This Fast Industrial strategy is an adaptation of many stratagies I've seen so far. What I do in this strat is get to fortress as soon as possible take the offensive were applicable then go industrial and outboom your opponent while constantly putting on pressure. You should be hitting Fortress Age at 7:00 - 7:30 if you do it well, towards the lower end and possible lower if you are good at creeping (see mokons excerpt from his guide he posted).
Why use this strategy
Whats good about this strategy economically is you can get to industrial fast with a good eco and your tc idle at most times but it your a skilled player you can have an uber eco as you will be able to keep your TC producing vills while hitting industrial faster. It also gives you map control against most civs (I wouldn't advice offensive version against a german, or some other more powerful offenseive strategies. As being on the defensive gives you the military advantage using such things as walls towers fort and the crucial los advantage).
The advantage military wise is that no other civilisation can get mercs and artilery out by 7:00 - 8:00 this gives you an extreme advantage over enemies while you have a good military you also have an excellent eco due to the brits civ advantages, this will allow you to end the game in fortress occasionally, but mostly you can go to industrial safley as your defence is good enough to defend yourself will proper turtling and you will have a great advantage over your opponent.
There is a Build Order for this Strategy but you still need to adapt this strategy is quite vulnerable to a rush but if you are skilled enough you should be able to reppel it easily and age at slower times were you'll easily have the advantage.
The start of this strategy is basically identical to beatnik_joes url=http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,29781,0,365]BWKiC[/url].
The Build Order
Discovery age
At the start of the game set 3 villagers on the nearest food crate then send 2 onto the nearest huntable, the last villie is sent to herd huntables towards your TC (which you should do every now and then to keep your villies safer and more importantly save precious villager seconds. Once you have enough wood send one villager to build a house the other 2 go on hunting. Now all villagers go on wood until you can build a trade post then all villagers go on food again. Age up using the 200 gold and outpost politian, you should have 16 villagers including the one from the house and 3 from shipment. If you started without a gold crate put a few villagers on gold whilst aging until you have 100 gold, they then go back onto food.
Colonial Age
As soon as you reach colonial send 700 gold and que two villagers. Just before the 700 gold arrives send villagers to collect to it make your fortress time faster. When you get another shipment send the church card glorious revolution. Age with the 400 wood and a caravel politian (dont forget to put it on gathering food when you have aged). After you click the age button put 9 villagers on wood an keep 9 on food, build a church. Then start building houses.
Fortress Age
Now when you hit fortress set your caravel on food and gather the 400 wood and build a trade post this allows you to send an extra shipment of defence if needed or preferbly 1000 wood to get your boom going more efficently than it would if you ude the 400 wood for houses, it also gives you more exp for later in the game aswell, an al round better investment. Heres were the strategy deviates, there are two versions, an offensive version and a defensive version. You should have forward built your outpost close as possible to the enemy for the ofensive version and for the defensive you should have build walls asap and build your outpost in a defensive position near your base. When you hit fortress age you should have another shipment use it for 2 falcs, THEN call black watch from your church. For your next shipment send 10 longbows if you need to and send 1000 gold next if your uber little or no pressure and don't need more support send 1000 gold straight away and age to industrial with the 100 gold politian, making sure you have 500 gold when you reach it. The industrial time varies alot depending on the amount of pressure the starting crates and huntables but it should be anywere from 10 - 14 minutes, normally about 12 minutes.
Industrial Age
When you reach industrial gather the 1000 gold crates and research mercantilism, then ship factories and estates have your factories producing rockets and start massing longbows if applicable depending on what military your opponent is making. but generally large quantities of longbows are good against most things. Use good scouting to see whether massing longbows would be a good idea or if you need to make something else. Keep your estates booming and you shouldn't need more town centres although if possible another woulsn't be a bad idea earlier on.
Although this strategy gives a general build order upto the industrial age it doesn't mean that you have to follow it extensivley you should always adapt if you can learn to adapt if something unexpected happens you will become a much better player, good adaption and scouting will higher you playing level.
I wont give a precise deck but I'll give the areas it should cover. It should have the basic cards and the ones including in the Build order. In addition you should have some sort of defence against rushes you should include some fortress cards for defence against a fast fortress and some industrial cards for fast attacks after hitting indstrial age.
If Quizzes are Quizzical, what are tests.
French Grenadier FF - http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,30132,0,10
French Grenadier FF TWC - http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,32986,0,10
Unifying Nations -http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,32888,0,10
Iron Disciple FF - http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,33659,0,10
[This message has been edited by Destiny_Devil (edited 05-02-2006 @ 04:14 PM).]