Firefax
Mortal
posted 20 May 2008 00:50 AM
EDT (US)
1 / 17
Nice, this is going in AOMI.
Forbiddian
Mortal
posted 20 May 2008 08:38 PM
EDT (US)
8 / 17
Hmm, this might be fun, and it might be good only for a few games before it becomes repetitive. I know it will require a LOT of balancing.
I don't mean to burst your bubble at all, the game looks like a lot of fun, but it could end up the same way that 99% of the Kronos Escapes did.
If you want some new ideas for anything:
The zombie gets a cast of Ancestors when he becomes a zombie. They really have the feeling of zombie minions (they're even called minions). They could be used to corner prey or as a distraction or to scout if you decide to remove zombie free LOS.
Eclipse could be really interesting. In AoM: Risk (which I haven't released, yet), casting Eclipse removes scouting information from the map for a minute, allowing players to move secretly to attack opponents (or allies). You could use similar triggers. If it's set up that way, Eclipse could be used defensively to prevent the zombie from seeing you or offensively to prevent your prey from using GPs that could save them. It lasts a long time, though.
Killing players weakens the next zombie/strengthens the next zombie. Depending on balance of the game and whatever else you want. Also to prevent stalemates, after a while the zombie should probably get a bit stronger each time.
Lastly, there are many other GPs that have the potential to be cool. Meteor, Vortex, Shifting Sands, (similar to Vortex, but requires more skill to use and can be used on the enemy as well), Lure (useful to block paths for a few seconds), Restoration (if the Zombie takes more than one hit to kill you, Restoration could be priceless), etc.
Players could kill NPCs or even each other for access to the God Powers (or relic pickup). You can even set up triggers so players can steal each other's god powers.
I don't know why you picked four really uninteresting god powers as your four. Vision is really crappy on a large map. Frost is probably the most uninteresting (and overpowered, because you can Frost a Zombie and then everyone is bored for 1 minute).
The_Hellfex
Mortal
posted 02 June 2008 09:04 AM
EDT (US)
15 / 17
I like the look of this scenario. I hope you release it.
Really, the thing is that you have learnt from it. I would prefer a great map with maybe a bit missing today, than a perfect map in a year.
Terminator_Ace
Mortal
posted 02 June 2008 11:00 AM
EDT (US)
16 / 17
This looks like a really fun scenario to play, and I hope that you stick to the task.
Zombie Wars II: Resident Evil? =p
Well the name would catch some attention...