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Context:
The year is 1571, and all of Europe is in peril. The Ottoman Empire continues its war on Christendom with recent offensives against the Venetian city of Famagusta, the island of Malta controlled by the Knights of St. John, and the Kingdom of Hungary. The staunch defense of Hungary by the armies of Christendom has held back the flood of Turks swarming towards the heart of Europe...for now.
While the Turkish armies on the mainland regroup, their massive navy bombards Cyprus, meaning to "deprive the Venetians of an arm" as Mehmed Sokollu put it. Turkish galleys ferry hundreds of troops to Cyprus and Malta, preparing for vast amphibious assaults. If these lands are captured by the Turks, the doorway will be open for naval incursions into Western Europe.
The news of these offensives, part of a two-pronged pincer movement made by the Ottomans, quickly reaches Rome, where the Pope is alarmed by the imminent danger to his holy dominion. Knowing that only a united Europe has any hope of defeating the Ottoman scourge, Pius V summons leaders of all European lands to meet in Rome and discuss this threat. Numerous representatives flock to Vatican City to discuss the threat, although the Pope is most interested in those from militarily able lands. As the battles rage in the Mediterranean and the Balkans, the Pope charges the military representatives of Genoa, Savoy, Aragon, Austria, Venice, and Rome with raising an army and confronting the Ottoman threat.
It is up to you to fulfill the destiny of these men and gather a strong enough force to defeat the Ottomans at Lepanto.
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General Information
Originally planned to be my entry to the ESRC12, I have been designing this scenario on and off since June. The idea morphed from a Fixed Force naval battle (a la MCrnigoj) to a comprehensive scenario that covers the historical background of this greatest medieval naval clash. Historical accuracy, always important, plays a large role in this scenario, as minute details and "behind the scenes" action is explored.
In this scenario, you will travel all over the Mediterranean completing several varied minor objectives and recruiting support from the area. Lots of historical information can be garnered from this campaign, while enjoyment is also top priority. Indeed, there is something for everyone in this scenario, except for hardcore B&D.
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Scenario Features
-One long scenario, with multiple playable characters and choices, all affecting the final battle.
-Designed on a Giant map so as to fit the maximum amount of land and gameplay features.
-Emphasis on all spheres of gameplay: Map design, story, balance, playability, historical accuracy, and creativity spread throughout the scenario. It is unlikely that many parts will be at all similar.
-Although mostly RPG, there are many other styles: Fixed Force, Defend the Spot, RPS, and a new take on naval battles.
-Fitting music for the period and different aspects of the scenario.
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Screenshots
-> An amphibious assault
-> Fortress
-> Waterfall
-> A small port
-> Ravaged countryside
-> A central town square
-> A Venetian bastion on the Adriatic
-> Chiesa di Santa Maria Assunta
-> The Venetian colony of Durazzo
-> Coastal countryside
-> Aragonese merchants established a smithy whose architectural style stands in stark contrast with that of the locals.
-> Venetian galleases lie in harbor (more water mixing will be done, just it's one of the last things I do when designing)
-> An Ottoman army prepares for battle
-> Bonus: Peaceful afternoon at a cliffside castle (a CSC entry turned addition to this scenario!)
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Designing Progress
Map Design: ~99%
Sound, Bitmap, AI: ~70%
Story/Script: ~70%
Triggers: ~40% (estimated total of 1000 or more)
Overall: ~70%
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Playtesting
If you're interested in playtesting, then please say so and I will add you to the list and contact you when I am in need of it!
My email: hockeysam@me.com
HockeySam18
~ Forgotten Empires ~
Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios
"Deyr fé, deyja frændr, deyr sjálfr it sama; ek veit einn at aldri deyr, dómr um dauðan hvern." - Hávamál 77.
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The year is 1571, and all of Europe is in peril. The Ottoman Empire continues its war on Christendom with recent offensives against the Venetian city of Famagusta, the island of Malta controlled by the Knights of St. John, and the Kingdom of Hungary. The staunch defense of Hungary by the armies of Christendom has held back the flood of Turks swarming towards the heart of Europe...for now.
While the Turkish armies on the mainland regroup, their massive navy bombards Cyprus, meaning to "deprive the Venetians of an arm" as Mehmed Sokollu put it. Turkish galleys ferry hundreds of troops to Cyprus and Malta, preparing for vast amphibious assaults. If these lands are captured by the Turks, the doorway will be open for naval incursions into Western Europe.
The news of these offensives, part of a two-pronged pincer movement made by the Ottomans, quickly reaches Rome, where the Pope is alarmed by the imminent danger to his holy dominion. Knowing that only a united Europe has any hope of defeating the Ottoman scourge, Pius V summons leaders of all European lands to meet in Rome and discuss this threat. Numerous representatives flock to Vatican City to discuss the threat, although the Pope is most interested in those from militarily able lands. As the battles rage in the Mediterranean and the Balkans, the Pope charges the military representatives of Genoa, Savoy, Aragon, Austria, Venice, and Rome with raising an army and confronting the Ottoman threat.
It is up to you to fulfill the destiny of these men and gather a strong enough force to defeat the Ottomans at Lepanto.
___________________________________________________________________________
Originally planned to be my entry to the ESRC12, I have been designing this scenario on and off since June. The idea morphed from a Fixed Force naval battle (a la MCrnigoj) to a comprehensive scenario that covers the historical background of this greatest medieval naval clash. Historical accuracy, always important, plays a large role in this scenario, as minute details and "behind the scenes" action is explored.
In this scenario, you will travel all over the Mediterranean completing several varied minor objectives and recruiting support from the area. Lots of historical information can be garnered from this campaign, while enjoyment is also top priority. Indeed, there is something for everyone in this scenario, except for hardcore B&D.
___________________________________________________________________________
-One long scenario, with multiple playable characters and choices, all affecting the final battle.
-Designed on a Giant map so as to fit the maximum amount of land and gameplay features.
-Emphasis on all spheres of gameplay: Map design, story, balance, playability, historical accuracy, and creativity spread throughout the scenario. It is unlikely that many parts will be at all similar.
-Although mostly RPG, there are many other styles: Fixed Force, Defend the Spot, RPS, and a new take on naval battles.
-Fitting music for the period and different aspects of the scenario.
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Map Design: ~99%
Sound, Bitmap, AI: ~70%
Story/Script: ~70%
Triggers: ~40% (estimated total of 1000 or more)
Overall: ~70%
___________________________________________________________________________
If you're interested in playtesting, then please say so and I will add you to the list and contact you when I am in need of it!
My email: hockeysam@me.com
HockeySam18
Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios
"Deyr fé, deyja frændr, deyr sjálfr it sama; ek veit einn at aldri deyr, dómr um dauðan hvern." - Hávamál 77.
[This message has been edited by HockeySam18 (edited 08-06-2014 @ 05:38 PM).]