Here you can post your ideas for the core balance team to read. Please regard your comments ideas instead of demands and keep the discussion friendly and with respect.
This topic will discuss the needed balance changes for the magic in Age of Wonders Shadow Magic: it includes non-unit spells, skills and spirits!
When you have an idea, please take the following into account (I hate this thread to be spammed with dramatic suggestions! - This is primarily meant as a patch and not a mod, changes will have to be strongly in line with the standard version. Therefore, changes must be effective and modest at the same time! Check the patchlist v1.3 for Suggestions for Shrines are welcome as well! Ok, throw them in!
- Ask yourself if the change is really needed and if there are more elegant solutions.
- We aim for general acceptance, this means that all types of play must be taken into account. Ask yourself: how would this change affect pbem? How will this change affect online play? How will this change affect the AI and the single player?
- Please state which spells, skills and spirits you hardly use in your games, or which you think are overpowered!
Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008