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Topic Subject: [(~~Chronicles of War - Commander Bacara and Ki-Adi-Mundi~~)]
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posted 03-08-06 03:50 PM EDT (US)   
Ωмεga Designs Presents...

War! Entire worlds have been overwhelmed with the battles between the CONFEDERACY OF INDEPENDANT SYSTEMS and the GALACTIC REPUBLIC.

Jedi Master KI-ADI-MUNDI, now a General of the Clone Wars, has chosen Clone Commander 1138 "BACARA" to assist him.
As the newly forged team prepares, an unknown enemy, GENERAL GRIEVOUS, launches a new campaign to make more worlds join Dooku's deadly cause.

Mundi and Bacara must aide the rest of the Republic to defeat the Confederacy and restore peace and order for the galaxy...

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I Year of the Clone Wars
The War Unleashed

[1] [ Kra'thar V ]
[ Operation Impavid Phase III ]

[2] [ Brentaal IV ]
[ The Underground Hideout ]

[3] [ Aargau ]
[ Stone and Steel ]

[4] [ Coruscant /The Invisible Hand ]
[ Hypori - the Prologue ]

[5] [ Hypori ]
[ The Face of War ]

[6] [ Oovo IV ]
[ Agressive Negotiation ]

[7] [ Raxus Prime ]
[ The Junkyard Planet ]

[8] [ Ord Cestus ]
[ Commander Bacara's Fate ]

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For now, I'm working only on the I Year. For the II and III Years, I'll be creating a thread, following Leon's advice.

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[ MODS ]

Episode 3 Clone Snowtrooper - Andrea
Italy
Ki-Adi-Mundi Lightsaber Skills - BobaFett

Banking Clan Frigate - Andrea Italy
Ep. III General Grievous - Andrea Italy
Episode III Magna Guard - Andrea Italy
Darth Tyranus Mod - Darth Bandon
CIS Console - Omri Khan
Scrap Metal - Omri Khan
Xizor Mod - The Vampire Slayer
Ki-Adi and Bacara's Holograms - Graphics by Omri Khan
Rain Ripple - Sumo
Geniediting and Misc Interiors - Me
Sewer Water - Omri Khan.

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[ PLAYTESTERS ]
Leon Kennedy
Sumo
Boba Fetuccini
JackXbox

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[ SCREENSHOTS ]

There will be an update soon. Wait for it.

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[ CREDITS ]

Sumo
Omri Khan
Andrea Italy
Leon Kennedy
Han Katarn
Mace
BobaFett
Darth Bandon
JackXbox
Boba Fetuccini
The Vampire Slayer
George Lucas
LucasArts
John Williams
Jesse Harlin

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You can download the demo here: http://swgb.heavengames.com/downloads/showfile.php?fileid=3826


[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 12-15-2006 @ 11:56 AM).]

Replies:
posted 03-08-06 03:57 PM EDT (US)     1 / 572  
Looks cool...

I'll be watching progress.


OOOO -DarthJacob1153- OOOO
Jorrel Fraajic (My Wookieepedia Profile)
(ŻŻŻŻŻŻ{{============= Custom Saber Shop =============}}ŻŻŻŻŻŻ)
posted 03-08-06 04:20 PM EDT (US)     2 / 572  
Needs screens.
posted 03-08-06 04:26 PM EDT (US)     3 / 572  
Screenshots will be avaible soon. I'll only finish the first level.

[ New Project Coming Soon...]
posted 03-10-06 05:31 PM EDT (US)     4 / 572  
The first level is 90% done. Anyone want to playtest when it's finished?

[ New Project Coming Soon...]
posted 03-10-06 05:33 PM EDT (US)     5 / 572  
Ill playtest

jack_9269@hotmail.com


JackXbox
posted 03-10-06 05:46 PM EDT (US)     6 / 572  
Ok. Expect it on Monday.

[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 03-11-2006 @ 11:21 AM).]

posted 03-11-06 11:22 AM EDT (US)     7 / 572  
Screenies of the first level:




[ New Project Coming Soon...]
posted 03-11-06 01:46 PM EDT (US)     8 / 572  
Nice screenies Echuu Shen Jon13

posted 03-11-06 01:53 PM EDT (US)     9 / 572  
Thank you. Do you want to playtest? I'll send to you tomorrow or Monday.

EDIT: PLAYTESTER, be ready to recieve the demo and the modifications. I'm sending now.


[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 03-13-2006 @ 10:26 AM).]

posted 03-15-06 12:14 PM EDT (US)     10 / 572  
here's the snowtrooper hologram graphics

posted 03-15-06 01:16 PM EDT (US)     11 / 572  
WOW! Thanks a lot, Omri!

[ New Project Coming Soon...]
posted 03-15-06 06:05 PM EDT (US)     12 / 572  
Just a suggestion, maybe you could do animated holograms, for example:

† LightSide †
"Try not. Do. Or do not. There is no try." - Yoda
----------NLD | Lightsabre Skills: Jedi Master | Master Yoda----------
posted 03-15-06 08:04 PM EDT (US)     13 / 572  
Yeah, that would be great.

Light Side, what's happened to Ki-Adi's fighting skills mod?

EDIT: I've started Beledrann. It will be finished on Sunday, I guess.


[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 03-15-2006 @ 08:07 PM).]

posted 03-16-06 08:19 AM EDT (US)     14 / 572  
Yes the animatred thingy crossed my mind, except my idea was to use the standing fames rather than the glowy effect.

Echu, the icon for that hologram is in my thread. No one's really talking to me in there

What did the Order66 level go like?

[This message has been edited by Omri Khan (edited 03-16-2006 @ 08:21 AM).]

posted 03-16-06 12:21 PM EDT (US)     15 / 572  
The original is like the movie one, and I'M adding the part Bacara recieves the Order 66. Your new objective is kill Ki-Adi-Mundi.

In the alternate, Bacara chooses to disobey the Order, due to his ARC program that made him...a little rebel. He didn't reconise Sidious and set off his comlink. He continues to fight alongside with Mundi. Your objective is take the CIS Base.

Yeah, I've checked the thread, Omri. Thank you.


[ New Project Coming Soon...]
posted 03-16-06 12:40 PM EDT (US)     16 / 572  
I have a few tips, Echuu. On the screenies, try terrain mixing. Mix the Road 3 with Metals 1 and 3 especially (mostly use tiny for those), and then Metal 2 (which I put under one-tile buildings, such as walls). It makes it ten times better with terrain mixing. Also, especially in the first pic, I would advise adding more eye candy. Nice job, though.

EDIT: hehe, why is there a Xizor and SD mod?


Sierra Wolf

[This message has been edited by Rossk (edited 03-16-2006 @ 12:41 PM).]

posted 03-16-06 01:26 PM EDT (US)     17 / 572  
Well, thanks Rossk. Help is apreciated. I've submited the demo. But on the final campaign, the finished one...I'll use your tips. Thanks once more.


The reason for these two mods? Well, I'm using Xizor as a Black Sun killer called Xist. He will appear on the fourth level.

The SD is been used as a Republic Transport. Because we don't have a big Venator mod yet, I'm using the SD. I want reality on my campaign. If a Venator is released, I'll change the mods.

EDIT: I'm needing a bitmap with: A Galactic Marine on the right, Ki-Adi on the left. Above Ki-Adi, Grievous. And above the Marine, an Episode II Clone Trooper. On the center, Coruscant.


[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 03-16-2006 @ 01:29 PM).]

posted 03-18-06 00:39 AM EDT (US)     18 / 572  
If you need any help, reply or IM me when I'm online.

btw, I love the bonus Order 66 failure.
1 more thing, I would love to playtest.


SilverSaber_Yoda
Currently Working On
STAR WARS SITH
RESIDENT EVIL: OPERATION PHOENIX
posted 03-18-06 03:53 AM EDT (US)     19 / 572  
It looked rubbish with coruscant in the background, so here is what ive done-

I could not decide what pallete looked best, so you can choose-




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/___\/___\

Power Wisdom Courage
posted 03-18-06 08:06 AM EDT (US)     20 / 572  
SSY: All right, you can playtest. My other playtester didn't appear here anymore, so you are the new playtester.

The Demo is submited...but when I finish Beledrann, I will send it to you.

Bluetuft: Thank you, but I guess It will look better with a Galactic Marine replacing the original Bacara, because I'm using a Marine as him on the campaign.

It's just to make the bmp more campaign-like. Can you do it, plz?


[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 03-18-2006 @ 08:14 AM).]

posted 03-18-06 11:17 AM EDT (US)     21 / 572  
sure, but before i change it, can you just tell me what pallete u like best?

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/___\/___\

Power Wisdom Courage
posted 03-18-06 11:47 AM EDT (US)     22 / 572  
The pallete accept to be monochromatic? If yes, can you do the bmp monochomatic? If no, I'll liked the second one.

[ New Project Coming Soon...]
posted 03-18-06 01:18 PM EDT (US)     23 / 572  
Is this what u meant by clone marine? if not, could you plaese giv me a piccy


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/____\
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._\../._\
/___\/___\

Power Wisdom Courage
posted 03-18-06 01:25 PM EDT (US)     24 / 572  
Yep. Thank you once more.

[ New Project Coming Soon...]
posted 03-19-06 08:16 AM EDT (US)     25 / 572  
YAY! The Demo is there on the downloads section.

NOTE: In the final version, this level will be more better, thanks to Rossk who gave me some tips.

It's here: http://swgb.heavengames.com/downloads/showfile.php?fileid=3524

EDIT: Damn! I've lost a big part of Beledrann's triggers! So, it will be done...I guess on Friday.


[ New Project Coming Soon...]

[This message has been edited by Echuu Shen Jon13 (edited 03-19-2006 @ 03:45 PM).]

posted 03-22-06 06:58 PM EDT (US)     26 / 572  
YAY! Beledrann is 50% triggered!

Well, this is my last post on the day...so here's a screenie

Enjoy.


[ New Project Coming Soon...]
posted 03-31-06 04:56 PM EDT (US)     27 / 572  
Well, Beledrann is finished. Finally.

Oh, guys, I'm running out of ideas, can you give me some ones...what should I'll make on Traxeum?


[ New Project Coming Soon...]
posted 04-01-06 10:29 AM EDT (US)     28 / 572  
To add language_x1 to a mod. Open up the installer, make it a project. blah, blah, blah. Now make sure you have the changes that you made in the file idenfied. Write down the changed line's number. Now, add language_xl.dll to the project make sure it replaces language X1 and it replaces the appropriate number you wrote down. Repeat for each change you did. Add a text if it is by itself. Save it, and compile it. Done. Same can be done with Genie.

SilverSaber_Yoda
Currently Working On
STAR WARS SITH
RESIDENT EVIL: OPERATION PHOENIX
posted 04-01-06 10:56 AM EDT (US)     29 / 572  
Ok, thank you.

I'm needing ideas, can you help me?


[ New Project Coming Soon...]
posted 04-01-06 04:31 PM EDT (US)     30 / 572  
Wait, did Traxeum really happen or is it your own idea?
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