A Shattered Galaxy
In the end the Protectorate won and seemed to have demolished all Vuuzhan Vong, but some probably managed to escape from death. The Protectorate then disbanded and many of the alliances formed ended. For a while there was peace. The Jedi Order managed to be revived by Luke Skywalker and Hayrel a former dark jedi and the New Republic was reformed. Most planets decided to separate themselves from the larger faction and remain apart from them. The Hutts managed to break free from Bib Fortuna's and Darth Persia's control and are restarting their Hutt Cartell that was demolished early by the two. Factions became smaller, but there were much more of them. For a while there were numerous factions and no wars between them. The Galactic Empire was broken further apart and most left the New Republic. A new new Dark Rage is almost finished and Danik has become Darth Vordicus a powerful Sith Master. Darth Imperious had become one of the most powerful Sith Masters and Irek grew stronger in the Force and has become Fortuna's most powerful and trusted warrior. Wherever there is civilation, there is war unfortunately. The factions soon started war against one another. Few made alliances, most decided to be on their own and face their enemy alone. A few stayed neutral and a few allied themselves together to defend themselves. It is unknown who attacked who first and broke the piece. Some say it was the remains of the Galactic Empire, some say it was the Sith who had managed to regain power, other believe remains of the Vong managed to restart war so they could crush them when they were weak, and some think a new dark force wants to destroy them all and is having them destroy each other to make it easier. No matter who started the fighting again, all factions have quickly fired on one another and the galaxy once again is covered in conflict. Darkness has grown again and a storm of chaos that has been brewing since the fighting stopped has been unleashed. The galaxy is once again covered in shadows as destruction and death visit every planet and every faction. Hello, and welcome to the fourth installment of my RotJ RPG series, fifth if you include the one Darth Persia did that died. Credit to mASTER_PLO_KOON1 for the title. After some planning between the RPGer this one has been set up. Also, I promise to update stats at least once a week or give a good excuse why I couldn't update. Ok that I think will cover things for the rules here are the requested formats for stats and feel free to do yours a bit differently if you want to, For characters, Owned by: For factions. Owned by: For anthing else just give as much information that you think is necessary. Now, a contruction and a design time by Deaf_Defel for ships. Hopefully more for other things will be done by him or someone else shortly. Just try to go by this when making things. Command and Heavy starships will require 2 weeks to complete their construction. (Develop=design, make blueprints, etc.) Owner: Darth Persia Name: Plo Koon Name: Jargon'kyp'nuruodo Owned by: Stormtrooper88 Owned by: Shadow_Droid Owned by: Shadow_Droid Name: Danik Kalnar Name: Karia Kalnar Name: Jethro Kalnar (Jeff for short) Owned by: DarkSideFire(DSF) Name:Aldiv Kidara Name: Dars Meck Name: Lord Bib Fortuna Name: Prime Admiral Nydar Name: Empire of the Hand Owned by: Darth Persia Owner: Robock Owner: Robock Owner: Robock Owner: Robock Owner: Robock Name: Lomi Name: Welk Owned by: Deaf_Defel Owned by: Deaf_Defel Owned by: Theo T Owned By: Theo T Owned by: mASTER_PLO_KOON1 Owned by: DarkSideFire(DSF) THE GREATER SITH EMPIRE The Fortunan Dominion The New Republic Owned by: Deaf_Defel The Imperial remnent Hapes Consortium Witches of Dathomir Custom Ship, Custom Ship: Custom name: The Dark Rage (New, not the Kerl Version, under construction) Ship Class: Sith Devestator Ship class: Sith Annhilator Class Ship Class: Sith Annhilator II Sith Immobilizer Defense Mine Super Defense Mine Sith Swarmer Custom Ship Excalaber-class Kel'Dor Battleship Kel'Dor Promethus-Class Cruiser Name: Silent Scream Sith Destroyer Name: Sith Dominator Name: Ion Pulse Desolator Name: Bane of Tyranny (still under construction, finished in four real life weeks) Ship Class: Liberator-class Ship Destroyer Station Name: New Republic Defence Force Space HQ Name: Bane of Tyranny (still under construction, finished in four real life weeks) Name: Fanatic-class Heavy Cruiser Name: Zealot-class Cruiser Name: Disciple-class Picket Ship Name: Scourge-class Droid Fighter Name: Seer-class Manufacturing Platform Name: Slave-class Scavenge Ship Name: Sith Hammer Sith Cruiser Star Wars: Return of the Jedi RPG (The one that started it all, I'm surprised it caused all of this) The Episode VII RPG (The second installment, we did more than the first and all of us go a bit better at everything) The Episode VIII RPG (This one I was never around for basically, but everyone managed to keep it going. A vote happened and ownership of the RPG was taken away as soon as I got back) Episode IX: A Shattered Empire (Darth Persia's attempt at running the RPG. Didn't last as long as any of the others and had a lot of arguements. I almost left the forum because of it, but an agreement was eventually worked out) [This message has been edited by Shadow_Droid (edited 11-20-2004 @ 10:09 PM).]
1. No killing another person's character or completely wiping out his or her faction without his or her permission
2. No godmoding. (ex: I create five death stars that go and obliterate you're entire faction!)
3. No being newbish. (ex: I cr34t3 fiv3 d34th 5t4r5 th4t g0 4nd 0blit3r4t3 y0u'r3 3ntir3 f4ct10n! I 0wnz y0u! I'm th3 b3st r0l3pl4y3r 3v3r!)
4. Be realist. (ex of realism by Deaf_Defel: An Imperial planetary invasion fleet would consist of 6 ISD's, several heavy and light cruisers, and carrier ships.)
5. Try to go by the construction times below.
6. You can not win a battle in one post, hit and run attacks do not count as a battle. An example of a hit and run attack would be sending a few fighters to go shoot some stuff and retreat.
7. If you don't like something complain and I'll see if I can fix it.
8. Use common sense.
Name:
Species:
Occupation:
Faction:
Bio
Name:
Leader(s):
Planet(s):
Army Size:
Medium starships will require 1 week to complete their construction.
Light starships will require 3 days to complete their construction.
Cargo and transport ships (military or civilian designs) will require 3 days to complete their construction.
Starfighters will require 1 day to complete their construction.
Command and Heavy Starships take 3 weeks to develop
Medium Starships take 2 weeks to develop
All other ships take 1 week to develop
Mineral wealth= Metals needed to make ships.
Shipyard= The bigger the shipyard, the larger and faster ships can be built. i.e. You can build a super Star Destroyer in a Massive shipyard, not a small one.
Manufacturing center= Building of small stuff like droids, weapons, and fighters.
Economic value= How many credits this planet has i.e. Nar Shadda is more wealthy than Tatooine.
You need minerals, credits, and production power to build stuff. Please keep it realistic.
Darth Persia hs made another thing to donate to the thread. I was thinking of making a joke right now about why he keeps on donating stuff and reminding me that I have to update, but I'll save that for later. Anyways here is the link to his map,
Name: Darth Persia
Species: Human
Job: Sith Master
Faction: Sith Empire
Bio: This ancient Sith was an instructor on the Sith Academy on Korriban (During the time of KOTOR), when he saw that the sith empire was crumbling, he froze himself in cryogenic stasis. Awaking 20 years ago, he cloned an apprentice for himself. That apprentice was Plo Koon(mASTER_ PLO_KOON1). He quickly amassed an army of Sith Shadow knights through corruption of Jedi and the discovery of other sith who had preserved themselves in cryogenic stasis. Right after the Battle of Endor, he took advantage of the Empire's temporary disarray and aquired many Imperiel Ships.... Since then, he has forged an Empire from the single system of Eriadu he originally controlled. After Imperious's apprentice, Danik, betrayed him, Danik was captured. Danik set a trap for Persia and severely injured him and managed to escape. Danik was later cornered and killed by Imperious while Persia was brought off the ship to recieve medical treatment. Now, in addition to his pale skin and decaying fingernails, he has a cyborg eye (kind of like the eye on the heavy stormtrooper in SWGB), a robotic arm with enhanced strength and blaster. Most of his body has been replaced with cyborg intergrators with his remaining flesh. A flame thrower is installed in his chest, and his legs have been replaced with cyborg legs.
Sith Name: Darth Imperious
Species: Kel'Dor
Faction: The Kel'Dor Empire
Job: Captain of SSD Persia, Leader of Kel'Dor Empire, and Sith Lord.
Bio: Plo Koon was cloned by an ancient Sith Lord named Darth Persia, and taken as his apprentice. He later founded his own Empire by stealing walker blueprints, a sample of Stormtrooper DNA, and carving a new order for the Kel'Dor civilazation. After trading with the Imperial Federation, he bought many Imperial ships, and later was given Kerl-class ships. Shortly after becoming a Sith knight, he took Danik as his apprentice. He now remains as Darth Persia's most trusted agent, and one of the most powerful Force users in the galaxy. During the breaking up of the Protectorate, Pirates and other enemy factions took most of his faction's planets, and the Kel'Dor Empire was weakened because of lost territory.
His role model was another Sith, Darth Maul, who was trained long before by another Sith lord called Darth Sidous. As an apprentice, Plo Koon slayed 3 Jedi, but who the Jedi were and when they were defeated remains to unknown.
Age: 53
Faction: The Chiss Imperium
Bio: Kyp was born on Alderaan to two powerful Jedi. He has no trace of the gift himself, but is an excellent starfighter pilot. He rose within the ranks of the Rebel Alliance, but left shortly after their victory over the empire. He is now the Governor of the Chiss and Captain of the Asesino Predictable.
Name: Hayrel Nickel
Species: Human
Occupation: Jedi Master
Faction: New Jedi Order
Bio: Once a poweful Dark Jedi Knight,he was converted by a Jedi named Luke Skywalker.Now,working as one,they had recreated the Jedi Order,finding more and more people to join them as they keep peace around the galaxy.Hayrel's now a Jedi Knight,who almost reached the position which Luke Skywalker is in.Being a fast learner and a good teacher to the students,he had the potential of becoming one of the greatest Jedi Knight next to Luke Skywalker.
Name: Luke Skywalker
Species: Human
Occupation: Jedi Master
Faction: New Jedi Order
Bio: Luke Skywalker is one of the most powerful users of the Light Side of the Force in history currently. He has started the New Jedi Order to take the place of the Jedi Order that was destroyed long ago and make Jedi protectors of the peace once again. He can slow or speed down time with the Orb of Passage and after collecting as many Jedi holocrons and other artifacts that he could find has gained great knowledge of the Force. He has converted Hayrel and his students and has had a few adventures with Hayrel. Under their leadership the New Jedi Order will hopefully at least double under their leadership.
Name: Irek
Species: Human (Cyborg)
Occupation: Dark Jedi, Assassin
Faction: The Fortuna Dominion
Bio: Irek at one point didn't even look like even the slightest threat, but he has always been so. Irek is the only Force user that can control machinery with the Force, he gets that ability from cybernetic implants that are one of a kind. He's learned how to use the Dark Side of the Force to the skill levil of a Dark Jedi Knight probably and has been under Fortuna's command since he ran away several years ago. He's uncovered some truths about his past, but Irek is still unsure of exactly what previously had happened to him. It is unknown how he got his cybernetic implants, but it almost complete certain that no other were made and none can be unless Irek is killed. He is younger than several of the strongest Force users around, but he is older though and they are now more likely to accept him as a threat at times. He has grown in strength and wisdom and has gained more control over his powers than he had in earlier years when he first joined Fortuna. Now he is a powerful opponent with several things he can do to startle or surprise his enemy in battle.
Species: Human
Job: Sith/Dark Jedi
Faction: Sith Confederate
Bio: He was trained by Persia, not for apprenticeship but just for the dark side. He never knew the light, and is completely cruel and confident in his abilities. Once he went on a mission and found the last remaining Decimator plans and mass-produced them. Later on, a Sith known as Darth Imperious took Danik as his apprentice. Danik is now one of Darth Persia's most trusted agents.
Species: Human
Job: Sith Commando
Faction: Sith Confederate
Bio: Daughter of a trooper and a cook, (the Federation needs civilians too, ya know ) at the age of three was taken to the academy to become a Sith. At this time the Sith Federation was at its smallest, and very few people knew of its existence. Most people were too caught up fighting the Empire at that time to care anyway. Anyway, Karia was top in almost every class, and was part of several commando raids on the Rebellion (by the time she was a commando, the Empire hired the Federation to do dirty work). At the age of 24, she married Danik Kalner.
Species: Human
Job: Sith Student
Faction: Sith Confederate
Bio: Son of Danik and Karia Kalnar, he's very strong with the Force, even at a young age. Taught personally by Danik and Karia, as well as being in the normal classes at the academy, he already goes out on missions, although usually with another trained Dark Jedi.
Name:Vira Vundhler
Species:Fallanassi
Occupation:Fallanassi High Empress
Faction:The Fallanassi
Bio: Vira is the Empress of the Fallanassi, she is their top warrior and the wisest of them all. Supposedly she once helped the Republic by creating an illusion that 20 Star Destroyers were with the Republic, but after this use she and her people fled to live in solitude and she changed her name. She is not nesseciraly the leader of her people but all respect and honor her and she is like a mother to most
Species:Fallanassi
Occupation: High Lord of the Fallanassi
Faction: The Fallanassi
Bio: Aldiv was captured at a young age but used his power with the current to escape, he is known for using his power to save a planet by making it disapear from the enemies eyes, this gained him great favor and he is considered the highest Fallanassi only below Vira herslelf. There is a counsil of eleven elders the most powerful of the Fallanassi order, the leader is Aldiv, he has great power among the people, and is respect by all. He also has a calming air about him that makes people immiedetly want to trust him.
Owned by: mASTER_PLO_KOON1
Job: First officer/Second in Command of Darth Imperious
Species: Kel'Dor
Faction: Kel'Dor Empire
Bio: Dars Meck was in the Council of the Kel'Dor faction before It was taken over by Darth Imperious. As Plo Koon rose in the ranks of the Kel'Dor Council, Dars supported him, much to the dismay of the rest of the Council. He was eventually stripped of his position by another Council member, who thought of the now high-ranking Plo Koon as a maniac. Plo Koon soon managed to convince the rest of the council to vote him as Supreme leader of the civilazation. he promoted Dars Meck to the rank of the council member who stripped him of his title, and secretly trained Dars in the force. He isn't extremely powerful in the force or lightsaber combat, but instead focused mostly on persuasion. After Dars' training was completed, Plo Koon, with the help of his new Second in Command, began to carve a new faction, the Kel'Dor Empire.
Dars Meck isn't great at lightsaber combat, but still can handle It well. He uses a Yellow curved lightsaber in serious emergancies, but he usually uses a Mandalorian Blaster he found on a mission to Geonosis.
Species: Twi'Lek
Job: Criminal Mastermind
Faction: Fortunan Dominion
Bio: A sadistic but understanding genius, Fortuna was once the lieutenant of Jabba the Hutt. After Jabba died at the hands of Siac, Fortuna sought revenge as he established his interplanetary dominion and forged alliances in the Protectorate. Eventually defeating Siac and destroying Nal Hutta, Fortuna and his great ally Darth Persia became the greatest economic power in the galaxy. But now Hutt Space has broken from his grip, and Fortuna and his second in command, Irek, are determined to rebuild economic domination.
Species: Human
Job: Prime Admiral of the GPF
Faction: GPF
Bio: Once a mere security officer on Tatooine, then a New Republic leader, Nydar eventually lead the bulk of the Republic’s fleet to break from the corrupt government and establish the GPF. After a decade of leading skirmishes against the voracious splinter of the New Republic, Prime Admiral Voz Nydar is now even more wizened in the ways of war. Using his large fleet and powerful ion weapons to dominate his enemies, Nydar continues fighting to restore the Protectorate and maintain a peaceful rule over the galaxy.
Leader: Moff Sabol
5 ISD Mark II
7 ISD Mark I
19 Victory Star Destroyers
26 Correllian Corvettes
1 Sith immobilizer
2500 Tie-Fighters
650 Tie-intereceptors
50 Assualt Gunboats
300,000 Militia
30,000 Stormtroopers
Planets: Ord Mantell: Average economic value, small shipyard, small manufacturing facility, low mineral wealth
Anobis: No economic value, medieum shipyard, no manufacturing facilities, high mineral wealth
Voctex: Average economic value, nothing else
Ansion: Average manufacturing facilities, average wealth and mineral
Name: Moff Saol
Species: Human, female
Occupation: Moff
Faction: Empire of the Hand
Appearance: Blond, 5 foot 6, green eyes, very attractive
Bio: Moff Sabol was the last Moff appointed before the death of Emporer Palpatine. In the chaos after the Battle of Endor, she rallied around Grand Admiral Thrawn and was one of his greatest supporters. After Admiral thrawn's capture, and Fyar's death, Sabol became incensed with the new Imperial leader, Maximus, and plotted to assasinate him. These plans were stopped however, when the Vong invasion came. After the Vong Chiss Alliance crumbled, several of the regional Moffs rebelled. Seeing the chance, Sabol declared independence from the Empire. His sworn enemies are the Core Empire, and Supreme Warlord Tarkin, who dubiously claims to be the the brother the late Grand Moff Tarkin
Name: Beloth Delorm
Species: Chiss
Gender: Male
Occupation:
Bio: A dark jedi chiss with a dark side hand. His hand was cut off and regenerated with dark force power. It is able to change density, size, and shape. But also being a chiss he is a very unique and skilled dark jedi. The force power he has with force lightning is astonishing and he is a terrifying figure when beheld. Those who see him are not as fortunate as those who stay away...
Name: Vess Silon
Species: Human
Gender: Male
Job: Republic Admiral
Age: 56
Faction: New Republic
Bio: After a raid on the New Republic Capital, Everyone on the planet was believed to be dead. Nydar was also on the planet so Vess was made the leader. He took his new fleet and went to the unknown regions to find a new world to become their capital. When they got there they called it Athram and started to build. A few days later an imperial lambda class shuttle landed on the planet. Stormtroopers came out with their guns held high. Nydar came out and explained how he found them then took control of the new base.
Name: Adlon Merove
Species: Human
Gender: Male
Job: Spy
Age: 41
Faction: GPF
Bio:
Tatooine
When Adlon was young he could find the best hiding place's and sneak up on people without a sound. He did this just to scare them though and it worked realy well. One day he decided to pick on a nikto. He snuck up on the nikto and as he was about to scare him the nikto turned around real fast and shot adlon in the leg's. Then adlon was taken to a rebel medical center. And now he's a spy.
Name: Black Skaar
Species: Human
Gender: Male
Occupation: Mandalorien
Age: 25
Faction: None
Bio: A man who has had a very mysterious past. Anyone can be welcome to drag it out of him but he will not tell anyone. He seems to be very secretive and also frightening in apearance. No one knows a thing about his life and probably never will.
Name: Tana Relene
Species: Human
Gender: Female
Occupation: Thief
Age: 17
Faction: None
Bio: An experianced Thief, Tana is very good at pick pocketing, Sneaking into the back room to grab supplys, Jumping into a hiding place, Stealing someones left shoe, Ect ect ect. She is very good at what she does and has even stolen goods from the empire. She is small, flexible, and menuverable. Carrying a simple blaster that is only able to stun because its so small, she is a good aim. She could steal your shoes and be 5 miles away before you even realise it.
Occupation: Dark Jedi Master
Species: Human Female
Bio: Lomi was one of the students of the original shadow academy. Together she and Welk, another former student, formed a new second imperium on the battle scarred Bakura. They are secretly gaining power so that they can reclaim the Core Empire.
Occupation: Dark Jedi Master
Species: Human Male
Bio: Lomi was one of the students of the original shadow academy. Together he and Lomi, another former student, formed a new second imperium on the battle scarred Bakura. They are secretly gaining power so that they can reclaim the Core Empire.
Name: Ak-Rel
Species: Weequay
Occupation: Prophet of Am-Shak
Faction: Sant Am-Shak
Bio: born in a monastery on Sriluur, he became an accomplished monk of Am-Shak, elite in melee fighting. He seized control of the Algaran system, and has shaped the system into a faction of religous fanatics, bent on conquest. He, and all of the Sant Am-Shak have a deep hatred of Force-sensitive beings. Yet, he keeps a seemingly human advisor, Ishmael, who is Force-sensitive. The reason why is unknown.
Name: Ishmael
Species: unknown, appears human
Occupation: advisor to Ak-Rel, member of Tenloss Syndicate Leukish, admiral of his own fleet, general of his own army, Force user, Dark Jedi
Faction: Sant Am-Shak, Tenloss Syndicate, his own
Bio: unknown
Name: Queen Elestron L'Mo
Species: Human, Hapan
Occupation: Ruler of the Hapes Cluster
Faction: Hapan Defense Initiative (HDI)
Bio: There is not much to Queen Elestron. She was, like all rulers of Hapes, born from a family of royal blood. She was the oldest of her three sisters, but she ascended to the throne early on when an unknown assassin destroyed the preceding royalty.
Name: Prince Artrei L'Mo
Species: Human, Hapan
Occupation: Second to throne, leader of HDI Armed Forces.
Faction: HDI
Bio: Much the same as his sister, Elestron, Artrei rose to second in line to the throne through the assassination of his mother and her immediate relatives. However, some doubt has been thrown on whether Artrei is a legitimate man or not. He is a General with the most military experience in his empire, thus his position in the HDI.
Identifacation: HZ-051
Species: Cyborg
Occupation: Clone Trooper Commander
Faction: Greater Sith Empire
Bio: HZ-051 is a Clone Trooper general in the Greater Sith Empire. He was enhanced with cyborg Implants to make him more effective.
Name:Vira Vundlhrer
Species:human
Occupation:Force Witch
Faction:Force Witch of Dathomir
Bio: Vira is a Force witch and was trained under Master Skywalker, she ended having to leave the Jedi order for a while and went to her home planet of Dathomir where a war was going on between the force witches and the Night Sisters. The Night Sisters were killed and it was decided that all the clans should come together on the planet to make on big clan. This was done and Vira was voted their leader, she trained her people in the ways of the Jedi, teaching them what Master Skywalker had shared to her and teaching them to use their power without speaking. Later on the witches continued to grow and now have quite a little fleet. They have recently decided it is time for them to step into the galaxy and meet the people of the galaxy again. They have been out of isolation for a while and have been studying everyone, and they have quite an idea of what is going on.
Planetary Defense Fleets:
These are the Planetary Defense fleets; there are is one battle group for every two planets in Chiss space.
5 Destructor-Class
1 Búqueda-Class
1 Cazador-Class
2 Huelga-Class
55 Clawcraft (4 squadrons)
For the Defence of Csilla, the Chiss homeworld:
1 Asesino-Class
2 Ladrón-Class
1 Amoladora-Class
1 Estupendo-Class
3 Búqueda-Class
2 Cazador-Class
3 Intromisión-Class
CEDF
For patrol of the Chiss Border, there are 10 Groups, each comprising of:
2 Destructor-Class
2 Cazador-Class
Inside Chiss Space, there are 6 Battle Groups placed in strategic positions so that they can reach any points of conflict with relative ease. Each of the Battle Groups comprise of:
2 Amoladora-Class
4 Destructor-Class
2 Búqueda-Class
2 Cazador-Class
50,000,000 Chiss Militia
50,000,000 Chiss Combat Droids
1,000,000 Flier Troops
500,000 Troop Transport Barges
NB: Half of the Chiss army is permantly stationed at Csilla. Any troops to leave face treason charges. Fliers are a cross between a swoop, an airspeeder and a speeder bike. Troop transport barges are much like trade federation ATTs and have a shield strong enough to repel starfighter lasers. Combat droids are mass controlled by ships in the Chiss fleet.
Chiss ships are upgraded versions of the original ships and have navicomputers and hyperdrives.
Shipyard Worlds: Nikrho, Ryllas, Kumo, Carlas, Jahama, Xandrita, Chuno, Csilla, Koornacht Cluster
Agriculture Worlds: Robinho, Carlho, Kumo, Vriylas
Mining Worlds: Hierrho, Salgda, Lourgo, Kumo, Jahama
Military Research Worlds: Assanco, Kokia, Tyllas, Xempta
Military Training Worlds: Caiasso, Casillas, Mortias, Paraha, Ofasshas, Kokia, Doona, Ponaha, Chuno
Capital Worlds: Lyilas, Csilla
Prison Worlds: Berno
Intelligence Worlds: Caia, Barja, Biassa, Kumo, Carlas, Nirauan
Leader: Grand Admiral Maximus
Capital: Byss
Territory: most of the Core and Inner Rim
Shipyards: Byss (large), Fondor (large), Kuat (averge, being rebuildt), Corellia (major), Imperial Sector Yards (minor, one in every sector)
Imperial Core Navy
Description: Made up of Maximus' fleet, Thra, elements from the Imperial 3th and 4th Fleet and the Deep Core Reserve Fleet
2 Eclipse Star Destroyers
1 Obliterator Self-Propelled Superlaser
5 Super Star Destroyers
20 Venator Star Destroyers
155 Imperial II Star Destroyers
93 Victory Star Destroyers
130 Dreadnaughts
4,000 smaller capships
20,000 TIE Defenders
50,000 Scimitar Assault Bombers
500,000 TIE Interceptors
900,000 TIE Bombers
3,000,000 TIE Fighters
Imperial Core Army
Description: troops
400,000 Imperial Stormcommandos
6,000,000 Imperial Stormtroopers
15,000,000 Imperial Navy Troopers (serves aboard ships)
10,000 AT-ATs
60,000 AT-STs
120,000 AT-PTs
Leaders: Luke and Hayrel
Owned by: Shadow_Droid and Stormtrooper88
Planets: Kanyon, Yavin IV, Ossus
Stance: Neutral
Shipyards: One small one on Kanyon
Army Size:
53,000 Jedi Masters
75,000 Jedi Knights
100,000 Padawans
5,000 X-Wings
5,000 A-Wings
5,000 Y-Wings
5,000 B-Wings
5,000 K-Wings
5,000 E-Wings
7,000 Transports
100 Dreadnaughts
Name: The Sith Confederate
Leader: Danik Kalnar, Karia Kalnar.
Army Size:
1 Miasma Supercruiser, the Omnipotence
152 Miasma-class Warships mk IV
350 Dominion Support Frigates mk IX
200 Dominion Support Frigates Mk VIII (used to defend less important worlds)
50 AOPR Frigates mk III (not advanced much in ten years, since after the Vong left, they're not very useful)
46 Miasma Artilleries
21 Advanced Miasma Warships mk VI
4,000 QIE Fighters Mk XII
2,000 QIE Fighter Mk XI
3,317 QIE Interceptors Mk VII
5,000 QIE Interceptor Mk XI
2,000 Modified Clawcraft
2,500 multi-purpose transports (mostly public transport)
1,500 Heavy war transports
3,000,000 Shock Troopers
2,000 Decimators
1,000 AOPR Decimators (still useful v troops in combat)
250 Sith Super Commandos
4,500 Sith
5,000 Sith Students
Planets: Frysharr, Obrilliath, Naboo
Leader: Dilva Askrov
Army size:
10,000 Fast response units (on shifts of six hours, so 2,500 are always on stand by. They have special ships to break through blockades and stuff)
5,000 Commandos (elite troops, smuggle themselves on cargo ships, and sneak around)
5,000 Undercover agents (spread evenly through planets, disguised as civilians)
3,500 Spy craft (crewed by four people, have huge scanners, to pic up gathering of fleets and stuff
10,000 hackers, working constantly to crack security, and making better ones for themselves.
Owned by: DarkSidefire(DSF)
Name:The Fallanassi
Leader(s): Aldiv Kidara, Vira Vundhler
Planet(s):Malchus , There is a Medium shipyard stationed on Malchus, also Malchus is protected by an energy shield from and orbiting moon, plus Malchus is surrounded by an energy field, it and the space around it (Kinda like the one in KOTOR on the planet of the Star Forge) this feild knocks all ships out that come into the system, though most do not crash land on the planet, however some do. The Fallanassi have used the barrier though to their advantage, they have captured all their ships with it, except for the few they have built. When the Empire and the republic were around a few ships from each group would sometimes come out of hyperspace and get caught by the Fallanassi, the ships were captured and the crew disolved into the Fallanassi culture, the barrier however does not affect the Fallanassi, their ships are armoured against it. The planet has a medium amount of resources as well as factories for droid and supplies as well as temples where Fallanassi are trained.
Army Size:
1 SSD The Capitol Ship(modified, this ship was captured a few years ago and has been heavil modified, it is called THE HEART OF ALL and is considered a rather holy ship. It is almost twice as powerful as a regular SSD)
10 Imperial II Star Destroyers
15 Victory Star Destoyers
20 Dreadnaughts
Fighters:
50 X-wings
50 E-wings
50 Y-wings
50 A-wings
50 B-Wings
75 Z-95 Headhunters
Troops:
1 Fallanassi Empress
11 High Fallanassi Counsil Members
750 Fallanassi Masters
2,000 Fallanassi Knights
5,000 Fallanassi Apprentices
7,000,000 Regula Fallanassi (They work on ships and so forth
Owned by: Darth Persia, mASTER_PLO_KOON1
The Greater Sith Empire
Leader: Darth Persia
The "Dark Rage"
31 Imperial Star Destroyers Mark 2
68 Sith Crusher
15 Sith Crusher Mark II
26 ISD V
211 Kerl Class Battleships
15 Kerl Class Mark II battleships
2 Sith Devestators
30 Sith Destroyers
125 Sith Cruisers
12 Excalaber-class Kel'Dor Battleships
3 Promethious-class Kel'Dor Battleships
42 Kel'Dor Corvetts (smaller than Star Destroyers, but carries more Ion cannons and less turbolasers)
1 Unmodified Super Star Destroyer, the Fist of Imperious
63 Dreadnaughts
100 Scout Ships (small, fast, lightly shielded and armored, but fierce firepower of 50 Turbolasers, and a crew of 150)
36 Sith Annhilators
45 Sith Annhilator II's
17 Sith Immobilizers
1550 Sith Swarmers
4500 Tie-Phantoms
1000 Howlrunners
1050 Tie-Phantom Bombers
300 TIE Defenders
2,400 TIE Drones
700 Scimitar Assault Bombers
1500 TIE Hunters
100 Super Defense Mines
1800 Defense Mines
16 Sith Dominators
8 Sith Dominator Mark II
1,500,000 Cloned Storm Troopers (all kinds)
300 AT-ATs
510 Modified AT-TEs
400 MT-ATs
5,000 AT-PTs
1,000 Destroyer Droids (with shield generators)
10,000 Assorted Scout and Patrol Walkers
100 SPHA-Ts (with thinker hull than normal)
2050 Sith
2,005,000 Super Battle Droids (With upgraded logic processors, they don't use a central control ship)
1050 Droidekas
100,000 Sith Troopers
5000 A.F. Droidekas
1,000 Howlrunners
700 Cloakshape Fighters
Planets: Eriadu, Nar Shadda, Geonosis, Ryloth, Klasse Emphora, Hutt Space, Tatooine, Yag Dhul, Dubrillion, Yaga Minor
Eriadu: Large Shipyard, Average minerals, average economic value, medieum manufacturing center (Droids, fighters), medieum mineral wealth
Geonosis: Massive manufacturing center, no economic value, average mineral wealth
Nar Shadda, Yag Dhul: Medieum Shipyard, no manufacturing center, Immensely economically valuable, no mineralwealth
Ryloth: No manufacturing or shipyards, high economic value, average mineral wealth
Tatooine: Shared by Sith Empire and Fortunan Dominion
Klasse Emphora: Massive shipyard (Formerly the Chiss's main ship production center), No manufacturing, above average mineral wealth, no economic value.
Dorin: large shipyard, medieum manufacturing center, average economic value, high resource wealth
Sarrapin: small shipyard, small manufacturing, chief research center, no economic value, Incredibly staggeringly massively large mineral wealth
Thule: Small shipyard, average production center, medieum mineral wealth, little economic value
Korriban: Average mineral wealth, archelogical value, underground cloning facility
Dubrillion: Massive shipyard, average mineral wealth, little economic value.
Yaga Minor: Massive Shipyard, low mineral wealth, above average economic value
Hast: Massive Shipyard, high mineral wealth, above average economic value
Leader: Prime Admiral Nydar
Base of operations: Athram
Planets under control: Athram, Vorelse, Mon Calamari, Mol Luxu, Mon Eron, Sep Elopon, Bespin, Bothawui
Fleet Stats:
1 Emancipator Command Cruiser
1 Mon Cal Command Cruisers Independence
25 Mon Calamari Cruisers
20 Ion Pulse Desolators
100 Bulwark Battlecruisers
200 Nebula-class Star Destroyers
200 Rendili "Liberty" Heavy Cruisers
300 Majestic Heavy Cruisers
300 Defender Assault Carriers
300 Endurance Fleet Carriers
500 Dreadnaughts
300 Interdictor Cruisers
500 Alliance Escort Carriers
100 Corellian Corvettes
1,000 Corellian Gunships
200 Bulk Transports
1,000 Marauder Corvettes
5,000 E-Wing Starfighters
1,000 K-Wing Bombers
1,200 Defender-class Point Defence Fighters
4,000, A-Wing Light Interceptors
5,000, B-Wing Assault Starfighters
Infantry and Mechs:
5,00 Raider Troopers
29,000 Standard Infanity
10,900 Commandoes
1,400, Elite Troops
100,000,000 Volunteer Soldiers
80,000 Old Republic Juggernaughts
20,000 Imperial AT-models
10,000 Combat Landspeeders
Leader: Bib Fortuna
Army Size:
5,000 Mercenaries
1,000 Dark Jedi
10,000 Comabat Droids
10,00 Gammorean Warriors
10,000 Nikto Grunts
10,00 Twi'lek Soldiers
10,00 Trandoshan Slavers (With Z-shields)
10,000 Korunnai Warriors
10,000 Balawai Militians
1,000 Akk Dogs
1,000 Akk Gaurds
Vehicles, ect:
65 ISD II's
3000 Cloakshape fighters
15 Correllian Corvettes
2500 Aggressor Assault Fighters
250 Marauder Capital Ships
300 Marauder Corvettes
2000 Marauder Fighters
40 Balawai Flame Gunships
40 DOKAW Platforms
Planets: Haruun Kal, Klatooine, Kintan, Kirado III, Dosha
Haruun Kal: Large Shipyard, high economic value, medieum mineral wealth, large manufacturing facility
Klatooine: Average everything
Kintan: Small shipyard, large mineral wealth, negligible economic value
Dosha: Medieum Shipyard, low economic value, high mineral wealth, no manufacturing
Kirado III: Large Shipyard, medieum mineral wealth, medieum economic value, small manufacturing facility.
Leader: Cheif of State Mon Mothma
Military Commander: Admiral Ackbar
Capital: New Republic Defence Force Space HQ
Planets: Hakassi, Sernpidal, Agamar, Muunilinst, Borosk, Garqi, Generis, Ord Biniir, Adumar, Toprawa, Gravlex Med, Sinsang, Shusugaunt.
Shipyards: New Republic Defence Force Space HQ (huge, space station in Deep Space, location unknown for most), Hakassi (major), Hast (major, repair and refitting), serveral smaller yards.
Diplomatic Stance: In war with the Sith Empire
Military Stance: After a series of defeats, the New Republic has replaced the losses and added a little to their fleet
Standard Fleet
2 Mon Calamari Command Cruisers (Home One and Independence)
3 captured Imperial IV Star Destroyers
10 captured Imperial II Star Destroyers
3 MC95 Star Cruisers
7 MC90 Star Cruisers
18 MC80b Star Cruisers
15 captured Victory Star Destroyers
2 Interdictor Cruisers
1,000 smaller cruisers, frigates and corvettes
Fifth Fleet
1 Emancipator Command Cruiser (Emancipator)
50 Republic Star Destroyers
50 Nebula Star Destroyers
12 Endurance Fleet Carriers
90 Majestic Heavy Cruisers
65 Defender Assault Carriers
150 Sacheen Light Escorts
220 Warrior Gunships
250 Agave Picket Ships
Name: Sant Am-Shak
Leader(s): Ak-Rel
Planet(s):
Kerilt, humid jungle: 1 moon, average mineral wealth, small shipyard, small manufacturing facility, low economic value
Algara 2, earthlike: 4 moons, average mineral wealth, large shipyard, large manufacturing facility, high economic value
Tondor, mountains and molten plains: 1 moon, high mineral wealth, average economic value
Krizzin, rocky caves: high mineral wealth, average economic value
Algara 5, gas giant: 14 moons, high mineral wealth, large shipyard, large manufacturing facility, high economic value
Algara 6, ice & frozen methane: average mineral wealth, low economic value
Civilians: 12 billion humans, 8 billion Xan
Army Size: 100,000 Weequay, 400,000 humans, 100 Morgukai
Fleet Size:
12 Fanatic-class Heavy Cruisers
48 Zealot-class Cruisers
240 Disciple-class Picket Ships
30,000 Scourge-class Droid Fighters
10 Seer-class Manufacturing Platforms
1,000 Slave-class Scavenge Ships
16 modified Svelte-class Shuttles
Ships made every two weeks:
14,000 Scourge-class Droid Fighters
160 Disciple-class Picket Ships
16 Zealot-class Cruisers
2 Fanatic-class Heavy Cruisers
2 Seer-class Manufacturing Platforms
200 Slave-class Scavenge Ships
Ishamel's group:
Army Size: 30,000 fleeters, 10,000 troops
Fleet Size(all heavily modified)
1 Bakura-class Destroyer
10 Star Galleon-class Frigates
20 Corellian Gunships
5 Corellian Corvettes
150+ small fighters & gunboats
100+ small shuttles & transports
Leader:
Prime Admiral Nydar: Military
Moff Sabol: Domestic
Fleet:
1 Unmodofied Super Star Destroyer: The Terror
20 ISD II's
25 VSD
5 Mon Cal Cruisers
50 Correllian Corvettes
40 Nebulon B Frigates
1500 Tie-Fighters
500 Tie-Interceptors
200 Tie-Bombers
100 Tie-Defenders
50 Missle Boats
200 Assualt Gunboats
500 X-Wings
200 A-Wings
300 B-Wings
10 K-Wings
50 AT-AT's
150,000 Stormtroopers
Planets:
Athram: Capital, small shipyard, low economic value, no minerals,
Fondor: Large shipyard, small manufacturing, average mineral stuff, high economic value
Kuat: Major shipyard, nothing else
Corellia: Medieum shipyard, medieum manufacturing, large mineral, massive economic value
Vorelse: Nothing, devestated by the war
Mon Calamari: large shipyard, large manufacturing no mineral stuff, little mineral wealth.
Mol Luxu: Nothing, devestated by war.
Mon Eron: Nothing, devestated by war.
Ord Mantell: Average mineral stuff, nothing else.
Owned by: Theo T
Name: Hapan Defence Initiative (HDI)
Leader(s): Queen Elestron L'Mo, Prince Artrei L'Mo
Capital: Hapes
Other Major Planets: Arabanth, Charubah, Dreena, Gallinore, Reboam, Selab, Terephon, Ut, Maires, Vigill
Total Terrestrial Systems in the Hapan Empire: 254
The Royal Hapan Military
Infantry:
10,000 Elite Troops
2,000,000 Standard Infantry
Mechanized:
10,000 Land mechs and tanks
10,000 Atmospheric fighters
5,000 Water Dragons (ocean navy)
Capital Ships:
10 Hapan Titan-class Star Destroyers (Modified ISD IIs)
63 Hapan Battle Dragons
150 Hapes Nova Battle Cruisers
200 Hapes Beta Cruisers
340 Hapan Corvettes
Starfighters:
6,000 Miy'til Starfighters
2,200 X-wing Starfighters
1,500 Hapan Hethniar Assault Bombers
800 Hapan Assault Gunboats
Owned by: DarkSideFire(DSF)
Name:Vira Vundlhrer
Leader(s): Vira Vundlhrer
Planet(s): Dathomir, Dantooine
Dathomir is a rich lush plants and minerals. SO it is high in minerals, and it also has a Large Shipyard, it is also the capitol city
Dantooine is low in minerals and has a small ship yard
Army Size:
Capitol Ships
2 SSD
20 ISD
30 VSD
30 Mon Calamari Cruisers
50 Dreadnaughts
50 Medical Frigates
80 Corellian Corvettes
(Split up into two groups, half are at Dantooine and half are at Dathomir)
Fighters
250 E-wings
500 X-wings
250 A-wings
200 B-Wings
300 Y-wings
Troops
8,000 Witches of Dathomir
3,000 Witches in training
500,000 regular troopers
200,000 advance troopers
8,000 Rancors
Name: Omnipotence
Owner: The Sith Federation
Weapons: A bit more than there are on a SSD. Plus 2 light superlasers on either side.
Hyperdrive Class: 2
Misc Info: Every superlaser can be swapped for an AOPR during combat, but they run on the same power, so if the ship just fired a light superlaser, it couldn't instantly swivel around and fire an AOPR. If you don't get that ask me.
Name: The Flaming Star
Owner: Jekt Ractor
Weapons: Standard Imp. SD Weapons in addition to:
1 Retracting Lasar, used to disable large ships. The Great-Grandfather to the Death Star.
Name: A.F. (anti force) Droideka.
Weapons: 2 Quad laser cannons on each arm, 2 racks of eight missiles on the shoulder.
Misc: Has an upgraded version of the shield generator that a normal droideka has along with cortosis armor and a ysalmri inside a living pod in the droideka
Size: 25 KM
Weapons: 850 Turbolasers, 500 ion cannons, 60 concussion missle launchers, 40 proton torpedo launchers, 15 gravity well generators, 1 Super Laser and two light Super lasers.
Carries: 1200 Fighters and 120 Bombers
Crew: 1,000,000 and can hold 100,000 troops
Other: 1 Heavy Particle shield, 4 Ray Shields, 2 modulated for lasers, 2 for ion cannons.
Name of ship: The Persia
Owner: Darth Imperious (mASTER_PLO_KOON1)
Weapons:
550 Heavy Turbolaser Batteries
150 Concussion Missle Tubes
300 Ion Cannons
90 Tractor/Repulsor Beam Projectors
5 Fully Stable Cloaking Devices
20 Planetary Bombardment Weapons
1 Light Superlaser
Carry Capablilities:
144 TIE Hunters split into two full wings.
200 misc shuttlecraft, supports ships, and other TIE types
30 AT-ATs (With their At-AT barges)
52 AT-STs
Small fleet of Speeder bikes, AT-PTs, and Landspeeders
3 Prefabricated garrisons
38,000 Troops.
Size: 12 KM
Weapons: 600 Laser Turrets, 100 Quad Laser batteries, 100 Adv. Proton Torpedoes launchers,
Carries: 300 fighters.
Crew: 32,000
Other: Can power down it's weapons to transfer that enegy to a Super Ion cannon (like those on the Sith Immobilizers)
Length: 3 KM
Armarment: 1 Superlaser
Crew: 300
Defenses: 2 shield generators, 20 point defense laser turrets (distributed around key areas), no hanger and can't carry any fighters
Other: Contains mostly the shield generator, reactor, and laser itself. Only about .8 KM is actually for the crew. Has hyperspace capability, advanced self-destruct system in case of boarding, 5 second delay
Length: 5 KM
Arament: 1 Superlaser, 10 ion cannon batteries (equally distrubted at aft)
Crew: 500
Defenses: 3 Shield generators, 20 point defense turrets(distributed around key areas) Cloaking device
Other: Only about 1.5 KM is for normal crew operations, has hyperspace capability and advanced self-destruct system, has no hanger
Length: 3km
Armament: 1 Super ion Cannon, 10 Ion laser cannon batteries
Crew: 500
Defenses: 3 Shield generators, 20 point defense turrets
length: 5 meters
weapons: 1 turbolaser
length: 2 KM
weapon: 1 super laser
crew: 10
Other; Shields about half of a SD
length: 70 M
Weapons: 70 laser cannons, 100 anti-fighter missiles in 5 racks of 20.
crew: 50
Other: about as fast as a tie fighter, unable to make it's own power, carries extra battery packs so it can run at max power.
Name: A.F. (anti force) Droideka.
Weapons: 2 Quad laser cannons on each arm, 2 racks of eight missiles on the shoulder.
Misc: Has an upgraded version of the shield generator that a normal droideka has along with cortosis armor and a ysalmri inside a living pod in the droideka
Name: Conquestor-class
Length: 1,000 metres
Weapons: 30 Heavy Ion Cannons, 16 Ion Cannons, 20 Flak Cannons, 5 Ion Pulse Launchers
Crew: 25,000
Misc Info: Designed to capture rather than destroy, the Conquestor is equipped only with Ion cannons. It carries four times the usual complement of droids and militia.
Size: Three times the size of a Star Destroyer.
Weapons:
490 Quad-laser Batterias
33 Heavy Rocket Launchers
10 Experimental Anti-Organic Ship Missle Launchers
Special Abilities: Can cloak, and a special array of tractor beams that push Vong weapons away. Although the Vong were crushed, the AOS Missles and Tractor Beam arrays were kept on should the Vong resurface.
Weapons:
350 Quad-Laser Batteries
5 Proton Torpedo Launchers
30 Heavy Ion Batteries
Size: Not sure exactly how much, but a little bigger than a star destroyer.
Special Abilities: It can split into three different vessels, that are fully capable of hyperdrive, navagation, attacking, repairing, and regoining together. Can cloak too, but all three ships must be together. Extremely formidable vessels and few have survived through the war with the Vong.
Ship Type: heavily modified Sentinel-class Landing Craft
Owner: Mazer Jehu Rackham
Weapons: 10 Laser Cannons
Armor & Shields: Primary-Molecularly-Bonded Mandalorian Iron, Secondary: Diamond Boron, 1 heavy particle shield, 2 ion ray shields, 2 laser shields
Communications: Subspace Transceiver, HoloNet Transceiver, Communications Jammer
Sensors: Crystal Gravitational Trap, Passive Long-Range Sensor Array, Active Long-Range Sensor Array, Sensor Jammer
Stealth: Stygium Cloaking Device, Sensor Stealth System
Engines: Hyperdrive- Class 0.5, Sublight-1,300 miles per hour
Crew: 10, consisting of: 1 pilot, 1 copilot, 1 sensor/stealth officer, 1 communications officer, 2 shield officers, 4 gunners
Faction: Sith
Crew: 500
Shape: Dreadanought
Weapons: 50 Turbolasers, 1 Mass Driver Cannons
Length: 3 KM
Length: 4KM
Shape: Sphere
Crew: 1,000
Weapons: 600 Quad laser Batteries, 100 Ion Cannon Turrets, 100 Concussion Missle launchers, 50 Proton Torpedo Launchers, 5 tractor beams
Defensive measures: 5 Shield generators placed evenly over the surface
Owner: GPF (Galactic Peacekeeping Fleet)
Size: Disk shapped, 9 km in diameter
Weapons: 1 Negative Ion shield generator, 20 Plasma cannons, 4 Ion cannons, 1 Ion Pulse Cannon
Misc Info: This capital ship uses an Ion Pulse weapon to desolate the battlefield by shutting down any other ships in a 200 km radius, friend or foe. It's shield, which repels Ion and Plasma attacks, must be shut down for the Ion Pulse weapon to be used. However, this ship can take hours to recharge it's Ion Pulse, and it is mostly weak against Vong ships.
Ship Class: New Republic flagship
Size: 25 KM long, wedge-shaped but does not have as angular lines as Imperial ships
Armarment: 4 Super-Heavy Mass Driver Cannons (2 front, 1 left/front, 1 right/front), 6 Gravity-Well Projectors, 100 Super-Heavy Turbolaser Batteries, 100 Super-Heavy Ion Batteries, 1,000 Heavy Turbolaser Batteries, 1,000 Turbolaser Batteries, 1,000 Ion Batteries
Crew: 750,000
Defenses: experirmental Superlaser discharger, 10 Heavy Shield Generators, 50 standard Shield Generators, 1,000 Quad Laser Cannons (point-defence), 500 Anti-Missiles Cannons
Carries: 3 Assault Wings (9 K-Wing sqds.), 3 Close-Support Wings (9 Defender sqds.) 2 Superiorty Wings (6 E-Wing sqds.)
Notes: is not equipped with a superlaser due to the New Republic anti-superweapon philosophy, but employes four Super-Heavy Mass Driver Cannons and a experimental superlaser-discharger, that is intented to discharge all superlasers in a range of 10,000 km2 around the ship by ten minutes.
Size: 1040 metres long
Armarment: 1 Super-Heavy Mass Driver Cannons, 40 Heavy Turbolaser Cannons, 2 Heavy Tractor Beam Projectors, 6 Tractor Beam Projectors.
Crew: 6,000
Defenses: 4 Shield Generahtors, 15 Quad Laser Cannons
Carries: 1 Close-Support Wing (3 Defender sqds.)
Notes: is equipped with a Super-Heavy Mass Driver Cannon capable of crippling a SSD in one blow. It is based off the Nebula-class Star Destroyer spaceframe.
Class: Unique
Size: 50 KM long, 35 km wide
Armarment: 100 Super-Heavy Turbolaser Batteries, 500 Heavy Turbolaser Batteries, 600 Turbolaser Batteries
Crew: 2,500,000
Defenses: 20 Heavy shield generators, 100 standard shield generators, 650 Quad Laser Cannons (point-defence), 250 Anti-Missile Cannons
Hyperdrive: x6 (rarely used)
Carries: 35 Defender sqds. 20 E-Wing Sqds.
Other: 600 Tractor Beam Projectors (also to move unfinished ships etc.), sensor mask (so it's undetectable by ships that bypass in hyperspace, and needs to be seen by the naked eye, which you can't do in hyperspace)
Notes: houses one of the largest shipyards in the Galaxy, mainly tasked with building large ships, with huge storage rooms for the ships inside the station, the largest one runs half the length of the ship, the station has a very slow hyperdrive for emergencies
Ship Class: New Republic flagship
Size: 25 KM long, wedge-shaped but does not have as angular lines as Imperial ships
Armarment: 4 Super-Heavy Mass Driver Cannons (2 front, 1 left/front, 1 right/front), 6 Gravity-Well Projectors, 100 Super-Heavy Turbolaser Batteries, 100 Super-Heavy Ion Batteries, 1,000 Heavy Turbolaser Batteries, 1,000 Turbolaser Batteries, 1,000 Ion Batteries
Crew: 750,000
Defenses: experimental Superlaser discharger, 10 Heavy Shield Generators, 50 standard Shield Generators, 1,000 Quad Laser Cannons (point-defence), 500 Anti-Missile Cannons
Hyperdrive: x2 (backup x8)
Carries: 3 Assault Wings (9 K-Wing sqds.), 3 Close-Support Wings (9 Defender sqds.) 2 Superiorty Wings (6 E-Wing sqds.)
Other: 100 Tractor Beam Projectors, Cloaking Device
Notes: is not equipped with a superlaser due to the New Republic anti-superweapon philosophy, but employes four Super-Heavy Mass Driver Cannons and a experimental superlaser-discharger, that is intented to discharge all superlasers in a range of 10,000 km2 around the ship by ten minutes.
Weapons: 24 heavy turbolasers, 36 ion cannons, 12 tractor beams
Defenses: heavy armor, 1 heavy particle shield, 2 heavy ray shields, 2 heavy ion shields
Fighters: 500
Crew: 1000 Weequay, 5000 humans
Shape: pointed egg with large wings extending to port and starboard
Use: primary assault cruiser
Weapons: 6 heavy turbolasers, 24 ion cannons, 12 tractor beams
Defenses: Defenses: heavy armor, 1 heavy particle shield, 2 heavy ray shields, 2 heavy ion shields
Fighters: 200
Crew: 360 Weequay, 1500 humans
Shape: pointed egg with large wings extending to port and starboard
Use: secondary assault cruiser
Weapons: 3 double turbolasers, 6 ion cannons
Defenses: moderate armor, 1 heavy particle shield, 2 heavy ray shields, 2 heavy ion shields
Crew: 20 Weequay
Shape: pointed egg
Use: picket ship
Weapons: 4 heavy laser cannons
Defenses: moderate armor, 1 heavy particle shield, 2 heavy ray shields, 2 heavy ion shields
Crew: 2 droid brains
Shape: triangular pyramid
Use: starfighter
Weapons: 3 turbolasers, 20 tractor beams
Defenses: heavy armor, 1 heavy particle shield, 2 heavy ray shields, 2 heavy ion shields
Crew: 500 Weequay, 8500 humans
Use: equivalent to a large manufacturing facility, produces mostly Scourge-class Droid Fighters
Weapons: 2 cutting lasers, 2 tractor beams
Defenses: heavy armor, 1 heavy particle shield, 1 light ray shield, 1 light ion shield
Crew: 2 humans
Shape: hemisphere
Use: after battles, goes through wreckage and takes materials to a Seer-class Manufacturing Platform
Faction: Sith
Height: 500 meters
crew: 50
Shape: Humanoid
weight: 50 Tons
Weapons: 1 Shield Generator, 2 Racks of Bunker Busting missles (On shoulders), 1 Rack of armor piercing missles(chest), 2 Turo Lasers (1 on each hand), At-AT Armor, 1 Jetpack, 20 smaller turrets for taking out enemy infantry, 1 particle shield.
Length: 200 meters
crew: 50
weapons: 30 Turbolasers, 10 Concussion missle launchers, all in the front, standard shields, advanced particle shield.
Shape: Marauder Corvette like shape, with oversized engines in the back.
Credit to mASTER_PLO_KOON1 for the title
Credit to Deaf_Defel for an example of realism and for making the guild above that says the time needed to create different ships.
Credit to Darth Persia for the fourth rpg.
Credit to Darth Persia for the Things needed to make things list that I need to come up with a better name for.
Credit to Darth Persia for donating his map.
Credit to everyone for helping me with the prologue.
Credit to everyone for keeping the series alive.
Credit to George Lucas for creating Star Wars
Credit to SWGBH for the forums.