This is the pilot pbem for the new map 'Descent to Undermountain' for Dwiggs 5.0!
I´ll start a second game soon.
I wanted to keep the number of players limited to four to get a better game pace.
I hope we will have much fun with this game and I even hope more, that we´ll not face any critical bugs such as movement stop of the Indies which happened in rare cases
Settings: I´ll leave it up to Swolte who´s got the first turn whether we play Hardcore or normal.
You´ll also get a second pop-up question in your first turn, asking for riddles yes/no. Please choose riddles YES which means, you have to answer the second question with NO !!!
Here´s the players and their Wizards:
Player 1. Swolte - Laird Murray, Humans
Player 2. Morgul - Jarlaxle,Dark Elves
Player 3. Ecthelion - Tatharon, Archons
Player 4. Albaron - Zoonä, Undead
Some special rules (might belong to the gentlemen rules but I´d like to mention them here seperately):
- In the unlikely case that you get somehow (I can only think of a Hero Level-up) the feature "PATH OF ...anything... e.g. Decay) DO NOT CHOOSE THIS FEATURE!!!!!!! It destroys the map!
- Item teleportation is allowed
- it´s not allowed to resurrect more than one unit/hero per day.
- It is strictly forbidden to resurrect ANY of the eight Heroes that hold a Gorm Artifact as well as any other Independent Heroes that guard anything in the map anywhere !!! I will prevent this in a further map-update anyway but in this map-version here, it´s still theoretically possible (I did it in my current testgame yesterday...
Many of these heroes are extremely unbalanced and only meant to be tough opponents!
- anything else is allowed, you might also summon units into any areas if you like, I think I prevented this almost everywhere anyway
Have fun!
Morgul
Author of the following maps for AOWSM:
Version 1.4: DEMONWARS II (Transcendence & Immortalis)
Version 1.3: (also playable in 1.4) Gates to another World 1.4
><-><-><- Planning replaces coincidence by error. -><-><-><-
I´ll start a second game soon.
I wanted to keep the number of players limited to four to get a better game pace.
I hope we will have much fun with this game and I even hope more, that we´ll not face any critical bugs such as movement stop of the Indies which happened in rare cases
Settings: I´ll leave it up to Swolte who´s got the first turn whether we play Hardcore or normal.
You´ll also get a second pop-up question in your first turn, asking for riddles yes/no. Please choose riddles YES which means, you have to answer the second question with NO !!!
Here´s the players and their Wizards:
Some special rules (might belong to the gentlemen rules but I´d like to mention them here seperately):
- In the unlikely case that you get somehow (I can only think of a Hero Level-up) the feature "PATH OF ...anything... e.g. Decay) DO NOT CHOOSE THIS FEATURE!!!!!!! It destroys the map!
- Item teleportation is allowed
- it´s not allowed to resurrect more than one unit/hero per day.
- It is strictly forbidden to resurrect ANY of the eight Heroes that hold a Gorm Artifact as well as any other Independent Heroes that guard anything in the map anywhere !!! I will prevent this in a further map-update anyway but in this map-version here, it´s still theoretically possible (I did it in my current testgame yesterday
Many of these heroes are extremely unbalanced and only meant to be tough opponents!
- anything else is allowed, you might also summon units into any areas if you like, I think I prevented this almost everywhere anyway
Have fun!
Morgul
Author of the following maps for AOWSM:
Version 1.4: DEMONWARS II (Transcendence & Immortalis)
Version 1.3: (also playable in 1.4) Gates to another World 1.4
><-><-><- Planning replaces coincidence by error. -><-><-><-
[This message has been edited by morgul666 (edited 12-26-2008 @ 04:19 AM).]