Ok, I realise that this has been done. Age of Criminals had a post in it, about half way down, which inspired me to create this, but it is still my own idea.
This isn't finished yet, so bear with me and if you have any ideas, post them below.
GANGS
Each gang has two unique units, a home city, and a flag. All of the flags are done entirely in black and white, to add effect.
ITALIAN MAFIA
Unique Units: Don (Replaces ringleader); Tommygun (Extra machine gun)
Home City: Palermo
Flag: A black tommygun crossed over a white tommygun.
Technology: Security (Stops all other gangs collecting protection money)
RUSSIAN MAFIYA
Unique Units: Tambov (Extra demolitionist); Obshina (Replaces sniper)
Home City: Moscow
Flag: Black ЯM on a white background. (I know this would be pronounced Yam in Russian)
Technology: Detectives (Other gangs can no longer launder money)
AUSTRALIAN MAFIA
Unique Units: Honoured Society gunman (Extra rifleman); Yacht (Replaces luxury ship)
Home City: Melbourne
Flag: Boomerang, with each arm ending in a rifle barrel.
Technology: Police Patrol (Other gangs cannot control marketplaces)
JAPANESE YAKUZA
Unique Units: Katana (Replaces Knifer); Uzi (Extra machine gun)
Home City: Tokyo
Flag: ヤクザ written on a white background.
Technology: Anti-weapons law (Other gangs can no longer deal weapons)
CHINESE TRIAD
Unique Units: Jetski (Replaces patrol boat); Kung Fu Master (Extra martial artist)
Home City: Hong Kong
Flag: A normal yin-yang sign on a white background.
Technology: Illegal Gambling (Other gangs can no longer control casinos)
ASIAN SNAKEHEAD
Unique Units: Muay Thai Master (Replaces Martial Artist); Container Ship (Extra Battleship)
Home City: Fuzhou
Flag: The black outline of a snake on a white background.
Technology: Border Control (Stops other gangs taking part in illegal immigration)
JAMAICAN POSSE
Unique Units: 8-ball hitman (Replaces sniper); Speedboat (Extra powerboat)
Home City: Trenchtown
Flag: i don't know
Technology: Customs (Stops all other gangs from smuggling and dealing drugs)
IRISH MOB
Unique Units: Beer Baron (Replaces Ringleader); Shillelagh (Extra baseball bat)
Home City: Boston
Flag: The black outline of a four-leaf clover.
Technology: Prohibition (No other gang can supply alchohol)
RESOURCES
Food - Supermarkets, markets, shops or farms. Either robbing or buying. When you buy food, you lose some money.
Money - See "getting money" below
Building Materials - Construction Yards.
XP - Same as AoE 3
Crime - Commiting Crimes. Every time you get 100 crime, a police squad arrives to attack your HQ. See "crimes" below.
GETTING MONEY
Robbing civilians, banks, supermarkets or other commercial buildings will get money. You can also select one extra way of getting money, which you can change at any time. Each extra way of getting money has two buildings which generate money. The larger, more efficient building requires at least five of the smaller buildings. You can only have one of the larger buildings.
PROTECTION MONEY
Protected Shop
Protected Mall
TECH: The Italian Mafia can research security, preventing other gangs from using this money type.
MONEY LAUNDERING
Note Printer's
Professional Launderer
TECH: The Russian Mafiya can research detectives, preventing other gangs from using this money type.
MARKETPLACE CONTROL
Fruit market
Farmer's market
TECH: The Australian Mafia can research police patrol, preventing other gangs from using this money type.
ARMS DEALING
Handgun Store
Weapon Dealership
TECH: The Japanese Yakuza can research anti-weapons law, preventing other gangs from using this money type.
GAMBLING
Bookkeeper's
Casino
TECH: The Chinese Triads can research illegal gambling, preventing other gangs from using this money type.
IMMIGRATION
Document Forger's
Truck Depot
TECH: The Asian Snakeheads can research border control, preventing other gangs from using this money type.
DRUG DEALING
Drug Dealer
Crack House
TECH: The Jamaican Posses can research customs, preventing other gangs from using this money type.
ALCOHOL
Bar
Winery
TECH: The Irish Mob can research prohibition, preventing other gangs from using this money type.
BUILDINGS AND UNITS
*Ringleader: Like the explorer in AoE3. Very good fighter who improves with each age.
*Italian Don: Ringleader who improves nearby allies, though he is slightly weaker than a normal ringleader.
*Irish Beer Baron: Gnarled but surly old Irishman who can supply alcohol to a territory, which may make it switch sides.
COMPOUND
Like a town centre. The surrounding area of the compound is the only place you are allowed to build buildings (except docks). You cannot build compounds, and they cannot be destroyed, but when you capture a territory you gain control of its compound. Here you can train:
*Contractors: Build buildings. When you are finished with them, send them back to the compound and they will disappear and be partly refunded.
*Informants: Gather resources by buying food from supermarkets, markets, shops and farms. They can rob unarmed civilians.
DOCK
Can only be built on the waterfront. Trains all boats:
*Patrol boat: Basic, weak boat. Fast, but low HP and attack.
*Triad Jetski: Very small and fast boat. Moderate attack, but tiny HP.
*Powerboat: Small-medium boat. Fast, and moderate attack/HP.
*Posse Speedboat: Cheaper powerboat, with lower attack but higher HP.
*Luxury Ship: Heals everything garrisoned inside it. Low attack, moderade HP, and very expensive. Stealthy.
*Australian Yacht: Like the luxury ship, but with a decent attack.
*Battleship: Big, high HP, high attack ship. Very expensive.
*Snakehead Container Ship: Like the battleship, but with lower attack. Virtually indestructible, and can transport infinite units.
SHOOTING RANGE
Trains all infantry except those not armed with firearms.
*Rifleman: Basic infantry. All-purpose, but good against machine guns.
*Australian Honoured Society gunman: Rifleman with all stats slightly increased.
*Machine Gun: Fast attacker. Good against snipers.
*Italian Tommygun: Machine Gun with longer range and higher HP.
*Yakuza Uzi: Ultra-quick Machine Gun. Can attack two targets at once.
*Sniper: Huge ranged gunman with outstanding attack. Very, very slow attacker and low HP, however. Good against riflemen.
*Russian Obshina: Sniper with decent HP. Also has quicker attack rate.
*Posse 8-ball hitman: Sniper with even better attack than usual. Range is lower, however.
CLOSE COMBAT ACADEMY
Trains infantry without firearms. No gang has both a knifer AND a baseball bat.
*Knifer (Russian, Triad, Snakehead): High attack but low HP. Good against anything it can reach.
*Baseball Bat (Italian, Australian, Posse, Irish): High HP but low attack. Good against anything it can reach.
*Yakuza Katana: Knifer with decent HP and attack. Deals splash damage.
*Irish Shillelagh: Baseball Bat with decent HP and excellent attack.
*Demolitionist: Explosive user who has the option to self-destruct, dealing extra damage.
*Russian Tambov: Demolitionist who cannot self destruct, but deals extra damage with his bombs.
*Martial Artist: Very powerful unit who can beat almost anything.
*Triad Kung Fu master: Martial Artist with much better HP.
*Snakehead Muay Thai master: Martial Artist with much better attack.
GARAGE
Trains vehicles.
*Biker: Fast vehicle which has low attack and HP compared to other vehicles, but can be easily massed.
*Drive-by Shooter: Fairly fast vehicle with very good attack and moderate HP.
*Armoured Car: Slow vehicle with excellent HP but fairly low attack.
MAPS
*Wilderness: More like a classic AoE map. There are no territories, and you can build compounds.
UNITED KINGDOM
*Edinburgh: Fight in the capital of Scotland and in the cold North Sea.
*Liverpool: The Mersey provides an excellent battlefield for smaller ships.
*London: Fight along the Thames or use the London Eye as a sniper's vantage point.
MORE TO COME
MY VARIOUS THREADS IN THE FUTURE ES GAMES FORUM
The Māori - Sand - The new USA - Age of Epics - Gang Wars - The Future ES Games story! - Jaguar6's Age of Rebirth - Charting the Globe - The Old West - WWII (setup)
This isn't finished yet, so bear with me and if you have any ideas, post them below.
Each gang has two unique units, a home city, and a flag. All of the flags are done entirely in black and white, to add effect.
ITALIAN MAFIA
Unique Units: Don (Replaces ringleader); Tommygun (Extra machine gun)
Home City: Palermo
Flag: A black tommygun crossed over a white tommygun.
Technology: Security (Stops all other gangs collecting protection money)
RUSSIAN MAFIYA
Unique Units: Tambov (Extra demolitionist); Obshina (Replaces sniper)
Home City: Moscow
Flag: Black Я
Technology: Detectives (Other gangs can no longer launder money)
AUSTRALIAN MAFIA
Unique Units: Honoured Society gunman (Extra rifleman); Yacht (Replaces luxury ship)
Home City: Melbourne
Flag: Boomerang, with each arm ending in a rifle barrel.
Technology: Police Patrol (Other gangs cannot control marketplaces)
JAPANESE YAKUZA
Unique Units: Katana (Replaces Knifer); Uzi (Extra machine gun)
Home City: Tokyo
Flag: ヤ
Technology: Anti-weapons law (Other gangs can no longer deal weapons)
CHINESE TRIAD
Unique Units: Jetski (Replaces patrol boat); Kung Fu Master (Extra martial artist)
Home City: Hong Kong
Flag: A normal yin-yang sign on a white background.
Technology: Illegal Gambling (Other gangs can no longer control casinos)
ASIAN SNAKEHEAD
Unique Units: Muay Thai Master (Replaces Martial Artist); Container Ship (Extra Battleship)
Home City: Fuzhou
Flag: The black outline of a snake on a white background.
Technology: Border Control (Stops other gangs taking part in illegal immigration)
JAMAICAN POSSE
Unique Units: 8-ball hitman (Replaces sniper); Speedboat (Extra powerboat)
Home City: Trenchtown
Flag: i don't know
Technology: Customs (Stops all other gangs from smuggling and dealing drugs)
IRISH MOB
Unique Units: Beer Baron (Replaces Ringleader); Shillelagh (Extra baseball bat)
Home City: Boston
Flag: The black outline of a four-leaf clover.
Technology: Prohibition (No other gang can supply alchohol)
Food - Supermarkets, markets, shops or farms. Either robbing or buying. When you buy food, you lose some money.
Money - See "getting money" below
Building Materials - Construction Yards.
XP - Same as AoE 3
Crime - Commiting Crimes. Every time you get 100 crime, a police squad arrives to attack your HQ. See "crimes" below.
Robbing civilians, banks, supermarkets or other commercial buildings will get money. You can also select one extra way of getting money, which you can change at any time. Each extra way of getting money has two buildings which generate money. The larger, more efficient building requires at least five of the smaller buildings. You can only have one of the larger buildings.
PROTECTION MONEY
Protected Shop
Protected Mall
TECH: The Italian Mafia can research security, preventing other gangs from using this money type.
MONEY LAUNDERING
Note Printer's
Professional Launderer
TECH: The Russian Mafiya can research detectives, preventing other gangs from using this money type.
MARKETPLACE CONTROL
Fruit market
Farmer's market
TECH: The Australian Mafia can research police patrol, preventing other gangs from using this money type.
ARMS DEALING
Handgun Store
Weapon Dealership
TECH: The Japanese Yakuza can research anti-weapons law, preventing other gangs from using this money type.
GAMBLING
Bookkeeper's
Casino
TECH: The Chinese Triads can research illegal gambling, preventing other gangs from using this money type.
IMMIGRATION
Document Forger's
Truck Depot
TECH: The Asian Snakeheads can research border control, preventing other gangs from using this money type.
DRUG DEALING
Drug Dealer
Crack House
TECH: The Jamaican Posses can research customs, preventing other gangs from using this money type.
ALCOHOL
Bar
Winery
TECH: The Irish Mob can research prohibition, preventing other gangs from using this money type.
*Ringleader: Like the explorer in AoE3. Very good fighter who improves with each age.
*Italian Don: Ringleader who improves nearby allies, though he is slightly weaker than a normal ringleader.
*Irish Beer Baron: Gnarled but surly old Irishman who can supply alcohol to a territory, which may make it switch sides.
COMPOUND
Like a town centre. The surrounding area of the compound is the only place you are allowed to build buildings (except docks). You cannot build compounds, and they cannot be destroyed, but when you capture a territory you gain control of its compound. Here you can train:
*Contractors: Build buildings. When you are finished with them, send them back to the compound and they will disappear and be partly refunded.
*Informants: Gather resources by buying food from supermarkets, markets, shops and farms. They can rob unarmed civilians.
DOCK
Can only be built on the waterfront. Trains all boats:
*Patrol boat: Basic, weak boat. Fast, but low HP and attack.
*Triad Jetski: Very small and fast boat. Moderate attack, but tiny HP.
*Powerboat: Small-medium boat. Fast, and moderate attack/HP.
*Posse Speedboat: Cheaper powerboat, with lower attack but higher HP.
*Luxury Ship: Heals everything garrisoned inside it. Low attack, moderade HP, and very expensive. Stealthy.
*Australian Yacht: Like the luxury ship, but with a decent attack.
*Battleship: Big, high HP, high attack ship. Very expensive.
*Snakehead Container Ship: Like the battleship, but with lower attack. Virtually indestructible, and can transport infinite units.
SHOOTING RANGE
Trains all infantry except those not armed with firearms.
*Rifleman: Basic infantry. All-purpose, but good against machine guns.
*Australian Honoured Society gunman: Rifleman with all stats slightly increased.
*Machine Gun: Fast attacker. Good against snipers.
*Italian Tommygun: Machine Gun with longer range and higher HP.
*Yakuza Uzi: Ultra-quick Machine Gun. Can attack two targets at once.
*Sniper: Huge ranged gunman with outstanding attack. Very, very slow attacker and low HP, however. Good against riflemen.
*Russian Obshina: Sniper with decent HP. Also has quicker attack rate.
*Posse 8-ball hitman: Sniper with even better attack than usual. Range is lower, however.
CLOSE COMBAT ACADEMY
Trains infantry without firearms. No gang has both a knifer AND a baseball bat.
*Knifer (Russian, Triad, Snakehead): High attack but low HP. Good against anything it can reach.
*Baseball Bat (Italian, Australian, Posse, Irish): High HP but low attack. Good against anything it can reach.
*Yakuza Katana: Knifer with decent HP and attack. Deals splash damage.
*Irish Shillelagh: Baseball Bat with decent HP and excellent attack.
*Demolitionist: Explosive user who has the option to self-destruct, dealing extra damage.
*Russian Tambov: Demolitionist who cannot self destruct, but deals extra damage with his bombs.
*Martial Artist: Very powerful unit who can beat almost anything.
*Triad Kung Fu master: Martial Artist with much better HP.
*Snakehead Muay Thai master: Martial Artist with much better attack.
GARAGE
Trains vehicles.
*Biker: Fast vehicle which has low attack and HP compared to other vehicles, but can be easily massed.
*Drive-by Shooter: Fairly fast vehicle with very good attack and moderate HP.
*Armoured Car: Slow vehicle with excellent HP but fairly low attack.
*Wilderness: More like a classic AoE map. There are no territories, and you can build compounds.
UNITED KINGDOM
*Edinburgh: Fight in the capital of Scotland and in the cold North Sea.
*Liverpool: The Mersey provides an excellent battlefield for smaller ships.
*London: Fight along the Thames or use the London Eye as a sniper's vantage point.
The Māori - Sand - The new USA - Age of Epics - Gang Wars - The Future ES Games story! - Jaguar6's Age of Rebirth - Charting the Globe - The Old West - WWII (setup)
[This message has been edited by NotInvolved (edited 10-05-2008 @ 05:18 AM).]