The new MP triggers remember the "player range" triggers, but in a larger way. Let's start explain:
That can of course be modified including the players 11 and 12 and variables:
Then you need to add an "MP Setup End" to the end
Now try them out with the effect: "MP Send Chat":
In-game:
I set it up for player 1--->
lostrozzacavalli:
Just as an example, see these images:
There is a villager for p1,p3,p4,p5,p6,p7,p9,p10 and p12, but not for p0,p2,p8 and p11. Then I set an MP for p0--->
The players who have received the bolt are those players that don't have a villager (population==0). Without the MP triggers you would need 52 effects for p0---->
Sound Filename
MP Send Chat (<
MP Conditional zEND
MP Setup end
This trigger doesn't need to be included between the MP Setups, I'd suggest to set it before "MP Setup Start:
MP Conditional zEND
MP Conditional zEND
MP Setup end
if the QV is within the MP Setups,
if it is outside
RandomMaps || Mad Supremacy Escape Your Mates Escape
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[This message has been edited by lostrozzacavalli (edited 04-05-2010 @ 07:46 AM).]