Available NOW, @ the ScnPunk team HQ:
As it stands now, there are 15 cutscenes in this multiplayer campaign, each marking different plot events. Total length of all the cutscenes is about 9 minutes, and on average a game of Troy Massacre will take anywhere from 15 to 50 minutes (depending on how long the battle lasts and on how far the story will progress) Alas, all the cutscenes are just a package for the heart of the Trojan Massacre - The Massacre style gameplay. Good fighting! [This message has been edited by scnpunk (edited 02-26-2003 @ 07:08 PM).]
2vs2 map for ESO (+2 cpu players)
Troy Massacre is a first project of it`s kind. A Multiplayer blood with a story, cutscenes and a whole bunch more. Inside you will find twice as much stuff as AoM CPNs have. All that with a sure hit Massacre(TM) Gameplay
Troy Massacre is an Online Epic Campaign, or at least`s that`s what we were going for, mixing all the best story telling/cutscene movies/multi mission elements of a single player campaign with the wicked multiplayer experience AoM provides. Not sure how close we got to our goal, You`d be the judge of that.
Here are some highlights:
-Up to 50 minutes of NON-Stop wicked fighting.
-Over 3000+units will be created and die during one game,
-An average of 40-50 GPs will be used be players.
-Gameplay ranges from laying siege to the armed to the teeth strongholds, defending the strongholds and even the town of Troy itself, fighting in the open field. Defending the shoreline. Retreating under story influenced 2-3X bigger enemy army and soo much more.
-up to 12 different unit types created at one time for a player.
-9 different unit combinations will be available as the story progresses (i.e Great Centaury Army, Agamemnon’s Siege force, or the ranged combo for Trojan defense.