1) I would like the plot to follow fairly close to the original story. I am thinking about using cliffs instead of dungeons, any thoughts?
2) PC - I was thinking having a choice between a swordsman, archer, or monk (with summoning powers). I have the RPG lvling up system worked out, using many different character types etc. Is there a way to change the range of a unit?
3) NPCs - I want to have most of the same characters be able to join the party, I am thinking about a two-handed swordsman for Minsc etc. My thought is to force all mages to be Summoners, and just have a mage tower or something from where you would have to cast spells. Any thoughts?
4) Items - I would like to try to modify the cool items you can get into AOK style bonuses. For example, I want to add in the finding of armor, and having that cause the research of archer/plate armor etc. Any thoughts?
5) Money and purchasing. I have to include the stores. I plan on having the main stores and appropriate NPCs, like Beregost and Nashkel smiths, and the High Hedge etc. Any thoughts there?
I think this could be a pretty cool setup, and actually not that difficult, as most of it is already laid out for it by the game. Give me some feedback to what you MUST see in the game, and any trigger ideas for them. Thanks.
[This message has been edited by SwordForTheLord (edited 04-19-2004 @ 05:55 PM).]