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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 10-11-06 01:40 PM EDT (US)     501 / 929  
I am about to take Persians from Dieneces and do them myself. He hasn't replied to any of my MSN Messenger querries.If he doesn't respond by this weekend, I think I'll go ahead and profile the Persians.
posted 10-11-06 03:35 PM EDT (US)     502 / 929  
Phoenicians almost done.

Personal note: I've never managed to understand why Phoenicians were not included in AoE1...


Long live early music.

[This message has been edited by GatoFedorento (edited 10-11-2006 @ 03:36 PM).]

posted 10-11-06 04:38 PM EDT (US)     503 / 929  
posted 10-11-06 05:19 PM EDT (US)     504 / 929  
wtf... yeah, that's true, they were... I'd swear that... I've always had the idea that AoE1 was missing an important civilization, and I thought it was the Phoenicians... but it must be another one else...

Long live early music.
posted 10-11-06 06:38 PM EDT (US)     505 / 929  
Gaelics? You know the Celts?......

Si no hay cafe para todos, no habre cafe para nadie
CHE GUEVARA
posted 10-11-06 07:08 PM EDT (US)     506 / 929  
A couple of terms for anyone who has a hellenic civilisation:

Quote:

Greeks used two terms for "slaves".

Doulos = intenured servant, serf, person forced to do commuity service. Is is legaly a person with minimal rights but no civic rights. Could be trusted to bear arms. Some times could fight a psilos. Argive slaves defending the city walls after Kleonae defeat.
Records of paid slaves survive in the Lavrion silvermines!


Andrapodon = literaly "walking thing" corrsponds exactly to the modern definition of slave. Until the mid Peloponessian War it was not supposed to happen to Greeks but only "barbarians".

After that Romas took over and the distinction ceased.

http://www.romanarmy.com/rat/viewtopic.php?t=10998&start=20&sid=84255c943935cda7eb0c7996a5c584d6

posted 10-11-06 08:43 PM EDT (US)     507 / 929  
Weren't they also called helots in Sparta and other parts of the Peloponesse?

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-13-06 11:12 AM EDT (US)     508 / 929  
GatoFedorento,
I think you might be thinking of the Mycenaeans.

Brocktree101,
The term helot refferred to the conquered Messenians, who were turned into serfs by the Spartan leadership. Helot was not a term for slave.


Another year!-another deadly blow!
Another mighty Empire overthrown!
And we are left, or shall be left, alone.
-William Wordsworth

[This message has been edited by Cassador_Chris (edited 10-13-2006 @ 11:28 AM).]

posted 10-13-06 11:52 AM EDT (US)     509 / 929  
Yeah, not including Mycenaeans in AOE1 was a big "WTF?"

You're also correct regarding the Spartan "helots." A helot was more like a serf controlled by the state, rather than by individual slave owners.

Alrighty then. I am going to take the Persians now. I have messaged Dieneces many many times. If I post the Persians before he comes back and still wants them, he can post his own alongside mine.

posted 10-13-06 12:18 PM EDT (US)     510 / 929  
Sounds good, Mythos_Ruler

I am guessing, since they are in the chocolate, they are going to be Achaemenids. It would be great though to add some Sassanian influences, such as Zoroastrianism, to the final product.


Another year!-another deadly blow!
Another mighty Empire overthrown!
And we are left, or shall be left, alone.
-William Wordsworth
posted 10-13-06 08:34 PM EDT (US)     511 / 929  
Hey, Mythos, what are the basis for the campaigns? is it like for the most part each civ has its own act of a few missions or what.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-14-06 01:19 AM EDT (US)     512 / 929  
Huh? Oh, sorry Mythos. I don't usually check my messages.

Go ahead with the Persians, I wasn't getting much done on them.


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 10-14-06 05:25 AM EDT (US)     513 / 929  
Hey, Mythos, what about these civilizations?

- Akkadians
- Armenians
- Abyssinians

Mesoamerica:
- Olmec
- Toltec
- Zapotec
- Chichimec
- Mixtec
- (Mayan)
- (Aztec)

South america:
- Nazca
- Moche
- Tuhanaco
- (Inca)

Why not to include some of them? There could be a rule that european and american civs couldn't play each other... What do you think?


Long live early music.
posted 10-14-06 09:32 AM EDT (US)     514 / 929  
MesoAmerican and South American civs would be good for a medieval project. As for the other ones, maybe, but it might be to late.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-14-06 09:47 AM EDT (US)     515 / 929  
Mayans, Olmecs and Zapotecs would work... but let's stick with the old-world. I mean, I am not averse to adding them, but do we want to add an additional 3 civs when we havent even completed the current list?
posted 10-14-06 12:59 PM EDT (US)     516 / 929  

Quote:

Sounds good, Mythos_Ruler

I am guessing, since they are in the chocolate, they are going to be Achaemenids. It would be great though to add some Sassanian influences, such as Zoroastrianism, to the final product.

The Achaemenids were Zoroastrian. There are Persian inscriptions from the period referencing the great Ahura Mazda. Perhaps the Sassanids were even more Zoroastrian?

posted 10-14-06 01:20 PM EDT (US)     517 / 929  
Yeah, OK, but this can be soemthing to think over in the future.

And what do you think about Akkadians, Abyssinains and Armenians? Do you think they were less important than the others, or...?


Long live early music.
posted 10-14-06 02:15 PM EDT (US)     518 / 929  
posted 10-14-06 04:24 PM EDT (US)     519 / 929  
Well, OK... you're the boss

Wouldn't it be nice if ES guys took a look at this thread?


Long live early music.
posted 10-14-06 08:54 PM EDT (US)     520 / 929  
Would be nice indeed. I think unfortunately there would be a copyright issue with using our game design. Microsoft is sensitive about those issues. It's something that could easily be worked out between us and ES/MS, but they probably won't want to go through the trouble. They could prove me wrong of course.

There's probably a standing order that ES employees may not post in threads like this in fear that there could be a perception of "idea mining" - stealing our ideas, prompting legal action on our part (which is of course ridiculous, but stranger things have happened).

[This message has been edited by Mythos_Ruler (edited 10-14-2006 @ 09:01 PM).]

posted 10-15-06 00:49 AM EDT (US)     521 / 929  
I have a few merc ideas, including some units that come from existing civilizations (i.e. German Landsknecht in AOE3) such as a Peloponessian war era Spartan for the Persians to hire.

"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 10-15-06 02:10 AM EDT (US)     522 / 929  
posted 10-15-06 03:16 AM EDT (US)     523 / 929  

He said no:

Quoted from Dieneces:

Go ahead with the Persians, I wasn't getting much done on them

I see your point Mythos... well, too bad. I'd appreciate ES's opinion on this, but...


Long live early music.

[This message has been edited by GatoFedorento (edited 10-15-2006 @ 03:16 AM).]

posted 10-15-06 01:48 PM EDT (US)     524 / 929  
I'm doing a change to my Indian civ. They are alot better with cooler unit names and such now, and I'm working on unfinished parts. But they have a certain hero with a bonus that involves conversion. Is there conversion in this game?

׺°˜`°º×ALL HAIL THE UNCLELAND!׺°˜`°º×[/ind]\

[ind]Help to reveal the Dumbo Conspiracy to the World!

posted 10-15-06 04:13 PM EDT (US)     525 / 929  
Numidians

Bounuses
- All buildings built 10% faster
- Plus 15% to infantry speed
- Stables cost 30% less

Units

Villager Citizen/Peasant- Herdsman (Age 1)
Villager Merchant- Camel Caravan (Age 2)

Infantry Militia- Clubman (Age 1) > Spearman (Age 2) > Berber Zaġāya (Age 3)
Infantry Spearman- Massaesylian Spearman (Age 2) > Arukáh Meguyás (Age 4)
Infantry Swordsman- Liguria Deserter (Age 3) > Moorish Shamir (Age 3)
Ranged Skirmisher- Psiloi (Age 2) > Massaesylian Psiloi (Age 2) > Legionnaire Psiloi (Age 3)
Ranged Bowman- Moorish Archer (Age 3)
Cavalry Scout- Berber Assagai (Age 2)
Cavalry Spearman- Massyli Lancer (Age 2) > Legionnaire Lancer (Age 4)
Cavalry Swordsman- Tuareg Takuba (Age 3)
Cavalry Skirmisher- Mounted Javeliner (Age 2) > Massyli Javeliner (Age 2) > Legionnaire Javeliner (Age 3)
Cavalry Archer- Tuareg Camelry archer (Age 4)

Healer Priest- Amazigh Priest (Age 2)
Spy/Assassin/Diplomatic Unit- Chieftain (Age 2)

Siege Ram- Battering Ram (Age 3) > Capped Ram (Age 4)

Ship Fishing- Fishing Ship (Age 2)
Ship Trading- Trade Ship (Age 2)

Unique Civilian Unit: Pastoralist: Gets a large bonus for gathering from animals, and can train a herd to guide. (Age 1)
Unique Military Unit 1: Javeliner Elephant- An elephant with wooden armor, and javelin throwers on its back, main siege weapon (Age 4)
Unique Military Unit 2: Garamentes: Desert infantry that can switch between a javelin and a sword to fight with, light-footed and cheap. (Age 3)

Hero 1- Syphax: Massaesylian King, spearmen gain 20% more attack in his radius (Age 3)
Hero 2- Massinissa: Massyli King, all cavalry in his radius are faster (Age 3)
Hero 3- Jugurtha: Berber King of Numidia, all units gain 15% HP in his radius (Age 4)

Wonder: Tomb of Prince Ateban

Unique Techs
Unique Tech 1- Unsaddled: Cavalry train faster (Age 2)
Unique Tech 2- Mercenary Services: very slow tribute of gold (Age 3)
Unique Tech 3- Desert Raiding: All units get +25% attack versus buildings (Age 3)

Advantages
- Very fast and very good cavalry
- Infantry is cheap and easily massed
- Good early in game

Disadvantages
- Slow, and relatively weak economy
- Buildings are much weaker
- Practically no navy
- Weak siege

Finally got around to starting finishing the Numididans.


Cosmopolitan? Check.

[This message has been edited by Yamato Take (edited 10-15-2006 @ 08:42 PM).]

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