Hey all, before I take on the laborious task of yet another very difficult tutorial I wanted your honest feedback fellow Strongholders
I am sure you are all familiar with the7-year Fire Trick. If not, please reread the thread before answering.
http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=st&fn=4&tn=3095&f=4,,30,all&st=20
I ask this because whether or not this merits another tutorial depends on whether YOU all feel enough progress has been made to move this one into the realm ofGREAT Trick!
You will note one of the first posts in the old thread isSulis who brought up two wonderful concept uses:
"As you have no doubt played around with this idea, do you think it is possible to use this trick to create camp fires, beacons and other 'smaller' scale permafire? Having small camp fires would add something special to small bandit camps, and beacons (I use the term very loosely) or signal fires could be a neat little trick!"
I was very intrigued with this, who wouldn't be? At the time alas, I had a bulky, unwieldily trick that's only saving grace was that it worked.
Having tinkered with this incessantly ever since, here is the progress in a nut shell:
Former versions produced between a 9 x 9 tile and 1 x 3 tileNo Build zone.
New version produces a single unusable tile.
This is an unlit campfire showing that all tiles can be terrain modulated or built upon(note pitch) except the sole center tile. View is not flattened. This is all you see of the woodcutters hut now.
Strictly offensive/defensive weapon usage, the largest of the old versions had the following DEADLY effect.
New version is more efficient, far more useful being so much smaller and, as seen below, nearly as lethal. A much better weapon in my opinion.
Other than the 9 x 9 wheat farm version, all other earlier versions either had an intermittent unemployed sign, depending on when the woodcutter was burning to death, or a constant sleeping industry icon floating above the fire. If you chose the latter, than your map could not have ANY woodcutters at all, very inconvenient.
Here, I am very pleased to announce I haveELIMINATED THIS PROBLEM New version has neither. Woodcutter is still fully funtional so the intermittent unemployed sign is never seen. If you wish your map to still have other woodcutters, using this trick in a map will only cost you one peasant per fire. Change you mind? single tile is now deletable IN GAME! Although tile will still remain unusable, you will no longer be penalized the poorer by the loss of a peasant.
Campfire
Finally, and most important, no old version had better than 7 years of life. Every version had 3.6 years of fire sprites that made even a 1 x 3 tile fire VERY volatile. A small tile sized fire like the 1 x 3 version had a total life span of only 5 years as was noted in the old thread. That meant the fire lasted only 1 and a half years as useful eye candy. No where near long enough for even most sieges.
New version has4 years of fire sprite free life as seen in the picture above and in the PIC following.
Signal Beacon
So let me know what you think, Has the fire trick risen like the Phoenix?
UU
'And they that shall be of thee shall build up the old waste places; thou shalt raise up the foundations of many generations; and thou shalt be called, the repairer of the breach, the restorer of paths to dwell in' - Isaiah
I am sure you are all familiar with the
I ask this because whether or not this merits another tutorial depends on whether YOU all feel enough progress has been made to move this one into the realm of
You will note one of the first posts in the old thread is
I was very intrigued with this, who wouldn't be? At the time alas, I had a bulky, unwieldily trick that's only saving grace was that it worked.
Having tinkered with this incessantly ever since, here is the progress in a nut shell:
Former versions produced between a 9 x 9 tile and 1 x 3 tile
New version produces a single unusable tile.
This is an unlit campfire showing that all tiles can be terrain modulated or built upon
Strictly offensive/defensive weapon usage, the largest of the old versions had the following DEADLY effect.
New version is more efficient, far more useful being so much smaller and, as seen below, nearly as lethal. A much better weapon in my opinion.
Other than the 9 x 9 wheat farm version, all other earlier versions either had an intermittent unemployed sign, depending on when the woodcutter was burning to death,
Here, I am very pleased to announce I have
Finally, and most important, no old version had better than 7 years of life. Every version had 3.6 years of fire sprites that made even a 1 x 3 tile fire VERY volatile. A small tile sized fire like the 1 x 3 version had a total life span of only 5 years as was noted in the old thread. That meant the fire lasted only 1 and a half years as useful eye candy. No where near long enough for even most sieges.
New version has
So let me know what you think, Has the fire trick risen like the Phoenix?
'And they that shall be of thee shall build up the old waste places; thou shalt raise up the foundations of many generations; and thou shalt be called, the repairer of the breach, the restorer of paths to dwell in' - Isaiah
[This message has been edited by UnikUnok (edited 08-01-2007 @ 02:02 AM).]