Results!
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In first place we have Mr Wednesday's mysterious and highly detail town which includes many creative elements and a beautiful and authentic layout.
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In second place is Gharain by Arnas. A beautifully crafted settlement that has some brilliant interaction and full of life. It's excellently designed with a beautiful layout of buildings and a great many things going on.
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In a close third comes CarolKairine's Geundia. Another beautifully designed town which incorporates many techincal design tricks and a great use of the off grid placement tool.
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Just missing out on the podium is Brasov by Darth Sarek. An beautiful wintry design which has alot of creative elements and another truly beautiful design.
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Coming in fifth place was Into the Andes by Jan dc. This entry focuses on a settlement in the Andes Mountains. It has a very pretty design and incoperates architectures of the native Incans and the Spanish settlers.
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Our sixth place entry is Vane'rir by Lildbehr. A creative entry that details a plagued city, complete with dying civilians and corpses scattered along the roads. The map also has a good design and a creative use of waterways and canals to allow boat to travel through.
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In seventh place come Platoplys by DelCorsB. The large and detailed city is fantastic demonstration of what a designer can do with the editor to create a truly beautiful map design.
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In eighth place is Knaber's Nameless Entry which is nice detailed town with a great layout and use of different buildings and architectural sets.
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In joint eighth place with Knaber is Toulon by yinyueqishi. This small but nicely designed town show a small port bustling with life, full of traders and sailors, knight and travels. There are some creative touches and some good technical skill used by the designer.
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Just making it into the top ten is Hidden Village by MrMew. The only entry to make use of the Forgotten Empires Mod, Hidden Village has good design and MrMew has shown some good techincal skill in his designing. With some more practice it has the potiential to be great.
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Just missing out on the top ten is Tortuga by Zetnus. Probably the most ambitious entry into the PTC Tortuga is created via RMS scripting. A creative and novel entry to the PTC Tortuga is an interesting map which shows what can be done with a few lines of script.
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Coming in place number twelve is Apfelheim by Supersasquatch; "A beautiful, bustling mountain lake... Somewhere in the foothills of the alps. Take a trip through around the rim of the valley, through the foothills and mountain meadows."
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Finally in thirteenth place come Off the Track by Exilee. This map demonstrates a good start to map designing and incorperate many different design styles and architectural sets.
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Scores by the judges: ( in the order authenticity/creativity/layout/techincal skill = total )
Max marks for each category is : 20/5/20/5 = 50
1. CarolKarine - Geundia................. 16/05/17/04 = 42/50
2. Lildbehr - Vane’rir....................... 18/05/15/04 = 42/50
3. Mr Wednesday - Smile No More... 18/04/16/04 = 42/50
4. Supersasquatch - Apfelheim........ 17/04/16/04 = 41/50
5. DelCrosB - Platoploys.................. 17/04/15/04 = 40/50
6. Jan dc - Into the Andes............... 17/04/16/03 = 40/50
7. Arnas - Gharain.......................... 16/04/13/04 = 37/50
8. Yinyueqishi - Toulon................... 13/05/15/04 = 37/50
9. Darth Sarek - Brasov.................. 17/04/14/02 = 36/50
10. Zetnus - Tortuga...................... 15/04/13/03 = 35/50
11. MrMew - Hidden Village............ 14/03/14/03 = 34/50
12. Exilee - Off the Track............... 14/03/12/03 = 32/50
13. Knaber - Nameless Entry.......... 12/03/14/03 = 32/50
1. Mr Wednesday - Smile No More... 19/05/17/05 = 46/50
2. Arnas - Gharain.......................... 19/04/19/04 = 45/50
3. Jan dc - Into the Andes............... 17/04/18/04 = 43/50
4. Darth Sarek - Brasov................... 17/05/16/05 = 43/50
5. DelCrosB - Platopolys.................. 18/04/16/04 = 42/50
6. CarolKarine - Geundia................. 14/04/18/04 = 40/50
7. Lildbehr - Vane’rir....................... 17/05/14/03 = 39/50
8. Knaber - Nameless Entry............. 13/03/16/03 = 35/50
9. Yinyueqish - Toulon.................... 14/04/12/03 = 33/50
10. Supersasquatch - Apfelheim...... 12/03/14/03 = 32/50
11. Zetnus - Tortuga...................... 11/04/12/04 = 31/50
12. MrMew - Hidden Village............ 14/03/11/03 = 31/50
13. Exilee - Off the Track................ 09/02/07/03 = 21/50
1. Mr. Wednesday - Simle No More... 19/05/20/05 = 49/50
2. Darth Sarek - Brasov................... 19/05/16/04 = 44/50
3. Arnas - Gharain........................... 17/05/17/04 = 43/50
4. CarolKarine - Geundia.................. 17/05/18/03 = 43/50
5. Knaber - Nameless Entry.............. 13/05/20/03 = 41/50
6. Lildbehr - Vane'rir........................ 17/05/15/04 = 41/50
7. Jan dc - Into the Andes................ 15/05/16/04 = 40/50
8. Yinyueqishi - Toulon..................... 16/05/14/03 = 38/50
9. DelCrosB - Platopolys................... 15/04/14/04 = 37/50
10. MrMew - Hidden Village.............. 14/03/12/03 = 32/50
11. Zetnus - Tortuga....................... 13/04/10/03 = 30/50
12. Exilee - Off the Track................. 10/03/10/03 = 26/50
13. Supersasquatch - Apfelheim....... 08/03/07/01 = 19/50
1. Mr. Wednesday - Smile No More... 56/14/53/14 = 137/150
2. Arnas - Gharain........................... 52/13/49/12 = 126/150
3. CarolKarine - Geundia.................. 47/14/53/11 = 125/150
4. Darth Sarek - Brasov................... 53/14/46/11 = 124/150
5. Jan dc - Into the Andes............... 49/13/50/11 = 123/150
6. Lildbehr - Vane'rir....................... 52/15/44/11 = 122/150
7. DelCrosB - Platopolys.................. 50/12/45/12 = 119/150
8. Knaber - Nameless Entry............. 38/11/50/09 = 108/150
9. Yinyueqishi - Toulon.................... 43/14/41/10 = 108/150
10. MrMew - Hidden Village............. 42/09/37/09 = 97/150
11. Zetnus - Tortuga....................... 39/12/35/10 = 96/150
12. Supersasquatch - Apfelheim....... 37/10/37/08 = 92/150
13. Exilee - Off the Track................. 33/08/29/09 = 79/150
Much to the delight of the people craving for a PTC; it's finally here!
The last PTC was hosted in 2013, and the results were great! I can't count them all, but you only have to look
To explain; this contest allows someone to utilize their creative instincts to create the most aesthetically beautiful and outstandingly pretty city, town, or village in the scenario editor.
Combat and gameplay are
The objective of this contest is to design the most beautiful, outstandingly pretty town, city or village in the AoK Scenario Editor. In past years there was often a theme for this contest, such as the best Native American, Swamp, or Winter village, but this year we have gone with an unthemed contest. That's right, you as the designer have the ultimate freedom to choose whatever setting you desire for your town!
If you are interested and considering entering, please be sure to read all of the rules below before committing your name in a reply.
Submit all entries (as .cpx files, which automatically includes the AIs you used, and allows viewers to see the introductory bitmap, should you choose to include one, as well as introductory info--history, scenario instructions, hints) to the Showcase Scenarios category in theBlacksmith , with the initials "PTC15" typed in the submission title. All entries must be submitted by 11:59 PM EST, July 14th . It must meet the requirements listed below to be eligible for judging. Otherwise, you will face disqualification.
As an added note, we will not be approving the files in the Blacksmith until the judging phase has passed, so don't worry if your submission doesn't appear. We will be keeping track of all files that have been submitted so you can be sure your file was submitted successfully.
In addition, please keep in mind that this contest strictly follows the guidelines of how the PTC was previously run and judged to keep with the tradition and intended nature of the contest.
If you are interested and considering entering, please be sure to read all of the rules below before committing your name in a reply.
Submit all entries (as .cpx files, which automatically includes the AIs you used, and allows viewers to see the introductory bitmap, should you choose to include one, as well as introductory info--history, scenario instructions, hints) to the Showcase Scenarios category in the
As an added note, we will not be approving the files in the Blacksmith until the judging phase has passed, so don't worry if your submission doesn't appear. We will be keeping track of all files that have been submitted so you can be sure your file was submitted successfully.
In addition, please keep in mind that this contest strictly follows the guidelines of how the PTC was previously run and judged to keep with the tradition and intended nature of the contest.
1. No combat (for the player) or cinematics are allowed. You may, of course, have things going on in the town, such as a joust or a guided tour, but the player must have the freedom to move their unit and explore, not be locked into a triggered cinematic like in the ACSC.
2. One entry per person or per team only.
3. The use of Userpatch and AOK:HDare allowed.
4. The Use of The Forgotten Expansion and The Forgotten Empires Mod are allowed
5. However, no other custom graphics or mods are allowed.
6. There is no trigger limit. However, the use of extra triggers will not warrant a higher score.
7. The use of custom soundtracks and sound effects is encouraged but not required. If using a custom soundtrack, please specify somewhere on which speed the scenario is to be played, as otherwise the soundtracks might overlap if the scenario is played on a speed other than what the designer intended, which will cause points to be deducted.
8. You must supply at least 1 or 2 fast units that the judge can scout with - no Teutonic Knights or War Elephants, please.
9. A story is encouraged to add further interest, however no 3,000 word epics please. Alternatively, you can have a short narrative, a journal from a traveler or a history of the land to get us, the tourist, into it all! Use whatever you like, but make sure to remember that this is a design-oriented contest.
10. The smallest mapsize allowed is the tiny (2 player) mapsize that is selectable in the editor. You may use a 255x255 map (largest available in the CD version). You do not have to fill the entire map (quality over quantity), as only the visible portions will be judged, but if your entry is obscenely small while another entry uses the entire map and does so comparably well, then they will receive a higher score for obvious reasons.
11. You may not use files (or modified versions of them) that have been previously uploaded to the Blacksmith, or to any other community site, etc. The goal of the contest is to design a scenario from scratch, not to rest on the laurels of work that you've already done.
2. One entry per person or per team only.
3. The use of Userpatch and AOK:HD
4. The Use of The Forgotten Expansion and The Forgotten Empires Mod are allowed
5. However, no other custom graphics or mods are allowed.
6. There is no trigger limit. However, the use of extra triggers will not warrant a higher score.
7. The use of custom soundtracks and sound effects is encouraged but not required. If using a custom soundtrack, please specify somewhere on which speed the scenario is to be played, as otherwise the soundtracks might overlap if the scenario is played on a speed other than what the designer intended, which will cause points to be deducted.
8. You must supply at least 1 or 2 fast units that the judge can scout with - no Teutonic Knights or War Elephants, please
9. A story is encouraged to add further interest, however no 3,000 word epics please. Alternatively, you can have a short narrative, a journal from a traveler or a history of the land to get us, the tourist, into it all! Use whatever you like, but make sure to remember that this is a design-oriented contest.
10. The smallest mapsize allowed is the tiny (2 player) mapsize that is selectable in the editor. You may use a 255x255 map (largest available in the CD version). You do not have to fill the entire map (quality over quantity), as only the visible portions will be judged, but if your entry is obscenely small while another entry uses the entire map and does so comparably well, then they will receive a higher score for obvious reasons.
11. You may not use files (or modified versions of them) that have been previously uploaded to the Blacksmith, or to any other community site, etc. The goal of the contest is to design a scenario from scratch, not to rest on the laurels of work that you've already done.
All entries will be judged on how they look, however only what is seen will be judged. The categories are simple and are as follows:
Authenticity (20) - Covers how the map reasonably and realistically looks and fits into the world in which it is set. It can be part of the real world or a magical fantasy world that you've created. This criteria also takes into account the atmosphere - how sounds, music, dialogue and onscreen actions that take place enhance the scenario's mood, vibrancy and emotion.
Creativity (5) - Covers the creative elements you incorporate into your map and designs.
Layout (20) - Covers the layout of terrains, buildings, units and eyecandy in the scenario, emphasizing natural placement of units, buildings, and objects, and cohesion between different sections of the map.
Technical skill (5) - Covers technical skills with regard to designing, such as use of triggers, music and sound synthesis, etc. Marks will be deducted for mistakes such as split cliffs, overlapping soundtracks, music or sound effects that are far too loud or too soft, etc.
(total of 50 possible points)
(total of 50 possible points)
All the top three entries will receive a Official Review from one of the judges!
1. Possidon
2.HockeySam18
3.Leif Ericson
2.
3.
Who's your money on? Join in the ongoing speculation and your thoughts on the contestants in Lildbehr's
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[This message has been edited by Possidon (edited 08-05-2015 @ 04:01 AM).]