This is going to be the new IC thread for the Giant Trilogy.
By making this thread I will be able to edit this first post, which will be at the top of every page, using it for useful links as well to keep track of hit points, AC, prepared spells and long-term conditions effecting characters between battles
Links to Giant trilogy threads:
Giant trilogy – OOC thread
Giant Trilogy – Character Thread (new)
Giant Trilogy: Changes to official D&D rules + Spell book
Giant trilogy: NPC and Monster stats:
Area map
Old Giant trilogy threads:
Old IC Thread
Old Character Thread
Final Characters for the Giant Trilogy
Giant Trilogy: Combat Simulations
Giant Trilogy Tribunal
Questions regarding Characters for the 'Giant Trilogy' campaign {Prelude inclusive}
Other links:
D&D 3.5 Rules
All Feats
Dicelab (dice program)
Party:
(*Spell used)
Ayuth: Hp 58, AC 20
Spell slots left:
Level 0: 6
Level 1: 6 (9)
Lighthawk: Hp 34, AC 15
Druid spells prepared:
Level 0: Cure minor wounds x2, Detect Magic
Level 1: Shillelagh, Enrage Animal, Produce Flame, (pearl*)
Level 2: Bite of the Wererat, Binding Winds*
Sorcerer spell slots left:
Level 0: 6
Level 1: 3 (5)
Fenris: Hp 41, AC 24
Sul: Hp 47, AC 21 (25 with shield)
Damage reduction 3/- (max 30/day)
Spells prepared:
Level 0: Detect magic, detect poison, light, mending, read magic, guidance
Level 1: Divine favor, Bless, Hide from undead, Protection from evil, resurgence, bless weapon (Bonus) (pearl)
Level 2: Eagle’s splendor, healing lorecall, remove paralysis, consecrate, Spiritual weapon (Bonus)
Level 3: resurgence mass, summon monster 3*, conviction mass*, Searing light* (Bonus)
Level 4: Summon monster VI, Death ward, Divine power (bonus)
Eros: Hp 48, AC 26
Spells prepared:
Level 0: Message, Amanuensis, Mending
Level 1: Guiding Light, Hail of Stone
Lúthien: Hp 28, AC 22
Spell slots left:
Level 0: 3
Level 1: 5
level 2: 2
Beren: Hp 52 AC 21 (25 with shield)
Leo: HP: 32 AC 16
Bearclaw: HP 83, AC 28
DR 3/—, prevents up to 30 damage per day
Spells prepared:
Level 0: 3 - prepared spells: Purify food and drink, detect magic, read magic
level 1: 3 + 1 domain - prepared spells: Bless, Divine favor, protection from evil - domain: remove fear
level 2: 1 + 1 domain - prepared spells: Bull's str. - domain:remove paralysis
Korreth: Hp 42 AC 15
Sorcerer spell slots left:
level 0: 6
level 1: 5 (8)
level 2: 6 (7)
level 3: 1 (5)
By making this thread I will be able to edit this first post, which will be at the top of every page, using it for useful links as well to keep track of hit points, AC, prepared spells and long-term conditions effecting characters between battles
(*Spell used)
Spell slots left:
Level 0: 6
Level 1: 6 (9)
Druid spells prepared:
Level 0: Cure minor wounds x2, Detect Magic
Level 1: Shillelagh, Enrage Animal, Produce Flame, (pearl*)
Level 2: Bite of the Wererat, Binding Winds*
Sorcerer spell slots left:
Level 0: 6
Level 1: 3 (5)
Damage reduction 3/- (max 30/day)
Spells prepared:
Level 0: Detect magic, detect poison, light, mending, read magic, guidance
Level 1: Divine favor, Bless, Hide from undead, Protection from evil, resurgence, bless weapon (Bonus) (pearl)
Level 2: Eagle’s splendor, healing lorecall, remove paralysis, consecrate, Spiritual weapon (Bonus)
Level 3: resurgence mass, summon monster 3*, conviction mass*, Searing light* (Bonus)
Level 4: Summon monster VI, Death ward, Divine power (bonus)
Spells prepared:
Level 0: Message, Amanuensis, Mending
Level 1: Guiding Light, Hail of Stone
Spell slots left:
Level 0: 3
Level 1: 5
level 2: 2
DR 3/—, prevents up to 30 damage per day
Spells prepared:
Level 0: 3 - prepared spells: Purify food and drink, detect magic, read magic
level 1: 3 + 1 domain - prepared spells: Bless, Divine favor, protection from evil - domain: remove fear
level 2: 1 + 1 domain - prepared spells: Bull's str. - domain:remove paralysis
Sorcerer spell slots left:
level 0: 6
level 1: 5 (8)
level 2: 6 (7)
level 3: 1 (5)
[This message has been edited by Kris Lighthawk (edited 06-02-2015 @ 06:43 AM).]