The map is ready and uploaded to Aom-Heaven Multiplayer Scenarios:
http://aom.heavengames.com/downloads/showfile.php?fileid=11244
3 heroes travel the wastelands on their way home. With the villages scavaged the capitol might be in need of help.
What to expect: Three players pick their heroes and try not to die while progressing through the enemies and the map, gathering some gold, get some updates and finish (or fail) their personal hero plots. Since there is respawning, dying is allowed but comes with penalties. Fun!
The game is focused on the heroes and their progress, while not much happens with the enemy.[Next time I'll try to make the AI more interesting, finding a way to make move-triggers work on a defeated player or have a non-defeated AI which does not start running around on its own might help]
Technical: There are a lot of triggers, though none is active while not required to. They fire each other aswell as disable each other when not needed anymore to hopefully kill any attempt of performance issue.
Starting the game: Up to 3 Human Players, for P4 you choose a CPU. Also you should try to have 3 Human Players, otherwise progress in this game might be really slow.
You dont need to set diplomacy settings, they will be set automatically by triggers in game. In fact, brasilian players tend to scream "no" when you try to set teams yourself on similar hero-maps, therefore it may screw up the teaming, if anyone changes teams before starting the game. Just leave it 1,2,3,4.
MOOD
Dwarven camp in some ruins which ought to be a village of your homeland. Where did the people go?
There they are!
MECHANICS
Hero pick: Pick your Hero by going close with the old man you start with. [Not explained anywhere in the game, but this should be pretty common]
TUTORIAL: Click on the signs to read the tutorial.
> Recruit military on Jarls Halls, you can only have one army so you dont get a new one if anyone from the old one is alive. [stay a while close to the buildings to get your army]
> Respawn at Hero Monuments. To set them as new spawnpoint go close with your hero (works only one way now, so no choosing earlier monuments..).
> Regenerate heroes health at friendly campfires, not the enemy ones. [stay a while close to them]
> Gather gold from corpses. It doesn't matter who of the players finds the corpse, everyone gets the same amount of money. [stay a while close to them]
> Upgrade your attack at dwarven smiths for 100 gold per update. [stay a while close to them]
> Upgrade health by visiting graves. Unlike with the corpses each hero has to go there himself to get the update. [stay a while close to them]
Visual (+ audio) feedback for getting gold from that corpse.
Age 1 & Age 2 Heroes get stronger updates than Atalanta and Bellerophon. Hippolyta gets one more attack than the other archers as substitute to the lack of accuracy.
If you play not-Hippolyta and found all the corpses in the game, aswell as killed the bosses which grant money, after getting all dwarven attack-updates you will finish the game with 0 gold.
Max ups from gold/graves: 5*Graves, 7*Dwarves. 8*Dwarves for Chiron, Various for Hippolyta.
Ajax: +9 Attack per 100 gold from dwarves, +80 HP from graves.[Max: +63 ATK, +400HP]
Jason: +9 Attack per 100 gold from dwarves, +80 HP from graves.[Max: +63 ATK, +400HP]
Archers: +7 Attack per 100 gold from dwarves (Hipp+8), +40 HP from graves.[Max: +56 ATK, +200HP]
Atalanta: +7 Attack per 100 gold from dwarves, +50 HP from graves.[Max: +49 ATK, +250HP]
Bellerophon: +6 Attack per 100 gold from dwarves, +40 HP from graves.[Max: +42 ATK, +200HP]
HEROES
Easy Heroes: [Pretty strong but dont get any godpowers from their plots]
PLOT: Medium.[Randomized Location on the lost brother]
TRAIT: Gets really strong, especially when you max out by visiting all the smiths on the map.[Tutorial Unit does not count]
DEATH PENALTY: Not too bad, after dying two times someone else should take care of the myths.
PLOT: Easy, just like in real life.
TRAIT: Pretty bad, or at least okayish.
DEATH PENALTY: Doesn't get a penalty for dying himself, so just take care of the important ones.
PLOT: Medium. Can be hard to find, but you get rewarded on the way.
TRAIT: Nice one. Can level up more and sometimes faster than other heroes by filling up the required but not yet available gold.
DEATH PENALTY: Counters the trait, so not too bad if you remember getting dwarven updates.
Medium Heroes
PLOT: Medium. Can be hard to find.
TRAIT: Fair. Grants finally one additional attack-level, more importantly fills up the missing gold on the way to up faster.
DEATH PENALTY: May get bad. After dying two or three times you cant really fight on your own, so stay close to your armies or allies to see anything.
PLOT: Hard. Most likely you will fail this plot and get punished for it.
TRAIT: Worst.
DEATH PENALTY: Blocks everyone from advancing in this game, may kill your allies.
Difficult Heroes:
PLOT: Hard. Most likely you will fail this plot early mid-game and get cruically punished for it.
TRAIT: Good. Gets worse on death/punishment by increased recharge time. Gets better if the plot is completed.
DEATH PENALTY: Mostly the recharge time on the special, but also the losing of army and starting with half health are bad.
Known issue: Invisible gates are really bad, so there are some pathing issues near campfires. They should prevent enemy forces going into friendly camps, where you could kill them off easily while getting healed at the campfires.
Joining or leaving friendly camps requires therefore some micromanagment-pathing to get your hero/army to go there or out of there.
There are some secrets on the map, so have fun finding them! (By starting to try and complete the hero plots maybe.)
What to expect: Three players pick their heroes and try not to die while progressing through the enemies and the map, gathering some gold, get some updates and finish (or fail) their personal hero plots. Since there is respawning, dying is allowed but comes with penalties. Fun!
The game is focused on the heroes and their progress, while not much happens with the enemy.
Technical: There are a lot of triggers, though none is active while not required to. They fire each other aswell as disable each other when not needed anymore to hopefully kill any attempt of performance issue.
Starting the game: Up to 3 Human Players, for P4 you choose a CPU. Also you should try to have 3 Human Players, otherwise progress in this game might be really slow.
You dont need to set diplomacy settings, they will be set automatically by triggers in game. In fact, brasilian players tend to scream "no" when you try to set teams yourself on similar hero-maps, therefore it may screw up the teaming, if anyone changes teams before starting the game. Just leave it 1,2,3,4.
Dwarven camp in some ruins which ought to be a village of your homeland. Where did the people go?
There they are!
>
>
>
>
>
>
Visual (+ audio) feedback for getting gold from that corpse.
Age 1 & Age 2 Heroes get stronger updates than Atalanta and Bellerophon. Hippolyta gets one more attack than the other archers as substitute to the lack of accuracy.
If you play not-Hippolyta and found all the corpses in the game, aswell as killed the bosses which grant money, after getting all dwarven attack-updates you will finish the game with 0 gold.
Max ups from gold/graves: 5*Graves, 7*Dwarves. 8*Dwarves for Chiron, Various for Hippolyta.
Ajax: +9 Attack per 100 gold from dwarves, +80 HP from graves.
Jason: +9 Attack per 100 gold from dwarves, +80 HP from graves.
Archers: +7 Attack per 100 gold from dwarves (Hipp+8), +40 HP from graves.
Atalanta: +7 Attack per 100 gold from dwarves, +50 HP from graves.
Bellerophon: +6 Attack per 100 gold from dwarves, +40 HP from graves.
PLOT: Medium.
TRAIT: Gets really strong, especially when you max out by visiting all the smiths on the map.
DEATH PENALTY: Not too bad, after dying two times someone else should take care of the myths.
PLOT: Easy, just like in real life.
TRAIT: Pretty bad, or at least okayish.
DEATH PENALTY: Doesn't get a penalty for dying himself, so just take care of the important ones.
PLOT: Medium. Can be hard to find, but you get rewarded on the way.
TRAIT: Nice one. Can level up more and sometimes faster than other heroes by filling up the required but not yet available gold.
DEATH PENALTY: Counters the trait, so not too bad if you remember getting dwarven updates.
PLOT: Medium. Can be hard to find.
TRAIT: Fair. Grants finally one additional attack-level, more importantly fills up the missing gold on the way to up faster.
DEATH PENALTY: May get bad. After dying two or three times you cant really fight on your own, so stay close to your armies or allies to see anything.
PLOT: Hard. Most likely you will fail this plot and get punished for it.
TRAIT: Worst.
DEATH PENALTY: Blocks everyone from advancing in this game, may kill your allies.
PLOT: Hard. Most likely you will fail this plot early mid-game and get cruically punished for it.
TRAIT: Good. Gets worse on death/punishment by increased recharge time. Gets better if the plot is completed.
DEATH PENALTY: Mostly the recharge time on the special, but also the losing of army and starting with half health are bad.
Known issue: Invisible gates are really bad, so there are some pathing issues near campfires. They should prevent enemy forces going into friendly camps, where you could kill them off easily while getting healed at the campfires.
Joining or leaving friendly camps requires therefore some micromanagment-pathing to get your hero/army to go there or out of there.
There are some secrets on the map, so have fun finding them! (By starting to try and complete the hero plots maybe.)
[This message has been edited by Lilitu (edited 11-07-2016 @ 00:50 AM).]