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Topic Subject: Halo Mods
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posted 07-29-04 02:45 PM EDT (US)   
Hi,

No, this isn't a request, or even a suggestion. Its a show case.

<-NO BANNER->

To-Do List:

Warthog = Model - 100% Textures - 0% Mod - 20%
Scorpion = 0%
Ghost = Model - 100% Textures - 0% Mod - 0%
Elite = 0%


Screenshots:
Warthog

Ghost

Any suggestions on what they should replace?? I want to do one civ Covenant, one civ marines, but I don't think there enough units...


SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

[This message has been edited by SithKnight17 (edited 08-02-2004 @ 07:45 AM).]

Replies:
posted 07-29-04 03:10 PM EDT (US)     1 / 51  
I should replace either rebel strike mech or heavy mech destroyer. Preferably heavy mech destroyer

:>8o8<:Thrawnie Hunter{-O-}
My site Thrawnie Hunter.com.
<((((((((((I==========================================
posted 07-29-04 03:11 PM EDT (US)     2 / 51  
Argh, bmps
posted 07-29-04 03:14 PM EDT (US)     3 / 51  
ScrunchMuppet:

Sorry, its all I can do.

ThrawnieHunter:

Mech destroyers aren't very fast, though. I was thinking a Strike Mech?


SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

[This message has been edited by SithKnight17 (edited 07-29-2004 @ 03:15 PM).]

posted 07-29-04 03:42 PM EDT (US)     4 / 51  
Nice Warthog SK . Great Work!
posted 07-29-04 04:26 PM EDT (US)     5 / 51  
Bloody awesome
posted 07-29-04 04:39 PM EDT (US)     6 / 51  
Done in 3DS Max 6 I beleive.
posted 07-29-04 04:58 PM EDT (US)     7 / 51  
Probably GMAx cos he was asking help for it
posted 07-29-04 05:09 PM EDT (US)     8 / 51  
Wow....bro, that's one nice warthog, Kudos
posted 07-29-04 05:34 PM EDT (US)     9 / 51  
Nice Warthog!
posted 07-29-04 06:03 PM EDT (US)     10 / 51  
Thanks

Yeah, It was 3DS Max 6.

I was thinking of replacing a scout with the ghost. I still haven't added the driver or gunner to it the Warthog.


EDIT: HAving trouble with 3DS Max, when I open it the veiwports just show the desktop or a program underneath and it says something about running with the -h operation??


SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

[This message has been edited by SithKnight17 (edited 07-29-2004 @ 06:28 PM).]

posted 07-30-04 11:02 PM EDT (US)     11 / 51  
3DS Max still isn't working, and I spent the whole day in Cape Cod, but I have made some simple (solid color ) textures.

So, what do people think of GenieEd-ing the units? It would mean no multiplayer, but...

And the ghost may be replaced with the Skyhopper due to its garrisoning and hover/flight.


SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

posted 07-31-04 11:13 AM EDT (US)     12 / 51  
Don't forget Master Chief, and everybody else

wow i barely remember bbcode. this is a dumb placeholder sig
posted 07-31-04 11:17 AM EDT (US)     13 / 51  
I know, I'll make MC, and the basic footsoldiers. Its just a matter of deciding who they should be.

SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

posted 07-31-04 11:27 AM EDT (US)     14 / 51  
MC ought to replace the Darktrooper.
Marine: Rebel Trooper
Marine Officer dude: Rebel Trooper Recruit
Elite Marine: Rebel Hvy Trooper
Elite: Gungan Trooper
Grunt: Gungan Trooper Recruit
Jackal: Gungan Hvy Trooper
Hunter: Hmmm... Gungan Hvy Artillery?
Banshee: Skyhopper
Warthog: Rebel Hvy Mech Destroyer
Scorpion: Rebel Hvy Assault Mech
Ghost: Rebel Strike Mech
Flood Human Trooper: Confed Trooper
Flood Covenant Trooper: Confed Hvy Trooper
Flood Transport: Suicide Droid
Flood Parasite: Tusken Child
Covenant Turret: You decide
Dropship (Human): Rebel Air Transport
Dropship (Covenant): Gungan Air Transport
343 Guilty Spark: You choose
Sentinal: You choose

wow i barely remember bbcode. this is a dumb placeholder sig
posted 07-31-04 04:33 PM EDT (US)     15 / 51  
Sentinels can replace reble A wing
posted 07-31-04 05:42 PM EDT (US)     16 / 51  
I'm currently working on just the Covenant and Humans, but the chances for flood and Sentinels(sp?) are looking better and better.

P.S: Can anyone help me out with the problem?


SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

posted 08-01-04 03:47 AM EDT (US)     17 / 51  
Sturm, I'm going to disagree with most of those...

SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

posted 08-01-04 09:06 AM EDT (US)     18 / 51  
That Warthog looks awesome! Any idea when it might be available?

Current Project: The Scouring of Endor Campaign
and Rise of the Empire Scenarios.
My Mods: Ewok/Wookiee Bridge Mod
My Scenarios: Ewok Adventure
Grand Prize winner of the Galactic Battlegrounds Design Your Own Scenario Contest
posted 08-01-04 12:43 PM EDT (US)     19 / 51  
As soon as someone helps me with my 3DS Max...

SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

posted 08-01-04 03:03 PM EDT (US)     20 / 51  
That Warthog looks great !

B e n d e r s . . . © 2004

ex SWGBH scn designer
ex BFME2H cherub

[This message has been edited by Bendak (edited 08-01-2004 @ 03:04 PM).]

posted 08-02-04 00:32 AM EDT (US)     21 / 51  
Is anyone interested in doing textures? I'm working on the Ghost model now, should be done tomorrow.

SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

posted 08-02-04 07:46 AM EDT (US)     22 / 51  
Update:

Mace helped me with the problem, so here's the ghost model, no rider, no textures.

Can someone please help with the textures or compiling?


SithKnight17
TheHaloMods
NowPlayingGames:Paper Mario - N64

[This message has been edited by SithKnight17 (edited 08-02-2004 @ 07:53 AM).]

posted 08-02-04 08:01 AM EDT (US)     23 / 51  
Looks great
posted 08-02-04 08:09 AM EDT (US)     24 / 51  
uhm.. no offense... but these mods are actually downloaded models... you can easily do a search on google for halo models and then download them... they're not.. authentic like Invy's.

EDIT: he could hav done em.. but uh.. in such a short time? with that much detial I dont think its possible for a newbie..


-----------:::(=Devious=):::-----------

[This message has been edited by Devious (edited 08-03-2004 @ 00:24 AM).]

posted 08-03-04 07:28 AM EDT (US)     25 / 51  
LOL!

B e n d e r s . . . © 2004

ex SWGBH scn designer
ex BFME2H cherub
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