Gotta say, love the "Making Of" thread idea - anything that let's me resurrect some old maps for more "fishing for compliments" (fat chance!) mileage is great! Having said that, I now present:
The Making Of "Across the Wyrding Sea".
Chapter One: Getting Started
I had a yen to follow up the incredible lack of success of "Circus of Ravens" and "Crescendo"(well, that last wasn't a total failure, it had Kevin King28's notable endorsement...) with another remarkable map. After all, where else can you spend weeks of labor slaving over a project that will be enjoyed by a dozen strangers (12 being the number produced by the "Needles Equation", being the relationship between the number of folks downloading a scenario and the number of folks actually playing it.)
My first thought was 'pay some kid on the internet to do it and slap my name on it', but what with the plunging dollar and my inherent cheapness, that plan fell through.
My next idea was to steal a scenario from another computer, console, or board game. After digging through a long list I still had nothing, despite extensive research (Civilization, Grand Theft Auto, Advanced Squad Leader, Leisure Suit Larry, Asteroids, Candyland...) (Although I tried mightily to keep the "Julia as a pool hall barfly" idea from GTA & LLL it just didn't work, I DID nick the goody huts from Civ though*.)
There was nothing else for it, I was gonna have to roll up my sleeves, clear the calendar, sharpen the pencils, raid the liquor cabinet and buckle down to the hard, hard work myself - talk about your last resorts!
The first decision was what size map to make. Not really a decision at all, is it? If you want that sweet, sweet mega download payoff (damn you Titan's Gate!) ya gotta go Godzilla sized! As an added experiment, you can make it three levels to guarantee that those PBEMers foolish enough to attempt it have no 'real life' at all, just endless, endless rounds of turn submissions. (In my weaker moments I pity them.)
Coming Friday(which we all know means "Sometime in 2012" after passing through the Heavengames to English translater):
Chapter Two: The Map Design Process (Perhaps a Serious Drug Habit Would Help)
Still to come, in the distant future:
Chapter Three: Don't try tasting the map paint - it burns! (Note to self - save screenshots of "Gates of Elocin" and pretend they're from Wyrding sea - also, make sure this note get's deleted before pasting onto the forum submission!)
Chapter Four: The Big Event OR If you're gonna steal ideas, folks who don't come 'round anymore complain a lot less.
Chapter Five: Playtesting - (Can an infinite number of Chimps playing an infinite number of games produce a flawless scenario? Who knows - ONE poo flinging chimp in the place is bad enough!)
* - Sorry, serious note injection - it won't happen again, I promise.
(People and maps spoofed in the process of writing this "Making Of" please don't take offense - I kid because I love, you folks are what make the whole enterprise worthwhile.)
Winner "Miss Congeniality Award" in the 2009 AoWSM map making tournament!
Proud author "Across the Wyrding Sea" (1.1 out of 5!)
The Making Of "Across the Wyrding Sea".
Chapter One: Getting Started
I had a yen to follow up the incredible lack of success of "Circus of Ravens" and "Crescendo"(well, that last wasn't a total failure, it had Kevin King28's notable endorsement...) with another remarkable map. After all, where else can you spend weeks of labor slaving over a project that will be enjoyed by a dozen strangers (12 being the number produced by the "Needles Equation", being the relationship between the number of folks downloading a scenario and the number of folks actually playing it.)
My first thought was 'pay some kid on the internet to do it and slap my name on it', but what with the plunging dollar and my inherent cheapness, that plan fell through.
My next idea was to steal a scenario from another computer, console, or board game. After digging through a long list I still had nothing, despite extensive research (Civilization, Grand Theft Auto, Advanced Squad Leader, Leisure Suit Larry, Asteroids, Candyland...) (Although I tried mightily to keep the "Julia as a pool hall barfly" idea from GTA & LLL it just didn't work, I DID nick the goody huts from Civ though*.)
There was nothing else for it, I was gonna have to roll up my sleeves, clear the calendar, sharpen the pencils, raid the liquor cabinet and buckle down to the hard, hard work myself - talk about your last resorts!
The first decision was what size map to make. Not really a decision at all, is it? If you want that sweet, sweet mega download payoff (damn you Titan's Gate!) ya gotta go Godzilla sized! As an added experiment, you can make it three levels to guarantee that those PBEMers foolish enough to attempt it have no 'real life' at all, just endless, endless rounds of turn submissions. (In my weaker moments I pity them.)
Coming Friday(which we all know means "Sometime in 2012" after passing through the Heavengames to English translater):
Chapter Two: The Map Design Process (Perhaps a Serious Drug Habit Would Help)
Still to come, in the distant future:
Chapter Three: Don't try tasting the map paint - it burns! (Note to self - save screenshots of "Gates of Elocin" and pretend they're from Wyrding sea - also, make sure this note get's deleted before pasting onto the forum submission!)
Chapter Four: The Big Event OR If you're gonna steal ideas, folks who don't come 'round anymore complain a lot less.
Chapter Five: Playtesting - (Can an infinite number of Chimps playing an infinite number of games produce a flawless scenario? Who knows - ONE poo flinging chimp in the place is bad enough!)
* - Sorry, serious note injection - it won't happen again, I promise.
(People and maps spoofed in the process of writing this "Making Of" please don't take offense - I kid because I love, you folks are what make the whole enterprise worthwhile.)
Winner "Miss Congeniality Award" in the 2009 AoWSM map making tournament!
Proud author "Across the Wyrding Sea" (1.1 out of 5!)
[This message has been edited by Needles (edited 04-30-2008 @ 12:45 PM).]