I’ve noticed lately that my turn logs have become somewhat mundane. That’s too bad, cuz I really enjoy a well written, RPG-style turn log.
And then I had a thought…
How about organizing a game where role-playing and story writing via turn logs are part of the game?
I’ve got lots of ideas. Should be a random map (tweaked by a neutral party, of course) so that we aren’t encumbered by a pre-existing story. I’m thinking an epic size map with allied victory on (so diplomacy can range free, as nature intended). Maybe start with pioneer, so that the storyline could be “4 wizards journey to a new land to build empires… etc”, and thus avoiding having to mesh multiple personalized backstories with a single local setting.
We could write up wiz descriptions, along with skill/sphere/race picks and send these via email to the map creator, to personalize it. Then we unleash our creativity, turning simple battles for windmills and spirit quests into fantasy literature. Participants would be encouraged to take notes of their exploits, and to take their time sending the turn and logging, avoiding ‘TS’ as much as possible. Continuity could also be encouraged. I know this one game I’m in with Fubarno, he has a running storyline involving his mother, and its amusing to see how it develops as the game progresses.
For mapmakers, this could be a good exercise in storyline creativity, and for community members, it could be an interesting read when there’s no new posts for your own games. I often find myself browsing logs I’m not in if I don’t find any of my games have new posts, but I still want to procrastinate. I was always impressed by the fact that the original Dragonlance chronicles was developed from a role playing game. Maybe we can achieve the same greatness? Ha!
I even had this crazy idea that the community could give feedback on the turn logs in a separate thread, rating the logs, and that writing good logs could be as much of a contest as winning the map.
Whadda people think? Good idea, or am I out to lunch?
James.
And then I had a thought…
How about organizing a game where role-playing and story writing via turn logs are part of the game?
I’ve got lots of ideas. Should be a random map (tweaked by a neutral party, of course) so that we aren’t encumbered by a pre-existing story. I’m thinking an epic size map with allied victory on (so diplomacy can range free, as nature intended). Maybe start with pioneer, so that the storyline could be “4 wizards journey to a new land to build empires… etc”, and thus avoiding having to mesh multiple personalized backstories with a single local setting.
We could write up wiz descriptions, along with skill/sphere/race picks and send these via email to the map creator, to personalize it. Then we unleash our creativity, turning simple battles for windmills and spirit quests into fantasy literature. Participants would be encouraged to take notes of their exploits, and to take their time sending the turn and logging, avoiding ‘TS’ as much as possible. Continuity could also be encouraged. I know this one game I’m in with Fubarno, he has a running storyline involving his mother, and its amusing to see how it develops as the game progresses.
For mapmakers, this could be a good exercise in storyline creativity, and for community members, it could be an interesting read when there’s no new posts for your own games. I often find myself browsing logs I’m not in if I don’t find any of my games have new posts, but I still want to procrastinate. I was always impressed by the fact that the original Dragonlance chronicles was developed from a role playing game. Maybe we can achieve the same greatness? Ha!
I even had this crazy idea that the community could give feedback on the turn logs in a separate thread, rating the logs, and that writing good logs could be as much of a contest as winning the map.
Whadda people think? Good idea, or am I out to lunch?
James.