Hey guys, I've played many mods, and even modified some of them, but there were always unanswered questions I always had, so I tought, "hey maybe the good people from AOE3 heaven know how to answer them..."
Here they go.
How do I stop new buildings/units with new textures to reverse back to the original
Lets say I want a new culture for one of my civs, I make the texture, open the animfile, add a submodel and place replaceTexture, and then match the new culture to the submodel. But some times, I only see the original texture. I know its an anti-freeze/lag method of the game, but I've also heard about someone who was able to stop this method.
How do I make (via proto) birds and other units to automaticly move?
I remember AOM add themove (...) persistent action, but If I want to make a scenario I have to use triggers to make my birds move, is it possible do the same via proto, maybe with an action parameter?
How to make campaigns available?
I've managed to use open the pregameuinew.xml and change the Asian Dynasties and Fire and Shadow campaign to my own, but when I click it, it does not open the campaign window, just stay the same
How do I change revolutions?
I know its not possible to add new revolutions, but how can I change them, (for exemple: I'm creating a US civ, original huh?, and I want its revolution to be the Confederates, since the US are now a playable civ, I can replace the George Washington Revolution, yet when I change the texture files of the flag in its ingame/postgame/button/ on the civ, its does not change at all)
How can you (modders who have added new civs/units/techs/), stop from the AI crashing?
Actually murdillator helped me on this one, but after a while the AI crashed again.
Is there a full list of unused grn. files?
After a long AOE3 mods experiments, I have noticed several things:
1 - Its not possible to add any 3d models to AOE3 (well actually WOTTA as managed, but that's not important right now)
2 - But at the same-time several conversion-pack mods (the "big ones"), add units/buildings that are not in the game with new models (Like the lookout or the post office in severall of them). I later realized that these weren not addon models, so they were probabily for AOE3 Beta, as somebody managed to make a list about these unused grn.files?
It's possible that I have even more, but I'm kind in a hurry so these are the most relevant ones. Answer please
Many thanks!
Here they go.
Lets say I want a new culture for one of my civs, I make the texture, open the animfile, add a submodel and place replaceTexture, and then match the new culture to the submodel. But some times, I only see the original texture. I know its an anti-freeze/lag method of the game, but I've also heard about someone who was able to stop this method.
I remember AOM add the
I've managed to use open the pregameuinew.xml and change the Asian Dynasties and Fire and Shadow campaign to my own, but when I click it, it does not open the campaign window, just stay the same
I know its not possible to add new revolutions, but how can I change them, (for exemple: I'm creating a US civ, original huh?, and I want its revolution to be the Confederates, since the US are now a playable civ, I can replace the George Washington Revolution, yet when I change the texture files of the flag in its ingame/postgame/button/ on the civ, its does not change at all)
Actually murdillator helped me on this one, but after a while the AI crashed again.
After a long AOE3 mods experiments, I have noticed several things:
1 - Its not possible to add any 3d models to AOE3 (well actually WOTTA as managed, but that's not important right now
2 - But at the same-time several conversion-pack mods (the "big ones"), add units/buildings that are not in the game with new models (Like the lookout or the post office in severall of them). I later realized that these weren not addon models, so they were probabily for AOE3 Beta, as somebody managed to make a list about these unused grn.files?
It's possible that I have even more, but I'm kind in a hurry so these are the most relevant ones. Answer please
Many thanks!