As many of you certainly know, modding projects for AoM need a huge number of files to be installed. All those files are difficult for beginners and annoying for professionals to install and administrate. For instance, King Jared's great project "The Last Stand Of Atlantis" will have to have about 200-300 files to be installed. ES used the BAR archives to store their files comfortably. I wanted to use that method too, and so I contacted one of the most important persons of the modding community ever; With this method, the administration and installation of mods and complex campaigns will be revolutionarily easy. Everyone has to DL the aomxmod.exe barbuild.exe If you only plan to At first, all you need to do is to create a new folder with the name of the BAR you'd like to get. In this example I'll use "MyNewBar". Don't forget to create subfolders in the folder if you need them. For example, the subfolder "icons" in the textures(2).bar. "history2" is an exception, in this case you'll have to determine the whole original path, i.e. make a subfolder called "history2" with the folders "units" and "techs" if you wish to add history information. You don't need to create subfolders for other filetypes though, except subfolders in the original BARs, like I mentioned before, for example "icons". If your folder is ready, simply drag the whole thing over the barbuild.exe. Remember, double-clicking the program will only open information how to use it. Then it'll create the BAR for you. Okay, now all what we need to do now is to load the BAR into the game. Therefore the barlist.txt was made, it determines the BARs that are loaded. Open it and enter the name of your BAR in it, then save it. Remember, lines with semicolons (";") are ignored, so don't put one in front of your BAR's name. We're done. You can now open AoMtT through the aomxmod.exe file and use the files. 1. Three filetypes Use it for your mod/campaign too! Simply write a short readme that says in brief that the user has to use the modified *.exe and to write the BAR's name at the top of the barlist.txt. All credit goes to [This message has been edited by AoMPlayer000 (edited 10-04-2004 @ 02:22 PM).]
barlist.txt
2. XML files are not fully accepted in BARs. XMBs are
3. The higher a mod is in the barlist.txt, the higher priority it has. I.e. when you've several mods installed and they use the same file, the file of the first one in the list will be used. So put your current favorite at the top.
4. Files in the game folders still have the highest priority. I.e. if there's a protox.xmb or xml in the data folder, the one inside your BAR will be ignored.
5. Of course more than one BAR can be loaded, simply write all the BAR's names in the list. Consider point #3, though.
6. *.lgt files in BARs will show up at the end of the light settings list in the editor, not in alphabetical order. They will be used properly though.
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