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Topic Subject: I think ES cannot quite grasp what we expect in an editor
posted 03 November 2002 06:02 PM EDT (US)   
The AOM editor is a first of it's kind, different from AOK's EE's and Warcraft's editor. It's very stable and mutch more powerful than AOK. The elevation tool is wonderful, there are tons of elaborate terrains and many miscalaneous objects there to beautify your landscape. I've been surprised many a time at how stable the editor is. I've tried deliberatly to crash it by overlapping units and then tasking them, by placing units halfway into elevation, and by placing units underwater.

There are many more improovements that came with the editor, sutch as the immense number of units. Half of them are what you'd call "beta units". In AOK the beta units that were extracted became frequently used in scenarios. ES didn't hide these "raw" animations but left them in the editor for our own use.

I think,however, that they cannot quite grasp what is most important to us. The most important thing to have in a scenario/map editor is freedom with as little boundaries to what is possible to do.

The concept of scenario designing is to create something new, something inovative, something that'll catch people's attention. After a while, the same things start to show up again, it's no longer new or inovative. Thats why people want freedom in scenario designing, and thats why people rely on a powerful scenario editor.

ES has done a good job of doing this, but like i said, they can't quite grasp exactly what we want.

The ability to change names and edit unit statistics was a very anticipated feature in The Conquerors Expantion. It was used in 90% of all scenarios submited to Age of Kings Heaven. This was expected to be in Age of Mythology as well, since many of our favorite features and factors from Age2 and it's expantion were already in the game.

To put it bluntly, we want the Units editor back into the game. It was there in the first place, and taking it out at the last minute bewilders us more. Yes we understand that this is a scam by microsoft to make more money by putting the taken out features into an expantion - making us go buy it, but you've picked the wrong thing to withhold.
The unit editor would've been perhaps the most used feature besides triggers in an AOM scenario - just like it was in AOK.

Heres some numbers to set it straight.

  • More than 80% of all people who play Age of Mythology will play a custom scenario at one point or another
  • 50% of those will play it online
  • 40% of the people who play the scenario online, will at one point of time be told about single player scenarios and'll then download them.
  • 10% of those people will then toy around with the editor, trying to recreat whatever he downloaded.
  • 4% of the people will succeed, and create something of his/her own imagination, and then submit it to download.

    Whether it be multiplayer or not, someone else will then download it, and open up this whole chain of events once more, thus attracting more and more people to scenario design.

    I don't know how long many of you have been here, but almost 3 years back there were only about 50 people playing multiplayer scenarios at a time on the zone.

    This number has now grown to 35% of all the people who play AOK on the zone, so mutch so that the zone administrators added 4 more Scenario Design rooms for the 700+ people that play them.

    Now like i said before, 90% of all AOC scenarios used the Change Object name/attribute effect. So you see, just that small thing increased the "freedom" of scenario designing by quite abit, and since people still are constantly designing scenario for AOC, it has increased the longevity of the game by quite some time as well

    ES if you look at the AOKH Blacksmith you will see just how popular scenario designing is for AOK. So mutch so that Random Map Scripts, AIs, Modpacks, and Utilitys are also being created to increase the "freedom" and power of your AOK editor. You could almost say that the scenario design community and all these ad-ons are patching up for the work that ES didn't do, for the things you didn't include.

    More numbers:

    There are 1120 Campaigns in the AOKH blacksmith as of today
    1502 Single Player scenarios
    1177 Multiple Player scenarios
    453 Random Map Scripts
    182 Artificial Intelligence files
    426 Modification packs
    336 Utilities that aide in the designing process

    Now each of those average 500-600 Downloads. Others however go over 22,000 downloads.
    I haven't bothered to estimate a sum, or count all the downloads, but i expect that the total scenario-releated downloads at AOKH will reach nearly One Million (1,000,000)

    That's at AOKH alone, there are other websites out there that also have scenarios for download/upload. There are evan Design Teams, which design the major expert scenarios and campaigns. Through the publicity of their projects and their expertize with the editor, a few of th design teams have moved on to design actual games. Examples are Reverie Entertainment and Wild Fire Studios (now known as Wild Fire Games)

    So you see, ES, we take the scenario editor very seriously. When i say that, i speak for the people who take the time designing scenarios, and the people who saved up their money to buy Age of Mythology to expirament with it's scenario editor.
    I say that ES can never grasp what exactly we want because they themselves are not big on scenario designing. The AOM single Player campaign sure is more elaborate and better built than AOK's but it's still the same gameplay, accept with a cheesy story added. Not to insult scout and everyone else that worked on it, but had you let 4 designers from the scenario design community work on it, it would be a completely different product.

    I don't know if anyone at Ensemble Studios has played the single player campaign in Warcraft3. That is truly how campaigns should be made. It's fun, has a story, and teaches you to play the game while you play it.

    But back to the point. Put the Unit Editor back into the game, and anything else you've taken out. Patch up the editor. Please, do it for us, the people, and the future audience of scenario designers and players.

    It's not like it's any extra work, you've just taken it out when it was already in.
    We do value the editor, and the features in it. Already it is looking confusing and rather rushed, taking more features out will make people not evan bother to check it out anymore.

    From the looks of it, you've spent more time tweaking Deathmatch in AOM than polishing the editor. The irony is that the scenario design community is nearly 4 times larger than the Deathmatch community

    Don't get me wrong though, Age of Mythology is definatly a candidate for being Game of the Year, the single player and multiplayer aspects have been balanced and polished to heck, it is perfect, superb, adictave, and you can't get enough of the action-packed innovative gameplay. I haven't had so mutch fun playing a game since i first got ahold of AOE.

    ES you've done the best job anyone could balancing gameplay, however theres one growing aspect of the game that's not getting enough attention as the rest.

    Sorry for this increadibly long post, but i've voiced my opinion (which is the same as many others) as best i could with as mutch detail as i can. I hope i've let ES see just what exactly the scenario design community expects of them.

    Thank you

    - CheeZy

    [This message has been edited by CheeZy_monkey0 (edited 11-03-2002 @ 06:13 PM).]

  • Replies:
    posted 03 November 2002 06:33 PM EDT (US)     1 / 27  
    Now if only ES would respond to one of these threads.... I want to hear why the Customize Object feature was taken out.

    @)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
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    posted 03 November 2002 06:45 PM EDT (US)     2 / 27  

    Quote:

    It was used in 90% of all scenarios submited to Age of Kings Heaven

    What? Go find me a scenario for TC that didn't use the Change Object Name trigger. I know I've never played one, and I've played more than 500 scenarios for AoK.


    _________________.##@@$$$@@##._____________
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    posted 03 November 2002 06:47 PM EDT (US)     3 / 27  
    posted 03 November 2002 06:47 PM EDT (US)     4 / 27  
    I can honestly say that I agree. So far the only thing that the Editor has accomplished to do is to frustrate me. It's a beautiful game, but the Editor needs a serious makeover.
    posted 03 November 2002 06:58 PM EDT (US)     5 / 27  

    Except for the Unit editor, the editor is quite nice

    I am sure, ES plans something..


    Can you do the Double Yoda?
    A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
    posted 03 November 2002 07:13 PM EDT (US)     6 / 27  
    All I want is to be able to change unit's names and stats, then Im happy

    DK
    posted 03 November 2002 07:21 PM EDT (US)     7 / 27  
    then everybody will be happy

    Can you do the Double Yoda?
    A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
    posted 03 November 2002 07:29 PM EDT (US)     8 / 27  
    Great thread.

    ...But I honestly don't think it will effect what happens. This decision seems beyond ES. Honestly, I don't think ES would purposely annoy their customers. Not to this degree, as unit editing tools are vital to scenario creation.

    RPGs will be pratically impossible to create, using weaker units is the same. We won't be capable of changing unit's power to add a twist to gameplay ( Like I had planned, increasing archers attack, giving the effect they are on a high cliff).

    Really, such an option to not include...I don't see why ES would do this. And at this moment, I'm not pointing my finger at them.

    I'm sure everyone has made the same assumption on who *really* caused this.

    *sigh* It's a small world...


    Angel §hadow§HGAge of Mythology Heaven
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    posted 03 November 2002 07:40 PM EDT (US)     9 / 27  
    Maybe they'll put it in a patch or something. I don't think it's really a big issue, but it'd be nice to be able to change name and other stats of units like in TC. I'm sure someone will figure out a way to get it back thru modding or something.

    Area 42
    EE Studio | AoM ZooM Editor
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    The artist formerly known as Prin...errm...EO
    posted 03 November 2002 07:54 PM EDT (US)     10 / 27  
    Yes exactly, shadows
    These things were taken out so that they could be put into the expantion. A smart buisness move to make more money, but a very bad move for the fans who have been supporting ES for more than 4 years.

    The Editor so far is the best around, yes i'd know since i've been using it nearly a month, there are many things possible with it, most that lay to be discovered by trial and error just like in AOK. Age of Mythology as an RTS game is wonderful, the best there is. The editor though, is simply a 3D version of AOK's, with cinematics and a few impressive triggers, but pretty mutch the same limitations, if not less.
    I was greatly expecting a Change-unit-size type feature. Yes, there was one in there in the unit editor, but the unit editor is out. Changing Graphic scale comes natural with a 3D game, it is perhaps one of the easier things to make.

    I understand if ES would rush the editor abit in order to put the game out quicker, but it is rediculous to take work and features already implimented into the editor.
    Taking out the unit editor is as important us as cutting the Nidhog, or removing houses from the game. Sure the game'll still work withought those, but the gamer's game expiriance is reduced without them.
    the unit editor is a neccissary feature for scenario designers to design scenarios. MS should find another feature to cut out and save up so that they can reap our money.


    posted 03 November 2002 09:08 PM EDT (US)     11 / 27  
    Good post. I'd like ES to post in this or at least read it to find out how outraged the entire community is over this. It's not a big loss, but it's still a disgrace that it was disabled probably for the reasons above.

    [This message has been edited by Khemed (edited 11-03-2002 @ 09:11 PM).]

    posted 03 November 2002 09:38 PM EDT (US)     12 / 27  
    posted 03 November 2002 09:55 PM EDT (US)     13 / 27  
    I'm going release a scenario or maybe two, but I'm really focusing my effort towards NwN at least until a patch or Xpack comes out. I don't see why I should settle for less.

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    posted 03 November 2002 10:46 PM EDT (US)     14 / 27  
    All of the things I wanted to do in my campagns are now out the window...I can't change unit HP so they die too easily, and I can't rename them so I'm just using a hesir(hero) or one of the campagin heros, which will get boring having the same name in each and every scenario...

    nice post cheezy, but it is all in vain, we will probably wait a year for this feature to be added....

    posted 03 November 2002 11:02 PM EDT (US)     15 / 27  
    Just to clarify a few misconceptions: There never was a ship-quality unit editor in the game to do things like modify an individual unit's attack stats or name. Some initial work was done, but we ran into snags with the implementation in the game that caused us to disable it. It's not a grand ploy to make you buy the expansion, or a diabolical plot to take out something that already works. If it was as simple as turning something on, I assure you we would've done so. :-)

    We have a great appreciation for the importance of the fans who generate content for our game, with the scenario editor and through random map scripts and the like. That sort of content and community adds a great deal of longevity and variety to the game.

    Thanks for a well written post with your thoughts on the matter; it's very useful for us to see what items are important to you and the rest of the community.

    posted 03 November 2002 11:30 PM EDT (US)     16 / 27  

    lol...k

    well...we will have to work with what u have given us


    Can you do the Double Yoda?
    A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
    posted 04 November 2002 00:13 AM EDT (US)     17 / 27  
    Thank you, xemu, for taking the time to post, and answering some of our questions

    I have one more though, are there any plans (however dim they may be) to ressurect the Units Editor, or to fix some of the interface bugs in the editor in a future patch?
    Can you atleast assure us that it may be completed for the expantion?

    If not, atleast we are assured that it was not taken out on purpose.
    I supose this is a new beggining for us designers and we'll have to make use of the editor as best we can. I know we'll all manage without changing unit stats, we'll just have to be creative with what we've been given, just like we did wit AOK.

    To speed up the designing process, heres a custom World Lighting effects pack that I made 2 weeks ago. I was planning on submitting it to my design team's site (http://dgdn.net) and everywhere else when the AOMH download section is up, but here it is a little early, in good spirit.

    World Lighting Effects Pack

    [This message has been edited by CheeZy_monkey0 (edited 11-04-2002 @ 00:18 AM).]

    posted 04 November 2002 05:55 AM EDT (US)     18 / 27  
    Maybe they can ask Blizzard how they did it....
    posted 04 November 2002 12:04 PM EDT (US)     19 / 27  

    and Blizzard can ask ES for the engine, graphics, gameplay, effects and other stuff


    Can you do the Double Yoda?
    A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
    posted 04 November 2002 01:23 PM EDT (US)     20 / 27  

    Quote:

    Some initial work was done, but we ran into snags with the implementation in the game that caused us to disable it.

    Not to be abrupt, but... It didn't work at first, so you gave it up?
    Come on, man. I think I speak for everyone here when I say that we would have given you leighway with the deadline if you told us you had problems with the unit editor.


    ~[ r - i - c - r - o - s ]~
    "The days spent chasing your dreams make up a part of your dreams. - Nadesico
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    posted 04 November 2002 01:57 PM EDT (US)     21 / 27  

    They have to also comply with deadlines given by MS.

    For every scenario designer there are 25 or more game-players, who would like to see the game as soon as possible.

    We have to make the best of what has been given, and lets concentrate on that.

    We already told them once, our point has got across that we need a unit editor especially changing Name, HP, attack (like AoK:TC). And Xemu acknowledged the fact too

    So lets try the stuff in editor, some tricks we may find - I know that EO (too bad EO...ant post) and AzN (not sure) are working on somethimg...


    Can you do the Double Yoda?
    A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
    posted 04 November 2002 02:58 PM EDT (US)     22 / 27  
    CheeZy_monkey0,

    Wow. Great Thread. I hope you inspire other players to make posts like these! I saw all the complaints about the editor, which only consisted of "omfg editor sux" or "Omg Wtf i can't do crap!", but this brought out the good, the bad, and the ugly. Props to you and the time you spent on writing this here post.

    Keep up the good work.

    - Mist

    posted 04 November 2002 03:31 PM EDT (US)     23 / 27  
    Well..really, I can't help but say that I'd have waited a couple months more if they would have included a unit editor with the game. Sure, The scn design community is small, but if not for this little community, i seriously doubt if AoK would have been played for as long as it has been.

    And well, obviously, this feature is going to be in the x-pack. Kinda makes me think that AoM is being "exactly" like AoK was (itentionally or not).

    The Unit Editor will be THE most anticipated scenario editor thing in the x-pack...the word longevity suddenly comes to mind

    Also, The Unit Editor is the only other trigger(s) I can possibly look forward to. There are hundreds of others in AoM already (which, I am a little grateful for)

    Just remember TKBM and The Quest, guys..It'll get me through the day.

    Shiva


    .¸¸.· · .¸¸.·´ §hïvå | RágeOfHaemòn · .¸¸.· · .¸¸.·
    « . ° ¤ Scenario Designer | Woad Creations ¤ º . »
    posted 04 November 2002 06:35 PM EDT (US)     24 / 27  
    First off, great post Cheezy. It basically takes many of the words out of my mouth. There are a few however, I wish to speak myself. I, as a scenario designer for AoE, AoK, AoK:TC, EE, and soon AoM, never really got serious about designing until the AoK:TC expansion pack. I guess from that point on, I have taken for granted the powerful ability of the "change unit stats" effects. I believe, however, the appearance of these effects in AoK:TC sparked a flame in me, whether or not I noticed it. I began to stretch the limits of the editor, and I found it easier to make projects fresher and more genuine than that of any of my previous scenarios, for I could manipulate how units were implemented in the game. For example, I once was fooling around with the AoK:TC editor, and I made a gang of some spearmen and a militia as the gang leader. Of course, the leader was a beefed up unit. I can't really comprehend that I will not be able to take a unit that fits the look my desired role, yet his stats do not, and I can't get around that. I guess I'm plainly shocked by this disabled feature many many others, and I have grown to love.
    I can, on the other hand, understand where you (Xemu) are coming from. The unit editor, however, should be either touched up into a good condition, re-built, or made into effects. I can almost guarantee that scenarios will begin to boom out even more than with the current editor.
    I cannot be judgmental though, because I do not have the editor yet. But I can relate to past experience, I would strongly recommend implementing some way to edit unit stats.

    Quoted from Shiva:

    Just remember TKBM and The Quest, guys..It'll get me through the day.

    A valid point, and I guess that's what we must do for now, but as I stated before, I would strongly recommend implementing some way to edit unit stats. Without that, the editor can never reach the full potential we expected. Thanks.


    Byz
    Tsunami Studios
    "People are born to succeed, not fail." - Henry David Thoreau

    [This message has been edited by Byzantine_Warrior (edited 11-04-2002 @ 06:37 PM).]

    posted 04 November 2002 07:02 PM EDT (US)     25 / 27  
    I think we've made our point to ES that the ability to change unit names is very important to us.

    Since they didn't finish the unit editor in time for the game's release, i'm thinking that they're going to put it in the expantion.

    However, what i'm trying to get at here is to get ES to make a patch to put the unit editor back in, or atleast some sort of change-object name/attributes effect. It's great that the unit editor may be back for the X-pack, but we can't wait that long, and we want a feature that was meant to be in the game, actually be in the game.

    - Oh and Thanks for the compliment, Mist

    posted 04 November 2002 07:25 PM EDT (US)     26 / 27  
    Hey, did SWGB also have the ability to edit unit stats same as the AOK expansion pack?!!! They came out about the same time.

    If so, I'm going back and reloading that game.

    posted 04 November 2002 09:31 PM EDT (US)     27 / 27  
    Awesome post, Cheezy.

    Xemu: I hope the unit editor is in the Xpack, or a lot (every single one) of scenario designers will be very unhappy


    USMC
    Age of Mythology Heaven » Forums » Scenario Design » I think ES cannot quite grasp what we expect in an editor
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