Hello, Folks, big update. I'm making me familiar with AGE 3, so now I'm announcing that I've already made a MAJOR update in the mod "A Game of Ice and Fire".
*more powerful and expensive castles. Maybe without auto attack
*NO GUNPOWDER. Only King's Landing and maybe Volantis now have access to Valyrian fire, so explosive boats and units already are limited.
*Less powerful siege weapons.
*Taverns to hire mercenaries (an usual topic)
*Cheaper militias, a bit less horses and heavy infantry.
*FACTIONS in each civilization: Now you can choose the Bolton, Frey, Reyne, Florent, Hightower, Styr Magnar of Thenn, and many, many other choices...
*RELIGION: there are four of them, being Cthulhu... errm the Drowned God, the Seven, R'hllor and the Ancient Gods, every one with diferent buildings and units.
*INFLUENCE: Unlocks new techs, new units, and it's a requisite to the advancing of age, and power up the militias through the new resource. Is gained via "The Tower of Crows", a new building replacing the cannon tower, by achieving and reclaming via research certain things: population, number of researchs and military prowess; It can be gained too building castles and researching certain technologies (Guilds, Banking, Jousts)
*GAMEPLAY
Any help is welcomed, and gratefully accepted..
*Changed the "lost" theme to
*Changed the "xwon" theme to
*Changed the main videos with the intro of Game of thrones
*Changed almost every history to the Houses/ civilizations that are represented.
*Changed many of the heroes of the civilizations: the five kings, Illiryo, young and old Robert Baratheon, Tywin Lannister, Oberyn Martell, etc.
-All unique units changed according to the books.
-In progress: All heroes to book's characters.
-New Units: unmounted horsemen. Everytime that a knight or similar dies, it's replaced by a foot unit, that, when it dies, leaves the normal knight corpse ( if it is possible, i want to leave two units when a knight falls: a dead horse and a living soldier).
-New buildings and Graphics Sets.
*Faction and Religion allowed
*Changed "Age" names for "Influence" names:
-Dark Age is now Local Landlordship-thing (Señorío Local)
-Feudal Age is now Minor House
-Castle Age is now Major House
-Imperial Age is now Royal House
-Post-Imperial Age is now Dynasty.
*I've changed too the names of the aleatory players to relatives of the books. So, the english/lannister PC players will be Lord Tywin Lannister, Tyrion, Queen Cersei, etc.
I hope to use some graphics downloaded from these pages, so... thanks to all. And, if you want, welcome to my project.
For reasons concerning the books, every Civilization will be based on a kingdom or region, NOT a noblehouse. I'm adding a new parameter: Faction (similar to the ToME's alliances). Almost every civilization will have three choices regarding the house or faction that stablish his dominion, everyone with important modifications to the "core" benefits of the civ. For example: For the Riverlands we can choose between the House Tully, the House Frey or the King's Men (Brotherhood without Banners); this is reflected on the units and technologies that they had access to: "defense" centered, "economic" centered or (kind of) "offensive" centered.
*New Resource!!! Influence. Influence can be gained from several sources: castles, maesters, nobles and certain technologies, such as Bank or the election of a faction (both nobiliary houses and religions). it's displayed as a little iron throne, before Population.
Thanks too to the
*Royal Guard (white swords) for King's Landing.
*Rainbow Guard (Tyrell and Baratheon under Renly's rule)
*DRAGONS!!!! to Daenerys Targaryen (Mereen & dothrakis under Khaleesi) (planned)
*Giants to the Free Folks. (planned)
*Worg (North)
*White Walkers (gaia -to do)
(open to suggestions)
Limited "nobiliary-political" and mercenary (expensive but fast creation) units:
*Vargo's mercs
*Maceers
*Golden Company
*Maesters
*Lords
*Spies (planned)
*Assassins
*Slave Soldiers & Emancipated
*Improved User Interfaces for each civilization (still in Beta stage)
*Almost every civilization is complete. Only minor details and adjustments to do.
*Mercenary units by faction:
-Bolton, Lannister, and Frey have Vargo's Mercs
-All Seven Kingdoms civs have access to Errand Knights
-Dorne and the Free Cities have access to the Golden Company
-Slaver's Bay, Shadowlands, Qarth and the Free Cities have access to slave soldiers.
-Stark, Minor Houses of the North, Tully's and King's Men have access to Rannochmen
-Iron Islanders, Free Folks, Moon's Mountains barbarians, Littlefinger and Casterly Rock Lannisters have access to throwing axeman and barbarian raiders,
-Everyone else has something else (i do not remember everyone
*Church Techs by chosen faith (water-based, fertility based, fire based, "holy" based). Also, every faith has his own priests, all of them with a new graphic set.
*Civ bonus by faction choosing. Every faction has specialized techs and orientation: for example, the Dothraki Khalasar has many defensive and infantry drawbacks, but is a superb cavalry rusher, Vaes Dothrak has a better defense and economy (not great, altough, only better than the Khalasar), and Sons of the Khaleesi have a better, cheaper infantry... and dragons. Another example is Vale of Arryn: House Arryn is defensive, powerful and slow, Moon's Mountain people are cheaper and fastest, but a little crappy (at least until the last age, with the tech Tyrion's Alliance), and House Baelish is mercenary-economicaly centered.
*Random maps specialized (adding Weirwoods and White walkers to Northern maps)
*Banners surrounding the Town Center depicting the choosen faction.
*Dothraki's Unique graphic set.
*Graphics changing for the same unit in every civilization.
*Double Population cost for cavalry and unmounted knights (except a few civs)
*All cavalry (including cavalry archers and genitours) in the Stable.
*Food/economic researches and units in the Inn.
*Accuracy attribute for every unit, developed by civ and techs (in the related building: infantry in Barracks, cavalry in Stable, archers in Archery Range, etc).
*Range changed for almost every unit: 0.25 for Two Handed swords, 0.5 for shields and Spears, 0.75 for only spears, etc.
*Crossbowmen and Archers are separate units, developed and upgraded by itself:
-Archers upgrades to Fast Archers and Longbow Archers
-Crossbowmen, Heavy Crossbowmen, and Advanced Heavy Crossbowmen.
-Spearman to Pikeman, to Halberdier;
-Shielded Spearman, to Shielded Pikeman, to Phalanx
-Militia to man-at-arms, to Professional Infantry, to Heavy Infantry.
-Two-handed swordsmen to Champion (yes, it could be better). They are from a new class (as every other infantry unit with a two handed, long weapon)
*Asian graphic set changed almost completely (still a bit buggy) and differentiated from Dothraki set
*Two new resources: Influence and Mercenary Contracts, plus a few for limited and unique units.
*Two new buildings: Tavern and Crow's Tower (for augment of Influence by certain facts: kills, population, completed researches, and a few new units: Magister and Greenseer's Crows).
*A new damage type: valyrian fire damage. Only for special units, although -King's Landing Lannister, Targaryen and Shadowlands.
*Changed the interface of a few civilizations, displaying the Iron Throne icon of Influence.
*A big change in the ex-koreans to reflect the idiosincracy of the Nights Watch: northern european based buildings, black dressed villagers, and black dressed troops.
*Fine tuning Faction abilities and withdraws
*Broad variety of new units and graphics, from shielded pikeman to valyrian fire launching "grenadiers"
*Rustic/ fake AI that enables a moderately easy single play
And by the way... it's all in spanish, because i'm from Argentina. Sorry for my english
screenshots:
[This message has been edited by Erechel (edited 11-15-2013 @ 09:03 AM).]