People have always been wondering if its possible to use i.e., the animations; Walk, Idle, Attack, etc. as real animations. Well, there is a method, but it has to be done a certain way:
Lets say you wanted to have an in-game animation which actually is possible (by the way, the're really cool). First you would create an animation effect (set animation) for the animation you want. (i.e, the real ones, like they use in the cut scenes) Then, simply, create another animation effect with an animation of "walk." just plain walk. *Oh and dont forget the play dialog trigger too to match the real animation. So you should have this (it can be in any order): ** = Your own item.
Set Animation: **
Play Dialog: **
Set Animation: Walk (Loop: off. It really doesnt matter but keep it off anyway.)
So Basically, in order to set an animation for a unit, the unit has to DO it first.
When i was making "age of mythology comedy" i had arkantos die right in the middle of an animation. This caused him to freeze. So, i put a second "set animation" trigger with an animation of "Death", right in the same trigger. (didnt matter where.) So when he died, you would see him dying the normal way. He would, seriously, even die. for real. Im still doing some research on it, so i can find out more about this feature.
This would be really cool because then you could create In-Game animation effects so that if a unit is in the middle of talking, as soon as you tell him to move, he'll stop his animation at any time, and move for you.
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OK guys, i just discovered something: You can put anything as the animation, even if you put "bla bla." just make sure the trigger and the animation is on "loop." lets say you have a trigger just with an animation of "bla bla" (something aom cant reconize) and you set it to arkantos. This is how it would be:
HE CANNOT DO DAMAGE WHILE IN THIS STATE.
You tell him to walk: He'll continously* walk in one place after he moves.
You tell him to attack: he'll attack, but when he gets to the unit, he'll slow down. when hes getting hit is when he'll move slightly closer each time, until he reaches him.
If the enemy unit dies some how of a god power or so and arkantos is still attacking him, arkantos will continue to do the attack animation even if the units dead. but if you tell him to go somewhere he'll move. but when he stops, he'll keep walking in one place.
P.S. I've know about this for a long time. :-p
Lets say you wanted to have an in-game animation which actually is possible (by the way, the're really cool). First you would create an animation effect (set animation) for the animation you want. (i.e, the real ones, like they use in the cut scenes) Then, simply, create another animation effect with an animation of "walk." just plain walk. *Oh and dont forget the play dialog trigger too to match the real animation. So you should have this (it can be in any order): ** = Your own item.
Set Animation: **
Play Dialog: **
Set Animation: Walk (Loop: off. It really doesnt matter but keep it off anyway.)
So Basically, in order to set an animation for a unit, the unit has to DO it first.
When i was making "age of mythology comedy" i had arkantos die right in the middle of an animation. This caused him to freeze. So, i put a second "set animation" trigger with an animation of "Death", right in the same trigger. (didnt matter where.) So when he died, you would see him dying the normal way. He would, seriously, even die. for real. Im still doing some research on it, so i can find out more about this feature.
This would be really cool because then you could create In-Game animation effects so that if a unit is in the middle of talking, as soon as you tell him to move, he'll stop his animation at any time, and move for you.
***********************************************************
OK guys, i just discovered something: You can put anything as the animation, even if you put "bla bla." just make sure the trigger and the animation is on "loop." lets say you have a trigger just with an animation of "bla bla" (something aom cant reconize) and you set it to arkantos. This is how it would be:
HE CANNOT DO DAMAGE WHILE IN THIS STATE.
You tell him to walk: He'll continously* walk in one place after he moves.
You tell him to attack: he'll attack, but when he gets to the unit, he'll slow down. when hes getting hit is when he'll move slightly closer each time, until he reaches him.
If the enemy unit dies some how of a god power or so and arkantos is still attacking him, arkantos will continue to do the attack animation even if the units dead. but if you tell him to go somewhere he'll move. but when he stops, he'll keep walking in one place.
P.S. I've know about this for a long time. :-p
[This message has been edited by Aom Expert (edited 02-01-2008 @ 02:22 PM).]