Building Graphics of Britons:
https://prntscr.com/kgz5am
---------------
I am inspired by games: Mount&Blade: Brytenwalda(it is a mod), Totalwar: Throne of Britannia, and Age of Chivalry: Hegemony (a popular mod of AoE2, :P).
The mod is based on old Britain( 6th century to 1066), reappearing the scene of battles in old Brittish Isles.
Now I have an idea of 8 factions(those may be changed):
Gael(replace Celts), Picts(replace Aztecs), Anglo-Saxons(replace Teutons), Denish(replace Vikings), Norwegians(Replace Huns), Jutes(Replace Saracens), Britons(Replace Britons), and Normans(Replace Franks).
p.s.1: The Britons of the mod is referring the ancestors of today's Welsh people.
p.s.2: The Gael of the mod is referring the ancestors of today's Irish people.
My partners and I have come out with some ideas about units and techs, but we still hope to receive more suggestions or help (like graphics!). After all, I am not very familiar with that historic period (but I love it, of course).
The following part is showing the ideas now I have already had( welcome suggestions and criticisms):
1. Unique units and techs:
-Picts:
Unique unit(s):
Picts woman warrior. (Inspired by Aztecs' unique unit)
Picts crossbowman. (Inspired by Brytenwalda)
Unique tech(s): Picts big round shield. (Spear units +2 pierce armor)
Picts will be a faction which is having good spears. Picts units are cheap but weak.
-Gael:
Unique units:
Gaelic landlord(Originally Celts unique unit)
Unique tech(s):
Spear Formation ( spear unit +20hp, +1 at), Gaelic Siege Work ( siege units+ 20%)
Gael will be a faction which is having good price cavalry and fast-moving infantry units.
-Anglo-Saxons:
Unique units:
Anglo landlord( Goths unique unit)
Unique tech(s):
Sage Parliament ( Cav units are cheaper, villager carries resource +5), Shield Wall ( Sword infantry +2 pierce armor), King Arthur's Horn ( Infantry units attacking speed +15%)
Anglo-Saxons have good quality infantry and cavalry, but they are all expensive.
-Britons:
Longbowman
Unique tech(s):
Gwynedd Longbow (Longbowman and archers +2 range)
Britons have good archers and full-tech of siege work which is inherited from Romans.
-Jutes:
Unique unit(s):
Jutish Warrior(Throwing axeman without range)
Unique tech(s):
Frankish throwing ax (Jutish Warrior has +2 attack range)
Wolf mail chain (Jutish Warrior has +2/2 armor)
Jutes have very strong unique units, though they are very expensive.
-Normans:
Unique unit(s):
Norman Heavy Cavalry (Cavalry good at vs. infantry)
Norman Crossbowman
Unique tech(s):
Normandy warhorse(Norman Heavy Cavalry can lead to AOE damage)
Normans have high-quality cavalry, and they also have a crossbow. The infantry is lacking armor.
-Denes:
Unique unit(s):
Berserker (Infantry who can heal himself)
Unique tech(s):
Vikings' hegemony (Villagers +6 attack and 20% hp)
Other factions are still under discussing...
2. New buildings and units
I plan to add some new buildings:
-Tavern for hiring assassins, spies, and other, mercenaries.
-Trade Center for Viking factions, which can hire slaves warriors.
New units:
-Noble cavalry
Most factions have noble cavalry, which can be created in the castle. The cavalry can strengthen the army obviously.
-Spy
Spies have a broad vision. Their appearance is like a common male villager. They are very fragile. Spies can be used to scout enemies, or just deployed around the base ro provide vision like mobile-outposts.
-Assassin
Assassins have high attack, high speed, but low hitpoints. They can be used to kill villagers or destroy siege weapon.
3. Ages
1. Age of Migration 2. Age of Tribes 3. Age of Vassals 4. Age of Kings
4. Others
The monastery will be changed. Players can choose a different religious school to have a different bonus.
There are three religions: Druid, North Religion, and Christianity.
I want to players use a variety of units on the battlefield instead of using one unit to overwhelming everything.
Our work is just beginning, and I will update the topic.
There are some images of the mod:
From left to right, they are Jutes Warrior, Mercenary( the name is not decided yet), Frisian Heavy Infantry(a kind of mercenary, and noble cavalry)
We are really looking forward to AoKh producers' sharing of their graphics! (We are lacking the graph of the house of old Britians)
---------------
I am inspired by games: Mount&Blade: Brytenwalda(it is a mod), Totalwar: Throne of Britannia, and Age of Chivalry: Hegemony (a popular mod of AoE2, :P).
The mod is based on old Britain( 6
Now I have an idea of 8 factions(those may be changed):
Gael(replace Celts), Picts(replace Aztecs), Anglo-Saxons(replace Teutons), Denish(replace Vikings), Norwegians(Replace Huns), Jutes(Replace Saracens), Britons(Replace Britons), and Normans(Replace Franks).
p.s.1: The Britons of the mod is referring the ancestors of today's Welsh people.
p.s.2: The Gael of the mod is referring the ancestors of today's Irish people.
My partners and I have come out with some ideas about units and techs, but we still hope to receive more suggestions or help (like graphics!). After all, I am not very familiar with that historic period (but I love it, of course).
The following part is showing the ideas now I have already had( welcome suggestions and criticisms):
1. Unique units and techs:
-Picts:
Unique unit(s):
Picts woman warrior. (Inspired by Aztecs' unique unit)
Picts crossbowman. (Inspired by Brytenwalda)
Unique tech(s): Picts big round shield. (Spear units +2 pierce armor)
Picts will be a faction which is having good spears. Picts units are cheap but weak.
-Gael:
Unique units:
Gaelic landlord(Originally Celts unique unit)
Unique tech(s):
Spear Formation ( spear unit +20hp, +1 at), Gaelic Siege Work ( siege units+ 20%)
Gael will be a faction which is having good price cavalry and fast-moving infantry units.
-Anglo-Saxons:
Unique units:
Anglo landlord( Goths unique unit)
Unique tech(s):
Sage Parliament ( Cav units are cheaper, villager carries resource +5), Shield Wall ( Sword infantry +2 pierce armor), King Arthur's Horn ( Infantry units attacking speed +15%)
Anglo-Saxons have good quality infantry and cavalry, but they are all expensive.
-Britons:
Longbowman
Unique tech(s):
Gwynedd Longbow (Longbowman and archers +2 range)
Britons have good archers and full-tech of siege work which is inherited from Romans.
-Jutes:
Unique unit(s):
Jutish Warrior(Throwing axeman without range)
Unique tech(s):
Frankish throwing ax (Jutish Warrior has +2 attack range)
Wolf mail chain (Jutish Warrior has +2/2 armor)
Jutes have very strong unique units, though they are very expensive.
-Normans:
Unique unit(s):
Norman Heavy Cavalry (Cavalry good at vs. infantry)
Norman Crossbowman
Unique tech(s):
Normandy warhorse(Norman Heavy Cavalry can lead to AOE damage)
Normans have high-quality cavalry, and they also have a crossbow. The infantry is lacking armor.
-Denes:
Unique unit(s):
Berserker (Infantry who can heal himself)
Unique tech(s):
Vikings' hegemony (Villagers +6 attack and 20% hp)
Other factions are still under discussing...
2. New buildings and units
I plan to add some new buildings:
-Tavern for hiring assassins, spies, and other, mercenaries.
-Trade Center for Viking factions, which can hire slaves warriors.
New units:
-Noble cavalry
Most factions have noble cavalry, which can be created in the castle. The cavalry can strengthen the army obviously.
-Spy
Spies have a broad vision. Their appearance is like a common male villager. They are very fragile. Spies can be used to scout enemies, or just deployed around the base ro provide vision like mobile-outposts.
-Assassin
Assassins have high attack, high speed, but low hitpoints. They can be used to kill villagers or destroy siege weapon.
3. Ages
1. Age of Migration 2. Age of Tribes 3. Age of Vassals 4. Age of Kings
4. Others
The monastery will be changed. Players can choose a different religious school to have a different bonus.
There are three religions: Druid, North Religion, and Christianity.
I want to players use a variety of units on the battlefield instead of using one unit to overwhelming everything.
Our work is just beginning, and I will update the topic.
There are some images of the mod:
From left to right, they are Jutes Warrior, Mercenary( the name is not decided yet), Frisian Heavy Infantry(a kind of mercenary, and noble cavalry)
We are really looking forward to AoKh producers' sharing of their graphics! (We are lacking the graph of the house of old Britians)
[This message has been edited by dengdezhou (edited 08-10-2018 @ 04:37 AM).]