I have tested couple of my scenarios online that have many different conditions and effects including pftq advanced triggers.
The good news is that it seems that most of the conditions and effects work properly.
However, there are some serious issues/bugs as follows:
1) First of all, Out of Sync occurs randomly very often (50% of the time).
There is nothing wrong with the scenario itself since sometimes the scenario plays fine and there are other times when you get Out of Sync.
When OOS occurs, it always occurs at the beginning of the game (3-10 seconds after it starts).
Once you get Out of Sync it’s best to exit AOE3 and restart the game.
Otherwise the OOS will occur every time.
2) The high level Home City deck that I assigned the player is not showing.
Instead a level 1 deck is being assigned.
We need to research this and see how we can override it with our own deck.
Where are these level 1 home city located? In which folder?
EDIT:
There is a new way to make high level home cities for online scenarios.
See:How to Make High Home City Levels for your Online Scenarios.
3) The Diplomacy effect doesn’t work.
Diplomacy is being set in the game menu and CANNOT be overridden by the Diplomacy effect.
This means that we cannot set static teams for our scenarios.
This also means that we cannot change the Diplomacy during the course of the scenario.
The Diplomacy effect has been disabled for online games.
4) What’s worse is that only 2 teams can be set, so if you have a 3rd team in your scenario or AI player as a neutral team then you are screwed.
Any ideas for work around for issues 2, 3 and 4 - let us know.
EDIT:
Diplomacy works only for FFA games.
I was able to set 2V2V2 game but only when I set it to FFA.
5) Population room at the beginning of a scenario is now Zero.
The TC should give us 10 population capacity but that doesn’t work online.
When I added houses to the map it didn’t help either and the population capacity stayed at zero.
We would have to build houses during the scenario to allow for more population.
6) The starting camera location is the same for all players.
It doesn’t start base on the TC location like in supremacy games.
I tried to go around this problem by using the “Camera Cut” effect to place the camera in the right location for every player, but the “Camera Cut” effect doesn’t work.
The “Camera Cut” effect used to work for in patch 1.03 but apparently patch 1.04 broke it.
7) The “Set Tech Status” effect for Home City shipments (start with HC…) doesn’t work when it is set to “Obtainable”.
This effect is another way to add cards to the deck, but it doesn’t work.
8) We cannot set static civs for our online scenarios.
So if you want to have historical scenario with the natives – too bad.
Your native civ can be overridden with a European one in the game menu and you cannot stop it.
9) The “Load Scenario” effect doesn’t work either.
If you notice any more Custom Scenarios Online issues/bugs then please list them in this thread.
Thank you,
Moshe Levi
My AOE3 Scenarios:
Strategic Objectives: Death Valley / Strategic Objectives: Russo-Turkish Wars
The Tapir Witch Chronicles: Immortal Cows – Single Player / Multiplayer
“Annihilation” 2V2 (Supremacy) Multiplayer / Tribe Wars (2V2/FFA) Multiplayer
Strategic Objectives: Islands / Forest Domination II Multiplayer / Geronimo’s Revenge
More Scenarios / http://www.moshelevi.com
The good news is that it seems that most of the conditions and effects work properly.
However, there are some serious issues/bugs as follows:
1) First of all, Out of Sync occurs randomly very often (50% of the time).
There is nothing wrong with the scenario itself since sometimes the scenario plays fine and there are other times when you get Out of Sync.
When OOS occurs, it always occurs at the beginning of the game (3-10 seconds after it starts).
Once you get Out of Sync it’s best to exit AOE3 and restart the game.
Otherwise the OOS will occur every time.
2) The high level Home City deck that I assigned the player is not showing.
Instead a level 1 deck is being assigned.
We need to research this and see how we can override it with our own deck.
Where are these level 1 home city located? In which folder?
There is a new way to make high level home cities for online scenarios.
See:
3) The Diplomacy effect doesn’t work.
Diplomacy is being set in the game menu and CANNOT be overridden by the Diplomacy effect.
This means that we cannot set static teams for our scenarios.
This also means that we cannot change the Diplomacy during the course of the scenario.
The Diplomacy effect has been disabled for online games.
4) What’s worse is that only 2 teams can be set, so if you have a 3rd team in your scenario or AI player as a neutral team then you are screwed.
Any ideas for work around for issues 2, 3 and 4 - let us know.
Diplomacy works only for FFA games.
I was able to set 2V2V2 game but only when I set it to FFA.
5) Population room at the beginning of a scenario is now Zero.
The TC should give us 10 population capacity but that doesn’t work online.
When I added houses to the map it didn’t help either and the population capacity stayed at zero.
We would have to build houses during the scenario to allow for more population.
6) The starting camera location is the same for all players.
It doesn’t start base on the TC location like in supremacy games.
I tried to go around this problem by using the “Camera Cut” effect to place the camera in the right location for every player, but the “Camera Cut” effect doesn’t work.
The “Camera Cut” effect used to work for in patch 1.03 but apparently patch 1.04 broke it.
7) The “Set Tech Status” effect for Home City shipments (start with HC…) doesn’t work when it is set to “Obtainable”.
This effect is another way to add cards to the deck, but it doesn’t work.
8) We cannot set static civs for our online scenarios.
So if you want to have historical scenario with the natives – too bad.
Your native civ can be overridden with a European one in the game menu and you cannot stop it.
9) The “Load Scenario” effect doesn’t work either.
If you notice any more Custom Scenarios Online issues/bugs then please list them in this thread.
Thank you,
Moshe Levi
My AOE3 Scenarios:
Strategic Objectives: Death Valley / Strategic Objectives: Russo-Turkish Wars
The Tapir Witch Chronicles: Immortal Cows – Single Player / Multiplayer
“Annihilation” 2V2 (Supremacy) Multiplayer / Tribe Wars (2V2/FFA) Multiplayer
Strategic Objectives: Islands / Forest Domination II Multiplayer / Geronimo’s Revenge
More Scenarios / http://www.moshelevi.com
[This message has been edited by MosheLevi (edited 09-10-2007 @ 04:23 AM).]