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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 08-08-06 04:12 AM EDT (US)     151 / 929  
[sinister] Oh, I assure you, he will never see the light of day... [/sinister]

Anyhow, I don't think heroes have to be fighters; and not including Archimedes in the game would be a crime against humanity.


(\__/)
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(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
posted 08-08-06 03:52 PM EDT (US)     152 / 929  
I'll take Han, if you don't mind the ethnic names not using chinese characters.
posted 08-08-06 06:19 PM EDT (US)     153 / 929  
And here you have it:

The Han

Bonuses:
Bonus 1 - "Silk Road" All trade 50% more profitable
Bonus 2 - "Qiān Jūn Wàn Ma" All Han soldier units build in groups, but with equal train times to if they were built one-by-one
Bonus 3 - "Banks of the Yellow River" A free peasant arrives when a farm is built; Han peasants are marginally less productive than those of other civs


Units:
Villager Citizen/Peasant - Nóng fū (Age 1)
Villager Merchant - Gu (Age 3)

Infantry Militia - Zhàn Ting (Age 1) -> Zhàn Yue (Age 2) -> Zhàn Shì (Age 3)
Infantry Spearman - Zhàn Qiāng (Age 2) -> Zhàn Tán (Age 3) -> Zhàn Máo (Age 4)
Infantry Swordman - Zhàn Mò (Age 2) -> Zhàn Kūn (Age 3)

Ranged Skirmisher - Biāo Qiāng (Age 2)
Ranged Bowman - Gōng Jiàn Shou (Age 2) ->ng Shì Nu (Age 3) -> Shenbi Nu (Age 4)
* Age 3 and Age 4 bowmen are really crossbowmen, and the age 4 crossbowman holds a large tower shield

Cavalry Scout - Tàn (Age 2)
Cavalry Swordman - Qí Shī (Age 3) -> Yì Qí Shī (Age 4)
Cavalry Skirmisher - Qí Bīng (Age 3) -> Kuài Qí Bīng (Age 4)


Healer Priest - Chì (Age 2)
Spy/Assassin/Diplomatic Unit - Jiàn Dié (Age 3)

Siege Stone Thrower - Hu Dūn Pào (Age 4)
Siege Bolt Thrower - Chuangzi Nu (Age 3) -> Wéi Chéng Chuangzi Nu (age 4)
Siege Tower - Yun Ti Che (Age 3) -> Chong Che (Age 4)
* Age 3 Siege Tower is nothing more than this, whereas Age 4 Siege Tower is the more impressive this.

Ship Fishing - Yú Chuán (Age 2)
Ship Trading - Ba Shì (Age 2)
Ship Light - Jiàn (Age 2) -> Ship Medium - Jiān Zhī (Age 3)
Ship Siege - Lou Chuan (Age 4)

Unique Civilian Unit - Shang Ren (Age 4)
* A significantly faster and more effective land trader than the standard merchant/Gu
Unique Military Unit 1 - Fén (Age 4)
* A heavily-armoured chariot unit housing 3 men - a driver, a pikeman and a crossbowman. The pikeman can attack anything immediately next to the chariot, whereas the archer naturally has a longer range. However, to avoid both crossbowman and pikeman attacking at once, the crossbowman has a minimum range. Slower than the Qí Bīng.
Unique Military Unit 2 - None


Hero 1 - Han Xin
* Infantry hero - All enemies in LOS have -50% speed
Hero 2 - Ban Chao
* Cavalry hero - Allied cavalry in LOS have a bit more speed and a 1.5x damage multiplayer vs villagers
Hero 3 - Liu Xiu
* All peasants in LOS have increased gather rates; all allied soldiers have increased attack speed

Buildings:
Town Center ::
Government Building ::
Market :: Chán
House :: Fáng
Temple :: Sì Miào
Storehouse :: Cāng
Mining Camp :: Kuàng Chang
Granary :: Ao
Farmland :: Nóng Tián
Livestock Pen :: Yang Chù Chang
Outpost Tower :: Dū
Palisade Wall :: Jiàn
Palisade Gate :: Hàn
Stone Wall :: Cheng Qiáng
Stone Wall Tower :: Lóu
Stone Wall Gate :: Cheng Mén
Emissary :: Shi Zhě
Smith :: Tiě Jiang
Barracks:: Bīng Yíng
Archery Range :: Ba Chang
Stable :: Jiù
Siege Workshop :: Chē Jiān
Naval Yard (ships) :: Ma tóu
Citadel :: Biān Sài
Academy :: Jūn Xiào

Wonder - Bao Ta
* Massive Pagoda strongly increasing all aspects of economy over a large area - villager/priest/merchant train times, gather rates, etc, are increased

Unique Building Economic/Civic - Chāng Huì
* Provides a trickle of gold, similar to the Dutch bank in AOE3, but not nearly as much. Each Chāng Huì has a large radius in which another Chāng Huì cannot be built.

Unique Techs:
Unique Tech 1 - Bīng Qiáng Ma Zhuàng (Age 4)
* increases armour of cavalry and infantry
Unique Tech 2 - Shi Liú (Age 4)
* Increase range and damage of all ranged units
Unique Tech 3 - Quán Mín (Age 3)
* Decreases cost of economic buildings

Disadvantages
-Weak Navy
-Weak Siege
-Trade units are a lot weaker than other civs' trade units, yet the Han rely on them a lot

Advantages
-Good boomers
-Peasants are numerous and have a larger build limit than those of other civs
-Able to field large armies quickly, given enough resources

It could use some polishing - that's what you guys are for!

[This message has been edited by MudokonGod (edited 08-09-2006 @ 01:32 PM).]

posted 08-08-06 07:41 PM EDT (US)     154 / 929  
Wow, nice. I don't have much to say other than, "Great job!"

Deeper insight later.

posted 08-08-06 08:19 PM EDT (US)     155 / 929  
Very nice Shrink. Although adding the Chu-ko-nu or Zhuge-nu (repeating crossbows) would be very cool.

Cosmopolitan? Check.
posted 08-08-06 08:24 PM EDT (US)     156 / 929  
Unfortunately, they were a little advanced for the Han Dynasty. There were no repeating crossbows in them times.
posted 08-09-06 03:25 AM EDT (US)     157 / 929  
Nice work!

Makes me want to finish those damn Persians.


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 08-09-06 03:28 AM EDT (US)     158 / 929  
Your civ shouldn't have 4 bonuses. But it's good nontheless.

(\__/)
(O.o )
(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
posted 08-09-06 03:49 AM EDT (US)     159 / 929  
Nice!!! That's awesome.
I'm still going on the Celts.

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D
posted 08-09-06 12:07 PM EDT (US)     160 / 929  
Empror is right, only 3 bonuses allowed. But nice profile nonetheless.
posted 08-09-06 12:53 PM EDT (US)     161 / 929  
I'll remove the 4th bonus. I had only added it at the end to represent how scientifically advanced the Han were, but getting technologies easily doesn't really need the added bonus as they should ahve the excess resources for it.

Suggestions for another or a replacement unique military unit would be good. I added the chariot, but they were being used less and less in the Han era, and a few other civs seem to have chariots...

posted 08-09-06 12:59 PM EDT (US)     162 / 929  

Quote:

Unfortunately, they were a little advanced for the Han Dynasty. There were no repeating crossbows in them times.

Actually, the Chinese did have early repeating crossbows in the Han Dynasty, invented by the time of Zhuge Liang, 181-234, but there are even earlier prototypes that date back to 250 B.C.


Cosmopolitan? Check.
posted 08-09-06 01:13 PM EDT (US)     163 / 929  
Zhuge Liang, who I understand to have "invented" or developed the first repeating crossbow was strictly post-Han. If he was in the Han era, he'd certainly be a hero.

I wasn't aware of even earlier prototypes.

posted 08-09-06 02:37 PM EDT (US)     164 / 929  
Ah, he is post-Han.

Well, the repeating crossbow might have been in use in B.C. as evident by records in the buried library of Chu.


Cosmopolitan? Check.
posted 08-09-06 10:49 PM EDT (US)     165 / 929  
is it too late to join?

ive always wanted an aoe1 remake...


[FeaR]{KingSteve3721}
“I love my name of honor, more than I fear death.”- Julius Caesar
"The Pope! How many divisions has he got?"- Joseph Stalin
"The hand that gives is above the hand that takes. Money has no motherland; financiers are without patriotism and without decency; their sole object is gain."- Napoleon Bonaparte
"Dogs, would you live forever?"- Frederick the Great (addressing retreating Prussians at the Battle of Kolin)
posted 08-10-06 01:09 AM EDT (US)     166 / 929  
No! As long as there's unfinished civs, and even after that (you'd probably have to check with Mythos then, but we aren't there yet so don't worry), you can join. We welcome any help.
Feel free to pick your civs, and make any comments or suggestions you feel like.

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D

[This message has been edited by egel (edited 08-10-2006 @ 01:17 AM).]

posted 08-10-06 01:49 PM EDT (US)     167 / 929  
hm i will take Phoenicians and Sumerians.

[FeaR]{KingSteve3721}
“I love my name of honor, more than I fear death.”- Julius Caesar
"The Pope! How many divisions has he got?"- Joseph Stalin
"The hand that gives is above the hand that takes. Money has no motherland; financiers are without patriotism and without decency; their sole object is gain."- Napoleon Bonaparte
"Dogs, would you live forever?"- Frederick the Great (addressing retreating Prussians at the Battle of Kolin)
posted 08-10-06 07:45 PM EDT (US)     168 / 929  
Added.


Now, I just have to get to my Assyrians. Been pretty busy lately at Wildfire Games.

posted 08-11-06 03:45 AM EDT (US)     169 / 929  
That's very good to hear.

(\__/)
(O.o )
(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
posted 08-20-06 07:38 PM EDT (US)     170 / 929  
Sign me up for Seleucids please

EDIT: (Hours later...)
EDIT: 22nd August - Balanced the CIV more after reading other researches.

Oh hell ive done it anyway, spent all night on this!

The Seleucid - By Hosko

Bonuses:
Bonus 1 - Town Centers, markets, docks and goverment centre -25% Build time
Bonus 2 - Synallat Ship, Imporyos Villager 10% faster,
Bonus 3 - Market, dock and town centre, train and tech faster (Age 4)

Units:
Villager Citizen/Peasant - Polytias (Age 1)
Villager Slave - None
Villager Colonist - Taccidyotis (Age 3)
Villager Merchant - Imporyos (Age 3)

Infantry Militia - Clubman (Age 1) -> Axeman (Age 2)
Infantry Spearman - None

Ranged Slinger - Sphendonêtês (Age 2)
Ranged Skirmisher - Peltastai (Age 3)
Ranged Bowman - Toxote (Age 3) -> Syrian Toxote (Age 4)

Cavalry Scout - Light Hetairoi (Age 3)
Cavalry Spearman - Chariot (Age 3) -> Scyth Chariot (Age 4)
Cavalry Skirmisher - Achaemenid Cavalry (Age 3) -> Heavy Achaemenids Cavalry (Age 4)

Healer Priest - Erasistratos (Age 3)
Spy/Assassin/Diplomatic Unit - Megasthenes (Age 3)

Siege Stone Thrower - None
Siege Bolt Thrower - Ballista (Age 3)
Siege Tower - Helepolis Siege Tower

Ship Fishing - Psaras (Age 2)
Ship Trading - Synêllat (Age 2)-> Improved Synêllat (Age 3)
Ship Light - Trireme (Age 3)
Ship Siege - None

Unique Civilian Unit - None
Unique Military Unit 1 - Maurya Elephants (Age 3)
* Eastern War Elephants; heavy armer
Unique Military Unit 2 - Phalangite (Age 4)
* Elite phalanxes; extended sarissa (pole)

Hero 1 - Seleucus I
* All Maurya War Elephants within LOS 25% increased attack
Hero 2 - Antiochus III The Great
* All cavalry within LOS 10% increased speed and attack
Hero 3 - Philip II Philoromaeus
* All buildings within LOS train/tech; faster

Buildings:
Town Center :: Poly Crôno
Government Building :: Tholos
Market :: Agori
House :: Domato
Temple :: Krotiysh
Storehouse :: Evodyaso
Mining Camp :: Ergyon
Granary :: Stathmosê
Farmland :: Agros
Livestock Pen :: Stavelos
Outpost Tower :: Prolakyo
Palisade Wall :: Scharac
Palisade Gate :: Scharacopulê
Stone Wall :: Lithoteichos
Stone Wall Tower :: Lithokyo
Stone Wall Gate :: Lithopulê
Emissary :: Presbeutikos
Smith :: Chalkyus
Barracks:: Polymôs
Archery Range :: Tocsoulky
Stable :: Ippos ô
Siege Workshop :: Dysosemul
Naval Yard (ships) :: lymani
Citadel :: Cyvismul
Academy :: Gymescis

Wonder - Apameas Seleucus (large square of Hellenistic collumns with an Iranian temple centered)
* Increases market and dock trading by 50%

Unique Building Economic/Civic - Pharnake
* Like storage pit for traded resources, Imporyos Villagers deposit traded goods in it (Therefore it will be placed between their city amd their trading spot)
Unique Building Military - None

Unique Techs:
Unique Tech 1 - Vows Of Ivory (Age 3)
* Maurya War Elephants cost 50% less and have decreased training time.
Unique Tech 2 - Anabasis (Age 4)
* Increases attack of cavalry against opposing cavalry units.
Unique Tech 3 - Syrian Spirit(Age 4)
* Walls and towers get increased HP's
Unique Tech 4 - Megasthenes Eye
* See technological improvements made by all allies

Strengths:
- Strong cavalry and special units.
- Good onland and seaborne trading.
- Technologies greatly improve allied bonds and special units.

Weaknesses:
- Weak, defenseless navy.
- Poor infantry, bowmen and seige weapons.
- Weakest in Age 1.

If theres anything that needs improving or touching up, just quote it and il touch it right up, otherwise I hope its ok.
Alot of the names mentioned are from actual Seleucid people, places and important happenings, others names are derived from Hellenic and Macedonian, with rough translations into Seleucid language.


Came back to Empires last year and havn't left it since!
AOEH is an awsome website, im so glad I found it, thanks to all the hardworking veterains here for all their files and effort, I salute you!

[This message has been edited by Hosko (edited 08-21-2006 @ 09:13 PM).]

posted 08-22-06 11:23 AM EDT (US)     171 / 929  
good job

ive been busy with school so i havnt been able to put much time in this, but im still working on it

Plus its hard to find names for the units/buildings of the Sumerians since they never had really a "language"


[FeaR]{KingSteve3721}
“I love my name of honor, more than I fear death.”- Julius Caesar
"The Pope! How many divisions has he got?"- Joseph Stalin
"The hand that gives is above the hand that takes. Money has no motherland; financiers are without patriotism and without decency; their sole object is gain."- Napoleon Bonaparte
"Dogs, would you live forever?"- Frederick the Great (addressing retreating Prussians at the Battle of Kolin)

[This message has been edited by KingSteve3721 (edited 08-22-2006 @ 11:24 AM).]

posted 08-22-06 06:02 PM EDT (US)     172 / 929  
Yes, good job.

Cosmopolitan? Check.
posted 08-23-06 02:47 PM EDT (US)     173 / 929  
I'm actually an expert on German things (I'm half German) so I was wondering if I could join this group project
posted 08-23-06 10:06 PM EDT (US)     174 / 929  
I've been following this thread for a while now, and you guys are doing a great job! Keep it up!

I started making an AOE remake three years ago, but since then it has 'evolved' into an entirely new game. Besides, I like watching you guys go through the same stuff I did!

I just have a bit of advice.

Stat-increasing bonuses are nice, but they sometimes make gameplay a little less interesting and a little more constricted.
Just think about how they do it in AOE3.

Take this Yamoto bonus for example:

BONUS-Fishing ships gather much faster

And make it something new, such as a UU, tech, or even a more unique 'bonus', such as getting free fishing ships with every dock built, or allowing the Yamoto player to build docks and fishing ships earlier than other players.
Keep it exciting.

This also helps in balancing. The Yamoto bonus only serves as a handicap to the player, since most maps emphasize land. Making the bonus something else also allows the player to choose if he wants to go that route, which increases flexibility.

I found it best to get rid of stat-increasing bonuses all together, but you needn't take my advice.

-CT

P.S. perhaps I could do a civ?


Another year!-another deadly blow!
Another mighty Empire overthrown!
And we are left, or shall be left, alone.
-William Wordsworth

[This message has been edited by Cassador_Chris (edited 08-23-2006 @ 10:21 PM).]

posted 08-24-06 03:54 AM EDT (US)     175 / 929  
"P.S. perhaps I could do a civ?"

Parhaps, then we'd have some experience in our project!


Came back to Empires last year and havn't left it since!
AOEH is an awsome website, im so glad I found it, thanks to all the hardworking veterains here for all their files and effort, I salute you!
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