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Topic Subject: AOMTT RPG template
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posted 02 January 2004 11:45 AM EDT (US)   
~~*AOMTT: RPG Triggers Template*~~

By Battlestar and Zeus147

Progress: 75%
Estimated release time: March~April

AOMTT RPG triggers template is for designers who want to make their maps more interesting.

  • That's my main purpose for creating it.

  • There are 13 essential and unique systems including Level, Stats, Re-spawn.

  • Systems such as Re-spawn and Running are installed to counter faults shown in many RPG maps.

  • The template will make your RPG maps resemble the actual RPG very much.

  • The systems resemble those of The Fourth Coming (mmorpg) and Diablo II.

  • All units, heroes, and especially "protagonists" are taken into account during the creation.

  • There shall be example maps created after the template is done.
  • A Term I used:
    Protagonists: Heroes such as Arkantos and Setna who only "faint" when "killed," in another words, these are campaign heroes.


    General Informations and Informations associated to Players

    Level System
    Stats System
    Respawn System
    Skill System
    Spell System
    Monster upgrade System
    Random-gold gaining System
    Bank System
    Potion System
    Healer System
    Smithy System
    Items System
    Shrine System
    Running System

    Also guides on about how to:
    Talk to NPC
    Use Chat commands
    Create Good Characters

    Note: some informations are susceptible to changes, so your suggestions are most welcome.

    Questions are welcome too.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    NPC list
    3 cheap healers
    2 expensive healers
    3 home-temple priests
    6 mages
    4 skill trainers
    3 bankers
    6 potion sellers
    3 smithies


    Buildings list
    3 home temples
    3 snake shrines
    5 healing shrines
    3 bronze shrines
    1 lightning shrine


    Control panel
    Use potion area
    Choose Stats area
    Skill Paniel
    Spell book
    Inventory
    Level display


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Unlike a previous thread about the template, this one's the formal project announcement.

    [This message has been edited by battlestar000 (edited 02-08-2004 @ 02:33 PM).]

    Replies:
    posted 02 January 2004 11:48 AM EDT (US)     1 / 29  
    when are you going to release it? i read some of the stuff and it sounded interesting.

    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
    posted 02 January 2004 11:56 AM EDT (US)     2 / 29  
    it's at about 60%, April or March sounds like reasonable times for me to be able to finish it.
    posted 02 January 2004 12:04 PM EDT (US)     3 / 29  
    This sounds really good. I hope you finish it soon!!!

    Diablo... aaah, the good old days.


    tHuNdErBoLtZ
    Once known as Servant_ofKronos
    "I do not like broccoli. And I haven't liked it since I was a little kid and my mother made me eat it. I am President of the United States, and I'm not going to eat any more broccoli." - George Bush
    "To err is human, but to really foul things up requires a computer." - Farmer's Almanac, 1978

    posted 03 January 2004 08:53 PM EDT (US)     4 / 29  
    I was thinking that it would be great if someone could make some mods for characters.
    A male and a female warrior, a male and a female archer, then a mage.
    Wonder how’s the idea sound... anyone want to give a try?
    posted 04 January 2004 01:49 PM EDT (US)     5 / 29  
    Wow, nice job.

    "War does not determine who is right, only who is left." - Bertrand Russell
    "Things are more like they are now than they ever were before."
    - Dwight D. Eisenhower
    posted 06 January 2004 00:38 AM EDT (US)     6 / 29  
    Hmmm, unlike the spells table listed, I actually used Ice sorcer (Lampade) for Energy (was Matter), Centaur Priest for Matter (was Combat), and Castle Mage for Combat (was Energy).

    well, I was really really confused

    Some modifications for Skills Fast Recovery, Regeneration, and lycanthropy are planned, I'll try to balance the skills more by... doing math calculations

    Chicken Storm, Implode, and Meteor are no longer restrained to cool-down times... they still cost double runes to cast.

    posted 14 January 2004 08:56 PM EDT (US)     7 / 29  
    It's mid-january already, but things are looking pretty good, I and Zeus might actually get it done on time...

    and I'm still very very open to any new ideas you might have and like to see on this thing.

    posted 25 January 2004 12:11 PM EDT (US)     8 / 29  
    I can see youve worked on this really hard and I find it really cool!! Can't wait till its released!!!
    posted 25 January 2004 02:31 PM EDT (US)     9 / 29  
    do you have an IM, battlestar? If so, what is it?

    _________________.##@@$$$@@##._____________
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    posted 25 January 2004 04:37 PM EDT (US)     10 / 29  
    posted 27 January 2004 06:29 PM EDT (US)     11 / 29  
    Why don't you allow human units to regenerate, too.

    "War does not determine who is right, only who is left." - Bertrand Russell
    "Things are more like they are now than they ever were before."
    - Dwight D. Eisenhower
    posted 27 January 2004 07:57 PM EDT (US)     12 / 29  
    this is one of the few things that depends on set tech status trigger, and there isn't a technology for regeneration for normal units.

    I can add in a base regeneration rate of 1hp/sec for human player if my method doesn't lag, but it won't carry to the skills because it’ll make the separation between humans and MU very tedious. Also it'll limit the mapsize for this to work at 1300x1300

    posted 27 January 2004 08:10 PM EDT (US)     13 / 29  
    What's you method? I was just thinking of XS...

    "War does not determine who is right, only who is left." - Bertrand Russell
    "Things are more like they are now than they ever were before."
    - Dwight D. Eisenhower
    posted 27 January 2004 09:36 PM EDT (US)     14 / 29  
    no my method doesn't require XS at all, but I'd prefer telling u how to do it in person. add my msn in or sign up in the DGDN forum and I'll pm you with what i'm planning for this.
    posted 28 January 2004 08:00 PM EDT (US)     15 / 29  
    I added you to my MSN.

    I'm...

    MSN - bluesatomicstar@angelfire.com
    AIM - CodeLabMaster


    "War does not determine who is right, only who is left." - Bertrand Russell
    "Things are more like they are now than they ever were before."
    - Dwight D. Eisenhower
    posted 08 February 2004 02:49 PM EDT (US)     16 / 29  
    progress at at least 75%, 800 triggers so far, spells system almost done, monster upgrade system completed, as well as running system.

    What's New:

    offering 252 built-in quest vars so you can easily upgrade various groups of units on speed, att, hack armor and pierce armor with precise enough deltas.

    Also giving units that heal others (example, priest) longer range and faster healing speed as you gain more wisdom.

    giving Protagonist units more hack/pierce armor and unit Circe shorter recharge time as you gain more intelligence.

    Random Gold system now run on quest var so you can give random amount of gold by simply type a value in the variable.

    [This message has been edited by battlestar000 (edited 02-08-2004 @ 02:49 PM).]

    posted 08 February 2004 02:59 PM EDT (US)     17 / 29  
    I'm waiting impatiently. Try and finish soon.

    _________________.##@@$$$@@##._____________
    ______________,##@$::%$$%%::$@##.__________
    ____________#@$:%%000000000%%:$@#_________
    ___________#@$:%00'___________'00%:$@#_______
    __________#@$:%0'_______________'0%:$@#______
    _________#@$:%0__________________0%:$@#_____
    posted 09 February 2004 10:00 PM EDT (US)     18 / 29  
    We are trying our fastest

    I'm also considering more potions such as strength potion, haste potion, and Protection Elixir... what do you think? The only negative side is it takes time to do it...

    posted 13 February 2004 10:24 PM EDT (US)     19 / 29  
    Using quest var is quite advantageous in terms of flexibility, these potions for example, all I need to do is type in some designated quest vars. When the template's out, i'll give out all the quest var names so you could easily manipulate everything.

    In here you can give any of the following as quest rewards: skill points, stat points, specific stat/skill/spell, random amount of gold, rune holdings, current mana, max mana storage, potions, max potion holdings, money in bank, many different direct, precise and specific upgrades, and experience, etc. with just a single quest var modify effect each.

    You’ll also be able to do things like assigning a home-temple for the hero, set runes in stock, control various groups of enemy monster upgrades, automatic center screen on hero, etc.

    posted 13 February 2004 10:31 PM EDT (US)     20 / 29  
    sorry to ask this but, what the hell does mana means?

    hey, and you did the camera center hero by using the effect Camera cut hero and looping it forever right? i used the same thing on my setna scenario but it didnt work the entire time. it only worked like for 20 seconds. how do you make it so that the camera focus on the hero forever? i looped the trigger but it still not working for ever.


    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||

    [This message has been edited by auron 2 (edited 02-13-2004 @ 10:33 PM).]

    posted 13 February 2004 10:33 PM EDT (US)     21 / 29  
    sort of like mp or magic points and stuff like that !!!! booh ya!!!! i answered first!!1

    Everyday nature calls to me.
    And i respond.
    I am gaias warrior!!!!
    Armed with the might of a thousand elephants!!!
    I can call upon the mightiest titan of all!
    GAIA!!!!
    posted 13 February 2004 11:09 PM EDT (US)     22 / 29  
    About the potions, I'd say wait till you have a beta out then add them in the official release. I can't wait!!
    posted 14 February 2004 01:22 PM EDT (US)     23 / 29  
    beta?

    depending what kind of map you are using, you can make a trigger that centers on a specific object if you are using a normal map, and you can use Camera Cut Object from some new triggers by Reyk.

    posted 12 March 2004 08:28 PM EDT (US)     24 / 29  
    are you done yet come on finish it I can't wait hurry hurry what will its name at the downloads section?
    posted 13 March 2004 05:07 AM EDT (US)     25 / 29  
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