I know that a triple hp map template exists, but was wondering how this was discovered?
In the dat file, the techage "100" has the following lines:
techage_100_name: A01
techage_100_count: 15
techage_100_0_type: 5
techage_100_0_unit: -1
techage_100_0_class: 0
techage_100_0_attribute: 0
techage_100_0_amount: 3
techage_100_1_type: 5
techage_100_1_unit: -1
techage_100_1_class: 21
techage_100_1_attribute: 0
techage_100_1_amount: 3
techage_100_2_type: 5
techage_100_2_unit: -1
techage_100_2_class: 2
techage_100_2_attribute: 0
techage_100_2_amount: 3
techage_100_3_type: 5
techage_100_3_unit: -1
techage_100_3_class: 20
techage_100_3_attribute: 0
techage_100_3_amount: 3
techage_100_4_type: 5
techage_100_4_unit: -1
techage_100_4_class: 22
techage_100_4_attribute: 0
techage_100_4_amount: 3
techage_100_5_type: 5
techage_100_5_unit: -1
techage_100_5_class: 3
techage_100_5_attribute: 0
techage_100_5_amount: 3
techage_100_6_type: 5
techage_100_6_unit: -1
techage_100_6_class: 4
techage_100_6_attribute: 0
techage_100_6_amount: 3
techage_100_7_type: 5
techage_100_7_unit: -1
techage_100_7_class: 26
techage_100_7_attribute: 0
techage_100_7_amount: 3
techage_100_8_type: 5
techage_100_8_unit: -1
techage_100_8_class: 24
techage_100_8_attribute: 0
techage_100_8_amount: 3
techage_100_9_type: 5
techage_100_9_unit: -1
techage_100_9_class: 6
techage_100_9_attribute: 0
techage_100_9_amount: 3
techage_100_10_type: 5
techage_100_10_unit: -1
techage_100_10_class: 12
techage_100_10_attribute: 0
techage_100_10_amount: 3
techage_100_11_type: 5
techage_100_11_unit: -1
techage_100_11_class: 28
techage_100_11_attribute: 0
techage_100_11_amount: 3
techage_100_12_type: 5
techage_100_12_unit: -1
techage_100_12_class: 18
techage_100_12_attribute: 0
techage_100_12_amount: 3
techage_100_13_type: 5
techage_100_13_unit: -1
techage_100_13_class: 13
techage_100_13_attribute: 0
techage_100_13_amount: 3
techage_100_14_type: 5
techage_100_14_unit: -1
techage_100_14_class: 27
techage_100_14_attribute: 0
techage_100_14_amount: 3
Basically, the following "unit classes" have their hit points (attribute 0) multiplied by 3:
Foot Archers Group
Fishing Ships Group
Trade Ships Group
Transport Ships Group
War Ships Group
Buildings Group
Villagers Group
Elephant Archers Group
War Elephants Group
Infantry Group
Cavalry Group
Heavy Infantry Group
Priests Group
Siege Group
Wall Group
I spotted another techage "105" which may possibly turn trading off. If the process/steps required to create the template involve using the number "100" I would like to try a map using the same process but using the number "105".