My current and old project is almost seeing the light of day! I estimate completion in under 2 weeks, WOO!
To do list:
-Respawn system
-Hero selection
-Polish map design
-Polish game
It's going to be 3vs3 with 2 CPUs. There's 6 heroes to pick from and there's no duplicates for a team. The objective is to work as a team to level up and eventually destroy the enemy's Main Tower. It will resemble DoTA from WC3 as well as the newer games of the same genre.
Mapshot
6 Heroes with 4 skills each (including a game changing ultimate skill) which have different play-styles. RPG elements like Levels, EXP, Stats and more. Two lanes with tower guards and CPU allies pushing. A jungle for each side with varying creep camps including special camps that provide extra bonuses. Two Goldmine locations that will provide Gold to the team that owns it. Artifacts of varying effect to build your Hero to victory. Improvable Health Potions that can be used on any ally. Tons of tricky triggers to allow a game like this possible for AoK, including a repsawn system with stats.
Heal {Hotkey your Monk to[2]}
(Using a Heal Rune, use your monk to heal team target for 10 seconds)[Starting heal rate is +22HP per second. Minimum heal rate is +2HP per second] _=Lord de Graville=_
Critical {Passive}
(Increase ATK and occassionally increase ATK to critical)[LVL1] [+5ATK, critical of +50ATK] [LVL2] [+10ATK, critical of +150ATK] [LVL3] [+15ATK, critical of +300ATK]
Life Tap {Toggle[2]}
(Using MP, temporarily increase HP every kill. Bonus HP diminishes by 2HP every 5 seconds. Bonus HP are lost upon death)[LVL1] [MP=2] [+22HP] [LVL2] [MP=4] [+44HP] [LVL3] [MP=6] [+66HP]
Divinity {Cast[3]}
(Regenerate team Heroes' HP; and increases effectiveness of Heal skill for team Heroes for 60 seconds)[LVL1] [MP=30] [+100HP, +20HP per second] [Cooldown=200] [LVL2] [MP=40] [+200HP, +50HP per second] [Cooldown=150] [LVL3] [MP=50] [+300HP, +80HP per second] [Cooldown=100]
Silence {Cast[4]}
(Current enemy Heroes' ATK are reduced to 1 for 30 seconds. 33SP to block, negates skill)[LVL1] [MP=30] [Cooldown=250] [LVL2] [MP=35] [Cooldown=200] [LVL3] [MP=40] [Cooldown=150] _=Nobunaga=_
Bushido {Passive}
(You have a certain chance of gaining a kill and EXP when an enemy Hero gets a kill. This kill only affects your skills and artifacts)[LVL1] [33%] [+3EXP] [LVL2] [67%] [+4EXP] [LVL3] [100%] [+5EXP]
Miasma {Toggle[2]}
(Using MP, damage enemy Heroes every 10 seconds. In addition, every kill will damage enemy Heroes)[LVL1] [MP=3] [Damage by 10] [LVL2] [MP=4] [Damage by 15] [LVL3] [MP=5] [Damage by 20]
Zeal {Toggle[3]}
(Using MP, temporarily increase ATK every kill. Bonus ATK diminishes by 2ATK every 6 seconds. Bonus ATK are lost upon death)[LVL1] [MP=5] [+10ATK] [LVL2] [MP=10] [+14ATK] [LVL3] [MP=15] [+18ATK]
Desolation {Cast[4]}
(Damage current enemy Heroes. Reduce ATK of current enemy Heroes and increase yours by the same amount. ATK changes lasts till death. 50SP to block, negates skill)[LVL1] [MP=25] [Damage by 100, -3ATK] [Cooldown=300] [LVL2] [MP=50] [Damage by 200, -5ATK] [Cooldown=250] [LVL3] [MP=75] [Damage by 300, -7ATK] [Cooldown=200] _=Attila the Hun=_
Defiance {Passive}
(Regenerate HP every 4 seconds towards a threshold as long as you have 40MP. Autoheal is improved)[LVL1] [+5HP up to 200HP] [LVL2] [+10HP up to 500HP] [LVL3] [+15HP up to 800HP]
Vision {Cast[2]}
(Reveal the playing field for 10 seconds)[LVL1] [MP=30] [Cooldown=250] [LVL2] [MP=25] [Cooldown=200] [LVL3] [MP=20] [Cooldown=150]
War Cry {Cast[3]}
(Increase HP and ATK for team Heroes for 90 seconds)[LVL1] [MP=30] [+50HP, +5ATK] [Cooldown=250] [LVL2] [MP=40] [+250HP, +15ATK] [Cooldown=200] [LVL3] [MP=50] [+500HP, +30ATK] [Cooldown=150]
Cataclysm {Cast[4]}
(Damage all but 50HP to current enemy Heroes. 50SP to block, negates skill)[LVL1] [MP=100] [Cooldown=500] [LVL2] [MP=80] [Cooldown=400] [LVL3] [MP=60] [Cooldown=300] _=Aethelfirth=_
Vengeance {Passive}
(Upon Hero death, increase HP and ATK of current wolves for 25 seconds)[LVL1] [+300HP, +25ATK] [LVL2] [+600HP, +50ATK] [LVL3] [+900HP, +75ATK]
Rage {Toggle[2]}
(Increases ATK at the cost of damaging yourself every 6 seconds)[LVL1] [Damage=7] [+15ATK] [LVL2] [Damage=15] [+40ATK] [LVL3] [Damage=24] [+75ATK]
Wolf Gang {Cast[3]}
(Spawn controllable wolves in base at the cost of damaging yourself. Wolves have 100HP and 8ATK)[LVL1] [Damage=25] [2 wolves maximum] [LVL2] [Damage=50] [3 wolves maximum, +150HP to new wolves] [LVL3] [Damage=75] [4 wolves maximum, +300HP to new wolves]
Feral Age {Cast[4]}
(Enemy Heroes will lose all MP and not be able to gain MP for 45 seconds at the cost of damaging yourself by 200. 100SP to block, negates skill)[LVL1] [Cooldown=500] [LVL2] [Cooldown=350] [LVL3] [Cooldown=200] _=Hand Cannoneer=_
Tech Affinity {Passive}
(Increase your ATK and repair the tower every 9 seconds as long as you are nearby)[LVL1] [+20ATK, repair 1HP] [LVL2] [+40ATK, repair 2HP] [LVL3] [+60ATK, repair 3HP]
Lethal Shot {Target[21] [22] [23]}
(Damage and stun chosen enemy Hero; and decrease their Heal Skill effectiveness in increments of 20 for 100 seconds)[LVL1] [MP=25] [Damage by 50, up to -40HP per second] [Cooldown=500] [LVL2] [MP=50] [Damage by 100, up to -160HP per second] [Cooldown=450] [LVL3] [MP=75] [Damage by 150, up to -300HP per second] [Cooldown=400]
Ominous Shot {Cast[3]}
(Damage current random enemy Hero and they lose SP. They lose the same amount of SP again if they have that same amount or more left)[LVL1] [MP=25] [Damage by 50, lose 10SP] [Cooldown=250] [LVL2] [MP=50] [Damage by 100, lose 15SP] [Cooldown=200] [LVL3] [MP=75] [Damage by 150, lose 20SP] [Cooldown=150]
Barrage {Cast[4]}
(Damage current enemy Heroes with a chance of dealing more damage every second for 10 seconds. 30SP to block, negates initial damage)[LVL1] [MP=50] [Damage by 200, 25% of 75 damage] [Cooldown=500] [LVL2] [MP=150] [Damage by 400, 50% of 75 damage] [Cooldown=350] [LVL3] [MP=250] [Damage by 600, 75% of 75 damage] [Cooldown=200] _=Theodoric the Goth=_
Endurance {Passive}
(Increases your HP every 9 seconds until you reach a certain bonus amount. This bonus is loss when you die)[LVL1] [+3HP up to 225HP] [LVL2] [+6HP up to 450HP] [LVL3] [+9HP up to 675HP]
Tempo {Passive}
(After a kill, ATK is increased until a kill is made. After the drop, ATK increases by a small amount. This bonus is loss when you die)[LVL1] [+30ATK, +1ATK bonus] [LVL2] [+40ATK, +2ATK bonus] [LVL3] [+50ATK, +3ATK bonus]
Scavenge {Passive}
(Increases GOLD gained after a kill. GOLD gain is doubled if you kill within 4 seconds of a previous kill)[LVL1] [+3GOLD] [LVL2] [+4GOLD] [LVL3] [+5GOLD]
Limbo {Cast[4]}
(At the cost of some ATK, enemy Heroes cannot target you for normal attacks for 30 seconds. 50SP to block, negates skill)[LVL1] [ATK=10] [Cooldown=600] [LVL2] [ATK=15] [Cooldown=400] [LVL3] [ATK=20] [Cooldown=200]
There are 20 artifacts in total, 9 basic and 11 rare. Rare artifacts are made by using basic artifacts and gold. A player can not have duplicate artifacts.°BASIC ARTIFACTS°
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Amulet {Man-At-Arms}[Regenerate 2SP every 25 seconds]
Bracelet {Spearman}[Regenerate 3MP every kill. Regenerate 3MP every 30 seconds]
Charm {Archer}[+50HP per second to Heal skill]
Dagger {Crossbowman}[+15ATK]
Gem {Militia}[+2GOLD every 8 seconds]
Orb {Eagle Warrior}[+(5-7)EXP every kill]
Pearl {Skirmisher}[+(4-7)GOLD every kill]
Ring {Long Swordsman}[+5ATK and +100HP]
Statue {Pikeman}[+300HP] °RARE ARTIFACTS°
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Charm Bracelet {Plumed Archer}
(Charm + Bracelet + GOLD)[+150HP per second to Heal skill. Regenerate 7MP every kill. Regenerate 4MP every 20 seconds]
Cryptic Dagger {Chu Ko Nu}
(Dagger + GOLD)[+40ATK]
Heart Ring {Woad Raider}
(Statue + Ring + GOLD)[+5ATK and +400HP. +1000HP for each currently dead team Hero]
Jade Statue {Teutonic Knight}
(Statue + GOLD)[+700HP]
Jewel {Elite Skirmisher}
(Gem + Pearl + GOLD)[+7GOLD every kill. +10Gold and gain a Heal Rune every 60 seconds]
Kalinga Bracelet {Champion}
(Bracelet + Amulet + GOLD)[Regenerate 5MP every kill. Regenerate 2MP and 2SP every 20 seconds. Drain 30MP from each enemy Hero every 40 seconds if they have at least 30MP]
Keltos Dagger {Arbalest}
(Dagger + Gem + GOLD)[+5ATK every kill. Can stack up to 40 (200ATK). Stacks are lost upon death]
Sacred Amulet {Samurai}
(Orb + Amulet + GOLD)[+200HP. Regenerate 2SP every 20 seconds. Reduces death time]
Skull Ring {Longbowman}
(Dagger + Ring + GOLD)[+20ATK and +100HP. +40ATK for each currently dead team Hero]
Soul Emblem {Two-Handed Swordsman}
(Ring + Gem + GOLD)[+10ATK and +200HP. +10ATK and +200HP every Hero kill. Can stack up to 5 (50ATK, 1000HP). 1 stack lost upon death. At 5 Stacks, you gain +3GOLD every 5 seconds.]
Vesperia Statue {Halberdier}
(Statue + Gem + GOLD)[+50HP every kill. Can stack up to 40 (2000HP). Stacks are lost upon death]
[My Dropped RPG Project | Keltos - RPG] [My Finished Games | MGC09 - Where Am I + MGC11 - All For The Horse + Puzzle Racing] [My Current Project | Defense of The Towers]
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A RPG Scenario You Should Play | Tsubasa's Tale | Another RPG Scenario You Should Play | IceQuest
[This message has been edited by Dtrungle (edited 12-25-2011 @ 03:20 AM).]