Cheating has always been an interesting phenomenon when it comes to tabletop. These games, being cooperative rather than competitive, have made it so that cheating does less to damage the game than if the results actually hurt another player. Failing a roll on your turn furthermore isn't usually consequential enough to make the difference in a battle between victory and failure.
I think the game is the best when people do not cheat (otherwise what use is having random mechanics in the first place?), but that it shouldn't be a big deal for a group like us to not have the accountability of a built-in dice system. We needn't change boards for that reason alone.
Anyway, like I was saying, we should at least bring back Quest for the Wind, Giant Trilogy, Staff of the Emerald Enclave, and probably Red Hand of Doom. I definitely wouldn't mind carrying on some of the others; we didn't make it very far in Citadel of Books, and Jade Warrior was getting interesting.
Eros Estot in the Giant Trilogy, the DM and Kaiden in Red Hand of Doom, and Seraph in Staff of the Emerald Enclave.
I'm happy to play any d20 game you can throw at me, and have tried most of them.