retrained at Thermon), bireme (Thermon, Corinth), diplomat (Tarentum), spy (Croton) and legionary cavalry (retrained, Larissa)


      The new agents recruited in Italy were: Marcus Tigellinus (age 39, diplomat) and Secundus Tacitus (age 20, spy). They would phase in to replace the aging agents abroad.

      This turn, I also deployed my navies from the Adriatic ports to deal with more Greek fleets in the vicinity of Peloponnesus and Achaea. Admiral Kaeso joined the admirals Julianus and Galerius against a fleet commanded by Admiral Proxenos:

      • Admiral Kaeso (51 men on 1 trireme, 1 bireme),
      • Admiral Julianus (21 men on 1 bireme) and
      • Admiral Galerius (34 men on 1 trireme, 1 bireme) versus
      • Admiral Proxenos (41 men on 2 biremes, the Greek Cities)




      A clear victory, but they weren't finished yet... cruising further down the coast, they caught up with Admiral Prinetadas.

      • Admiral Kaeso (45 men on 1 trireme, 1 bireme),
      • Admiral Julianus (16 men on 1 bireme) and
      • Admiral Galerius (21 men on 1 trireme, 1 bireme) versus
      • Admiral Prinetadas (41 men on 2 biremes, the Greek Cities)




      With the Greeks swept away from the Adriatic Sea, these men earned their leave and returned to port for retraining. It was now Admiral Caius's turn to drive north and avenge the loss of Valerius upon Admiral Sophokles...

      • Admiral Caius (141 men on 1 quinquireme, 3 triremes), versus
      • Admiral Sophokles (46 men on 1 quinquireme, the Greek Cities)




      With Sophokles defeated and his fleet dispersed, the path was clear for Caius to resume the blockade of Thessalonica. After having Captain Appius be joined by the legionary cavalry under Gaius, I advanced the turn...

      And promptly saw my depleted fleets under Julianus and Galerius get surprised by Admiral Mnester near the coast of Achaea...

      • Admiral Julianus (16 men on 1 bireme) and
      • Admiral Galerius (6 men on 1 ship) versus
      • Admiral Mnester (48 men on 1 ship, the Greek Cities)




      A clear defeat – the fleets were dispersed. Julianus ended up near the western end of Crete, where Admiral Danaos found him:

      • Admiral Julianus (10 men on 1 bireme), versus
      • Admiral Danaos (28 men on 1 ship, the Greek Cities)




      Alas, for Julianus. His promising career was brief and went out rather meekly...

      I reached Turn 147 (Summer, 196 BC). The reports included at least one surprise...



      • Treachery: Publius Lutatius – The Greek Cities brought him out! I was going to have to make an example of this scoundrel sometime soon.
      • EOT Financial: A good profit (4,552 denarii) this turn, due to the lack of construction costs and low recruitment.
      • Faction Announcements: Retinue expansions, Quintus the Killer (physician) and Secundus Caelius (procurator)
      • Construction: Imperial palace (Larissa) and aqueduct (Corinth)
      • Recruitments: I missed this one, but there were units which completed retraining, and maybe one or two newly-trained units.
      • Diplomatic: War, Armenia against Thrace


      Perhaps Thrace's expansion into the former Scythian regions had caught the attention of Armenia? Whatever the cause, anything that distracted Thrace when I finally made my move against the Greeks at Thessalonica was good news. I wasn't really sure I wanted to face falxmen just yet.



      Now was the time to take Athens! I had spent the previous couple of turns maneuvering forces involved in the siege to get both of my generals behind the army which had the onagers. Captain Marcellus was left in command of the army that Lentulus had gathered, while Lentulus took command of Aulus's army.

      • Lentulus Brutus (669 men) and
      • Captain Marcellus (773 men), versus
      • Captain Acestes (383 men, the Greek Cities) and
      • Captain Iphicrates (98 men, the Greek Cities)




      There was actually quite an advantage to the Romans, because Pefkalaos hadn't come to the aid of his fellow Greeks (he remained camped out on the hills south of Athens). Marcellus was set to AI control, while I set up Lentulus and Aulus behind the three onager crews, which would now begin bombarding the massive walls protecting the city near the west gate. Acestes was the commander of the garrison in the city; Iphicrates led a couple of units in reinforcement, including onagers, from the west.



      While starting the bombardment of the walls, I noticed that Iphicrates was entering the battle map from the corner on my right (the southwest). The reinforcements under Captain Marcellus came in from the opposite wall, and were apparently being made to wait for a breach to be made before advancing. Acestes had unit stationed behind the walls opposing the directions that Lentulus and Marcellus were coming from.




      As massive as those walls were, my three units of onagers still made a breach in them. I was able to open a second breach to the left of the gate, as well. Then I spent the remaining onager ammo on the garrison units which guarded the breaches, finishing what fragments of the wall had started as they fell.



      Once the onagers had opened the first breach, Marcellus's forces started moving immediately. The AI made them do something I wasn't actually expecting them to do: divide in half, and start marching along the foot of the walls on the north and south sides of the city. The part of the army skirting the south walls would actually manage to catch the reinforcements from Iphicrates before he could enter the city, effectively taking his onager unit out of the fight.



      Opening the second breach, I made Lentulus's onagers target the unit of milita cavalry in Acestes's garrison, which had been moved to cover that breach. They would also target other units that guarded the first breach, until all their ammo had been spent.



      Marcellus's units were making their way under the walls at this point. Those coming from my right, along the south walls, had come into contact with Iphicrates's reinforcements; the ones coming from the left, the north walls, were making further progress, having had no intervening Greek units to block their paths. I was actually surprised to find that most of the units had been able to suffer few losses from ballista fire from the wall towers.



      With Marcellus's men coming to enter the breaches and most of the defenders being driven from those breaches, I decided that it was time to send Lentulus's men in. The Roman cavalry would enter the breach on the left to engage the militia cavalry; the archers would close in on the walls in loose order to cover the advance of the infantry units behind them.



      The Roman cavalry performed their service excellently. The Greek cavalry was driven away from the wall and sent retreating back to the city square. I followed up the archers with the mercenary peltasts and Illyrian skirmishers, who would be sent to take the walls and clear the way for the rest of Lentulus's army towards the city square.



      The Thracian mercenaries were deployed to take the gate, now that that had no defenders on it. These would also be used to fend off any of Acestes's hoplite units while the Roman cavalry would assist the skirmishers in their melee.



      Acestes still had one unit of armoured hoplites up on the wall near the first breach on my right. I had the cavalry guard the skirmishers while the latter spent their missiles attempting to weaken this unit through a barrage of javelins. As each unit ran out of missiles to cast, they would be moved up to the wall to begin running along it to take out its tower defenses.



      A few units from Acestes's garrison did come out of the square to attempt to drive back my units entering the breaches. I held the Roman cavalry back while the mercenary hoplites pinned them down, then charged them from behind while thus engaged. On the wall behind them, the skirmishers were fighting the armoured hoplite unit that had marched over to drive them off, prompting me to send a unit of legionaries to their aid.



      The legionary cohort sent to help the skirmishers fighting on the wall served their purpose, allowing me to move a unit along the wall behind them to begin taking out those defenses. Meanwhile, the archers were sent along the walls to the left of my second breach to do the same for the north walls. There, they would also serve to keep at bay the rest of Acestes's garrison units and prevent their giving succor to his units in the city square. Throughout all of this, Marcellus's men only became ballista fodder and served to back up my forces in preventing any further maneuvers from the remnants of Iphicrates's reinforcement units.




      Once the generals Lentulus and Aulus were brought in to join the forces marching upon the city square, Acestes spurred his cavalry into action and made a final desperate charge more fitting for a Spartan than for an Athenian. He fell in the melee: “Luckless Acestes!”



      With their captain fallen, the rest of the Roman cavalry's task was to keep maneuvering to put themselves out of the reach of the hoplites' spears, and to lure the archers into a position where they could be run down safely. This allowed the rest of the infantry to set themselves up for the final melee.





      Once again, the cavalry was put into play, and charged the hoplite units thus engaged in the melee. The rest of the battle was spent waiting for the timer to run out while Lentulus, it seemed, had an ongoing skirmish with a rather determined defender lost somewhere in the mass of infantry nearby. I could imagine this poor Greek going berserk and trying desperately to get a xiphos cut in while blocking thrusts from Lentulus's sword...

      • Lentulus Brutus: 395 kills, 508 of 669 men remaining
      • Captain Marcellus: 49 kills, 276 of 773 men remaining
      • Captain Acestes: 749 kills, 18 of 383 men remaining
      • Captain Iphicrates: 46 kills, 19 of 98 men remaining





      The timer had run out, and I chose to end the battle. It was a victory, and Athens was taken! Irregardless of how many ongoing skirmishes there were at the victory screen, I just wanted to get this over with and let the computer decide who lived and died – Marcellus's men got the worst of it, as expected.

      I decided to exterminate the population in Athens on that turn, having no desire to have a horde of disgruntled Greeks holding back my generals while they carried out the rest of their campaigns. With its improvements, Athens could be brought back to full population in little time. There was only the need to repair the walls, retrain depleted units, and set up an army to fend off the remaining enemy forces led by the general Pefkolaos and Captain Iphicrates nearby.

      My next move was to have Decius the Killer eliminate the Greek assassin Kallias of Thebes who waited for an opportunity to avenge his kinsmen nearby. That was quickly done.



      My final moves for the session involved me deciding whether or not to advance against either the armies next to Athens, or the reinforcement armies that would be approaching from Thessalonica to the north. I selected the units led by Captain Mydon, now paused near Larissa...

      • Captain Appius (82 men), versus
      • Captain Mydon (82 men, the Greek Cities)




      It was the same battlefield as twice before: a craggy hillock in a low spot at the foot of low mountains. Appius led two units of Roman cavalry with the legionary cavalry recently sent in from Corinth; Mydon led a unit of armoured hoplites supported by Greek archers.



      The cavalry's tasks were simple – just come galloping up to where the Greeks were waiting, taking care to evade the hoplite spears, and lure the archers to where they could be eliminated with a massive charge. It would be the hoplites under Mydon's command themselves which would pose a stickier problem.



      The archers were eliminated without much of a problem. Appius himself kept Mydon's hoplites preoccupied until they would be maneuvered into a position in which they could be dealt with.







      At this point, I gambled on a new tactic: luring the hoplite unit into engaging a unit of my cavalry – in this case, the legionary cavalry – and thus having the rest charge them as though they were pinned down in a melee with infantry. It worked, and Mydon soon broke and ran as he found himself caught in a crushing charge from behind, and was cut down in the rout.

      • Captain Appius: 82 kills, 68 of 82 men remaining
      • Captain Mydon: 17 kills, no men remaining




      The Greeks were wiped out. The legionary cavalry had actually served its purpose well, earning an experience chevron in the process and showing how they could be used in lieu of any infantry unit, so long as the numbers were on their side. Thus ended the 14th session of my Brutii campaign.

      I saved the game, thinking of what my next moves would be. The Senate mission that was pending was likely to run out, what with the sea crawling with Greek ships at this turn and my still needing to drive off or eliminate Pefkolaos in Attica. There was also the remaining Greek territory in Macedonia, and I wasn't forgetting the opportunity to take the island of Crete either.

      Those situations would be dealt with in the 15th session...


Fixed coding a bit-Terikel

[This message has been edited by Terikel Grayhair (edited 12-09-2010 @ 11:00 AM).]

posted 09 December 2010 11:32 EDT (US)     25 / 33  
Excellent update.

I see you have learned the value of three heavy cavalry in a patrol- you had two battles, and in each your horsemen destroyed the enemy relatively unscathed. Well done!

You portrayed the battle for Athens quite well.

Too bad it seems that old Lentulus seems to have been born without carnal desires. Maybe that bloodbath will awaken his libido and he will find himself a wife to keep the family line going.

You do know that the AI will limit the amount of generals/family members in an attempt to keep to the 2 generals per 3 cities theory, right? That might have something to do with why he has yet to reproduce.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
« Previous Page  1 2  Next Page »
Total War Heaven » Forums » Bardic Circle - War Stories & AAR forum » J Ursus Cato's 2010 Brutii AAR - Part IV
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Total War Heaven | HeavenGames