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Topic Subject: ***LADY HAWKE*** 750 triggers and new ideas for the editor
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posted 06 April 2004 03:03 PM EDT (US)   
Hi, this scenery is inspired to Edward Khmara’s tale:

LADY HAWKE

(1985 20th Century Fox and Werner Bros. – Directed by Richard Donner)

During medieval times an evil bishop cast a spell on two lovers turning the woman, Isabeau into a hawk by day, and the man, Navarre into a wolf by night... always together... eternally apart... and the only person who can help undo it is a young petty thief, Philippe.

For image:

New ideas for the editor, click on these web pages: (page 1,2 and 3)

http://grande4.altervista.org/TT/editor/ne/ENG/mythologytitansnuoveideeENG1.html

Coverage gallery entry mine; group of bats that escapes from the mine when an unit it is near; lizards and beetles (natural dimensions); Scaffoldings of the mine; rigid bridge above a small canyon 1-2; mill to water; crabs of swamp; aggressive lizards and cockroaches; children that play with the dog; great door, wood and iron drawbridge with vertical opening; collectors of stones; family of bears and wolves; small pigs and goat; chicks; calves; the great towers of the castle; the two towers.

These examples have been realized using patch and additional utility for the editor of The Titans that you can find in "Utility Programs" of Heaven-Dovnload.

For download on HeavenGames:

Download Heaven

For download on my site:

Download

Tx, Bye!!!


Mago Merlino

[This message has been edited by grande4 (edited 04-06-2004 @ 03:05 PM).]

Replies:
posted 06 April 2004 03:25 PM EDT (US)     1 / 33  
Looks very cool, however, i've seen most ideas already (and some I've used in some scn's of me, haven't released em yet tho). Will download it sometime.
posted 06 April 2004 03:28 PM EDT (US)     2 / 33  
Downloaded, looks promising.

Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau
posted 06 April 2004 03:50 PM EDT (US)     3 / 33  
Wow, the map design is really creative! The way you contruct your buildings is very unique and artistic, and it is one of my favorites =).

Also, the landscapes are really beautiful! Are they inspired by real pictures/drawings, because they look very realistic .

[This message has been edited by Alexandergreat3 (edited 04-06-2004 @ 04:43 PM).]

posted 06 April 2004 04:32 PM EDT (US)     4 / 33  

Quote:

additional utility for the editor of The Titans that you can find in "Utility Programs" of Heaven-Dovnload.

Do you mean the New X Editor 2 by Reyk?


Tommorow will take us away
Far from home
No-one will ever know our names
But the Bards songs will remain
posted 06 April 2004 05:48 PM EDT (US)     5 / 33  
Hey, I helped the village got an army and went for one of the roads, then I turned up in front of the main gate to the city. I killed the guards and my army started to attack the wall. Then the cinematic turned up, and all my units attacked the walls and didn't care that they was being killed by a lot of hero Fanatics I could have killed the army (With flaming weapons and bronze) if there wasn't for the cinematics (maybe I should take the other way?
Oh, and I love your mill *goes to editor and makes masses of mills*

I think FOG.

[This message has been edited by Villi (edited 04-06-2004 @ 05:49 PM).]

posted 06 April 2004 06:19 PM EDT (US)     6 / 33  
Those are truely creative! And awesome coming from someone unknown Are you sure you're not a smurf of someone?

Formerly Rider
posted 06 April 2004 06:27 PM EDT (US)     7 / 33  
Guardian smurf?

P.S. How did you bother to count that it was 750? That must have taken longer time than making the scenario


I think FOG.

[This message has been edited by Villi (edited 04-06-2004 @ 06:30 PM).]

posted 06 April 2004 06:48 PM EDT (US)     8 / 33  

Quoted from Kasei:

And awesome coming from someone unknown Are you sure you're not a smurf of someone?

I'm not sure if you're making a joke, but this sounds very insulting to the author...

The author's name is Margo Merlino. (See the poster and the in-game credits).

And by the way, this isn't Margo first scenario. Check the download section; there is an awesome entry from the author as well.

posted 06 April 2004 06:50 PM EDT (US)     9 / 33  
Looks nice, I'd really appretiate if you made the Java applet opitional though

*the site*


[This message has been edited by xLpx (edited 04-06-2004 @ 06:54 PM).]

posted 06 April 2004 09:11 PM EDT (US)     10 / 33  
Nice work. The site is a bit confusing in its navigation but otherwise the screenies look sweet. When my classes are over I will dl the file and try it!

Definately not a new-comer from the quality of the work.

posted 07 April 2004 02:45 AM EDT (US)     11 / 33  
Is that sky texture real

>< )))O> ~^~^~^~^~^ Treebeard III ~^~^~^~^~<O(((><
My Aztec buildings]and[url=http://www.geocities.com/ageofaztecs/screenshots.html]Shots of my aztec work
want a mod email me [/email=aerlinn@austarnet.com.au]Here[/email and I will make it

>< )))O> ~^~^~^~^~^Treebeard III ~^~^~^~^~<O(((><

posted 07 April 2004 08:53 AM EDT (US)     12 / 33  
Hi, I am Mago Merlino.

Thanks to everybody!

I am sorry, but I have some problem with the English language.


I have used New X Editor 2 and SomeNewXTriggers 2.
The sky that you can be seen in the image, is not real.

***********************************************************
Quote:
2)the siege of the bishop stronghold is a too diffucult task.
***********************************************************
Select your difficulty game level: lamb
Before attaching the great doors, destroy the wall to the center pointed out by the arrow,(you see the image of under), also with the unities Toxotes.


***********************************************************
Quote:
1)when you play you can't recover your units.
Balance: 4
The protagonists are strong but not enaught, they often have to face a lot of enemy units and they can't be recovered. In any case the choice of the other soldier is well balanced.
***********************************************************
In this scenery it is not permitted any magic or magic source, the story it doesn't allow priests that recover soldiers with a magic wand, not counting the transformations of Navarre and Isabeau.
To recover your heroes and any the player1's unities, to bring the wounded unity next to the fire of Imperious (to see the image under), you will find the medicinal grasses that it uses the monk. Besides in the mine there is gold in abundance to create new unities.

[JPEG, (185.67 KB)]

Thanks.

Mago Merlino.

[This message has been edited by grande4 (edited 04-07-2004 @ 08:55 AM).]

posted 07 April 2004 08:56 AM EDT (US)     13 / 33  
can't play... after loading it goes black

Proud member of Ambition Designs

Rule # 1: If you want something done properly, kill Baldrick before you start it !

-Edmund Blackadder

posted 07 April 2004 09:26 AM EDT (US)     14 / 33  
wery nice screens!

that green glow around the wolf and the hawk, is that in game allso?


warriors2

^click here when you register to get 50 extra turns^
posted 07 April 2004 09:58 AM EDT (US)     15 / 33  
But the healing at the monks place is just a priest covered with some buildings (mean there is a priest with a magic wand)

And someone should really make that sky texture (For the game)


I think FOG.
posted 07 April 2004 10:20 AM EDT (US)     16 / 33  
AOM is getting there. It really is getting there.
posted 07 April 2004 10:41 AM EDT (US)     17 / 33  
Good Scenario!!! But how do you get all that objects up site down and stuff like that?
posted 07 April 2004 11:04 AM EDT (US)     18 / 33  
Man! Your 'New Ideas for the editor' thing kicks ass! Man, you do the best eye candy ever!
posted 07 April 2004 06:16 PM EDT (US)     19 / 33  
FirerusheR,

To flip the units up-side-down, you must either:

1) install reyk's New Editor or

2) create a user.con file in your Startup folder, and copy/paste the following into the file:


map("+insertKeyHere", "moveunit", "uiYawUnitLeft")
map("+insertKeyHere", "moveunit", "uiYawUnitRight")

map("+insertKeyHere", "moveunit", "uiRollUnitLeft")
map("+insertKeyHere", "moveunit", "uiRollUnitRight")

map("+insertKeyHere", "moveunit", "uiPitchUnitDown")
map("+insertKeyHere", "moveunit", "uiPitchUnitUp")

.
For the insertKeyHere, type in any short key you want... such as A or Shift-A or control-A or control-shift-A. Make sure you don't delete the plus sign in front of it.

[This message has been edited by Alexandergreat3 (edited 04-07-2004 @ 06:33 PM).]

posted 08 April 2004 10:01 AM EDT (US)     20 / 33  
Thanx!
posted 08 April 2004 04:10 PM EDT (US)     21 / 33  
***********************************************************
Quote from "Single Player Scenarios on AoM Heaven" posted on 04/07/04 @ 08:23 AM, by IcoTheTitan:

RATING 3.0

Playability 1.0
Balance 3.0
Creativity 5.0
Map Design 5.0
Story/Instructions 1.0
***********************************************************

Hi IcoTheTitan,
please, you can post here the rating of "Playability 1.0" and "Story/Instructions 1.0", so I can correct possible errors.
Thanks, bye!.

[This message has been edited by grande4 (edited 04-08-2004 @ 04:10 PM).]

posted 08 April 2004 04:31 PM EDT (US)     22 / 33  
gande4,

That's a ridiculous review by IcoTheTitan -- no explanation whatsoever. These types of reviews will get deleted by the staffs if they see them.

Write to kumarshah200@hotmail.com.

By the way, that IcoTheTitan guy uploaded the New X Editor belonging to reyk without his permission, and it was deleted I believe.

posted 08 April 2004 05:06 PM EDT (US)     23 / 33  
I reported it to Kumar, but he has yet to delete it.

Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau
posted 08 April 2004 05:59 PM EDT (US)     24 / 33  
Removed some reviews.

posted 08 April 2004 06:55 PM EDT (US)     25 / 33  
i already had the "mill" idea... its in my campaign. But you have a WONDERFUL EYECANDY!!!
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