LtSurge
Squire
posted 04-11-11 10:14 AM
CT (US)
4 / 36
How does it seem to clash?
So Triggers CAN work in Multiplayer?
Well, I'm trying to do something simple first. Trying to change the HP and Attack values of Hero characters at the beginning of the scenario, and a couple of ships are "Killed".
Basse
Squire
posted 04-11-11 01:54 PM
CT (US)
6 / 36
Try making 2 triggers, both triggers having different source players, one for Player 1 and another one for Player 2.
LtSurge
Squire
posted 04-11-11 04:26 PM
CT (US)
7 / 36
Yes, I've had success making one Trigger work with eight different Effects.
These are the Effects that worked under one Trigger/Condition:
-Change Object HP
-Change Object Attack
-Change Object Name
(Done twice for two Hero Characters, I made Kitabitake be renamed to Vegeta and changed his Attack to 9001.)
-Kill Object
(Done twice for two WAR BOATs.)
Condition: Select Object (WAR BOATs).
Hope that helps...
And I don't think I need to create two Triggers for two Players but I will try that later. Thx!
Basse
Squire
posted 04-12-11 10:55 AM
CT (US)
8 / 36
Triggers do work in multiplayer, but each player needs 1 trigger each. So you have the source player changed, otherwise it would all happen for Host (Player 1)
LtSurge
Squire
posted 04-12-11 11:17 AM
CT (US)
9 / 36
So the only way to test this would be to test WITH another player?
LtSurge
Squire
posted 04-16-11 10:10 AM
CT (US)
13 / 36
Alright, I set two Triggers for two Players:
Trigger 0 -
Condition 0 - Select Object 1 (War Galley 1)
Effect 0 - Change Object HP (Hero Unit 1)
Effect 1 - Change Object Attack (Hero Unit 1)
Effect 2 - Change Object Name (Hero Unit 1)
Trigger 2 -
Condition 0 - Select Object 2 (Galleon 1)
Effect 0 - Change Object HP (Hero Unit 2)
Effect 1 - Change Object Attack (Hero Unit 2)
Effect 2 - Change Object Name (Hero Unit 2)
Trigger 3 -
Condition - Select Object 1 and 2
Effect - Kill Object 1 and 2
----
It's possible that one or two of the Triggers were conflicting with each other...
Everything seemed to do fine, however, until I decided to Test it. Then the screen froze and I was staring at a black nothingness for ten minutes.
I do a Hard Reset (Power Button) on my laptop and go back to AoK Menu. Then I select the Map Editor and try to open my Scenario but the screen just goes back to black nothingness!
LtSurge
Squire
posted 04-20-11 10:08 PM
CT (US)
16 / 36
Well, I cannot even edit the Scenario because every time I try to open it into the Editor my screen freezes!...
LtSurge
Squire
posted 04-22-11 06:38 PM
CT (US)
23 / 36
Well, I've been here for a couple weeks but thank you!
I didn't know there was a way to set the game start as the Condition :/ I figured that feature HAD to exist in the Editor somehow... though I have pondered as to why it wasn't easy to find. Thank you.
Heh yeah, I experimented on some Triggers and it turns out that despite the fact I can address up to 10000000 as a value, after 999999 for HP the unit dies. TOO MUCH HEALTH!
I didn't know there was an AP Ceiling, though. I will remember that.
LtSurge
Squire
posted 04-23-11 12:20 PM
CT (US)
25 / 36
Why do you think that is? And is it possible to optimize the game for that?
LtSurge
Squire
posted 04-25-11 02:25 AM
CT (US)
27 / 36
I can't very well interpret what you're asking.
Basse
Squire
posted 04-25-11 04:58 AM
CT (US)
28 / 36
It was not a question. The game has been out for more than 10 years now. The number is very obvious because of how the game is written.
LtSurge
Squire
posted 04-26-11 11:16 AM
CT (US)
32 / 36
So basically, because it is illegal to do so, we can't do it ourselves?
...IhaveanoCDversionofthegame...