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Topic Subject: Aurons Menu Background Guide
posted 25 September 2004 04:48 PM EDT (US)   
Aurons Guide In Creating Menu Backgrounds for Age of Mythology: The Titans

Introduction: In this guide, i will teach you how to create a Menu background using some basic modifications to the User.cfg. If your User.cfg file has information non-realated to what is below, simply try to insert the information of this guide below of what is already within the User.cfg file.

A). There are two ways to create a background. one way is to download Vachu's Menu Manager found Here, which lets you create a background without doing any complicated manuevering. However, this program will only allow to create menu backgrounds for Age of Mythology. If you want to create backgrounds for Age of Mythology: The Titans, then follow the following steps.

Creating An Scenario: Make sure to create a small-size map, in order to not cause lag when putting your scenario as a menu background. Also, keep in mind on designing events which ca be visible, since the Menu background will block the middle view of the screen. Go to the editor and to the following:

1). Make a camera cut, or a infinite camera track which focused on one place.
2). Create a series of events and an enjoyable mapdesign.
3). Put the scenario through a series of playtesting.
4). Save the scenario with a "~" Symbol at the begining of your scenario name(Example: ~Arkantos.scx)

Although creating menu backgrounds is easy. you must always keep in mind that inside the ESO main menu, things might sometimes work in a different way. here is a list of things to watch out:


  • Do not use animations: After a person plays a rated game or an advance setup game and comes back to the main menu, the animations you added to the background will disable.
  • Do not overload the Scene: It will cause the person to have a very slow game while he/she is browsing the main menu or the ES online menu. This is also one of the reasons you should use a small map.
  • Becareful using camera tracks. or cinematic mode effect. It might have the chance do be disable while playing on ESO.
  • Using the Fade to Color effect works perfectly. however, in ESO main menu it also fade the background as well as the entire menu screen.

    B). Defining Your Scenario into The User.cfg: After creating the desired scenario, is time to define it into the User.cfg file. but first, you must find the user.cfg file: C:/Program Files/Microsoft Games/Age of Mythology/Start Up Folder. In there, you will find a folder called User. CFG. Copy this file a paste it into a save place, in case you do the following step wrong. When you open this File with the NotePad, you will find a text simmilar to this one(read introduction if not):

    attractMode-scenario-0 ~AoM_pgs_Water
    attractMode-scenario-1 ~UI_Norse
    -attractMode-scenario-2
    -attractMode-scenario-3
    -attractMode-scenario-4
    -attractMode-scenario-5
    -attractMode-scenario-6
    -attractMode-scenario-7
    -attractMode-scenario-8
    -attractMode-scenario-9

    Note: If you do not have a User.cfg file, do the following step by step(if you have a user.cfg, skip this part)

    1). Open up the Notepad, dont do anything yet, and click "save as"
    2). On the "File Name" box, type "User" and add at the end .cfg (Example: User.cfg)
    3). On the "Save as Type" box, select "All files"
    4). On the "Encoding" box, select ANSI
    5). Now specify where you will save the file. For now, it doesnt matter where you put it.

    C). Now that you have opened the User.cfg, and everthing is starting to make sense, it is time to disable the current Menu Backgrounds. If you have RM script before, it would be sort of simmilar this following part. Insert a "//" symbol at the beginning of each line that defines a background. It should look like:

    //attractMode-scenario-0 ~AoM_pgs_Water
    //attractMode-scenario-1 ~UI_Norse

    This will disable the current backgrounds for AoM: The Titans. It will not erase them, or Erase the current backgrounds for AoM. It will just disactivate them. Now Insert into the top of the User.CFG the following:

    attractMode-scenario-0 ~your scenario name

    D). When writing your scenario name, Do Not include the .scx at the end. You can also create multiple randomize backgrounds by doing the same procedure, and just changing the number symbol to the next one. So if i want to create 3 randomize Backgrounds, i would do the following:

    attractMode-scenario-0 ~your scenario name
    attractMode-scenario-1 ~your scenario name
    attractMode-scenario-2 ~your scenario name
    //attractMode-scenario-0 ~AoM_pgs_Water
    //attractMode-scenario-1 ~UI_Norse
    //attractMode-scenario-2
    //attractMode-scenario-3
    //attractMode-scenario-4
    //attractMode-scenario-5
    //attractMode-scenario-6
    //attractMode-scenario-7
    //attractMode-scenario-8
    //attractMode-scenario-9


    Save it under the same .cfg format, and put it in the StartUp folder. Everthing should have worked fine. If not, then ask yourself this question: "Did i make any spelling error while typing my scenario on the User.CFG file?"

    You can download this guide Here. I just updated it including a sample Menu Background i made about 4 months ago. If you have Suggestion/comments, post

    [This message has been edited by auron 2 (edited 09-25-2004 @ 06:40 PM).]

  • Replies:
    posted 25 September 2004 05:36 PM EDT (US)     1 / 14  
    Nice guide, I'll try it
    posted 25 September 2004 06:37 PM EDT (US)     2 / 14  
    thanx

    although kalus is right. no one looks at the download section. i have this same guide on the download section for about 4-5 months, and Socvazius just realized that it was a good guide. i guess not even seraphs check the "design hint tips and tutorials" section

    anywayz, thanx Socvazius

    EDIT: just looked over the news again, and it says AoM, but it also works for AoM: The Titans


    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||

    [This message has been edited by auron 2 (edited 09-25-2004 @ 06:40 PM).]

    posted 25 September 2004 08:45 PM EDT (US)     3 / 14  
    Is this the background of when you select a campaign? I'm a bit confused...
    posted 25 September 2004 09:02 PM EDT (US)     4 / 14  
    ****Edited******

    Nice job dude.

    A must read for anyone wanting to give their game a personalized look.

    [This message has been edited by tbarak (edited 09-25-2004 @ 10:51 PM).]

    posted 25 September 2004 09:21 PM EDT (US)     5 / 14  
    @tbarak, pftq, this guide is for creating Menu backgrounds, not the campaign menu background.

    whats to be confused? if you at least bother to read a sentence you would realize that this guide is for creating Menu backgrounds.


    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
    posted 26 September 2004 02:38 AM EDT (US)     6 / 14  
    Oh sorry about that. I was thinking menu background as some wallpaper. Never came to me that it was the background on the first menu you see. Sorry.
    posted 26 September 2004 03:05 AM EDT (US)     7 / 14  
    ahh i was wondering when you'd move this guide to the forums, nice.

    (¯`-.Proud Member of Ambition Designs and professer at Tsuniversity.-´¯)

    Curent projects:
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    For a guide on how to make WMV trailers for you campaign click Here

    posted 26 September 2004 09:05 AM EDT (US)     8 / 14  
    posted 27 September 2004 07:58 PM EDT (US)     9 / 14  
    Good guide it helped me step by step easily to make my
    background for the game. Didnt know it was that easy.
    Thanks.

    Also, could you tell me how to get the focus of
    the background off the bottom corner so I can get more
    space. I tried what you said by putting it on camera lock
    but every time I put the background on, the bottom corner
    is showing. I tried to save it like that but no work.
    And if you could give me a cool topic of some background
    that could help, right now i just go arkantos(god)
    fighting against others. : D

    [This message has been edited by L3gEndZz (edited 09-27-2004 @ 10:00 PM).]

    posted 28 September 2004 02:57 PM EDT (US)     10 / 14  
    use the effect camera cut, and use the camera object(no neccesary) in the spot where arkantos is fighting...oh, i just remembered, you have to make a camera track with a really big timer, so that people arent able to drag the screen all around the scenario. you want it so it can stay in one place.

    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
    posted 28 September 2004 03:15 PM EDT (US)     11 / 14  
    Or have the camera track (really long) fire itself when finished. Then it will never run out.

    Single Player Scenario: 12 Labours of Heracles (Would really appreciate a review here)
    RMS: Mount Olympus - Rated 5.0
    RMS: Aviation
    RMS: Virtual Reality
    posted 28 September 2004 03:22 PM EDT (US)     12 / 14  
    thats exactly what i just said...plus i said that in my guide too..


    Quote:

    or a infinite camera track which focused on one place.



    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
    posted 28 September 2004 03:57 PM EDT (US)     13 / 14  

    Quoted from auron 2:

    you have to make a camera track with a really big timer

    Quoted from me:

    fire itself when finished

    not quite the same thing really...? If you did say to re-fire the trigger in the guide, i'm sorry - it was a while since i last read it. I was just trying to help.


    Single Player Scenario: 12 Labours of Heracles (Would really appreciate a review here)
    RMS: Mount Olympus - Rated 5.0
    RMS: Aviation
    RMS: Virtual Reality
    posted 28 September 2004 06:08 PM EDT (US)     14 / 14  
    ah, sorry, didnt read your post detailed enough

    Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
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