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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

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[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 10-22-06 04:43 PM EDT (US)     576 / 929  
I dont see why the Gauls couldn't have a Cavalry Skirmisher. Your Cavalry Archer is Germanic and rare.
posted 10-23-06 01:56 PM EDT (US)     577 / 929  
THE SUMERIANS

Bonuses
Bonus 1 :: “Between Rivers” – Farms and Domestication tech available one age earlier. Granary upgrades 25% cheaper. But mining 15% less profitable.
Bonus 2 :: “Trading Routes Junction” – Trading 2x more profitable.
Bonus 3 :: Wheel and Writing upgrades free.

Units
Villager Citizen/Peasant ::
Villager Slave ::
Villager Merchant ::

Infantry Militia :: Clubman > Axeman > Daggerman
Infantry Spearman :: Kish Lancer > Eridu Pikeman
Infantry Swordsman :: Umma Shortswordsman > Ur Swordsman
Ranged Slinger :: Lagash Slinger > Nippur Slinger > Sippar Slinger
Ranged Skirmisher :: Babylon Skirmisher > Akkad Skirmisher
Ranged Bowman :: Shuruppak Archer

Healer Priest :: Anu Priest
Siege Stone Thrower ::
Siege Ram ::

Ship Fishing :: Tigris Fishing Boat
Ship Trading :: Gulf Coracle
Ship Light :: Hide Galley

Unique Units
Unique Economic/Civic Unit :: Patesi
- Priest and Diplomat with all attributes greatly increased. No spying/assassination.

Unique Military Unit :: Onager Chariot
- Skirmisher in a chariot pulled by wild asses.

Heroes
Hero 1 :: Lugalzaggizi
- King of Umma (2395-2370 BC). He conquered the territory between the Persian Gulf and the Mediterranean. Units within LOS have their attack increased by 20%.

Hero 2 :: Ur-Nammu
- Founder of the 3rd Dynasty of Ur. Times of great cultural progress. All technologies have their cost decreased by 75% while he lives.

Buildings
Town Centre
Government Building :: Patesi Council
Market
House
Temple :: Ziggurat
Storehouse
Mining Camp
Granary
Farmland
Livestock Pen
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary
Smith
Barracks
Archery Range
Stable
Siege Workshop
Naval Yard
Citadel
Academy

Wonder :: Ziggurat of Nanna
- Temple of the moon god in the city of Ur.

Unique Building Economic/Civic :: Palace of the Lugal (build limit: 1 per Town Center)
- Increases all resources income by 5%.
- All units attack increased by 5%.

Unique Technologies
Unique Tech 1 :: Underground Dikes
- Increases Farm production by 50%.

Unique Tech 2 :: Astronomy
- All units 25% more resistant to conversion.

Unique Tech 3 :: Sexagesimal Arithmetic
- Farms built instantly.
- All units trained 20% faster.


Long live early music.

[This message has been edited by GatoFedorento (edited 10-23-2006 @ 05:11 PM).]

posted 10-23-06 05:05 PM EDT (US)     578 / 929  
Apologies for my inactivity. I already emailed you yesterday about this, Mythos. My laptop adapter burnt out and it took 5 days for me to get a new one, and then I couldn't access this site for some wierd reason last night. Anyway, I'll now continue with the Sarmatians.

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D
posted 10-23-06 05:23 PM EDT (US)     579 / 929  
When we do mercs, if they're by regions... then what are the regions.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

[This message has been edited by Brocktree101 (edited 10-23-2006 @ 05:24 PM).]

posted 10-24-06 05:37 PM EDT (US)     580 / 929  
Uh............Hello? Anyone there? I just wanted to say that to the person who is doing Sarmatians, one of the UUs could be a Balkan Cataphract.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-25-06 01:17 AM EDT (US)     581 / 929  
So er, I ordered a few Osprey books last night. One about the Scythians. Might be able to help you, Mythos.

"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 10-25-06 02:51 PM EDT (US)     582 / 929  
Hey guys. I will be in lurker mode for a month. Just had to make a quick move with my family to a new house and my personal computer will be boxed up until I get my own place in a month or so.
posted 10-25-06 03:34 PM EDT (US)     583 / 929  
Ooh, great :\

WE'VE LOST OUR LEADER!!!! O_o O_o O_o *panics*


Long live early music.

[This message has been edited by GatoFedorento (edited 10-25-2006 @ 03:34 PM).]

posted 10-25-06 08:41 PM EDT (US)     584 / 929  
wow... i just looked on the future es game forum and i see this giant project. you guys should get some more publicity on the site, it all looks cool
if i knew this was going on i might have made some suggestions like, make some civilizations more supportish then just offensive/defensive/economical. the minoans for instance, they would be a support civ. the trading bonuses for them would be so good they might use 75% of their pop on it while their partner uses teh money for new powerful men. and i always liked rise of legends city system. if you did something like that (not the same graphical thing, but like a single city you clikc on), that would be really cool. i have an entire game planned out, but it wouldn't work with this...
anyway, good luck and keep at it
posted 10-26-06 11:53 AM EDT (US)     585 / 929  
That "supportish civ" idea looks good... But would it be viable?...

How can we get more publicity? Nobody visits the Future ES Games forum...

Hey, if you have an entire game planned, why don't you share it with us?


Long live early music.
posted 10-28-06 04:29 PM EDT (US)     586 / 929  
Samnites is up for grabs.
posted 10-28-06 06:16 PM EDT (US)     587 / 929  
Checking in on my parents' computer. Nice Sumerians GatoFedorento!
posted 10-28-06 06:26 PM EDT (US)     588 / 929  
Thank you.

Long live early music.

[This message has been edited by GatoFedorento (edited 10-28-2006 @ 06:36 PM).]

posted 10-30-06 11:40 AM EDT (US)     589 / 929  
So, are you dropping the Samnites, Falcona? If so, I can take them unless someone else wants them.
posted 10-30-06 01:48 PM EDT (US)     590 / 929  
Yes, he told me he is. So I guess you can take them, Mythos.

btw, I hope you can join us daily again, because this is a bit deserted... I don't know where everybody went...


Long live early music.
posted 10-30-06 05:18 PM EDT (US)     591 / 929  
Halo Wars probably made people lose a lot of interest in desgining Future ES Games.

★★★★★
posted 10-30-06 06:18 PM EDT (US)     592 / 929  
On the contrary. I think it proves no theme is out of the question for a future ES game.
posted 10-31-06 08:40 AM EDT (US)     593 / 929  
I'm noticing now that our civilization list doesn't include the Scottish celts... the picts and all those who battled with the Britons and the Romans.

Long live early music.
posted 10-31-06 10:59 AM EDT (US)     594 / 929  
*sigh* lol

We can't have *every* civ. Pictish troops could easily be included into the Britons civ, or used as Mercs (even better!).

posted 10-31-06 12:16 PM EDT (US)     595 / 929  
OK OK I know I'm a pain...

It's just that they... oh, never mind.

Do you know by any chance where is everybody who used to visit this thread?


Long live early music.

[This message has been edited by GatoFedorento (edited 10-31-2006 @ 12:18 PM).]

posted 10-31-06 12:46 PM EDT (US)     596 / 929  
Dunno. The whole forum seems to be in lurker mode. Anyway, these things come in spurts. I knew from the beginning it would be this way.
posted 10-31-06 01:28 PM EDT (US)     597 / 929  
Don't get me wrong, but I don't fully undestand the purpose of this thread... are you just doing this for fun or are you actually considering to redo the original Age of Empires game (i.e. make a total conversion mod)? With the recent data base discoveries in mind, I don't think that would be impossible.
posted 10-31-06 03:03 PM EDT (US)     598 / 929  
lol, your questions are not abnormal, oliver. I participate in this project and I myself don't know for sure what our objectives are

Well, I think the main purpose is to have fun and learn some interesting Histories. But if we can get this further, even better then!

But I think it should be Mythos to answer you. After all, he is the leader

Quoted from Mythos_Ruler:

Anyway, these things come in spurts

So, you are saying that this inactivity is temporary? I'm just a bit confused, I've read through the pages of this thread, and there are people who seemed so committed and now they never stop here...


Long live early music.

[This message has been edited by GatoFedorento (edited 11-01-2006 @ 04:19 AM).]

posted 10-31-06 05:27 PM EDT (US)     599 / 929  
And then we've had new people join. There was a few weeks a while back as well when we had some downtime.
posted 11-01-06 04:43 PM EDT (US)     600 / 929  
OK then...

I have a question. By Palmyrans you mean the already romanized colony or the earlier independent people?


Long live early music.

[This message has been edited by GatoFedorento (edited 11-01-2006 @ 04:44 PM).]

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