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Topic Subject: Mafia Guide Library (including terminology)
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posted 03-23-11 05:10 PM CT (US)   


Intro and Guidelines


For quite a long time now the trend has been to answer any question with a link to MafiaScum. However, the truth is, very few of us actually play there and our styles of play and habits would probably differ from theirs. So this thread is to change all of that and provide the people of HG with a homegrown library of facts, theories, and personal tips.

You may notice that in other heavens, which normally revolve around some RTS game, guides tend to be made in their own individual thread. While that's probably fine, but I feel (and believe most others would agree) that we like to keep the number of active threads at this forum to a minimum. So please post any guides you wish to write as posts in this thread. They will be linked to in this OP.

As for the rules of writing a guide I intend to keep them fairly light. Guidelines really.

1) To compensate for our lack of Guide Threads, please do not post a new guide very quickly after another has been posted. In other words, wait until discussion of the newest one dies down before posting your own.

2) When writing the guide use proper grammar. Additionally, try to back it up with relevant examples. If you're going to give us a nifty scum trick, prove it works with an instance where it has been used!

3) Agree to Disagree, some ideas are less adamant than others. Rather than writing a protest piece in response to someone else's guide, maybe you could write your own contradictory guide to offer another view? This is not to say that all ideas are good ideas. But use moderation.

4) Update! Keep them current if it isn't too much trouble.

5) No need to sign up or email anyone if you want to write something, just pump it out. Also, don't feel there can only be one guide per subject. There's more than one way to be a succesful Serial Killer. Write your own ideas, and perhaps learn something in the process.

6) Let's limit guides to say... 1,500 words for now. We can change this if it appears to be an issue but I believe we should focus on quick concise topics rather than broad and general ones. Don't worry if you break the limit by a bit, no rejections.

List of Guides


(and what we really really want right now)


Gameplay GuidesHosting Guides

Scum Tells Guide - by Herr Elessar

What is Mafia? & Basic Play - by THYMOLE

Fakeclaiming - by THYMOLE

How to Think - by THYMOLE

How to Not Be Terrible - by Julius999

How to Follow a (Long) Game - by Peter Fallon
Flavor Guide - by Ashrzr

The Moderator's Manifesto: Modding Commandments - by Julius999

Guide to Making Serial Killers - by THYMOLE

Roles to Think Twice About Using - by Julius999

Roles and Terminology - (copied) by Ashrzr

[This message has been edited by THYMOLE (edited 09-22-2012 @ 01:06 AM).]

Replies:
posted 03-26-11 03:06 PM CT (US)     51 / 240  
I agree with you on everything, Julius, but I break those rules a lot of the time.

EE forever
posted 03-26-11 03:18 PM CT (US)     52 / 240  
Excellent

Points 2, 3, and 5 are the most important bits in the guide i feel (in terms of how often and how seriously they are broken).

I disagree with 6 though. I think on some issues there's a good reason for secrecy. Random chance as well (though i'll agree not in the more common roles like doc or cop).

Added up with a small subtitle because a lot of people might otherwise not realize what manifesto means
posted 03-26-11 03:34 PM CT (US)     53 / 240  
Can you give an example of when breaking 6 worked well? Or when random chance was necessary for a role to work?

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
posted 03-26-11 03:54 PM CT (US)     54 / 240  
I think, building off of your food example, that if the people were told the specific formula for foraging for more food, they would find a way to abuse it. Mechanics are always there to add a challenge, at least most of the time, and so if you gave people all the info about the mechanic, its purpose would most likely be defeated. But I still agree with it for the most part, but I think it's okay to hide subtle things.

EE forever
posted 03-26-11 04:09 PM CT (US)     55 / 240  
Necessary? No probably not. It's probably never necessary
posted 03-26-11 04:17 PM CT (US)     56 / 240  
I'd like to add balancing the game on the go to that. Mods might give out extra powers to the scum if they are unlucky at first or something. This should never ever happen. An example of this is here, where the mafia are given an extra kill because the SK died early. But this essentially punishes the town for being good enough to kill the SK on day 1 itself, because the mafia can coordinate their 2 kills and cause more damage.

So yeah. No offense meant to the host, but that is something I definitely do not agree with.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-26-11 04:20 PM CT (US)     57 / 240  
Also modkilling people if they criticize the mod/setup. But I think that's only ever happened once.

Time to sleep.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-26-11 04:33 PM CT (US)     58 / 240  
Also modkilling people if they criticize the mod/setup. But I think that's only ever happened once.
I think I know what you're referring to.

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posted 03-26-11 04:41 PM CT (US)     59 / 240  
Good grief. Neither of those things should ever happen. But my list isn't meant to be exhaustive.
Mechanics are always there to add a challenge
I think the challenge is to use the mechanics to your advantage, not to try to figure out the intricacies of a formula, which is probably impossible unless there's a huge amount of data collected. If a mechanic is sound abuse is not possible.

For example, in a Cold War Mafia I hosted some countries were nuclear powers, and if one attacked another the victim had the choice of just dying, or ending the game immediately and causing everyone to lose. This was public information. If a faction seemed certain to win then they had to be very careful and maybe not use their kill at all, which was an interesting aspect. It also enhanced the feeling of paranoia in the game.

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios

[This message has been edited by Julius999 (edited 03-26-2011 @ 04:42 PM).]

posted 03-26-11 05:05 PM CT (US)     60 / 240  
I think the challenge is to use the mechanics to your advantage, not to try to figure out the intricacies of a formula, which is probably impossible unless there's a huge amount of data collected. If a mechanic is sound abuse is not possible.
Yeah that's pretty much what I mean. If people are given stuff such as the formula, then obviously they'll have the drive to use that info to their advantage, taking out a lot of the challenge because it's then too easy to use to their advantage.

EE forever
posted 03-26-11 05:18 PM CT (US)     61 / 240  
I disagree. A good mechanic can't just be exploited as easy as saying so. It shouldn't be like do a, b and c and you find scum. Ideally it should be another factor to take into account and juggle. For example, maybe someone's claimed a useful town role but it's known that they're consuming extra rations and bringing the town closer to starvation? Are the people pushing that lynch more than they otherwise would townies anxious about running out or scum eager to off that role?

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
posted 03-26-11 07:20 PM CT (US)     62 / 240  
I don't think I've ever seen a mechanic that doesn't really on some sort of random chance, formula, etc. And even if not all mechanics work that way, it doesn't take away from the fact that if formulas are at work, they shouldn't be revealed. I feel like we're talking about two different things and speaking past each other.

EE forever
posted 03-26-11 08:55 PM CT (US)     63 / 240  
Sort of, because I disagree with your premise that a formula needs to be involved. Why would it? In fact, none of the mechanics in games I've hosted have done:

1. Nuclear powers, mentioned above.
2. A system called "International Influence" where you lost your vote for the day if you didn't post for 48 hours without giving prior warning.
3. A system in Bartimaeus Mafia where some players could bid for the services of a mercenary, who could use his earnings to buy useful tools. I was really pleased with the way ferret played the mercenary role.
4. A food system where everyone ate 1 ration each day until the starting supply was exhausted. If the game didn't end within one Day/Night cycle of that happening everyone starved and lost. The only way to get more food was to cannibalise dead people. Interestingly, although cannibalism had no adverse in-game effects the players decided unanimously not to do it even when food was running perilously low. Rot may remember this one.
5. Submitting suggested night actions to the Demons in Bartimaeus Mafia, who were forced to choose one if available. Different actions used up different amounts of their energy and if they ran out of energy they died. I was slightly worried the Demon roles wouldn't be fun to play but I think it worked quite well.

I prefer game mechanics to revolve around the way the players interact with each other, and make these decisions more complex. Even the food system was geared this way, as I hoped it would make people more bloodthirsty.

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
posted 03-26-11 10:39 PM CT (US)     64 / 240  
Ok, sure, not all mechanics rely on a formula, but for the ones that do, the formula shouldn't be revealed. Ok, done. *closes book* We agree, then. Good debate, Julius.

EE forever
posted 03-26-11 10:59 PM CT (US)     65 / 240  
posted 03-27-11 03:11 PM CT (US)     66 / 240  
What is Mafia? & Basic Play

If you're interested in the history of it, I believe mafia began as a card game about werewolves. But since you probably aren't, I'll skip to the version of the game we play here at HGMM (HG Main Mafia).




Mafia is a forum game that plays out like a sort of interactive, multiplayer mystery novel. In a typical game there are the mafia players (Bad) and the Town players (Good). At the beginning of the game you will secretly be assigned a role that puts you on one of the two teams. These roles may have special powers of attributes like the ability to survive a kill or investigate someone's alignment.

The object of the game if you are on the mafia team, is to kill off the townie players until there are at least as many mafia players as there are town players. If you're on the town side, your objective is to kill every last mafia player.

To do this, the game is split into two phases; day and night. During the day, all players discuss the game in a thread and try to determine who is scum (an evil character) based on logical deductions. When they reach a consensus and more than 50% of the players agree, the target player is lynched and his identity is made public.

The game then shifts into the night phase. Now players are not allowed to talk with each other, and may perform their secret actions as specified by their roles. What powers each person gets (or doesn't get) varies game to game, but you can almost always be sure that the mafia team will have a killing power.

The game continues in this pattern until one side claims victory. In some more advanced games there may be opposing mafia factions, a lone killer (known as a Serial Killer, or SK), or even a brainwashing cult, but only rarely will the game function in an abnormal way.




The basic idea behind the game is a fight between the informed minority and the uninformed majority. The mafia is the informed minority because there are always less of them, except they have the ability to communicate with each other privately by email. They also have the advantage of knowing who each other is. The town is the uninformed majority because intially there are always more of them, but they are given no information as to who the other players are.

So if you're interested, join a game! We eagerly welcome newbies and will gladly help you get accustomed to how the games work. The best way to learn is just by playing a game, but if you want a more solid start feel free to read some of the guides here or even reading a ongoing/finished game to get a feel for it.

Hope to see ya play.

(and just as a personal note of mine; mafia games are the easiest way to get used to heaven hopping and being a bigger part of the HG community. Don't be shy!)

[This message has been edited by THYMOLE (edited 03-27-2011 @ 04:59 PM).]

posted 03-27-11 03:53 PM CT (US)     67 / 240  
Looks good. Sorry, I'll put up the rest of my guide on Tuesday, maybe tomorrow. I just have it written down on the campus terminal.

EE forever
posted 03-27-11 04:25 PM CT (US)     68 / 240  
Whatever you do just make sure the whole thing is in one post
posted 03-27-11 04:38 PM CT (US)     69 / 240  
The mafia is the uninformed minority because there are always less of them
You mean informed minority.
We eagerly welcome noobies and
Newbies.

Otherwise, sounds fine.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-27-11 04:42 PM CT (US)     70 / 240  
Damnit

i knew i'd screw that phrase up.


and i always rant about newbies v. noobs.

Stupid me
posted 03-27-11 04:55 PM CT (US)     71 / 240  
BB Code is screwed up.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-27-11 06:17 PM CT (US)     72 / 240  
There is a list of Rot's terminology here at TCF. I won't be pasting this here as I haven't gotten his permission to do so. To view the thread you need to make an account at TCF, and considering I've had mine for two years without contributing anything, I'm rather sure they won't mind if you do so as well.

Keep in mind that Rot's terminology is quite different than the mainstream roles. While most of what is applied in this forum remains the same, some of the roles he and others have coined are rather strange but are explained fine in that thread.

☭ Long live the Turk ☭
"Xzy is the worst parts of kman and legion combined, only with proper spelling so you know he's smart enough to act otherwise if he wasn't such an idiot." - theferret
"Xzy is like all of the terrible Guardian contributors rolled into one person. Proof that you can genetically engineer a humanoid abomination." - Fiindil
posted 03-27-11 06:38 PM CT (US)     73 / 240  
In my opinion the more esoteric roles should not be included in any guide here. For someone reading a guide for actual guidance it's bad to be told that there's a 'standard' role called Mind Flayer. Guides on roles should include the basics, and any hosts who want something more elaborate should make an actual decision rather than nabbing a weird combo role from some list.

1010011010
[ All_That_Glitters | Pretty_Town_Contest | Other_AoK_Designs | AoE_Designs ]
Member of Stormwind Studios
posted 03-27-11 06:49 PM CT (US)     74 / 240  
Xzy, I don't think most of us have an account there so we can't view it.

EE forever
posted 03-27-11 07:50 PM CT (US)     75 / 240  
To view the thread you need to make an account
posted 03-27-11 07:53 PM CT (US)     76 / 240  
For someone reading a guide for actual guidance it's bad to be told that there's a 'standard' role called Mind Flayer.
Yes, I agree with this.

And I shall go Softly into the Night Taking my Dreams As will You
posted 03-27-11 08:11 PM CT (US)     77 / 240  
Unless you make a guide to weird roles. Something that the likes of Ash and Rot might want to do.

Also, I need opinions on whether I should include OMGUS and WIFOM in the scum tell guide?

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-27-11 08:18 PM CT (US)     78 / 240  
posted 03-27-11 08:19 PM CT (US)     79 / 240  
For someone reading a guide for actual guidance it's bad to be told that there's a 'standard' role called Mind Flayer.
True, but to neglect the existence of a mind flayer esque role wouldn't be ideal either

Putting out the basic idea and giving some variations would be better.
posted 03-27-11 09:14 PM CT (US)     80 / 240  
I agree with the weird role ideas.

Also, I agree with Thymole about WIFOM and OMGUS. WIFOM arguments tend to be right and I mostly consider them to be a valid argument. OMGUS is just a noob tactic, not a scum tactic.

EE forever
posted 03-27-11 09:32 PM CT (US)     81 / 240  
Fine I just wanted to get it to 10 somehow.

And even experienced people can go OMGUS, see Ashrzr against Thymole in Cold War Mafia right now.

I'm also doing Scum Play and Fake claiming, I will be doing the Dos of Fake Claiming tonight. The Don'ts will obviously be implicit.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-27-11 09:46 PM CT (US)     82 / 240  
I'm going to write a blurb on making Serial Killers for mods...

hey just a question, the links do work for you guys right?
posted 03-27-11 10:10 PM CT (US)     83 / 240  
And even experienced people can go OMGUS, see Ashrzr against Thymole in Cold War Mafia right now.
Huh?

1) Thymole said I'm scummy for speculating.
2) He shifted suspicion off of you onto me.

That's not "Oh My God U Suck". That's "Oh My God Ur Scummy."

EE forever
posted 03-27-11 10:22 PM CT (US)     84 / 240  
I thought OMGUS meant "Oh My God You're Scummy"?

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-27-11 10:31 PM CT (US)     85 / 240  
It's Oh My God U Suck, IIRC.

EE forever
posted 03-27-11 10:33 PM CT (US)     86 / 240  
Oh, I never knew.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-27-11 10:52 PM CT (US)     87 / 240  
You didn't?

OMGUS Herr

GTFO of my guide thread.

(just in case you needed an in context example)
posted 03-28-11 09:15 AM CT (US)     88 / 240  
WIFOM can't be proven, Ash. That's the point in WIFOM - a sufficiently knowledgeable player could have set the situation up so people would accept X to be true.

A bad example: Player Y dies. Player Z says he couldn't possibly have killed Y, as B was the obvious choice. Granted, Y was unconfirmed but is a stronger player than B.

People should always argue against WIFOM to coax out better arguments. If you don't you could easily let scum make a big play.

☭ Long live the Turk ☭
"Xzy is the worst parts of kman and legion combined, only with proper spelling so you know he's smart enough to act otherwise if he wasn't such an idiot." - theferret
"Xzy is like all of the terrible Guardian contributors rolled into one person. Proof that you can genetically engineer a humanoid abomination." - Fiindil
posted 03-28-11 09:42 AM CT (US)     89 / 240  
I'm not sure what exactly Xzy is implying (maybe he's saying the same thing as I'm going to), but nowadays I find that WIFOM is being overused to lynch people instead of actually analyzing behavior. Also scum can create WIFOM situations very easily for other people (see IWAV in Newbie mafia), so it can't strictly be a scum tell.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-28-11 09:49 AM CT (US)     90 / 240  
I agree to an extent. For example, say Herr was tracked to killing TME. TME is a newb, and even kind of inactive these days, so he wouldn't be high on the list to kill. It turns out TME is a cop. Herr could use the argument that he wouldn't want to kill a newb when scum, but what if there was a Mafia Investigator that found TME to be a cop? The Town doesn't know this, and Herr could use it to his advantage as a WIFOM argument.

That's something I wouldn't trust.

But say, for example, that Herr was tracked to killing TME who was mafia. With an SK already dead, and Herr saying that he would be stupid to kill one of his own mafia partners, I'd accept that WIFOM argument.

EE forever
posted 03-28-11 12:01 PM CT (US)     91 / 240  
hey just a question, the links do work for you guys right?
Only the Flavour Guide link works.

A good idea might be a 'Probabilities and Statistics for Dummies' kind of guide, as a lot of people have problems with statistics and probabilities in general, and a basic understanding is often required as shown in the Eveelution mafia where there were issues surrounding people not getting stones which I had to then dispel with my awesome excel spreadsheet .

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
posted 03-28-11 12:15 PM CT (US)     92 / 240  
I've no idea what the issue with that was anyways, isn't it kinda clear that if you ask 12 people to pick from 14 numbers, there's nearly bound to be doubles/triples etc. of the same pick.

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You, you... Finnish Barstool! - Enraged Popeychops
Major Helper: Helping AoE3H Housewives since 2008 - As_Saffah
I spent 3 months trying to convince a door that I was an intelligent life form and gave up. - TLM
Winner of "Nicest" (2012-2016), "Most Helpful" (2014) and "Best Moderator" (2015-2016) Forummer Awards
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posted 03-28-11 12:48 PM CT (US)     93 / 240  
According to me mafia need only be played with the most basic of statistics. What you came up with in the Pokemon mafia was way beyond what was needed really. Also what's been happening in Newbie mafia, all you need to know is that whether you lynch or not, town will lose at the same point. Whether there's a 22% chance of catching scum or 10% is immaterial.

All the links work for me.

"Chaos is a ladder." - Petyr Middlefinger

"I love it when Heir is scum and knows he's been rumbled, he goes a bit mad."- Newt_Gunray

"And on that day my respect for Herr grew four fold" - SirDante
posted 03-28-11 01:11 PM CT (US)     94 / 240  
The thing is, even the most basic statistics and probabilities can be difficult to understand for some people, just look at how successfully the media can misrepresent a simple statistic/probability and blow an issue completely out of proportion if they wish.

The other week I was reading comments on a article about withdrawals from cash machines (exciting I know ) and there were quite a few people that really couldn't grasp the idea that the average (I assume they meant mean) withdrawal could be £67.50 as a cash machine only dispatches in £5 denominations.

I'm not getting at anyone here, but people having even a basic understanding of statistics is a real issue these days, hell I'll admit it, it gets confusing sometimes unless I sit down and look at it properly.

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
posted 03-28-11 01:16 PM CT (US)     95 / 240  
OK, link

FF 4.0 - only flavour works

IE - all work

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]

[This message has been edited by Maffia (edited 03-28-2011 @ 02:06 PM).]

posted 03-28-11 01:28 PM CT (US)     96 / 240  
@OP

Use "copy link location on the link-image of to easily grab the post URL.

All current links work on Firefox 3.6.16 so I don't understand where the problem is.

☭ Long live the Turk ☭
"Xzy is the worst parts of kman and legion combined, only with proper spelling so you know he's smart enough to act otherwise if he wasn't such an idiot." - theferret
"Xzy is like all of the terrible Guardian contributors rolled into one person. Proof that you can genetically engineer a humanoid abomination." - Fiindil
posted 03-28-11 02:08 PM CT (US)     97 / 240  
My settings are 25 posts/page, what about yours?

And I didn't sign in for the IE test, and IIRC default setting is now 50 posts/page.

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]

[This message has been edited by Maffia (edited 03-28-2011 @ 02:09 PM).]

posted 03-28-11 02:17 PM CT (US)     98 / 240  
50 posts per page mine,

And all the four links works on my FF 4.0

There's no place I can be, since I found Serenity.

Stop playing so erotic, dammit! - theferret
Well, that's like wanting to get raped by a nine-inch dick instead of a ten-inch. - Moff
I was being stupid. - Herr
posted 03-28-11 02:21 PM CT (US)     99 / 240  
That's what I was looking at.

The URL specifies how many posts are shown, but profiles won't accept a different number

In my case it is n=50
posted 03-28-11 02:28 PM CT (US)     100 / 240  
OK, looks like we've narrowed that down, this is what I think the link for What is Mafia? & Basic Play - by THYMOLE should be:

http://www.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=50&tn=215&st=65#post66

Got by clicking

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]

[This message has been edited by Maffia (edited 03-28-2011 @ 02:29 PM).]

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