In AoWSMEd's tile editor whenever new value is selected in "Terrain type" listbox all non-Transparent hexagons turned to this Terrain, therefore each tile can contain only Transparent and one Terrain hexagons. Right ?
Just now i edited (with STL)TerrainType/MoveType hexagons map of one tile resource and thus created tile with Water/Obstacle and Grass/Hill parts. Then (in AoWSMEd) this tile resource was placed on map and tile on map is interpreted properly.
Therefore it was merely editor's limitation.
Integrated "Waterfalls", "Chasms", "Canyons", "Snow-Capped Peaks", and so on are possible. Long ago i wanted to make tiles with 7 hexagons - line ofWater between (SomeTerrain)/Mountain (canyon with river) - now it's possible too.
Just now i edited (with STL)
Therefore it was merely editor's limitation.
Integrated "Waterfalls", "Chasms", "Canyons", "Snow-Capped Peaks", and so on are possible. Long ago i wanted to make tiles with 7 hexagons - line of
I tried to do the same with structure tile (both central and peripheral hexagons) instead of
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