Hygraffo's Trigger Guide
This is a beginner’s guide to getting introduced to triggers, and a few experienced people might find it useful as a refresher course.
Please note this guide is for AoT users, as the editor is more versatile and better then AoM.
Anyway, first thing is first. What is a trigger? A trigger is a command of sorts, telling AoT what to do, how to do it and when to do it. Got that? When you open up the “Trigger” drop-down box, you get something very similar to this:
There are three main parts to this menu. They are: Number 1 is where all the triggers are going to be listed, number two is where you cycle between trigger options, conditions and effects. Number 3 is where you make changes to the options in Number 2. In other words:
1= Trigger List
2= Select what part of trigger
3= Modify the trigger part you selected
Simple enough?
Alright, now to business. To make a trigger, you must click on the “Insert button, highlighted here in red:
Once you click on that button, a trigger is created. You’ll end up with something like this:
As you can see, a trigger called “Trigger_268” was created, and as I have the “Triggers” menu selected, it shows me the options and overall summary of the trigger. It shows the name, which you can edit. It has three boxes beneath that, titled, “Active”, “Loop”, and “Run Immediately”. Beneath those three, it has a slider, called “Priority”.
The name part is self explanatory, so I won’t cover that. However, the checkboxes can be confusing for a first timer.
The priority slider beneath those three boxes has three parts, as you can see. Those parts are: Low, Norm, and High. If a trigger is Low Priority, there will be a noticeable delay, especially if there are higher priority triggers going on at the same time.
High priority triggers on the other hand have barely a delay, but too many high priority triggers (especially at the same time) will lag or crash the game. To the right of all that is the overview of your trigger, with its conditions and effects.
Some people may not understand what “conditions” or “effects” are. To explain, I’ll use an analogy. We’ll say, you only eat if you are hungry. In this case, the “Conditions” is “you are hungry”, while the effect is, “eat”. This is similar to AoM/AoT triggers. If you have a Timer of 10 seconds with the effect of grant god power, the game knows “I will only grant a god power when the timer reaches ten seconds”.
Anyway, back to the picture. In this trigger summary, you can see that the condition is always, and the effect is SetIdleProcessing. A thing you need to learn. SetIdleProcessing means that it stops the game from processing information, or in other words, a crash. So you need to change that. Also, the condition “Always”, means that the condition happens immediately, similar to if I had checked the Run Immediately box.
If you go back to the “Trigger, Condition, Effect” box, and you check the “Conditions” box, you get a menu similar to this:
Number 1 is where you see all the conditions that you have added. Number 2 and 3 are check-boxes for Not and Or, while number 4 is where you select a trigger from the drop-down menu.
To elaborate on the NOT/OR principle, we’ll go back to the hungry analogy. Without those boxes ticked, the trigger is in “AND” mode, which means that for the effect to happen, ALL the conditions must be fulfilled. In “NOT” mode, ALL the conditions must not be fulfilled for the event to happen. In “OR” mode, you must have one OR another condition fulfilled. For example:
AND= I will eat if I am hungry AND there is food on the table.
NOT= I will eat if I am NOT bloated.
OR= I will eat if I am hungry OR there is food on the table.
Understand?
If you select the “Effects” box instead of the “Conditions” box, you get:
As you can see, this has less complexity then either the Conditions or Trigger box, but it is where 99.9% of trigger work happens.
Once again, it has a list of the effects, and the place where you can select those effects to change them.
Before the end of this, I’d like to add a list of some of the most important conditions and effects a starter uses and what they do.
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Hopefully some people found this guide useful. Just remember:
USE THE BLOOMIN’ QUESTION THREAD!!!!
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