shyoon1
Skirmisher
posted 04-26-09 07:33 PM EDT (US)
i cannot find how can change the discovery age to imperial age. please teach me how to do that. thank you
BilboBeutlin
Skirmisher
posted 04-27-09 12:14 PM
EDT (US)
6 / 11
The discussion has brought me to writing a little explanation:
The trigger effect 'Set Age' does nothing else as the name says: it sets the player's Age# to a defined value.
It doesn't cause any changes in units/buildings' attributes.
You ask what sense has this effect? It unlocks certain techs which are available only age-dependent. That's all.
For trigger controlled age upgrades like normal game play you must use the civ specific upgrade techs. They are named {age}{civ}.
age = Colonialize, Fortressize, Industrialize, Imperialize
civ = British, Spanish, .....
Important: Do the upgrade 'step-for-step'. A certain AgeTech doesn't include predecessors.
With Industrialize and upper it is easy. There are techs 'Post{age}{civ}' which do the work, including preceding techs.
shyoon1
Skirmisher
posted 04-27-09 09:22 PM
EDT (US)
7 / 11
ok, so if i want to change age the civilization like China, then what am i going to do?
BilboBeutlin
Skirmisher
posted 04-27-09 10:11 PM
EDT (US)
8 / 11
For China the 'step-for-step' age techs are:
ypColonializeChinese -> ypFortressizeChinese -> ypIndustrializeChinese -> ypImperializeChinese
These cause 'normal' age-upgrades like the TC upgrade buttons.
The 'Post...' techs are:
ypPostIndustrialChinese, ypPostImperialChinese
These include already the main techs of certain epoche.
I'm not sure, whether these cover all predecessing techs, perhaps better use the above steps.
BilboBeutlin
Skirmisher
posted 06-09-09 07:25 AM
EDT (US)
11 / 11
As mentioned earlier, SetAge only does what the name says: the player's age is set to a defined value.
But the Age# alone influences some more stuff. Visually the optical appearance of units/buildings. Furthermore units, buildings, techs, cards, abilities, ... with an age precondition are unlocked.
The techs {age}{civ} call a certain tech from techtree. Within this code are executed many important stats changes. These include also SetAge = ... and do a gfx update.
Examine the {age}{civ} techs in techtree and you'll get an impression about the massive changes.