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Topic Subject: What We Know - Age of Empires 3 - Outdated
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posted 12-07-04 04:52 PM EDT (US)   
I decided to make this thread because there has been like 10 threads on the same subject over the last few days, this will help keep people just coming in informed of what has already been discussed.

The Name

  • Quoted from Clarissimus:

    Eagle Games, the manufacturer of the "Age of Mythology" Board Game, has a list of upcoming title on their website . Notice that a game called "Age of Discovery" is slated for release in Oct. 2005. (look in the column on the left; scroll down)


    The name was quickly changed to: "Secret Project" shortly after it was posted here. (Check for yourself at Eaglegames.com.)
    (By the way, that's the website of the people who made Age of Mythology the Board Game, so it would be most likely that they would be in charge of the next "Age of" board game.)

  • Tony_Ensemble (Tony Goodman from ES) said this at the automotive forums:

    Quoted from Tony_Ensemble:

    Actually AoE III


    Period of time

    This is from a newspost from back in 1999 at AoKH (thanks Enrique Orduno (aka Larmir) for the headsup):

    Quoted from the ES site:

    2300BC - Sargon I unifies Sumeria


    Who was Sargon I? Fwiffo said:

    Quoted from Fwiffo:

    Sargon was the founder of the Akkadian empire. He conquered the Southern Mesopotamian city states (Uruk, Lagash, etc) and unified them the North of Mesopotamia (where Akkad was). He also raided places like Elam (Iran), Ebla (Syria), etc, although they were never fully under Akkadian rule.
    The Akkadian Empire was the worlds first empire, so basically Sargon was the worlds first emperor.
    (...)
    I don't think there ever was a Sumerian empire. Before Sargon, the cities of Southern Mesopotamia were independent from each other, sort of like Ancient Greece. This is known as the Early Dynastic Period. Then Sargon came from the North and unified them all into one empire; however, this only lasted for about 140 years. Then the cities of Southern Mesopotamia went back to being independent until the III Dynasty of Ur took control.

  • December 10 it changed to:

    Quoted from the ES site:

    1200BC - The Trojan War

  • December 15 it changed to:

    Quoted from the ES site:

    476AD - Fall of the Roman Empire

  • December 17 it changed to:

    Quoted from the ES site:

    1096AD - The First Crusade

  • December 22 it changed to the current message:

    Quoted from the ES site:

    1521AD - Cortez defeats the Aztec empire


    This was originally 1421, but since it was 100 years off, they fixed it

  • December 27 it changed to:

    Quoted from the ES site:

    1997AD - Age of Empires

  • December 28 it changed to:

    Quoted from the ES site:

    1998AD - Age of Empires: Rise of Rome

  • December 28 it changed to:

    Quoted from the ES site:

    1999 AD - Age of Empires II: The Age of Kings


    (Note that all dates represent 0000h of that day GMT, or 2400h GMT the date before)

  • Forumer DeaconHawk draw the following conclusion (although it is outdated since the 1421 message, it is still interesting):

    Quoted from DeaconHawk:

    I think the first date, 2300 BC, was the start of AoE. First empire, so the wars can start.

    Then the second date, destruction of Troy, was the start of RoR. Those of you with a classical education will know that Aeneas, the supposed founder of the dysnasty that later included Romulus, who created Rome, was a man who fled from Troy at the end of the war there.

    Then the third date was the start of AoK. The Roman Empire has fallen, and the Dark Age begins.

    The fourth date is the start of AoC, the first time Christian Europe starts to look beyond their borders. Before this, Europe was only busy with itsself and this is where they first start going out of the 'known' territory and start conquering stuff. Of course, they have GONE out before but now they first start fighting and conquering.

    The date after this will be the announcing of AoD, the next game in the series.

    By the way, AoM doesn't show up in this list because it wasn't part of the series that started with AoE.


    Is he right? On Christmas' Eve we will know...

  • Soon after the 1421AD teaser the following was posted at PlanetAoM:

    Quoted from Gx_Xiphoid:

    I spoke with an employee at Microsoft today and he said that MS employees have both Christmas Eve and Christmas day off and that ES usually has the same days off. It wouldn't make much sense to start a marketing campaign on a day when employees are off work. Also, it doesn't make much sense since the majority of people will be occupied with either traveling, family or other holiday activities on that day, mitigating any marketing plans. Most likely, the announcement will come one day after Christmas.


    It sounds logical. So, what will it be? Christmas day or the day after?

    Rumours:

  • This is what forumer sonofthunder said to know about the game:

    Quoted from sonofthunder:

    I just got out of a market research study here in Chicago where we were given a preview of the upcoming AOE 3 game. They showed us screenshots and clips. They asked us what we liked about the game and what we didn't like, and what we would be interested in seeing implemented. It was pretty sweet, we got a sneak preview of an awesome game and were paid $125 each! Here are some specifics: The game will take place during the period of European settlement of the Americas. (Discovery of the Americas until just before the US civil war.)
    It will feature 3D graphics and lots of detail. (Men getting blown across the battlefield by canons, trees falling on houses, etc.)
    Currently, the civilizations are all European. You do not get to play as Native Americans, but you do get to interact with them through alliances. There are several different tribes you can ally with, all with their own units and abilities. We told them that they should make it so we actually get to play as the Native Americans, instead of only as the Europeans.
    The game will have a much more global scope. A map of the Americas shows which specific territories you control, and you can attack from these territories to adjacent ones held by enemies. When you choose a territory to attack, it goes to that specific territory where you build buildings and control units just as in other RTS games.
    You interact a lot with what is called your "Home City" back in Europe. You send resources back, and in return get better upgrades (like the ability to train new units). These upgrades carry over into subsequent games (i.e., when you go on to attack another territory). Basically, you don't have to research the whole tech tree each time you move to a different territory.
    All of us critiquing the game agreed that it looks really good, but would be better with more civs and territories. The guy said the game will probably be released in about a year. He was not from Microsoft, but from a market research company that is doing field testing for Microsoft. Basically, they want gamers' opinions so they know what we want and how to make the games better.

  • This is whatGPlays said about the game:

    Quoted from GPlays:

    First of all, this new opus will extend from discovered from America, to pass to its conquest (as well of the North as of the South) and should stop with the American Civil War. At the beginning, we will have the possibility of choosing between various colonizing nations of the time, like France and its Christophe Colomb, or even Spain and its Conquistadors. With us meetings with the Indians and another Incas.

    In addition to the usual history mode, another solo mode will be born. It should offer a long-term challenge, since it will propose to us to entirely conquer each zone of the American continent. I will not go more into the details. Will know that the tactical aspect will be more thorough than before, with the management of naval cargo, etc. Indeed, you will have to sometimes export weapons of France, for example, to import them into America and to give them to your troops. But attention, your boats will be able to be made attack by the enemy fleets!

    A dimension RPG will be also present. You will have, in addition to what it occurs on the New Continent, to manage your HomeCity. What is this? It is quite simply about the principal city of your nation. It is of over there that you will create certain innovations (weapons, etc...) and from which the orders will come. Once again, we will approach this point later, since the information presented at this subject was still very (too much) fuzzy.

    With regard to the battles, they from now on less unmethodical and will be ordered better, as in American Conquest . There will be besides a very thorough system of formation, which will make it possible to adapt according to the unfavourable attack. The gameplay thus has undergoes some arrangements since Age of Mythology , and will appear more varied much, even if the bottom did not really change (collection of food...)

    As for graphics, they are sublimes! Returned water is fabulous, the animation of the splendid units (see the bodies flying away after takehaving been caught a shooting of ball of gun was jouissif), the effects of shades perfect and the very worked physical engine. Lastly, the music is orchestral and sticks perfectly to the action.

    In conclusion, this Age of Empires 3 is announced truly excel. However, there remain some interrogations and especially some concerns on the management of the relationship between its HomeCity, the New Continent and the other nations. Though it is, we will have to know some more from here a few times.

    PS: Certain details should change, since the software was far from being finished and that certain ideas were not yet well established. For proof, the final name of the title was not found yet and the jacket absent.

  • Some claim there are some illegal screenshots around which date back from April. If these rumours are true, it means at least that ES has been working on the game for at least more than half a year by now.

  • Release date:
    Probably the holiday season of 2005, maybe earlier, for its boardgame version (?) will be launched in October.

  • Game-play:
    The game will be set in the time period 1492-1860.
    It will primarly cover the colonization of the Americas.

  • Art:
    AoE3 will most likely use AoM's Bang! engine.

    Contributers

  • Clarissimus
  • DeaconHawk
  • FlipBizcut
  • Fwiffo
  • Larmir
  • Theris264
  • Zowon


    [This message has been edited by Elpea (edited 12-29-2004 @ 11:16 PM).]

  • Replies:
    posted 12-07-04 04:58 PM EDT (US)     1 / 214  
    I was still rather sceptical but it's actually the same people who made the aom board game who we saw the aod board game from you say...
    The Gamestar thing is pure gold however. Many thanks for that tidbit. I'm worried about how strong gunpowder units will play out but if anyone can do a good job it's ES

    NerVe Clan
    SMF AoE3 Recorded Game Data Mod
    icq: 118526591 «¦¤¦» msn: theflammifer@hotmail.com
    posted 12-07-04 05:37 PM EDT (US)     2 / 214  
    cool beans...great idea Lp..


    Even though the illegal pic from pcg was removed...You could place something about thier next issue will have screens, info and such. Good promo for them lol.


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    posted 12-07-04 05:40 PM EDT (US)     3 / 214  
    Thanks, updated.

    posted 12-07-04 05:46 PM EDT (US)     4 / 214  
    I like this thread. Good idea, Angel Elpea!
    A suggestion:
    Add a section 'rumours' (Compa_Mighty's conclusion should also go there):
    You can add the following to it:

    Release date

  • The holiday season of 2005, maybe earlier, for its boardgame version (?) will be launched in October.

    Game-play

  • The game will be set in the time period 1492-1860
  • It will primarly cover the colonization of the Americas

    Art

  • AoE3 will probably use AoM's Bang! engine

    EDIT: although it was deleted at AoKH, this is what forumer sonofthunder said to know about the game:
    I just got out of a market research study here in Chicago where we were given a preview of the upcoming AOE 3 game. They showed us screenshots and clips. They asked us what we liked about the game and what we didn't like, and what we would be interested in seeing implemented. It was pretty sweet, we got a sneak preview of an awesome game and were paid $125 each! Here are some specifics: The game will take place during the period of European settlement of the Americas. (Discovery of the Americas until just before the US civil war.)
    It will feature 3D graphics and lots of detail. (Men getting blown across the battlefield by canons, trees falling on houses, etc.)
    Currently, the civilizations are all European. You do not get to play as Native Americans, but you do get to interact with them through alliances. There are several different tribes you can ally with, all with their own units and abilities. We told them that they should make it so we actually get to play as the Native Americans, instead of only as the Europeans.
    The game will have a much more global scope. A map of the Americas shows which specific territories you control, and you can attack from these territories to adjacent ones held by enemies. When you choose a territory to attack, it goes to that specific territory where you build buildings and control units just as in other RTS games.
    You interact a lot with what is called your "Home City" back in Europe. You send resources back, and in return get better upgrades (like the ability to train new units). These upgrades carry over into subsequent games (i.e., when you go on to attack another territory). Basically, you don't have to research the whole tech tree each time you move to a different territory.
    All of us critiquing the game agreed that it looks really good, but would be better with more civs and territories. The guy said the game will probably be released in about a year. He was not from Microsoft, but from a market research company that is doing field testing for Microsoft. Basically, they want gamers' opinions so they know what we want and how to make the games better.

    ^Credit for this goes to PAoM.


    Theris264
    former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
    "An eye for an eye, and the whole world goes blind" -Gandhi

    [This message has been edited by Theris264 (edited 12-07-2004 @ 05:48 PM).]

  • posted 12-07-04 05:49 PM EDT (US)     5 / 214  
    edit:Ah...kickass news(refer to post prior to this one)!

    Area 42
    EE Studio | AoM ZooM Editor
    11 Relics Modpack(4.8) | Soccer Scenario(4.2) | SWGB Casino(4.7)
    Quand un athlète fait cent fois l'salaire d'un médecin Moi j'dis qu'c'est ça l'déclin d'l'empire américain - Cowboys Fringants
    The artist formerly known as Prin...errm...EO

    [This message has been edited by Larmir (edited 12-07-2004 @ 05:50 PM).]

    posted 12-07-04 05:55 PM EDT (US)     6 / 214  
    Updated, thanks a bunch Theris264!

    posted 12-07-04 08:00 PM EDT (US)     7 / 214  
    I don't see any problem at all with the historical power of gunpowder units. Ensemble will handle it the same way they've handled all units in previous games - through hitpoints. It doesn't surprise you that swordsmen have to hit each other dozens of times and archers have to land x number of arrows on a target for it to die. What's the difference with gunpowder units?
    posted 12-07-04 09:09 PM EDT (US)     8 / 214  
    Quote:"AoE3 will probably use AoM's Bang! engine"
    Oops... then the "screenshot" or whatever shouldn't be a screenshot... apparently the AOM's engine can't do anything near what we saw in the pic..
    posted 12-07-04 09:14 PM EDT (US)     9 / 214  
    A modified engine of course, heavily modified. The AoM engine could probably pull something out like that, with higher models and a bit of changing in the code.

    posted 12-07-04 09:39 PM EDT (US)     10 / 214  
    Damn!

    I registered to share my idea about the sequence of events, but Compa_Mighty beat me to it.

    posted 12-07-04 09:39 PM EDT (US)     11 / 214  
    Another piece of reasoning that helps to back up the colonial period idea is the fact that ES has always stuck to the same formula to develop its historical games. You always start at some period in human history when people were building up a new society from scratch. The colonial period is really the last period in human history where ES can exploit this trend. Previously ES used the beginning of Human history in the Stone Age and reconstructing of society in the European and Asian Dark Ages. The colonial period is the only period that can follow this trend once again as it allows players to start weak and grow to become strong.

    ES has always felt the need to justify why you are building your economy from scratch; I believe that they will continue this trend with AoE III.

    posted 12-07-04 10:09 PM EDT (US)     12 / 214  
    Great thread. Just what we needed to condense the huge amount of posts we had talking about a few subjects.

    Thanks for adding my supposition.


    Co-Author of the Aztec Civilization Outline for AoM.
    Peter Jackson and Guillermo del Toro to do The Hobbit!
    Chichén Itzá is one of the New 7 Wonders of the World!
    posted 12-07-04 10:40 PM EDT (US)     13 / 214  

    Quote:

    Another piece of reasoning that helps to back up the colonial period idea is the fact that ES has always stuck to the same formula to develop its historical games. You always start at some period in human history when people were building up a new society from scratch. The colonial period is really the last period in human history where ES can exploit this trend. Previously ES used the beginning of Human history in the Stone Age and reconstructing of society in the European and Asian Dark Ages. The colonial period is the only period that can follow this trend once again as it allows players to start weak and grow to become strong.

    An excellent point.


    posted 12-07-04 11:16 PM EDT (US)     14 / 214  
    Well Bang is so much more powerful than what we saw in AOM. AOM was just the tip of the iceberg. I haven't seen it myself but another forummer said there were lots of places in the code where comments like disable water reflections so it doesn't destroy someones comp ect. were in there.

    Lots of Bang's features were toned down, turned off in AOM because computers at that time could not handle them.


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    posted 12-07-04 11:17 PM EDT (US)     15 / 214  
    Let's remember these days everyone. Right back to drooling over every little tid-bit of info we can get our grummy hands on. Just remember these days when we are at AOE III heaven and complaining about how OP the Spanish are.

    Days to remember...

    posted 12-08-04 00:43 AM EDT (US)     16 / 214  
    Yes these are the funnest days of the game. In many ways they are even better than the game because things are so open to so many different possibilities.

    Guide to Debugging RMS
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    posted 12-08-04 00:56 AM EDT (US)     17 / 214  
    Which is why most people who went through the pre-release hype of a game are jaded and often disappointed by the end result..

    Area 42
    EE Studio | AoM ZooM Editor
    11 Relics Modpack(4.8) | Soccer Scenario(4.2) | SWGB Casino(4.7)
    Quand un athlète fait cent fois l'salaire d'un médecin Moi j'dis qu'c'est ça l'déclin d'l'empire américain - Cowboys Fringants
    The artist formerly known as Prin...errm...EO
    posted 12-08-04 01:24 AM EDT (US)     18 / 214  
    Maybe you can put up the civs that we expect, too. It's just speculation because we can't/shouldn't know

    England
    France
    Spain
    Portugal
    Netherlands...

    And that will probably be the most logical.


    || argalius.elpea.net
    || Cherub at AoE3H
    || In honor of FlipBizcut
    || Mod: The Age of Crusades
    posted 12-08-04 01:51 AM EDT (US)     19 / 214  
    Well, let's see if I can get a post created before my computer cops out on me or my chair attempts to kill me again.

    First, Lp, perhaps a recommendation for the topic post. Split the areas up into 'Confirmed,' 'Questionable Evidence' and 'Rumours/Suspicions.' This way, people don't necessarily have to read through the entire topic post to find all the confirmed information made about the game. It's also easier to divide the information. Likewise, you could get Kumar to change the titles into HTML Header format = Lp++.

    Quote:

    The Akkadian Empire was the worlds first empire, so basically Sargon was the worlds first emperor.

    Just a small addition: it was the first known empire in recorded history. It is speculated that other cultures may have created empires prior to Sargon, however, there isn't as sufficient historical data as in regards to Sargon.

    Quote:

    December 6: AoE 3200 BC - Sargon I unifies Sumeria.
    December 13: AoK 1066 AD - William I conquers England
    December 20: AoD 1492 AD - Columbus 'discovers' America.
    December 27: ES 2004 AD - ES announces AoE 3: AoD (COLONIAL TIMES people)

    If this proposal is correct, ES will probably announce the game on the day that it states that Columbus discovered America. Also, if we are to include the X-Packs:

    RoR 31 BC - Roman Empire Founded
    AoC 1492 AD - Columbus 'discovers' America.

    The second one raises some... inhibitions? AOE was set during the ancient period, and RoR used the Roman Empire, which came shortly after AoE. AOK was set during the middle ages, and yet, AoC is supposedly set up directly after 1492. It was not until the early 16th century that the Spanish attempted to create a Spanish-American Empire. Therefore, would AoD cover the same topics of AoC, or will it come directly after it (with the involvement of the other European countries) in the 'discovery' of America?

    Quote:

    Another piece of reasoning that helps to back up the colonial period idea is the fact that ES has always stuck to the same formula to develop its historical games. You always start at some period in human history when people were building up a new society from scratch. The colonial period is really the last period in human history where ES can exploit this trend. Previously ES used the beginning of Human history in the Stone Age and reconstructing of society in the European and Asian Dark Ages. The colonial period is the only period that can follow this trend once again as it allows players to start weak and grow to become strong.

    Agreed, but it certainly isn't the last 'possible' period. You could stretch it to include the period of imperialism during the late 19th century, or even in the distant future, but that's getting a bit too much like EE or Civilization to be absolutely unique.

    Quote:

    Which is why most people who went through the pre-release hype of a game are jaded and often disappointed by the end result

    Ah yes, the days of pre-release hype - Let me count the games.

    Quote:

    England
    France
    Spain
    Portugal
    Netherlands...

    ...Sweden
    Russia
    Perhaps the Ottoman Empire
    Perhaps an Asian empire
    First Nations (maybe?)
    Scottish
    et al

    Also, perhaps another bit of information which is intriguing: Upon searching for certain HG historical records a while ago, I ran into the domain of HG's ancestor, and Archie's unfinished personal website; although it could be a mere outdated similarity afterall. Maybe Archie just really likes ships. I must say though, the website design is absolutely gorgeous.

    [This message has been edited by Angel Sunny (edited 12-08-2004 @ 01:55 AM).]

    posted 12-08-04 04:15 AM EDT (US)     20 / 214  

    Quote:

    Well Bang is so much more powerful than what we saw in AOM. AOM was just the tip of the iceberg. I haven't seen it myself but another forummer said there were lots of places in the code where comments like disable water reflections so it doesn't destroy someones comp ect. were in there.

    Lots of Bang's features were toned down, turned off in AOM because computers at that time could not handle them.

    Yes there are comments like this scattered through out various places of coding. This is why I Strongly believe that AoE3 will be using the Bang engine. It could easily be enhanced and modified to preform better graphic wise and structure alone...Now you have ES who made the bloody thing...They know what they have and how they will improve it.


    Quote:

    Perhaps an Asian empire

    -cough- japanese -cough- :lol:


    Quote:

    Also, perhaps another bit of information which is intriguing: Upon searching for certain HG historical records a while ago, I ran into the domain of HG's ancestor, and Archie's unfinished personal website; although it could be a mere outdated similarity afterall.

    Hmm, He showed that to me a few weeks ago..I couldnt help but think the same thing lol.


    Quote:

    The Diablo style game was canceled,

    Are we POSITIVE the rpg style game was canceled...Because I have VERY strong reason to believe it wasn't. Like this 'AoE3' ES may be just keeping it under wraps till ready. Wouldn't really surprise me.


    £¿ïþß첩û £¤® ~ ¿ïØûîÐ £í® §üÐ줧
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    [This message has been edited by FlipBizcut (edited 12-08-2004 @ 04:19 AM).]

    posted 12-08-04 06:52 AM EDT (US)     21 / 214  

    Quote:

    Are we POSITIVE the rpg style game was canceled...Because I have VERY strong reason to believe it wasn't. Like this 'AoE3' ES may be just keeping it under wraps till ready. Wouldn't really surprise me.

    They announced it, themselfs.


    posted 12-08-04 10:36 AM EDT (US)     22 / 214  

    Quote:

    ...Sweden
    Russia
    Perhaps the Ottoman Empire
    Perhaps an Asian empire
    First Nations (maybe?)
    Scottish
    et al


    Oh yeah, forgot about Sweden. But when it comes to AoD I doubt the Ottoman, Asian and Scottish will be added. Because mostly when we refer to the colonial time we talk about the Americas, and those didn't much there to my knowledge.
    What do you mean with First Nations? Aztec or something?

    || argalius.elpea.net
    || Cherub at AoE3H
    || In honor of FlipBizcut
    || Mod: The Age of Crusades
    posted 12-08-04 11:11 AM EDT (US)     23 / 214  
    I just want the Welsh to be in it. I mean we did spend years working for you* English pepole :P.

    *note this post was a slight joke and not meant to provoke conflict, if you do want to insult me do it over PM**

    ** PM does not exist on this forum so... :P.


    The Island of Gont, a single mountain lifts its peak a mile above the storm-racked Northeast Sea, is a land famous for wizards.”
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    posted 12-08-04 12:44 PM EDT (US)     24 / 214  

    Quote:

    Yes there are comments like this scattered through out various places of coding. This is why I Strongly believe that AoE3 will be using the Bang engine. It could easily be enhanced and modified to preform better graphic wise and structure alone...Now you have ES who made the bloody thing...They know what they have and how they will improve it.


    I don't doubt that they played with such features at some point in time, however, I have a few questions and comments:
  • Is this code public? Supplied with AoM? I've never seen it.
  • Or are you an ES programmer?
  • I strongly doubt that features in a professional application would be "commented out". Left in but not used, or preprocessed out, but commenting out code is not exactly the way professional software devs disable features.
  • Or is this supposed "code" not code, but really just the AoM data and configuration files?
  • If this is the real engine code you're talking about, and you can discuss it, how's the shader support and how are the reflections implemented? Are shadows implemented also? What other features not demonstrated by AoM?

    Thanks!

    BTW Lp, thanks for putting this thread together; it's alot easier for us people without so much time to catch up on it.

    - Pete

    [This message has been edited by Angel Pete (edited 12-08-2004 @ 12:47 PM).]

  • posted 12-08-04 01:50 PM EDT (US)     25 / 214  
    The number of civilizations depends on how ES decides to construct the civilizations. If they go the route of unique civilizations I would guess that there will be 7 civilizations. If they go the AoM route, I would guess around 12 total civilizations, and 4 base unit sets. If they decide upon the AoK route, I would guess 20 civilizations, though I highly doubt that they will go the AoK route. The most logical route seems to be completely unique civilizations.

    My guess for the 7 civilizations would be as follows…
    England
    France
    Spain
    Portugal
    Netherlands
    America
    Sweden

    [This message has been edited by Intrepid (edited 12-08-2004 @ 01:51 PM).]

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