First off, I classify myself as a common designer. To be negative to my myself, I'm a nobody. There are supernatural designers, like Oscar, innovative designers, like pftq, and a bunch of others. But common designers make up the bulk of the design commnity.
1) Trying to hard: Don't. If you are trying to add something new and innovative and cool, don't do it yet. If you do, it'll fry your brain to a crisp. First copy other scenario designers' trigger work and map design, then find your own feel.
2) Overly high expectations: This goes hand in hand with the above. Nobody expects you to make Birthright or the Lost Legion in a one hit KO combo. This is because nobody can. If you can't, then don't.
3) Time: is always against you. Don't set due dates for your scen, only vague ones. Otherwise, you'll get Fable, which was postponed for four friggen years.
4)The hump: Don't give up. If you hit the hump, and just can't go on, play a little random map, take a nap, w/e. Just leave the scenario alone for a while. Then gather your wits and start again.
5) Cinematics: Type in search 'cinematic tips' and find AoMPlayer's cinematic tips. While I'm no movie director/producer, at least I know my way around the neighborhood.
6) Gameplay: is always a little to bland or a little too hard. Striking a balance is hard, but once you get in the zone, imagination will strike the balance for you.
(lol, I accidentially submited it before it was done)
7)Imagination: Sure, we're all (err, most of us) pimple faced 14 year olds (I know all about you, don't I?). But it doesn't mean we can't have a good story line and strange new thingies. Like me, I created a whole gd planet for use in writing and scen design.
8) My last tip: Follow the flow for a little while. Then break the mold.
Anyway, those are my 8 tips that led up to my making of some of my scens. (I only have on up for download, lol. But I am in the making of a massive RPG...)
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[This message has been edited by ATTEcLiPsE1 (edited 01-30-2005 @ 12:18 PM).]