“Your Majesty, thank God I have found you in time! You are in the gravest danger. One hour ago a maid found a broken window in the West Tower and since then six people have been killed – six! Two of them were armed guards who didn’t even have time to draw their swords. We are dealing with a highly accomplished assassin. But do not despair, for I have a plan that may yet mean all will be well. With a masked ball I hope to keep you hidden in plain sight for long enough for me to ride to the city barracks and return with enough soldiers to search and secure the castle thoroughly. Until then, we must trust to secrecy and the vigilance of your loyal guards and subjects. I will be back by first light...”
Having rushed out this ominous warning, the Commander of the Guard turned on his heel and strode down the passage as quickly as the circumstances allowed. He stopped only to disembowel a suspicious tapestry. He left behind King James, ruler of the realm by divine right, who at the moment was looking like he’d prefer to have been born a peasant a thousand miles away. A masquerade was an unusual stratagem, but it was all he had. He only wished that the Commander had thought to tell him who his loyal guards left behind to protect him actually were. It didn’t seem prudent though, to wander the castle trying to discover the answer.
1. Any questions or emails about your role should be directed to
2. Votes should be in the format
3. No quoting role emails. Paraphrase, and paraphrase properly.
4. No discussing the game outside this thread unless your role email specifically allows it.
5. No strategising in the thread during the Night.
6. No posting once you are dead while the game is on-going. A sole exception for a single ‘Bah!’ post after you die, which should not reveal any new information.
7. No editing posts. Posting multiple times in a row is fine.
8. Broadly speaking, stay within the spirit of the game. I have discretion over the enforcement of this rule, but really, no one should fall foul of it unless they’re being silly. You know what the basic mafia rules are.
1. Nothing is completely unknown to the players; if something has happened then collectively the players know exactly what it was. Questions dealing with hypotheticals such as “are failed kills declared in the thread?” will be answered publicly on request.
2. For reference, no, failed night-kills are not declared in the thread. I err on the side of not disclosing information publicly.
3. Role emails are guaranteed to be true, are reasonably comprehensive, and are precise as is practically possible. Any ambiguity in them will be clarified on request.
4. Everything in bold text and everything in this post (except italicised text) is guaranteed to be true. Everything in italics is unrelated to the actual working of the game and just exists to add interest.
5. I don’t do things like claim lists. This is the players’ responsibility, and I don’t want to accidentally influence you by framing someone’s claim in a particular way.
6. Night actions are resolved in a logical order:
7. Day actions are resolved in the order in which they happen. If someone is day-killed and then, immediately after that, places the hammer vote on a bandwagon, then they were dead before the vote and so the vote doesn’t count. Similarly, day-kill attempts made after someone has already met the lynch threshold won’t be considered.
8. I will not respond in this thread during the game to anything other than questions, vote count requests and game events. Criticism and the like will go unanswered until the end of the game.
9. Keep the game reasonably active if you want to avoid a deadline. I will be reluctant to extend deadlines, and won’t extend them for long no matter what. If you’re going to be unable to post for 72 hours or more, please announce this in the thread in advance if possible.
1. At any time during any day except the first, anyone may post “
2. The game will end when all players still in the game have compatible win conditions; essentially this means when no one wants anyone else dead.
3. All members of the ‘town’ have the following passage in their role email:
“You are one of the Courtiers, which is essentially a town faction that wins or loses together. Your win condition is that at least one Courtier must be alive at the end of the game, so you only need to worry about people who want the Courtiers dead. The game will end when all players still in the game have compatible win conditions. Note that you do not need the King to survive in order to win. However, bear in mind that if the King does die that will remove a number of people from the game; you might consider this to make your task easier or harder or neither.”
4. The Assassin wins if he is still alive when the King dies. If they die simultaneously, that is a win for the Assassin. This does not end the game, but will remove the Assassin from it.
5. The King wins if he is still alive at the end of the game. The Guards win with the King, or die with him (automatically).
6. The Guards know the identity of the King, but not vice versa.
7. The host will try to turn up at intervals of 24 hours after the start of each Day as accurately as possible, to do a vote count and a lynch post if applicable. The result of day-kills, and other events that may happen, will also be declared at this time. This is so that there is an element of predictability to how these mechanics will work.
8. When someone dies, the parts of their role email that describe the abilities and passive attributes of their role will be posted in the thread.
9. Players are advised to be careful, as there are some unforgiving elements to this setup. If you expose the King on Day 2 and he is then murdered right in front of you as a result, that is just too bad.
10. Although this game bears some resemblance to the Assassins in the Palace setup, that is only one aspect of the game. I would still encourage those who don’t like that setup to play.
11. This game is a day start, but the starting day is special in that no day-kills may take place.
Mozzarella Man
Thymole
Newt_Gunray
Maegereg
Major Helper
Herr Heir
Ser Periagil
Sassenach
Matt LiVecchi - Sir Walter - Guard
Pulse_of_Shift - Lord Syme - Courtiers - Letter Mason
SodaMister - King James - The King
Rotaretilbo - Sir Edwin - Guard
lordofglory - Lord Vandervell - Courtiers - Deputy Poison Doctor
SirDante - The Physician - Courtiers - Poison Doctor
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
[This message has been edited by Julius999 (edited 08-12-2012 @ 01:50 PM).]