<
Effect name="Decrease current population count player range">
<Param name="p1" dispName="lowest player" varType="player"> 1< /Param>
<Param name="p2" dispName="highest player" varType="player"> 4< /Param>
<Param name="q" dispName="amount" varType="string"> 200< /Param>
<Param name="inv" dispName="invisible unused unit" varType="protounit"> Blood Gore< /Param>
<Param name="Location" dispName="" varType="area"> 0,0,0< /Param>
<Param name="b" dispName="NOTE" varType="string"> Amount to modify by must be an even number and this trigger can only be used once for each player!< /Param>
<Param name="a" dispName="NOTE" varType="string"> Use oar footprint if map is water instead.< /Param>
<Command> trQuestVarSet("PlayerID", %p1%);< /Command>
<Command> while(%p2%> =trQuestVarGet("PlayerID")) {< /Command>
<Command> trArmyDispatch(""+1*trQuestVarGet("PlayerID")+",0","%inv%",2,%Location%,0,t rue);< /Command>
<Command> trModifyProtounit("%inv%", trQuestVarGet("PlayerID"), 6, 2147483500.0);< /Command>
<Command> trModifyProtounit("%inv%", trQuestVarGet("PlayerID"), 6, 127.0);< /Command>
<Command> trModifyProtounit("%inv%", trQuestVarGet("PlayerID"), 6, (-0.5) * %q% + 1);< /Command>
<Command> if(trQuestVarGet("zzzzlifespans"+1*trQuestVarGet("PlayerID")) != 1){< /Command>
<Command> if("%inv%" == "blood gore")trModifyProtounit("%inv%", trQuestVarGet("PlayerID"), 8, -3.999);< /Command>
<Command> if("%inv%" == "oar footprint")trModifyProtounit("%inv%", trQuestVarGet("PlayerID"), 8, -4.999);< /Command>
<Command> trQuestVarSet("zzzzlifespans"+1*trQuestVarGet("PlayerID"), 1);}< /Command>
<Command> trQuestVarSet("PlayerID", trQuestVarGet("PlayerID")+1);}< /Command>
</Effect>
Use this to decrease the current population count for any player by an amount you want providing the numeber chosen is even. This allows you to start with like say -200 population instead of 0 giving you 500 population cap worth of room for units as you have all the way from -200 to 0 plus the normal 300 population! I will shortly update the superpack and trigger pack with this trigger.